ok well , first i dont make any comment on whether killing zombies or collecting plants is fun. i find both much more boring than killing folk in pvp.
however this does not alter the fact that potions and buff foods don't materialize after every so many kills. they require someone goes anf farms the mats and makes the pots/food.
unlike the amount you get from killing zombies , the crafting/farming side and how much it is worth is in the hands of players. and if it becomes possible to sell them for more money , cos like the folk who are buying them suddenly have more money and can afford to pay more than the next guy. then you can bet the prices will go up.
so by rewarding pvp players for their time more it will be counterbalanced by paying higher prices for the stuff you want to buy with your new found wealth.
that will have the effect of leaving you in exactly the same predicament you find yourself in right now.
But i'm sure you already know this, cos you don't have to play much pvp to realise that stuff that is desirable to pvp players or raiders commands top dollar. hence why the most expensive thing in the entire game is purple food recipes.
and whatever FOTM equipment is likewise top of the price list for gear.
i don't think you need a masters in economics to wrap your head around this. just a modicum of common sense should be enough.
now the simple solution is either dont pvp for a while and farm/craft a nice big stock of goodies. or spend some time doing pvp while not using so much pots/food
cos just saying "give us more money" won't work, its just not that simple.
i was in a hardcore raid guild in wow many years ago, before wife and kids made that lifestyle unviable, and to raid you had to farm loads of mats for fire resist potions and crap like that.
If you couldnt be arsed farming the stuff yourself (cos it was boring) then you paid for it. and if you didnt want to do either you didn't raid.
pvp isnt that rigid its perfectly fun to pvp without using as much pots/food. it,s just once you get used to the crutch you feel its a requirement but its not.
mike.gaziotisb16_ESO wrote: »
ok well , first i dont make any comment on whether killing zombies or collecting plants is fun. i find both much more boring than killing folk in pvp.
however this does not alter the fact that potions and buff foods don't materialize after every so many kills. they require someone goes anf farms the mats and makes the pots/food.
unlike the amount you get from killing zombies , the crafting/farming side and how much it is worth is in the hands of players. and if it becomes possible to sell them for more money , cos like the folk who are buying them suddenly have more money and can afford to pay more than the next guy. then you can bet the prices will go up.
so by rewarding pvp players for their time more it will be counterbalanced by paying higher prices for the stuff you want to buy with your new found wealth.
that will have the effect of leaving you in exactly the same predicament you find yourself in right now.
But i'm sure you already know this, cos you don't have to play much pvp to realise that stuff that is desirable to pvp players or raiders commands top dollar. hence why the most expensive thing in the entire game is purple food recipes.
and whatever FOTM equipment is likewise top of the price list for gear.
i don't think you need a masters in economics to wrap your head around this. just a modicum of common sense should be enough.
now the simple solution is either dont pvp for a while and farm/craft a nice big stock of goodies. or spend some time doing pvp while not using so much pots/food
cos just saying "give us more money" won't work, its just not that simple.
i was in a hardcore raid guild in wow many years ago, before wife and kids made that lifestyle unviable, and to raid you had to farm loads of mats for fire resist potions and crap like that.
If you couldnt be arsed farming the stuff yourself (cos it was boring) then you paid for it. and if you didnt want to do either you didn't raid.
pvp isnt that rigid its perfectly fun to pvp without using as much pots/food. it,s just once you get used to the crutch you feel its a requirement but its not.
I see we won't agree, which is fine.
however, once again I feel I have to stress that the premise of your argument is based around the idea that PvP players will have, and I quote "new found wealth". I explained to you why I feel that's not the case. Because PvPers currently grind and if they made more money through PvP they would stop grinding which would leave them with the same net money. Which means, no new found wealth.
