Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13

Patch 1.2.Brizz - If You Were a Developer

Brizz
Brizz
✭✭✭✭
All class abilities, like ultimates, now scale from spell damage or weapon power, whichever benefits you more. Class abilities no longer scale from magicka or stamina whatsoever.

Crowd Control immunity is initiated after any form of control is applied to your character, or after using Break Free. (This includes "mini" cc's like streak, ambush, and puncturing strikes).

Root immunity is initiated after breaking the root using roll dodge.

New resource:

Endurance - Used for Blocking, Sprinting, Dodging, Bashing, Sneaking and Break free. Endurance pool is based on Armor.

:::::::ARMOR:::::::
Light Armor -
  • Annulment - Creates 3 point damage shield for 20 seconds. Player takes 50% les damage from spells while shield holds. Must have 5 or more pieces of light armor equipped to use.

Medium Armor -
  • Evasion - Player gains 15% dodge chance for 20 seconds when activated. Must have 5 or more pieces of medium armor equipped to use.
  • Athletics - Increases sprint move speed by 3% and decreases the Stamina Endurance cost of roll dodge by 4% per piece of Medium Armor Equipped.

Heavy Armor -
  • Immovable - Increases Armor and Spell Resistance by 20 for 8 seconds. Grants immunity to knockback and disabling effects for the duration. Must have 5 or more pieces of heavy armor equipped to use.
  • Bracing - Decreases Stamina Endurance cost of blocking by 20% when a Heavy Armor set of 5 or more pieces is equpped.
:::::::WEAPON:::::::
Two Handed -
Active Abilities
  • Cleave - Deals 9 32 Physical Damage to all enemies in front of you and inflicts a bleed for 32 9 Physical Damage over 10 seconds.
  • Brawler - Deals 9 32 Physical Damage to all enemies in front of you and inflicts a bleed for 32 9 Pysical Damage over 10 seconds. Adds 0 point damage shield for 8 seconds. While slotted, gain healing equal to all bleed damage done. Value increases by 100% for each enemy hit.
  • Uppercut - Deals 26 Physical Damage to target, stuns for 3.5 seconds and knocks back 4 meters. Cast time: 1 second Instant
  • Reverse Slice - Deals 11 Physical Damage, with damage increasing based on target's Health loss, to a maximum of 300%. Two nearby enemies take 23% 65% of damage inflicted.
  • Executioner - Deals 11 Physical Damage, with damage increasing based on target's Health loss, to a maximum of 300%. Two Handed weapon abilities All abilities deal 18% more damage to targets under 25% Health while slotted.
  • Momentum - Increases Weapon Damage by 10% 25% for 23 seconds, and an additional 2% every 2 seconds.
  • Rally - Increases Weapon Damage by 10% 25% for 23 seconds, and an additional 2% every 2 seconds. Heals for 0 when effect ends. when activated.
Passive Abilities
  • Forceful - Light and Heavy Attacks with Two-Handed weapons Light and Heavy attacks and Two-Handed weapon abilities deal 25% splash damage to 1 2 nearby enemys.
  • Arcane Fighter - Increases chance of applying status effects like burning, chilling, etc. by 100%.
  • Blood and Gore - Two-Handed Weapon abilities heal you for 15% of the damage done. Killing an opponent with a Two-Handed Weapon ability heals you for 18% of your maximum life.

:::::::WORLD:::::::
Werewolf -
Ultimate Abilities
  • Werewolf transformation - Transforms player into a Werewolf causing nearby enemies to run in fear form that drains Ultimate. Increases Stamina, Armor, and Run Speed. Attack damage is derived from Max Stamina. Toggle to activate. 500 Ultimate, Instant
Passive Abilities
  • Devour - Can devour humanoid corpses to earn more time in werewolf form. 25 Ultimate.
  • Call of the Pack - Allows allies to remain in Werewolf form for 5% longer. Reduces the amount of ultimate drained from werewolf transformation on nearby allies by 3%/5%. Affects up to five targets and stacks up to five times.
  • Swift - Increases run speed by 20%.
The Following abilities can now be used in werewolf form::

