All class abilities, like ultimates, now scale from spell damage or weapon power, whichever benefits you more. Class abilities no longer scale from magicka or stamina whatsoever.
Crowd Control immunity is initiated after any form of control is applied to your character, or after using Break Free. (This includes "mini" cc's like streak, ambush, and puncturing strikes).
Root immunity is initiated after breaking the root using roll dodge.
New resource:Endurance - Used for Blocking, Sprinting, Dodging, Bashing, Sneaking and Break free. Endurance pool is based on Armor.
:::::::ARMOR:::::::
Light Armor -
- Annulment - Creates 3 point damage shield for 20 seconds. Player takes 50% les damage from spells while shield holds. Must have 5 or more pieces of light armor equipped to use.
Medium Armor -
- Evasion - Player gains 15% dodge chance for 20 seconds when activated. Must have 5 or more pieces of medium armor equipped to use.
- Athletics - Increases sprint move speed by 3% and decreases the Stamina Endurance cost of roll dodge by 4% per piece of Medium Armor Equipped.
Heavy Armor -
- Immovable - Increases Armor and Spell Resistance by 20 for 8 seconds. Grants immunity to knockback and disabling effects for the duration. Must have 5 or more pieces of heavy armor equipped to use.
- Bracing - Decreases Stamina Endurance cost of blocking by 20% when a Heavy Armor set of 5 or more pieces is equpped.
:::::::WEAPON:::::::
Two Handed -
Active Abilities
- Cleave - Deals 9 32 Physical Damage to all enemies in front of you and inflicts a bleed for 32 9 Physical Damage over 10 seconds.
- Brawler - Deals 9 32 Physical Damage to all enemies in front of you and inflicts a bleed for 32 9 Pysical Damage over 10 seconds. Adds 0 point damage shield for 8 seconds. While slotted, gain healing equal to all bleed damage done. Value increases by 100% for each enemy hit.
- Uppercut - Deals 26 Physical Damage to target, stuns for 3.5 seconds and knocks back 4 meters. Cast time: 1 second Instant
- Reverse Slice - Deals 11 Physical Damage, with damage increasing based on target's Health loss, to a maximum of 300%. Two nearby enemies take 23% 65% of damage inflicted.
- Executioner - Deals 11 Physical Damage, with damage increasing based on target's Health loss, to a maximum of 300%. Two Handed weapon abilities All abilities deal 18% more damage to targets under 25% Health while slotted.
- Momentum - Increases Weapon Damage by 10% 25% for 23 seconds, and an additional 2% every 2 seconds.
- Rally - Increases Weapon Damage by 10% 25% for 23 seconds, and an additional 2% every 2 seconds. Heals for 0 when effect ends. when activated.
Passive Abilities
- Forceful - Light and Heavy Attacks with Two-Handed weapons Light and Heavy attacks and Two-Handed weapon abilities deal 25% splash damage to 1 2 nearby enemys.
- Arcane Fighter - Increases chance of applying status effects like burning, chilling, etc. by 100%.
- Blood and Gore - Two-Handed Weapon abilities heal you for 15% of the damage done. Killing an opponent with a Two-Handed Weapon ability heals you for 18% of your maximum life.
:::::::WORLD:::::::
Werewolf -
Ultimate Abilities
- Werewolf transformation - Transforms player into a Werewolf causing nearby enemies to run in fear form that drains Ultimate. Increases Stamina, Armor, and Run Speed. Attack damage is derived from Max Stamina. Toggle to activate. 500 Ultimate, Instant
Passive Abilities
- Devour - Can devour humanoid corpses to earn more time in werewolf form. 25 Ultimate.
- Call of the Pack - Allows allies to remain in Werewolf form for 5% longer. Reduces the amount of ultimate drained from werewolf transformation on nearby allies by 3%/5%. Affects up to five targets and stacks up to five times.
- Swift - Increases run speed by 20%.
The Following abilities can now be used in werewolf form::
Dragon Knight
- Spiked Armor
- Reflective Scale
- Molten Weapons
- Obsidiun Shield
Sorcerer:
- Bound Armor
- Conjured Ward
- Lightning Form
- Surge
Nightblade
- Blur
- Haste
- Shadow Cloak
- Siphoning Strikes
Templar
- Sun Shield
- Blinding Light
- Restoring Aura
- Rune Focus
Werewolves can now perform any function provided by Endurance. (Blocking, Sprinting, Dodging, Bashing, Sneaking and Break free)
:::::::GUILD:::::::
Fighters Guild -
Active AbilitiesAdrenaline Rush- Stuns player for 3 seconds, restoring 1200 Stamina and 1200 Endurance, but drains 1200 Magicka.
:.,_,.:*"'"*:.,_,.:*"'"* Guild of Shadows *"'":.,_,.:*"'"*:.,_,.:Briizz - v14 EP Werewolf Nightblade <Former Emperor - Chillrend NA>
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