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Fix stamina pool

Kos
Kos
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So I started playing light armor with 2 handed weapon, couple of swings and my stamina is gone, but I can still use magic. It's actually not that bad and even fun, although it shows how much quicker I lose stamina compared to magicka. Also magicka regen seems to be quicker. Can't imagine having pure stamina build.
Some ideas how to improve stamina builds:
1. Stamina pool could be substancially bigger than magicka because it's used for block and other activities, this however could potentially introduce other issues.
2. Stamina pool/regen could depend on how many stamina abilities are slotted. I think this would work well, since access to more stamina would be conditional.
3. Stamina abilities could simply cost less stamina.
  • DenverRalphy
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    Or you could switch to or mix in some medium armor. Your light armor is buffing your magicka and magicka regen. Medium armor does the same for Stamina.
  • Kos
    Kos
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    Or you could switch to or mix in some medium armor. Your light armor is buffing your magicka and magicka regen. Medium armor does the same for Stamina.
    Is it actually working well? I never tried medium armor, have you?
  • nerevarine1138
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    Kos wrote: »
    Or you could switch to or mix in some medium armor. Your light armor is buffing your magicka and magicka regen. Medium armor does the same for Stamina.
    Is it actually working well? I never tried medium armor, have you?

    Medium armor does provide significant benefits to stamina abilities.

    Does there need to be some tweaking? Yes. Primarily because of what you mentioned (we use the same pool for dodging and blocking that we're using for attacks). But I keep up just fine with DPS in all VR content as a dual-wield/bow nightblade.
    ----
    Murray?
  • DenverRalphy
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    Kos wrote: »
    Or you could switch to or mix in some medium armor. Your light armor is buffing your magicka and magicka regen. Medium armor does the same for Stamina.
    Is it actually working well? I never tried medium armor, have you?

    My stamina based toon, which has mostly stamina skills on the toolbar, never ever runs out of stamina. With medium armor to reduce stamina costs, increase max stamina, and stamina regen, I almost never run out. More so than the equivalent mechanics for light armor and magicka. While my sorcerer has really good magicka and regen, it's easier to deplete than the stamina of my stamina toon.
  • Rune_Relic
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    Kos wrote: »
    Or you could switch to or mix in some medium armor. Your light armor is buffing your magicka and magicka regen. Medium armor does the same for Stamina.
    Is it actually working well? I never tried medium armor, have you?

    My stamina based toon, which has mostly stamina skills on the toolbar, never ever runs out of stamina. With medium armor to reduce stamina costs, increase max stamina, and stamina regen, I almost never run out. More so than the equivalent mechanics for light armor and magicka. While my sorcerer has really good magicka and regen, it's easier to deplete than the stamina of my stamina toon.

    How the hell do you not run out lol
    Please don't say L2P....I'll cry. ;)

    I am 7x medium nord NB 0 magicka 10 health 16 stamina (1/16/32 is my goal).
    Is it a level thing ?
    Edited by Rune_Relic on August 16, 2014 7:33PM
    Anything that can be exploited will be exploited
  • TheBull
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    nvm
    Edited by TheBull on August 16, 2014 7:33PM
  • Xehmnus_Rayne
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    Learn to... ...EDUCATE yourself on how to play? XD
  • DenverRalphy
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    Rune_Relic wrote: »
    Kos wrote: »
    Or you could switch to or mix in some medium armor. Your light armor is buffing your magicka and magicka regen. Medium armor does the same for Stamina.
    Is it actually working well? I never tried medium armor, have you?

    My stamina based toon, which has mostly stamina skills on the toolbar, never ever runs out of stamina. With medium armor to reduce stamina costs, increase max stamina, and stamina regen, I almost never run out. More so than the equivalent mechanics for light armor and magicka. While my sorcerer has really good magicka and regen, it's easier to deplete than the stamina of my stamina toon.

    How the hell do you not run out lol
    Please don't say L2P....I'll cry. ;)

    I am 7x medium nord NB 0 magicka 10 health 16 stamina (1/16/32 is my goal).
    Is it a level thing ?

    I'm not at my home PC at the moment, so I won't go into specifics without verifying my build...

    But my NB which I just got to VR1 never runs out (well.. very very rarely anyway, perhaps stating never may have been a tad extreme). But my attributes between magicka, health, and stamina, were spent evenly between the 3. Though I will probably respec that now that I've hit Vet level. Sure, the higher the level, the more extreme the advantage is. After all, even if you don't spend a point in stamina when you level, stamina still goes up a bit. So eventually your pool is much easier to manage.

    But even in my NB's early 20s, I had already noticed that managing my stamina pool was not high in priority.
  • Soliss
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    Stamina has far fewer methods of recovery than magicka or health.

