Is it actually working well? I never tried medium armor, have you?DenverRalphy wrote: »Or you could switch to or mix in some medium armor. Your light armor is buffing your magicka and magicka regen. Medium armor does the same for Stamina.
Is it actually working well? I never tried medium armor, have you?DenverRalphy wrote: »Or you could switch to or mix in some medium armor. Your light armor is buffing your magicka and magicka regen. Medium armor does the same for Stamina.
Is it actually working well? I never tried medium armor, have you?DenverRalphy wrote: »Or you could switch to or mix in some medium armor. Your light armor is buffing your magicka and magicka regen. Medium armor does the same for Stamina.
DenverRalphy wrote: »Is it actually working well? I never tried medium armor, have you?DenverRalphy wrote: »Or you could switch to or mix in some medium armor. Your light armor is buffing your magicka and magicka regen. Medium armor does the same for Stamina.
My stamina based toon, which has mostly stamina skills on the toolbar, never ever runs out of stamina. With medium armor to reduce stamina costs, increase max stamina, and stamina regen, I almost never run out. More so than the equivalent mechanics for light armor and magicka. While my sorcerer has really good magicka and regen, it's easier to deplete than the stamina of my stamina toon.
Rune_Relic wrote: »DenverRalphy wrote: »Is it actually working well? I never tried medium armor, have you?DenverRalphy wrote: »Or you could switch to or mix in some medium armor. Your light armor is buffing your magicka and magicka regen. Medium armor does the same for Stamina.
My stamina based toon, which has mostly stamina skills on the toolbar, never ever runs out of stamina. With medium armor to reduce stamina costs, increase max stamina, and stamina regen, I almost never run out. More so than the equivalent mechanics for light armor and magicka. While my sorcerer has really good magicka and regen, it's easier to deplete than the stamina of my stamina toon.
How the hell do you not run out lol
Please don't say L2P....I'll cry.
I am 7x medium nord NB 0 magicka 10 health 16 stamina (1/16/32 is my goal).
Is it a level thing ?
Stamina has far fewer methods of recovery than magicka or health.
Stamina is used in basic actions that everyone has available to them (sneak, sprint, block, dodge roll).
Magicka has sets that reduce or return magicka like warlock, archmage, seducer, magus, kagnarac's hope, eyes of mara, syrabane, magicka furnace, worm cult, lich, and necromancer.
Stamina has savior. And some situational reduction like darkstride (sprinting/crouching), arena/pvp (break free) and shadow walker (health/stamina recovery while hidden and not moving)
Vengeance leech set returns a small amount of health, magica, stamina when killing someone.
The ratio of magicka reduction sets to stamina is over TEN TO ONE!
Magicka has so many more options, it's like the DEVS regard stamina as that resource that they forgot they put in the game and are like, hmm, ran out of stuff to put in, I guess we can make it +stamina.
Is anyone surprised?
DenverRalphy wrote: »But Stamina has the advantage that the fewer options that are there, are more effective universally, so more options aren't really needed. Sure, Stamina builds could still use some love, but resource management is definitely not a real issue. The real issue is damage dealt by Stamina mechanics.
So I started playing light armor with 2 handed weapon, couple of swings and my stamina is gone, but I can still use magic. It's actually not that bad and even fun, although it shows how much quicker I lose stamina compared to magicka. Also magicka regen seems to be quicker. Can't imagine having pure stamina build.
Some ideas how to improve stamina builds:
1. Stamina pool could be substancially bigger than magicka because it's used for block and other activities, this however could potentially introduce other issues.
2. Stamina pool/regen could depend on how many stamina abilities are slotted. I think this would work well, since access to more stamina would be conditional.
3. Stamina abilities could simply cost less stamina.
DenverRalphy wrote: »But Stamina has the advantage that the fewer options that are there, are more effective universally, so more options aren't really needed. Sure, Stamina builds could still use some love, but resource management is definitely not a real issue. The real issue is damage dealt by Stamina mechanics.
Wut? How'd you come up with that conclusion. The resource pool that is more universally used, according to you, doesn't need more options to return it.
How many buttons do you use in the game? They are limited right? And tied to either magicka or stamina (or ultimate). Which makes more sense to slot? The one that you can use more often or the one that when you use it, you run out of resources to do other things like dodge and block?