Yeah, an ultimate doing less damage than the spammable staff aoe sounds right to you...
Tanks with lots of health and stamina got zero dps now.
Way to go!
Yeah, an ultimate doing less damage than the spammable staff aoe sounds right to you...
Tanks with lots of health and stamina got zero dps now.
Way to go!
Veil of blades for example gives 60% damage reduction and does a massive amount of damage. So your point is moot at best. Ultimates should ALWAYS do more damage than a spammable spell.
Veil of blades for example gives 60% damage reduction and does a massive amount of damage. So your point is moot at best. Ultimates should ALWAYS do more damage than a spammable spell.
From your arguments it is pretty obvious you are not playing a DK tank. So let me elaborate. In boss fights you will almost never get to use your ultimate more than once per fight, sometimes not even that unless you charge it up before the fight. Those eight seconds are insignificant compaired to the duration of the battle. The main use of that skill would be for soloing or as an alternative in trash pulls. You should also keep in mind that the large majority of bosses have a pretty slow attack speed, so you are being protected against two to three attacks. For 200 ultimate that is just a waste. If it was supposed to be a purely defensive ultimate it should have at least double duration and a lower cost. Lastly my comments come purely from a pve point of view. My main is an end game heavy armour DK tank like.
mike.gaziotisb16_ESO wrote: »I got no complaints about the reduced damage, like others said it's a tanking ultie. I'm still a bit peeved about the cut in duration by 5 secs, I think that was a bit unnecessary.
Anyhow I'm not a big fan of it, since the rescaling of the dmg, for PvP. Incoming damage capped at 3% is still ~300dmg per attack from other players which is still a lot. It's more damage than you'd take compared to Veil of Blades unless you're getting hit by attacks for over 1k. Also since DoT ticks register as separate attacks you can still clock a lot of DoT damage for other ulties which is not affected by the Magma Armor cap.
It's good for boss tanking, but rubbish outside of PvE, I think. Maybe if Corrosive Armor gave spell damage as well as weapon damage reduction. Seen as a lot of the damage you get in PvP is from spell dmg boosted spells.
^ works perfect when tanking Ra Kotu's spinning attack in Hel Ra Citadel trialFrom your arguments it is pretty obvious you are not playing a DK tank. So let me elaborate. In boss fights you will almost never get to use your ultimate more than once per fight, sometimes not even that unless you charge it up before the fight. Those eight seconds are insignificant compaired to the duration of the battle. The main use of that skill would be for soloing or as an alternative in trash pulls. You should also keep in mind that the large majority of bosses have a pretty slow attack speed, so you are being protected against two to three attacks. For 200 ultimate that is just a waste. If it was supposed to be a purely defensive ultimate it should have at least double duration and a lower cost. Lastly my comments come purely from a pve point of view. My main is an end game heavy armour DK tank like.
mike.gaziotisb16_ESO wrote: »I got no complaints about the reduced damage, like others said it's a tanking ultie. I'm still a bit peeved about the cut in duration by 5 secs, I think that was a bit unnecessary.
Anyhow I'm not a big fan of it, since the rescaling of the dmg, for PvP. Incoming damage capped at 3% is still ~300dmg per attack from other players which is still a lot. It's more damage than you'd take compared to Veil of Blades unless you're getting hit by attacks for over 1k. Also since DoT ticks register as separate attacks you can still clock a lot of DoT damage for other ulties which is not affected by the Magma Armor cap.
It's good for boss tanking, but rubbish outside of PvE, I think. Maybe if Corrosive Armor gave spell damage as well as weapon damage reduction. Seen as a lot of the damage you get in PvP is from spell dmg boosted spells.
AtriasNaradan wrote: »mike.gaziotisb16_ESO wrote: »I got no complaints about the reduced damage, like others said it's a tanking ultie. I'm still a bit peeved about the cut in duration by 5 secs, I think that was a bit unnecessary.
Anyhow I'm not a big fan of it, since the rescaling of the dmg, for PvP. Incoming damage capped at 3% is still ~300dmg per attack from other players which is still a lot. It's more damage than you'd take compared to Veil of Blades unless you're getting hit by attacks for over 1k. Also since DoT ticks register as separate attacks you can still clock a lot of DoT damage for other ulties which is not affected by the Magma Armor cap.
It's good for boss tanking, but rubbish outside of PvE, I think. Maybe if Corrosive Armor gave spell damage as well as weapon damage reduction. Seen as a lot of the damage you get in PvP is from spell dmg boosted spells.
Just one question, where did you get 300 dmg from? it's damages capped at 3% of our max health, which at most right now is about 3K...3% of it is about 90 dmg. And even if you mistaken it as 3% of opponent damages, then it would be even lower. Combined it with shield, and a few added damages, it is the best tanking ultimate there is.
I agree though, it could use longer duration...and it is rubbish outside of PvE, since other players can just back down making the already small DPS even more ineffective. But anyway, it's not a DPS ultimate in the first place.