    Stamina is used in basic actions that everyone has available to them (sneak, sprint, block, dodge roll).

    Magicka has sets that reduce or return magicka like warlock, archmage, seducer, magus, kagnarac's hope, eyes of mara, syrabane, magicka furnace, worm cult, lich, and necromancer.

    Stamina has savior. And some situational reduction like darkstride (sprinting/crouching), arena/pvp (break free) and shadow walker (health/stamina recovery while hidden and not moving)

    Vengeance leech set returns a small amount of health, magica, stamina when killing someone.

    The ratio of magicka reduction sets to stamina is over TEN TO ONE!

    Magicka has so many more options, it's like the DEVS regard stamina as that resource that they forgot they put in the game and are like, hmm, ran out of stuff to put in, I guess we can make it +stamina.

    Is anyone surprised?
  • DenverRalphy
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    Soliss wrote: »
    Stamina has far fewer methods of recovery than magicka or health.

    Stamina is used in basic actions that everyone has available to them (sneak, sprint, block, dodge roll).

    Magicka has sets that reduce or return magicka like warlock, archmage, seducer, magus, kagnarac's hope, eyes of mara, syrabane, magicka furnace, worm cult, lich, and necromancer.

    Stamina has savior. And some situational reduction like darkstride (sprinting/crouching), arena/pvp (break free) and shadow walker (health/stamina recovery while hidden and not moving)

    Vengeance leech set returns a small amount of health, magica, stamina when killing someone.

    The ratio of magicka reduction sets to stamina is over TEN TO ONE!

    Magicka has so many more options, it's like the DEVS regard stamina as that resource that they forgot they put in the game and are like, hmm, ran out of stuff to put in, I guess we can make it +stamina.

    Is anyone surprised?

    Magicka does have more options. But Stamina has the advantage that the fewer options that are there, are more effective universally, so more options aren't really needed. Sure, Stamina builds could still use some love, but resource management is definitely not a real issue. The real issue is damage dealt by Stamina mechanics.
  • Soliss
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    But Stamina has the advantage that the fewer options that are there, are more effective universally, so more options aren't really needed. Sure, Stamina builds could still use some love, but resource management is definitely not a real issue. The real issue is damage dealt by Stamina mechanics.

    Wut? How'd you come up with that conclusion. The resource pool that is more universally used, according to you, doesn't need more options to return it.

    How many buttons do you use in the game? They are limited right? And tied to either magicka or stamina (or ultimate). Which makes more sense to slot? The one that you can use more often or the one that when you use it, you run out of resources to do other things like dodge and block?
  • Kos
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    ok thanks for the tips, I will need to experiment with medium armor
  • Anastasia
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    Kos wrote: »
    So I started playing light armor with 2 handed weapon, couple of swings and my stamina is gone, but I can still use magic. It's actually not that bad and even fun, although it shows how much quicker I lose stamina compared to magicka. Also magicka regen seems to be quicker. Can't imagine having pure stamina build.
    Some ideas how to improve stamina builds:
    1. Stamina pool could be substancially bigger than magicka because it's used for block and other activities, this however could potentially introduce other issues.
    2. Stamina pool/regen could depend on how many stamina abilities are slotted. I think this would work well, since access to more stamina would be conditional.
    3. Stamina abilities could simply cost less stamina.


    Kos said: "Also magicka regen seems to be quicker. Can't imagine having pure stamina build."

    Sadly STILL, many don't have to imagine what running with a pure Magicka build is like.

    (*) (*) RAISE STAM REGEN. (*) (*)


  • DenverRalphy
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    Soliss wrote: »
    But Stamina has the advantage that the fewer options that are there, are more effective universally, so more options aren't really needed. Sure, Stamina builds could still use some love, but resource management is definitely not a real issue. The real issue is damage dealt by Stamina mechanics.

    Wut? How'd you come up with that conclusion. The resource pool that is more universally used, according to you, doesn't need more options to return it.

    How many buttons do you use in the game? They are limited right? And tied to either magicka or stamina (or ultimate). Which makes more sense to slot? The one that you can use more often or the one that when you use it, you run out of resources to do other things like dodge and block?

    I think you misread what I said. I said that the limited options for managing stamina are "more effective" universally. You can have exponentially more options to enhance magicka management, which has advantages of its own. But while the stamina line has fewer options, they are more effective.

    The number of buttons for each is moot. What is pertinent is how effective the stat is on said button push.

    My whole point is that Stamina Resource Management is much better than Magicka Management, even accounting for Dodge/Block/Sprint. The only hangup is the DPS vs Stamina ratio.
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