adam1111cub18_ESO wrote: »How is it that one of the biggest names in gaming can't afford competent programmers?
I just don't see it happening for a long time. They're trying to keep releasing content and supposedly trying to fix existing content. I'm not sure how they manage their teams and divide the labor, but I sincerely doubt CPU optimization is being looked into seriously. At least not in comparison to new content.When the ESO project was found things like quad core, SLI system or dual GPU / CPUs were not that common like today and a potential Mantle probably still unknown to them.
This isn't a small scale project like BF of EA where every year or two a small overhaul is made and the game runs on the newest hardware or API. The development cycle at ESO goes much further back then two years so it is understandable that the game was coded without quad core or mantle in mind.
That said, Blizzard has proven that no matter how old your engine is you can tweak its performance. When WOW moved to a triple threading on the CPU part the game got a massive performance boost. Also the 64 bit client helped big time so I believe ZO could also improve their client in a similar way.
Mantle might be impossible, but at least a second thread for rendering (graphic wise) should be doable even Wildstar managed that and they got a much smaller budget over there
The real issue here is that nobody knows if the Devs are working on it or not. This annoys me most to be honest, to not know if they improve the CPU bottleneck or not
adam1111cub18_ESO wrote: »Well that's *** moronic, why aren't Zen working on this? This has got to be the number one cause of framerate issues; like you said, nobody runs a *** dual-core CPU anymore. God damn idiots.
I just don't see it happening for a long time. They're trying to keep releasing content and supposedly trying to fix existing content. I'm not sure how they manage their teams and divide the labor, but I sincerely doubt CPU optimization is being looked into seriously. At least not in comparison to new content.When the ESO project was found things like quad core, SLI system or dual GPU / CPUs were not that common like today and a potential Mantle probably still unknown to them.
This isn't a small scale project like BF of EA where every year or two a small overhaul is made and the game runs on the newest hardware or API. The development cycle at ESO goes much further back then two years so it is understandable that the game was coded without quad core or mantle in mind.
That said, Blizzard has proven that no matter how old your engine is you can tweak its performance. When WOW moved to a triple threading on the CPU part the game got a massive performance boost. Also the 64 bit client helped big time so I believe ZO could also improve their client in a similar way.
Mantle might be impossible, but at least a second thread for rendering (graphic wise) should be doable even Wildstar managed that and they got a much smaller budget over there
The real issue here is that nobody knows if the Devs are working on it or not. This annoys me most to be honest, to not know if they improve the CPU bottleneck or not