Dragon Knight
  • Spiked Armor
  • Reflective Scale
  • Molten Weapons
  • Obsidiun Shield
Sorcerer:
  • Bound Armor
  • Conjured Ward
  • Lightning Form
  • Surge
Nightblade
  • Blur
  • Haste
  • Shadow Cloak
  • Siphoning Strikes
Templar
  • Sun Shield
  • Blinding Light
  • Restoring Aura
  • Rune Focus
Werewolves can now perform any function provided by Endurance. (Blocking, Sprinting, Dodging, Bashing, Sneaking and Break free)

:::::::GUILD:::::::
Fighters Guild -
Active Abilities
Adrenaline Rush- Stuns player for 3 seconds, restoring 1200 Stamina and 1200 Endurance, but drains 1200 Magicka.
:.,_,.:*"'"*:.,_,.:*"'"* Guild of Shadows *"'":.,_,.:*"'"*:.,_,.:
Briizz - v14 EP Werewolf Nightblade <Former Emperor - Chillrend NA>
Brizz The Elder Dragon - v14 EP Dragon Knight
Brizz - v12 DC Nightblade <Former Emperor - Celarus NA>
Brizeer - v4 Stamina Sorcerer - Prophet of Zazeer-Destroyer of Buff Severs and Eater of Sweet Rolls-
Watch LIVE @ www.twitch.tv/brizztv
  • Brizz
    Brizz
    ✭✭✭✭
    I'm also looking for work ZOS :P
    :.,_,.:*"'"*:.,_,.:*"'"* Guild of Shadows *"'":.,_,.:*"'"*:.,_,.:
    Briizz - v14 EP Werewolf Nightblade <Former Emperor - Chillrend NA>
    Brizz The Elder Dragon - v14 EP Dragon Knight
    Brizz - v12 DC Nightblade <Former Emperor - Celarus NA>
    Brizeer - v4 Stamina Sorcerer - Prophet of Zazeer-Destroyer of Buff Severs and Eater of Sweet Rolls-
    Watch LIVE @ www.twitch.tv/brizztv
  • Brizz
    Brizz
    ✭✭✭✭
    So usually when I make a post there are instantly 10 negative comments burning it down....

    Does this mean that this post is good and agreed upon?? LOL

    You know you can make positive comments as well! haha
    :.,_,.:*"'"*:.,_,.:*"'"* Guild of Shadows *"'":.,_,.:*"'"*:.,_,.:
    Briizz - v14 EP Werewolf Nightblade <Former Emperor - Chillrend NA>
    Brizz The Elder Dragon - v14 EP Dragon Knight
    Brizz - v12 DC Nightblade <Former Emperor - Celarus NA>
    Brizeer - v4 Stamina Sorcerer - Prophet of Zazeer-Destroyer of Buff Severs and Eater of Sweet Rolls-
    Watch LIVE @ www.twitch.tv/brizztv
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Brizz wrote: »
    All class abilities, like ultimates, now scale from spell damage or weapon power, whichever benefits you more. Class abilities no longer scale from magicka or stamina whatsoever.
    No idea what this means....
    Brizz wrote: »
    Crowd Control immunity is initiated after any form of control is applied to your character, or after using Break Free. (This includes "mini" cc's like streak, ambush, and puncturing strikes).
    So you can be CC once and only once. How long is this immunity?

    Brizz wrote: »
    Endurance - Used for Blocking, Sprinting, Dodging, Bashing, Sneaking and Break free. Endurance pool is based on Armor.
    Based on armor? The more/better armor I have the more endurance?

    Brizz wrote: »
    :::::::ARMOR:::::::

    I am not certain that I like having "5 or more" before something becomes available. I think 4 out of 7, 50% or more, is enough for any criteria like that.

    Brizz wrote: »
    Werewolf transformation - Transforms player into a Werewolf causing nearby enemies to run in fear form that drains Ultimate. Increases Stamina, Armor, and Run Speed. Attack damage is derived from Max Stamina. Toggle to activate. 500 Ultimate, Instant

    No instant transformations. All transformations should take time, during which time the character should be vulnerable.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Maverick827
    Maverick827
    ✭✭✭✭✭

    No instant transformations. All transformations should take time, during which time the character should be vulnerable.
    Which will almost always ensure that it is useless in combat, no matter how powerful the transformation itself is.
    Edited by Maverick827 on August 17, 2014 11:33PM
  • Brizz
    Brizz
    ✭✭✭✭
    Brizz wrote: »
    All class abilities, like ultimates, now scale from spell damage or weapon power, whichever benefits you more. Class abilities no longer scale from magicka or stamina whatsoever.
    No idea what this means....
    Brizz wrote: »
    Crowd Control immunity is initiated after any form of control is applied to your character, or after using Break Free. (This includes "mini" cc's like streak, ambush, and puncturing strikes).
    So you can be CC once and only once. How long is this immunity?