If player's don't have more money than they had before, that means no increase in prices right?
mike.gaziotisb16_ESO wrote: »
ok well , first i dont make any comment on whether killing zombies or collecting plants is fun. i find both much more boring than killing folk in pvp.
however this does not alter the fact that potions and buff foods don't materialize after every so many kills. they require someone goes anf farms the mats and makes the pots/food.
unlike the amount you get from killing zombies , the crafting/farming side and how much it is worth is in the hands of players. and if it becomes possible to sell them for more money , cos like the folk who are buying them suddenly have more money and can afford to pay more than the next guy. then you can bet the prices will go up.
so by rewarding pvp players for their time more it will be counterbalanced by paying higher prices for the stuff you want to buy with your new found wealth.
that will have the effect of leaving you in exactly the same predicament you find yourself in right now.
But i'm sure you already know this, cos you don't have to play much pvp to realise that stuff that is desirable to pvp players or raiders commands top dollar. hence why the most expensive thing in the entire game is purple food recipes.
and whatever FOTM equipment is likewise top of the price list for gear.
i don't think you need a masters in economics to wrap your head around this. just a modicum of common sense should be enough.
now the simple solution is either dont pvp for a while and farm/craft a nice big stock of goodies. or spend some time doing pvp while not using so much pots/food
cos just saying "give us more money" won't work, its just not that simple.
i was in a hardcore raid guild in wow many years ago, before wife and kids made that lifestyle unviable, and to raid you had to farm loads of mats for fire resist potions and crap like that.
If you couldnt be arsed farming the stuff yourself (cos it was boring) then you paid for it. and if you didnt want to do either you didn't raid.
pvp isnt that rigid its perfectly fun to pvp without using as much pots/food. it,s just once you get used to the crutch you feel its a requirement but its not.
I see we won't agree, which is fine.
however, once again I feel I have to stress that the premise of your argument is based around the idea that PvP players will have, and I quote "new found wealth". I explained to you why I feel that's not the case. Because PvPers currently grind and if they made more money through PvP they would stop grinding which would leave them with the same net money. Which means, no new found wealth.
If player's don't have more money than they had before, that means no increase in prices right?
no because they are grinding the stuff to get potions themselves. due to lack of money that increases the net amount of potions being made.
so if everyone who pvps now who grinds the stuff for their own potions stops doing so due to getting more money so decides to just buy them.
what you have is less potions being made and more folk trying to buy them.
guess what happens to prices then?
i,ll let you figure that out
but spamming pots isn't a basic requirment unless you make it so. thats the point.
only if you need to lean on pots cos you dont like to die as much as someone who doesnt use pots.
without spamming pots pvp is free. cos you've decided that you need pots to save your butt doesnt make it , nor should it be viewed as a necessity to go out and do some pvp.
I am guessing you do not PvP, and never have?
Pots and food makes a huge difference in how you will perform in this game. A huge difference in your performance in Pvp is kind of the competition.
i pvp often and have done since beta. do i use food yes do i use pots sometimes if i,m in a critical fight. but i have craft alts that make everything i need for all 6 profs.
but if pots and food are viewed as necessity's where do you draw the line?
should zos give you heaps of gold so you can afford purple recipes? they are optional extras. if you CHOOSE to feel that you can't face pvp without permanent buffs and an endless supply of pots then thats ok thats your choice.
however its not realistic to expect to not have to sacrifice a bit of time to gather the mats to do it. if they up the gold drops bigtime to enable you to afford everything without you having to do anything to get it , then all that happens is slowly the price increases for all this stuff as the folk who do actually gather the mats and make all this stuff realise they can charge more cos pvp folk have more money to buy it..
then you come back to the forums asking for more money cos you cant afford all the buff stuff again.
Skafsgaard wrote: »mike.gaziotisb16_ESO wrote: »
ok well , first i dont make any comment on whether killing zombies or collecting plants is fun. i find both much more boring than killing folk in pvp.
however this does not alter the fact that potions and buff foods don't materialize after every so many kills. they require someone goes anf farms the mats and makes the pots/food.
unlike the amount you get from killing zombies , the crafting/farming side and how much it is worth is in the hands of players. and if it becomes possible to sell them for more money , cos like the folk who are buying them suddenly have more money and can afford to pay more than the next guy. then you can bet the prices will go up.
so by rewarding pvp players for their time more it will be counterbalanced by paying higher prices for the stuff you want to buy with your new found wealth.
that will have the effect of leaving you in exactly the same predicament you find yourself in right now.
