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Optimisation

adam1111cub18_ESO
adam1111cub18_ESO
Soul Shriven
I have issues when moving quickly through highly populated areas like cities in that my framerate plummets to unplayable levels while everything is rendered. My graphics card has 4GB of memory but only a 128-bit bus width, so I was wondering how I could optimise the game to run more smoothly; perhaps increase the texture cache size or something, which obviously isn't available through the ingame menu.

CPU: AMD FX-8350 4GHz*8
Graphics: NVIDIA GeForge GTX 650Ti 4GB
8GB RAM
Windows 7 Ultimate x64
  • jrgray93
    jrgray93
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    You could buy an Intel CPU or not play ESO. That's about it. The game is poorly optimized for CPU usage and AMD CPUs play right into the problem with poor per-core performance. Then there's the wildly different performance from player to player because the game can't figure out how to work half the time.
    EP: Slania Isara : Harambe Was an Inside Job
  • SFBryan18
    SFBryan18
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    Yea, it's not your GPU. The game bottlenecks in the first core of CPU's which is a huge facepalm since most of us have quad and eight cores. I don't know why this isn't the top priority right now but maybe they can't do anything about it.
    Edited by SFBryan18 on August 18, 2014 2:00PM
  • adam1111cub18_ESO
    adam1111cub18_ESO
    Soul Shriven
    Well that's *** moronic, why aren't Zen working on this? This has got to be the number one cause of framerate issues; like you said, nobody runs a *** dual-core CPU anymore. God damn idiots.
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    The game is not unplayable on a reasonably modern AMD CPU, but yes, the per-core performance is clearly what limits the game at the moment, and Intel has a clear edge over AMD there.

    Seeing how the FPS drop in Cyrodiil was due to a simple beginner's mistake with multi-threading, I don't think the programmers at ZOS are quite up to the task of load balancing for better multi-core performance, so i don't expect this situation to improve any time soon.
  • adam1111cub18_ESO
    adam1111cub18_ESO
    Soul Shriven
    How is it that one of the biggest names in gaming can't afford competent programmers?
  • jrgray93
    jrgray93
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    How is it that one of the biggest names in gaming can't afford competent programmers?

    Don't blame the guys who spend their days looking over / writing to millions of lines of code. Blame the people in charge that make those design decisions. Much like how we blame publishers for pushing incomplete projects, and not programmers who can't iron out the bugs before a deadline.
    EP: Slania Isara : Harambe Was an Inside Job
  • Audigy
    Audigy
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    When the ESO project was found things like quad core, SLI system or dual GPU / CPUs were not that common like today and a potential Mantle probably still unknown to them.

    This isn't a small scale project like BF of EA where every year or two a small overhaul is made and the game runs on the newest hardware or API. The development cycle at ESO goes much further back then two years so it is understandable that the game was coded without quad core or mantle in mind.

    That said, Blizzard has proven that no matter how old your engine is you can tweak its performance. When WOW moved to a triple threading on the CPU part the game got a massive performance boost. Also the 64 bit client helped big time so I believe ZO could also improve their client in a similar way.

    Mantle might be impossible, but at least a second thread for rendering (graphic wise) should be doable even Wildstar managed that and they got a much smaller budget over there ;)

    The real issue here is that nobody knows if the Devs are working on it or not. This annoys me most to be honest, to not know if they improve the CPU bottleneck or not :(
  • jrgray93
    jrgray93
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    Audigy wrote: »
    When the ESO project was found things like quad core, SLI system or dual GPU / CPUs were not that common like today and a potential Mantle probably still unknown to them.

    This isn't a small scale project like BF of EA where every year or two a small overhaul is made and the game runs on the newest hardware or API. The development cycle at ESO goes much further back then two years so it is understandable that the game was coded without quad core or mantle in mind.

    That said, Blizzard has proven that no matter how old your engine is you can tweak its performance. When WOW moved to a triple threading on the CPU part the game got a massive performance boost. Also the 64 bit client helped big time so I believe ZO could also improve their client in a similar way.

    Mantle might be impossible, but at least a second thread for rendering (graphic wise) should be doable even Wildstar managed that and they got a much smaller budget over there ;)

    The real issue here is that nobody knows if the Devs are working on it or not. This annoys me most to be honest, to not know if they improve the CPU bottleneck or not :(
    I just don't see it happening for a long time. They're trying to keep releasing content and supposedly trying to fix existing content. I'm not sure how they manage their teams and divide the labor, but I sincerely doubt CPU optimization is being looked into seriously. At least not in comparison to new content.
    EP: Slania Isara : Harambe Was an Inside Job
  • Fireborn
    Fireborn
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    Well that's *** moronic, why aren't Zen working on this? This has got to be the number one cause of framerate issues; like you said, nobody runs a *** dual-core CPU anymore. God damn idiots.

    I run a 20th anniversary edition Pentium dual core CPU overclocked of course. I get some minor fps drops in high population areas but nothing major. Game runs great.

    Seems like more cores just equal more problems in ESO. It definitely needs to be optimized.
  • adam1111cub18_ESO
    adam1111cub18_ESO
    Soul Shriven
    So how do we get them to look into it? Games companies have taken input like this from communities before.
  • Circuitous
    Circuitous
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    jrgray93 wrote: »
    Audigy wrote: »
    When the ESO project was found things like quad core, SLI system or dual GPU / CPUs were not that common like today and a potential Mantle probably still unknown to them.

    This isn't a small scale project like BF of EA where every year or two a small overhaul is made and the game runs on the newest hardware or API. The development cycle at ESO goes much further back then two years so it is understandable that the game was coded without quad core or mantle in mind.

    That said, Blizzard has proven that no matter how old your engine is you can tweak its performance. When WOW moved to a triple threading on the CPU part the game got a massive performance boost. Also the 64 bit client helped big time so I believe ZO could also improve their client in a similar way.

    Mantle might be impossible, but at least a second thread for rendering (graphic wise) should be doable even Wildstar managed that and they got a much smaller budget over there ;)

    The real issue here is that nobody knows if the Devs are working on it or not. This annoys me most to be honest, to not know if they improve the CPU bottleneck or not :(
    I just don't see it happening for a long time. They're trying to keep releasing content and supposedly trying to fix existing content. I'm not sure how they manage their teams and divide the labor, but I sincerely doubt CPU optimization is being looked into seriously. At least not in comparison to new content.

    Actually, it occurred to me recently that maybe that's exactly why all we're seeing is new content. The programming team is hacking away at massive internal engine changes that just aren't the kind of thing you can roll out incrementally, and the other teams just push their content or minor fixes as best they can in the meantime.

    It's as likely as any other ignorant guess, though. Lack of transparency, etc. Who knows?
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
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