    Brizz wrote: »
    Endurance - Used for Blocking, Sprinting, Dodging, Bashing, Sneaking and Break free. Endurance pool is based on Armor.
    Based on armor? The more/better armor I have the more endurance?

    Brizz wrote: »
    :::::::ARMOR:::::::

    I am not certain that I like having "5 or more" before something becomes available. I think 4 out of 7, 50% or more, is enough for any criteria like that.

    Brizz wrote: »
    Werewolf transformation - Transforms player into a Werewolf causing nearby enemies to run in fear form that drains Ultimate. Increases Stamina, Armor, and Run Speed. Attack damage is derived from Max Stamina. Toggle to activate. 500 Ultimate, Instant

    No instant transformations. All transformations should take time, during which time the character should be vulnerable.

    @lordrichter I will explain for those that don't know the current mechanics of pvp and try to answer your questions in the order you asked them -
    1. All class abilities currently scale from max magicka and spell damage, meaning that any stamina/weapon damage build is weaker because all class abilities will do minimal damage. The proposed change would allow for stamina/weapon damage builds to do comparable damage with their class abilities.
    2. Crowd control immunity is in the game currently, and will occur after you use "Break Free" or after you've been stunned/disorient/silenced/etc. The immunity lasts for 5-6 seconds (visual swirls appear around your feet) but there are some abilities that bypass this for some reason, like streak stun and ambush stun, allowing other players to chain cc together, or control you for a long period of time (currently the meta to streak spam or ambush spam). The proposed changed would adress this.
    3. Yes. There needs to be more value linked to heavy armor for tanks both for pvp and pve.
    4. 4 or 5 would essentially be the same, but players generally have 5 pieces of one set anyways to get the passive from that armor tree. If you are using 4 pieces of one type and 3 pieces of another then you are unintentionally making your character weaker.
    5. The werewolf form itself is very vulnerable as is. Melee only abilities in an AvA game means that if you want to do any damage, then you character is susceptible to all ranged abilities.
    :.,_,.:*"'"*:.,_,.:*"'"* Guild of Shadows *"'":.,_,.:*"'"*:.,_,.:
    Briizz - v14 EP Werewolf Nightblade <Former Emperor - Chillrend NA>
    Brizz The Elder Dragon - v14 EP Dragon Knight
    Brizz - v12 DC Nightblade <Former Emperor - Celarus NA>
    Brizeer - v4 Stamina Sorcerer - Prophet of Zazeer-Destroyer of Buff Severs and Eater of Sweet Rolls-
    Watch LIVE @ www.twitch.tv/brizztv
  • timidobserver
    timidobserver
    ✭✭✭✭✭
    ✭✭✭✭
    I vote against the 5 or more pieces stuff, otherwise everything looks good to me.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • AtriasNaradan
    AtriasNaradan
    ✭✭✭
    Five or more stuff is actually good, the only reason i can see why anyone would against it is because it actually disabling those who use more light armor to gain its passive magicka benefits to get something like Immovable.

    That to say though, i think it is much better to make the active skill benefits scale on the amount of the related armor used. For example, Immovable give you 200 armor boost for each pieces of heavy armor you use, that's a range of 0 - 1400 boost, depending on how many heavy armor pieces your character uses. The same principle applied to the other two armor type actives. Also the scale principle can be used for all the passives as well.
  • Lynx7386
    Lynx7386
    ✭✭✭✭✭
    ✭✭✭✭✭
    Patch 1.3.Lynx

    -Several class abilities have been changed:

    Nightblade

    Assassination:

    -Blur Has had it's functionality changed. While active, Blur will reduce all damage taken by 50%, but reduces healing taken by 50%.
    -Mirage (Blur Morph) Increases the damage reduction provided by Blur to 75%, but reduces healing taken to 25%.
    -Double Take (Blur Morph) Restores 25% of your maximum health on activation, but reduces healing taken for the duration to 100%.