But i'm sure you already know this, cos you don't have to play much pvp to realise that stuff that is desirable to pvp players or raiders commands top dollar. hence why the most expensive thing in the entire game is purple food recipes.
and whatever FOTM equipment is likewise top of the price list for gear.
i don't think you need a masters in economics to wrap your head around this. just a modicum of common sense should be enough.
now the simple solution is either dont pvp for a while and farm/craft a nice big stock of goodies. or spend some time doing pvp while not using so much pots/food
cos just saying "give us more money" won't work, its just not that simple.
i was in a hardcore raid guild in wow many years ago, before wife and kids made that lifestyle unviable, and to raid you had to farm loads of mats for fire resist potions and crap like that.
If you couldnt be arsed farming the stuff yourself (cos it was boring) then you paid for it. and if you didnt want to do either you didn't raid.
pvp isnt that rigid its perfectly fun to pvp without using as much pots/food. it,s just once you get used to the crutch you feel its a requirement but its not.
I see we won't agree, which is fine.
however, once again I feel I have to stress that the premise of your argument is based around the idea that PvP players will have, and I quote "new found wealth". I explained to you why I feel that's not the case. Because PvPers currently grind and if they made more money through PvP they would stop grinding which would leave them with the same net money. Which means, no new found wealth.
If player's don't have more money than they had before, that means no increase in prices right?
no because they are grinding the stuff to get potions themselves. due to lack of money that increases the net amount of potions being made.
so if everyone who pvps now who grinds the stuff for their own potions stops doing so due to getting more money so decides to just buy them.
what you have is less potions being made and more folk trying to buy them.
guess what happens to prices then?
i,ll let you figure that out
No, we grind gold, not the mats. Mike is correct and you are wrong - and evidently have absolutely no clue, now go away.
smeeprocketnub19_ESO wrote: »but spamming pots isn't a basic requirment unless you make it so. thats the point.
only if you need to lean on pots cos you dont like to die as much as someone who doesnt use pots.
without spamming pots pvp is free. cos you've decided that you need pots to save your butt doesnt make it , nor should it be viewed as a necessity to go out and do some pvp.
I am guessing you do not PvP, and never have?
Pots and food makes a huge difference in how you will perform in this game. A huge difference in your performance in Pvp is kind of the competition.
i pvp often and have done since beta. do i use food yes do i use pots sometimes if i,m in a critical fight. but i have craft alts that make everything i need for all 6 profs.
but if pots and food are viewed as necessity's where do you draw the line?
should zos give you heaps of gold so you can afford purple recipes? they are optional extras. if you CHOOSE to feel that you can't face pvp without permanent buffs and an endless supply of pots then thats ok thats your choice.
however its not realistic to expect to not have to sacrifice a bit of time to gather the mats to do it. if they up the gold drops bigtime to enable you to afford everything without you having to do anything to get it , then all that happens is slowly the price increases for all this stuff as the folk who do actually gather the mats and make all this stuff realise they can charge more cos pvp folk have more money to buy it..
then you come back to the forums asking for more money cos you cant afford all the buff stuff again.
lol this is not some slippery slope of entitlement, we're just asking to not have to pve for the basics.
I am a dedicated crafter, but I can't even begin to farm enough columbine to keep up with my potion use.
If you want to cripple yourself in pvp, have at it, but the rest of us shouldn't have to.
Upping the end of campaign rewards will not wreck the economy. I don't know how you think a small infusion of gold is going to do that. We still have to buy the stuff, we just have more money to do it. Money we otherwise have to pve for. So that money is already being put out there.
It's because crafted potions are so expensive. One stack being 8-12k, which is understandable seeing how long it takes to farm the right flowers.
Almost everyone uses the same potions in PvP. We need Tri-stat and spell/crit/magicka potions. Than you have PvE'ers also needing them for trials. They have way more money than Cyrodiil citizens, for obvious reasons, pushing prices even higher.
Increase the number of reagents you get from alchemy nodes and potions will drop heavily in price. PvP'ers wont be forced to spend all their coins on consumables.
