Before Craglorn and Trials were introduced into the game, I honestly didn't feel as pigeon-holed into having certain types of builds as I do now.
With both of the aforementioned, though, it seemed as if ZeniMax just turned their backs completely towards particular playstyles that many players here have in that we 'do' prefer our solo ventures a la standard The Elder Scrolls affairs with the 'option' of grouping if we ever needed any help.
Now, don't get me wrong. The aspect behind this type of "play-as-you-want" style of approach that TES games are known for is carried well across the zones of the game now from Level 1-50 and better now for VR 1-12 than they were prior to v1.2.X, and even in PvP most content is structured better for grouping that it doesn't feel like a chore to do. However, there are still issues that continue to persist for the longevity of this game for me, and those issues are starting to become an eyesore, especially with many of the latest updates focusing almost solely on adding group content.
For the sake of this thread, I'm going to both draw an example to existing online games and stick to solely talking about the grouping/pigeonholed aspect of this game. It'd be great to get ZeniMax's feedback on what they intend to do with players like myself who share a similar playstyle.
Trials
Quite possibly the biggest offender here are the 12-Player Trials in this game. From the horror stories I've heard with people running through Trials, it seems it's either Dress/Staff or GTFO. There's clearly a vast majority of players that are being pigeonholed into builds in the game, and it's evidenced enough here on the boards.
That just doesn't feel right. It's not what this game is about at all.
The Elder Scrolls Online was a game that, if I recall correctly, originally stood to correct that issue that most MMOs have had in the past where only a few select playstyles and builds would be plausible for players when grouping, or else they get kicked. I know people won't like hearing me say this, but I think it's clear that Trials are just too challenging for your more casual player-base and those people who want to have more versatile builds.
People shouldn't have to feel punished for particular builds they have. Neither should an area of the game ever feel walled-off to them because of their playstyle. That's just not the right way you approach making this game because it forces players to do something they just don't want to do if they really want to experience the game fully by completely altering their builds into something generic that everyone else has. Part of this issue stems from Light Armor/Dress builds being far greater in number than potential Stamina-focused builds, but another large part of it 'is' the fact that Trials shouldn't be geared towards only particular types of playstyles.
Craglorn
Unless you're a really, really good solo player, you can't venture through Craglorn, its dungeons, and its delves. Why? Because it's only built around venturing with a group of four.
The issue with this is that the game itself is built around the aspect of taking in your environment, becoming immersed in the game's world, and many players (like myself) treat listening to character dialogue, talking to NPCs, and taking our time to take in the game's environments as essential to that experience. The problem?
We don't group up because of this because, when we do, we get rushed by other players to keep moving more often than not.
I understand this game is supposed to play like an MMO, but when we, as TES fans that like to take in the breadth of the game's environments, can't fully enjoy the game because there are areas made to take away that enjoyment we get out of it by forcing us into this competitive aspect of it, it does bother me very much...and I end up regretting my time spent in Tamriel when those moments happen where I am forced to skip through quest dialogue, rush through dungeons, and cut myself from experiencing those immersive qualities that I'd feel from past TES games and areas that 'can' be soloed in this game.
Craglorn is one of these areas, and if ZeniMax just keeps doing this in the future by not catering to multiple playstyles, it will continue to negatively impact their playerbase of TES diehards that just want to be able to wholly experience the game by themselves.
Group Dungeons
See: Craglorn and Trials for my issue here. Don't think I need to expand on this anymore than I did in those two sections.
What I feel could help:
Remove the fact that this content is solely for 'Group-Play' if it ever involves questing through an area and heavy amounts of dialogue. In other words, for Craglorn, future group-structured areas, and Group Dungeons, allow for players to have the option of creating Solo Instances (Group Dungeons) and scale areas like Craglorn better so that content can be better soloed if people really want to, no matter what build they have. The same goes for dungeons and delves that are instanced away to players in areas like Craglorn--those instances should scale to how many players are in the party better.
For Trials, rework current skill lines so that Stamina builds become more viable. Introduce a mechanic of the "Looking for Group" feature that allows you to search for a "Hardcore/Ranking" or "Laidback/Non-Ranking" group when it comes to these Trials and the upcoming Dragonstar Arena. Take games like Diablo 3 as an example, where you can solo all content in the game, but it would just be very, very challenging to do. Content structured for raids should still stay as such as this is an MMO, but as I said, it should be 'structured' for raiding (not questing).
I'm not asking for a different way to structure Trials, PvP Raids, or content such as that designed for grouping. I'm asking for a way to design 'group' content, "Group" Dungeons, dungeons in Cyrodiil, Craglorn and other areas like it, and Veteran Group Dungeons, to be areas that 'can' be soloed but just very challenging if done by yourself, just like Dark Anchors are now.
As said, these are just my suggestions to better the game. I'd appreciate hearing what others, and even ZeniMax, have to say on this topic. I've been here since Beta back in February and have voiced this numerous times through ZeniMax's in-game and Support channels. Am I wrong or selfish for thinking that a playstyle like mine, that is geared towards being more of a casual player, shouldn't be blind-sided like this? If so, the door is always there. I can walk out anytime I feel like, but I feel it's important to get how I've been feeling for months now with this game that has restricted me from enjoying it fully.
I'm actually just waiting to hear from Matt Frior's next The Road Ahead article to decide from there whether or not this game is even right for me at this point. Because I honestly feel this game caters almost exclusively towards MMO fans in end-game content rather than longtime TES fans that just want to play solo and group up only when they come across friends in-game, rather than complete strangers who show no regard for your particular playstyle.