    -Haste now increases movement speed by 30% while active.
    -Focused Attacks (Haste Morph) Now increases both stamina and magicka regeneration by 30% while active.
    -Incapacitate (Haste Morph) No longer increases heavy attack damage. Instead, it increases weapon power and spell power by 15% while active.

    Shadow:

    -Summon Shade This ability must now be toggled on or off. While toggled on, a shade fights by your side. Shade damage has been increased, and shades now have health equal to your maximum health. Shades take 50% less damage from physical sources.
    -Dark Shades Now summons two shades at a time. Each shade has health equal to 50% of your maximum health.
    -Shadow Image The shade will use weaker versions of nightblade abilities you have equipped. The following abilities can be used by the shade: Veiled Strike, Assassin's Blade, Teleport Strike, Strife, Cripple, and Aspect of Terror.

    Siphoning:

    -Agony and it's morphs no longer have a cast time.



    Templar

    Restoring Light:

    -Restoring Aura and Radiant Aura (Restoring Aura Morph) no longer increase health and stamina regeneration. Instead, they both increase magicka and stamina regeneration.
    -Repentance (Restoring Aura Morph) Increases magicka and stamina regeneration, and restores magicka and stamina from nearby corpses on use.



    Sorceror

    Daedric Summoning:

    -Volatile Familiar (Unstable Familiar Morph) Has had its functionality changed. This morph has been renamed Enslaved Dremora, and now summons a Dremora warrior that deals increased damage.

    -Bound Armor and its morphs have received a visual update. Rather than replacing your equipped gear with daedric armor, these abilities now form a transparent, energy-armor overlay.



    Dragon Knight

    Ardent Flame:

    -Unstable Flame (Searing Strike Morph) has had it's functionality an animation changed. This ability now lobs a fireball at your target, and can be used on opponents up to 28 meters away.

    -Lava Whip and its morphs may now be used on targets up to 15 meters away.

    Earthen Heart:

    -Obsidian Shard (Stonefist Morph) This morph now increases the range of the ability to 28 meters.

    -Petrify and its morphs now have a 28 meter range.



    -The following changes have been made to weapon skill lines:

    Two Handed

    -Cleave and its morphs no longer deal damage over time, but deal additional up-front damage on use.

    -Uppercut and its morphs have had their cast time reduced by 50%.



    -Two additional weapon skill lines have been added to the game:

    -The Crossbow skill line is a mid-range, armor piercing weapon designed to complement melee combatants. Crossbows have a maximum range of 18 meters and gain bonuses against heavily armored targets, mounted enemies, and large opponents.

    -The Polearm skill line is an extended-range melee weapon style focused on area effect damage and control attacks. Polearms have a maximum range of 10 meters and gain bonuses against heavily armored targets, mounted enemies, and large opponents.

    -Both Crossbows and Polearms are crafted via the woodworking skill line.



    -Additional Mounts have been made available for purchase at stablemasters throughout tamriel, including the following:
    -Senche-Raht Battlecat, available for purchase in Elsweyr.
    -Camel, Available for purchase in A'likr.
    -Dire Wolf, Available for purchase in The Reach.

    -Each of these new mounts has unique inherent abilities:
    -The Senche-Raht Battlecat Sprints faster than other mounts, and has unique melee attacks during mounted combat.
    -The Camel Provides much higher resistance to knockdown than other mounts, and has unique melee attacks during mounted combat.
    -The Dire Wolf Can leap long distances while sprinting, and has unique melee attacks during mounted combat.



    -Mounted Combat has been added to the game.
    -While riding a mount, you have access to light and heavy attacks with melee weapons and light attacks with bows, crossbows, destruction staves, and restoration staves, but you are unable to cast spells or use abilities.
    -While riding horses and guar, your equipped weapon is utilized for attacks. Weapon swapping cannot be used while mounted.
    -The Senche-Raht Battlecat, Camel, and Dire Wolf mounts will claw, kick, and bite respectively rather than using your equipped weapon to attack (this functionality replaces your equipped ranged weapons, as well). These attacks drain significantly more stamina from mounted opponents than standard mounted attacks.



    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
Sign In or Register to comment.