I waste 30-45 minutes every day picking my columbines, corn flowers, lady's smocks etc, only so I can go PvP after. That only covers potions for myself. It's stupid, considering you can get your daily food done in a few barrels.
Lol, how do u come to the conclusion that a bit of extra gold to pvp'ers will jump up the prices? As long as there is a 100 guys trying to sell me those potions, I don't see how the price will go up much. There is a TON of extra gold out there with those trial sets *** up, I don't see any change in prices. I was one of those that expected a huge increase in prices of certain mats when 1.3 hit, no such increase came. The only thing that will raise the prices is an increase in the price of the mats to make them.
MurkMuffin wrote: »Why not just add stuff that PvP'ers generally use to be bought with AP??? I mean have like a food vendor or alchemist that sells descent respective items for alliance points? I think that would solve some of the issues talked about here and it would be a minor fix to a seemingly major problem. Just an idea.
MurkMuffin wrote: »Why not just add stuff that PvP'ers generally use to be bought with AP??? I mean have like a food vendor or alchemist that sells descent respective items for alliance points? I think that would solve some of the issues talked about here and it would be a minor fix to a seemingly major problem. Just an idea.
I think a lot of people are missing the point. Yes, it's very much possible to make a lot of gold AND pvp, it's also very possible to make just enough gold to not lose gold on pvp. BUT to do that you will need to do some form of pve. You just have to. And I'm one of those that really don't want to. I play for pvp and pvp only, forceing me to pve is the best way to get me to unsub. Now I realize that disqualifies me from some things like trial items and free acces to sets. I accept that. But pvp is indeed a huge gold drain, let me illustrate my consumptions in a week:
200 tri-potions - 20k (10k per stack)
About 30 pieces of food 9k (300 each)
100 soulgems 15k (15k per stack)
I total about 44k so around 90k for the duration of my 14 day campaign. Am I gonna sustain this by the reward or selling reward stuff for about 50g each? No I'm not, thuogh I'm lucky enough to be a member of a damn good guild so I get most that stuff free of charge.
So the point is, although it's very much possible to get the gold you new from pve a lot of us really resents having to!
SBR_QuorTek wrote: »I think a lot of people are missing the point. Yes, it's very much possible to make a lot of gold AND pvp, it's also very possible to make just enough gold to not lose gold on pvp. BUT to do that you will need to do some form of pve. You just have to. And I'm one of those that really don't want to. I play for pvp and pvp only, forceing me to pve is the best way to get me to unsub. Now I realize that disqualifies me from some things like trial items and free acces to sets. I accept that. But pvp is indeed a huge gold drain, let me illustrate my consumptions in a week:
200 tri-potions - 20k (10k per stack)
About 30 pieces of food 9k (300 each)
100 soulgems 15k (15k per stack)
I total about 44k so around 90k for the duration of my 14 day campaign. Am I gonna sustain this by the reward or selling reward stuff for about 50g each? No I'm not, thuogh I'm lucky enough to be a member of a damn good guild so I get most that stuff free of charge.
So the point is, although it's very much possible to get the gold you new from pve a lot of us really resents having to!
Learn to play:
What more can I say, it is extreme abuse of potions you have there, feel a bit sorry for your guildies that have to cover your mess, but I wonder if you contribute back to them as well by keeping the stock healthy.
Learn the game:
Regardless of whichever excuse, if you want to down the cost, start crafting... or gather the items needed and having a guild mate craft for you... and yes plants grow in cyrodiil as well believe it or not.
Play the game:
You decide how you would play the game and how much effort you would like to put into it, if refusing some sides of the game you may have to cover it with gold or whatever, the essential of playing a game is trying to beat it one way or another with the tools given.
Conclusion:
Either you pay the current day price for pots or get them made or make them yourself, the game deliver every single tool to deduct the cost to 0 gold.
SBR_QuorTek wrote: »MurkMuffin wrote: »Why not just add stuff that PvP'ers generally use to be bought with AP??? I mean have like a food vendor or alchemist that sells descent respective items for alliance points? I think that would solve some of the issues talked about here and it would be a minor fix to a seemingly major problem. Just an idea.
Only way you can do that is if that crafted food wont be useable in Cyrodiil and Cyrodiil food wont be useable outside cyrodiil.
You forget to take it a step further, if it is easy to acquire buffs and potions in the PvP area which it technically is with proposed system... eg. PvE place holders against PvP place holders... corrupting of having a chance to corrupt the balance of PvP.
SBR_QuorTek wrote: »I think a lot of people are missing the point. Yes, it's very much possible to make a lot of gold AND pvp, it's also very possible to make just enough gold to not lose gold on pvp. BUT to do that you will need to do some form of pve. You just have to. And I'm one of those that really don't want to. I play for pvp and pvp only, forceing me to pve is the best way to get me to unsub. Now I realize that disqualifies me from some things like trial items and free acces to sets. I accept that. But pvp is indeed a huge gold drain, let me illustrate my consumptions in a week:
200 tri-potions - 20k (10k per stack)
About 30 pieces of food 9k (300 each)
100 soulgems 15k (15k per stack)
I total about 44k so around 90k for the duration of my 14 day campaign. Am I gonna sustain this by the reward or selling reward stuff for about 50g each? No I'm not, thuogh I'm lucky enough to be a member of a damn good guild so I get most that stuff free of charge.
So the point is, although it's very much possible to get the gold you new from pve a lot of us really resents having to!
Learn to play:
What more can I say, it is extreme abuse of potions you have there, feel a bit sorry for your guildies that have to cover your mess, but I wonder if you contribute back to them as well by keeping the stock healthy.
Learn the game:
Regardless of whichever excuse, if you want to down the cost, start crafting... or gather the items needed and having a guild mate craft for you... and yes plants grow in cyrodiil as well believe it or not.
Play the game:
You decide how you would play the game and how much effort you would like to put into it, if refusing some sides of the game you may have to cover it with gold or whatever, the essential of playing a game is trying to beat it one way or another with the tools given.
Conclusion:
Either you pay the current day price for pots or get them made or make them yourself, the game deliver every single tool to deduct the cost to 0 gold.
yes i,m tempted to ask what guild he's in where some fools donate potions for others to spam endlessly for free just cos they dont want to have to spend some of their precious pew pew time getting the stuff themselves.
i wonder how long this supply of free guild potions will last if we all join and demand free potions so we can quaff them non stop in cyrodiil.
MurkMuffin wrote: »SBR_QuorTek wrote: »I think a lot of people are missing the point. Yes, it's very much possible to make a lot of gold AND pvp, it's also very possible to make just enough gold to not lose gold on pvp. BUT to do that you will need to do some form of pve. You just have to. And I'm one of those that really don't want to. I play for pvp and pvp only, forceing me to pve is the best way to get me to unsub. Now I realize that disqualifies me from some things like trial items and free acces to sets. I accept that. But pvp is indeed a huge gold drain, let me illustrate my consumptions in a week:
200 tri-potions - 20k (10k per stack)
About 30 pieces of food 9k (300 each)
100 soulgems 15k (15k per stack)
I total about 44k so around 90k for the duration of my 14 day campaign. Am I gonna sustain this by the reward or selling reward stuff for about 50g each? No I'm not, thuogh I'm lucky enough to be a member of a damn good guild so I get most that stuff free of charge.
So the point is, although it's very much possible to get the gold you new from pve a lot of us really resents having to!
Learn to play:
What more can I say, it is extreme abuse of potions you have there, feel a bit sorry for your guildies that have to cover your mess, but I wonder if you contribute back to them as well by keeping the stock healthy.
Learn the game:
Regardless of whichever excuse, if you want to down the cost, start crafting... or gather the items needed and having a guild mate craft for you... and yes plants grow in cyrodiil as well believe it or not.
Play the game:
You decide how you would play the game and how much effort you would like to put into it, if refusing some sides of the game you may have to cover it with gold or whatever, the essential of playing a game is trying to beat it one way or another with the tools given.
Conclusion:
Either you pay the current day price for pots or get them made or make them yourself, the game deliver every single tool to deduct the cost to 0 gold.
yes i,m tempted to ask what guild he's in where some fools donate potions for others to spam endlessly for free just cos they dont want to have to spend some of their precious pew pew time getting the stuff themselves.
i wonder how long this supply of free guild potions will last if we all join and demand free potions so we can quaff them non stop in cyrodiil.
Just LOLOLOL
SBR_QuorTek wrote: »I think a lot of people are missing the point. Yes, it's very much possible to make a lot of gold AND pvp, it's also very possible to make just enough gold to not lose gold on pvp. BUT to do that you will need to do some form of pve. You just have to. And I'm one of those that really don't want to. I play for pvp and pvp only, forceing me to pve is the best way to get me to unsub. Now I realize that disqualifies me from some things like trial items and free acces to sets. I accept that. But pvp is indeed a huge gold drain, let me illustrate my consumptions in a week:
200 tri-potions - 20k (10k per stack)
About 30 pieces of food 9k (300 each)
100 soulgems 15k (15k per stack)
I total about 44k so around 90k for the duration of my 14 day campaign. Am I gonna sustain this by the reward or selling reward stuff for about 50g each? No I'm not, thuogh I'm lucky enough to be a member of a damn good guild so I get most that stuff free of charge.
So the point is, although it's very much possible to get the gold you new from pve a lot of us really resents having to!
Learn to play:
What more can I say, it is extreme abuse of potions you have there, feel a bit sorry for your guildies that have to cover your mess, but I wonder if you contribute back to them as well by keeping the stock healthy.
Learn the game:
Regardless of whichever excuse, if you want to down the cost, start crafting... or gather the items needed and having a guild mate craft for you... and yes plants grow in cyrodiil as well believe it or not.
Play the game:
You decide how you would play the game and how much effort you would like to put into it, if refusing some sides of the game you may have to cover it with gold or whatever, the essential of playing a game is trying to beat it one way or another with the tools given.
Conclusion:
Either you pay the current day price for pots or get them made or make them yourself, the game deliver every single tool to deduct the cost to 0 gold.
SBR_QuorTek wrote: »I think a lot of people are missing the point. Yes, it's very much possible to make a lot of gold AND pvp, it's also very possible to make just enough gold to not lose gold on pvp. BUT to do that you will need to do some form of pve. You just have to. And I'm one of those that really don't want to. I play for pvp and pvp only, forceing me to pve is the best way to get me to unsub. Now I realize that disqualifies me from some things like trial items and free acces to sets. I accept that. But pvp is indeed a huge gold drain, let me illustrate my consumptions in a week:
200 tri-potions - 20k (10k per stack)
About 30 pieces of food 9k (300 each)
100 soulgems 15k (15k per stack)
I total about 44k so around 90k for the duration of my 14 day campaign. Am I gonna sustain this by the reward or selling reward stuff for about 50g each? No I'm not, thuogh I'm lucky enough to be a member of a damn good guild so I get most that stuff free of charge.
So the point is, although it's very much possible to get the gold you new from pve a lot of us really resents having to!
Learn to play:
What more can I say, it is extreme abuse of potions you have there, feel a bit sorry for your guildies that have to cover your mess, but I wonder if you contribute back to them as well by keeping the stock healthy.
Learn the game:
Regardless of whichever excuse, if you want to down the cost, start crafting... or gather the items needed and having a guild mate craft for you... and yes plants grow in cyrodiil as well believe it or not.
Play the game:
You decide how you would play the game and how much effort you would like to put into it, if refusing some sides of the game you may have to cover it with gold or whatever, the essential of playing a game is trying to beat it one way or another with the tools given.
Conclusion:
Either you pay the current day price for pots or get them made or make them yourself, the game deliver every single tool to deduct the cost to 0 gold.
A game that forces players into one play style or another, is not the best way to draw maximum players/customers. I don't mind if the "crafters" make Money on the PvPers, but there need to be options for the PvP type of play to make enough money to pay for pots and food.
SBR_QuorTek wrote: »I think a lot of people are missing the point. Yes, it's very much possible to make a lot of gold AND pvp, it's also very possible to make just enough gold to not lose gold on pvp. BUT to do that you will need to do some form of pve. You just have to. And I'm one of those that really don't want to. I play for pvp and pvp only, forceing me to pve is the best way to get me to unsub. Now I realize that disqualifies me from some things like trial items and free acces to sets. I accept that. But pvp is indeed a huge gold drain, let me illustrate my consumptions in a week:
200 tri-potions - 20k (10k per stack)
About 30 pieces of food 9k (300 each)
100 soulgems 15k (15k per stack)
I total about 44k so around 90k for the duration of my 14 day campaign. Am I gonna sustain this by the reward or selling reward stuff for about 50g each? No I'm not, thuogh I'm lucky enough to be a member of a damn good guild so I get most that stuff free of charge.
So the point is, although it's very much possible to get the gold you new from pve a lot of us really resents having to!
Learn to play:
What more can I say, it is extreme abuse of potions you have there, feel a bit sorry for your guildies that have to cover your mess, but I wonder if you contribute back to them as well by keeping the stock healthy.
Learn the game:
Regardless of whichever excuse, if you want to down the cost, start crafting... or gather the items needed and having a guild mate craft for you... and yes plants grow in cyrodiil as well believe it or not.
Play the game:
You decide how you would play the game and how much effort you would like to put into it, if refusing some sides of the game you may have to cover it with gold or whatever, the essential of playing a game is trying to beat it one way or another with the tools given.
Conclusion:
Either you pay the current day price for pots or get them made or make them yourself, the game deliver every single tool to deduct the cost to 0 gold.
A game that forces players into one play style or another, is not the best way to draw maximum players/customers. I don't mind if the "crafters" make Money on the PvPers, but there need to be options for the PvP type of play to make enough money to pay for pots and food.
Most of the time I am playing this game I am PvPing. I am a former emperor. I played through the story line which helped me build about 100K gold. I have been using this gold to buy supplies for PvP and I assumed that as long as I did good, PvP should be a money maker, but I was wrong.
I am currently down to about 15K and I am not wasteful with my money. I have never upgraded anything I own past purple and I only buy things I need so why am I losing money?
Maybe it's just me, but I would think the warriors of Cyrodiil would be paid handsomely for fighting to the death! Any word on if PvP will be updated to allow us to at least not lose money somehow?
Most of the time I am playing this game I am PvPing. I am a former emperor. I played through the story line which helped me build about 100K gold. I have been using this gold to buy supplies for PvP and I assumed that as long as I did good, PvP should be a money maker, but I was wrong.
I am currently down to about 15K and I am not wasteful with my money. I have never upgraded anything I own past purple and I only buy things I need so why am I losing money?
Maybe it's just me, but I would think the warriors of Cyrodiil would be paid handsomely for fighting to the death! Any word on if PvP will be updated to allow us to at least not lose money somehow?
Players that only PvP, nothing else; not even crafting, are always pore in any MMORPG. Because you can always grind money faster in PvE and from crafting.
However when I only PvP for a few weeks I still go + with my money. Most of my money I get from the loot boxes you get in your mail. The worthy reward. I know PvP'ers that cant even bother to open them and just vendor the box for 24g. But if you bother to open them you can vendor the weapons for 64g and armor for 40g each. I also sell the PvP armor sets to players for 300-500 gold each now a days. Before I could sell them for around 3000.... But now a days I just want to get rid of them.
But you don't really need any money at all if you want to focus on PvP. If you are willing to go and farm herbs and food indigence your self and then craft for personal use. I play around 40 hours a week. And if I only spend 1-2 hours a week farming herbs and food It will last me the enter week. So if you spend 5% of your online time gather some resources you don't need money at all if your a "PvPer".
PS: OK now I know what zones that have the best concentration of herbs and where to look for them so I might find more herbs that I need faster then some one that never gathered resources in this game ever... But there are addons that help you figure stuff out like that. http://www.esoui.com/downloads/info57-HarvestMapEsoheadMarkers.html for an example
If you like small group PvP (2-4 players) and solo PvP check out my videohttps://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
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