https://www.youtube.com/watch?v=qH4XH-AEYzo Hlaren_shortsheath wrote: »the lore is not correct in eso so adding it is necessary upon as soon as posible, and plz do add the correct morrowind theme while in that zone, i do ask kindly.
please do.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
There's a ton of lore-bending aspects to this game that people have already covered to death. I don't know what they expected, seeing as compromises have to be made for the sake of an MMO, and some of it was explained away in various ways. I guess I just have better willingness to extend my suspension of disbelief / ignore minor lore details than a lot of TES purists.
nicholaspingasb16_ESO wrote: »There's a ton of lore-bending aspects to this game that people have already covered to death. I don't know what they expected, seeing as compromises have to be made for the sake of an MMO, and some of it was explained away in various ways. I guess I just have better willingness to extend my suspension of disbelief / ignore minor lore details than a lot of TES purists.
Dwarven ore, possibly broken main story, and a lot of other things involving NPCs and locations. I'm aware. (oh, and a *** PATH TO SKULDAFN. What is that?!)
However, adding Vvardenfell would hurt like no other. It would be such a massive, horrible lore-break that I would likely quit the game, unless they explained away the date that the temple allowed expansion onto vvardenfell as a another "transcription error".
Do we know anything about Vvardenfell from before 2E 896? That was when it was recognised as a Temple preserve. 300 years before that time may give us a bit more leeway to have something done with it.nicholaspingasb16_ESO wrote: »However, adding Vvardenfell would hurt like no other. It would be such a massive, horrible lore-break that I would likely quit the game, unless they explained away the date that the temple allowed expansion onto vvardenfell as a another "transcription error".
Do we know anything about Vvardenfell from before 2E 896? That was when it was recognised as a Temple preserve. 300 years before that time may give us a bit more leeway to have something done with it.nicholaspingasb16_ESO wrote: »However, adding Vvardenfell would hurt like no other. It would be such a massive, horrible lore-break that I would likely quit the game, unless they explained away the date that the temple allowed expansion onto vvardenfell as a another "transcription error".
ruze84b14_ESO wrote: »But if you want my honest opinion, I want this game to go on for two decades, and eventually let players access every piece of the continent, every island, a few of the lost lands and a hundred different planes of Oblivion. Because it CAN.
ruze84b14_ESO wrote: »But if you want my honest opinion, I want this game to go on for two decades, and eventually let players access every piece of the continent, every island, a few of the lost lands and a hundred different planes of Oblivion. Because it CAN.
Sorry,but that is not possible. To expect this game to last 20 years is just completely mad and makes no sense. Anyway I dont think 20 years are needed to see the whole of Tamriel in ESO. It will depend of money and sucess.
And do not forget that TES single player games will be always more interesting plus will make a lot more money/profit so Its clear that once TES VI will be out lets say in 2016-2017,ESO will lose a lot of interest, (supposing that ESO will continue not being f2p by then)
Maybe ESO will be online about 5 years or less I guess.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »But if you want my honest opinion, I want this game to go on for two decades, and eventually let players access every piece of the continent, every island, a few of the lost lands and a hundred different planes of Oblivion. Because it CAN.
Sorry,but that is not possible. To expect this game to last 20 years is just completely mad and makes no sense. Anyway I dont think 20 years are needed to see the whole of Tamriel in ESO. It will depend of money and success.
And do not forget that TES single player games will be always more interesting plus will make a lot more money/profit so its clear that once TES VI will be out lets say in 2016-2017,ESO will lose a lot of interest, (supposing that ESO will continue not being f2p by then)
Maybe ESO will be online about 5 years or less I guess.
I just finished 10 years of EvE online, and listened to it's producers explain their goals for the NEXT 10 years. UO players (of which I was one, long ago) have 3 more years to meet 20. WoW is about to hit it's 10 year anniversary. All of which are still releasing new content and updates. Of the three, EvE Online, obviously the more niche game of the market, is the only one still gaining subscribers every single year.
All that said, I've heard lots of predictions about ESO. I tend to ignore them completely, because most seem to be from players who are unfamiliar with MMO's, or more specifically, subscription based MMO's.
While I do believe single-player TES titles will remain more successful, initially, than any MMO can generate (because, who possibly worries about subscription numbers with free-to-play or case-cost games? TES-Skyrim stopped generating notable sales a long time ago, despite the obviously braindead comparisons many make on Steam players, not knowing how idiotic their point sounds), I also believe that the proof will show that ESO, as a long term development project, will have more monetary success after 10 years than ALL TES single-player titles combined together.
It's the nature that, at least with ESO, the game will get better with time. With any single-player game, you are limited to relying on other players to generate content, (the majority of which is actually centered on nude mods or cheat items, with few very notable and successful quest generators that have no impact on lore or game history), while the designers themselves release the title and a few poorly thought out expansions/dlc, and then move on to the next game in the series.
And considering we're talking about Bethesda, lets not even focus on game-breaking bugs that still exist in vanilla (dev patched) Morrowind, Oblvion and Skyrim to this very day.
And do not forget that TES single player games will be always more interesting plus will make a lot more money/profit so Its clear that once TES VI will be out lets say in 2016-2017,ESO will lose a lot of interest, (supposing that ESO will continue not being f2p by then)
Maybe ESO will be online about 5 years or less I guess.
ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »But if you want my honest opinion, I want this game to go on for two decades, and eventually let players access every piece of the continent, every island, a few of the lost lands and a hundred different planes of Oblivion. Because it CAN.
Sorry,but that is not possible. To expect this game to last 20 years is just completely mad and makes no sense. Anyway I dont think 20 years are needed to see the whole of Tamriel in ESO. It will depend of money and success.
And do not forget that TES single player games will be always more interesting plus will make a lot more money/profit so its clear that once TES VI will be out lets say in 2016-2017,ESO will lose a lot of interest, (supposing that ESO will continue not being f2p by then)
Maybe ESO will be online about 5 years or less I guess.
I just finished 10 years of EvE online, and listened to it's producers explain their goals for the NEXT 10 years. UO players (of which I was one, long ago) have 3 more years to meet 20. WoW is about to hit it's 10 year anniversary. All of which are still releasing new content and updates. Of the three, EvE Online, obviously the more niche game of the market, is the only one still gaining subscribers every single year.
All that said, I've heard lots of predictions about ESO. I tend to ignore them completely, because most seem to be from players who are unfamiliar with MMO's, or more specifically, subscription based MMO's.
While I do believe single-player TES titles will remain more successful, initially, than any MMO can generate (because, who possibly worries about subscription numbers with free-to-play or case-cost games? TES-Skyrim stopped generating notable sales a long time ago, despite the obviously braindead comparisons many make on Steam players, not knowing how idiotic their point sounds), I also believe that the proof will show that ESO, as a long term development project, will have more monetary success after 10 years than ALL TES single-player titles combined together.
It's the nature that, at least with ESO, the game will get better with time. With any single-player game, you are limited to relying on other players to generate content, (the majority of which is actually centered on nude mods or cheat items, with few very notable and successful quest generators that have no impact on lore or game history), while the designers themselves release the title and a few poorly thought out expansions/dlc, and then move on to the next game in the series.
And considering we're talking about Bethesda, lets not even focus on game-breaking bugs that still exist in vanilla (dev patched) Morrowind, Oblvion and Skyrim to this very day.
It is impossible to see ESO going the path as long as the mmorpgs you mention because of many things.MMO games are doomed,until they completely change. ESO is a beast for sure and it is a really good mmo,but to think that ESO will last for 10 years (or 20 as you said) is not very reliable to say the least.
ESO is never going to make Zenimax to earn as money as TES single player games,mainly because of the costs. I really cant see this game not going f2p in the next 4 years. Well,I think nobody can see it. Not because of the game being worst ot better...it is because of how mmorpgs works nowadays. There is a whole market created and there is no place for new mmorpgs until they REALLY improve in a massive way. You are plating the same mmo over and over again just changing the skin.
In fact,the best of ESO is NOT the mmo part. And thats why me and many people still subbed. Once ESO starts to be more an mmo game than a TES with friends,a lot of people will disband.
And when a new TES game appear,people like me will just forget ESO because there are a million light years away regarding quality,immersion,and gameplay compared to a TES single player game. Eso has not enough interest for mmo players (thank god) and the main interest comes from TES fans,and let me tell you that the vast majority of players are playing ESO just to have some ES related game to play until a new TES comes out.
And I like a lot ESO and I will continue subbed,but that does not interfere with my other thoughts I exposed.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Not necessarily. After reading into it a bit more, A Short History of Morrowind mentions "a few Great House settlements sanctioned by the Temple", which, due to Temple sanctioning, overrides "the centuries-old Temple ban on trade and settlement". We know from 2920 that Balmora, Gnisis, and Tel Aruhn had already been founded by 2920. It doesn't seem to much of a stretch to extrapolate from that that Ald'ruhn and Sadrith Mora already existed then as well. We also know from in-game ESO that Vivec City exists at this time.nicholaspingasb16_ESO wrote: »Do we know anything about Vvardenfell from before 2E 896? That was when it was recognised as a Temple preserve. 300 years before that time may give us a bit more leeway to have something done with it.nicholaspingasb16_ESO wrote: »However, adding Vvardenfell would hurt like no other. It would be such a massive, horrible lore-break that I would likely quit the game, unless they explained away the date that the temple allowed expansion onto vvardenfell as a another "transcription error".
The time gap doesn't matter, it would still be mostly empty terrain with a couple of ashlander villages. Unless some undocumented cataclysmic event occurred to wipe out ALL life on Vvardenfell shortly after ESO takes place, there is no way there could be any sizable population of house dunmer there during this time period, seeing as how it was unpopulated for most of the third era and the end of the second era.
ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »But if you want my honest opinion, I want this game to go on for two decades, and eventually let players access every piece of the continent, every island, a few of the lost lands and a hundred different planes of Oblivion. Because it CAN.
Sorry,but that is not possible. To expect this game to last 20 years is just completely mad and makes no sense. Anyway I dont think 20 years are needed to see the whole of Tamriel in ESO. It will depend of money and success.
And do not forget that TES single player games will be always more interesting plus will make a lot more money/profit so its clear that once TES VI will be out lets say in 2016-2017,ESO will lose a lot of interest, (supposing that ESO will continue not being f2p by then)
Maybe ESO will be online about 5 years or less I guess.
I just finished 10 years of EvE online, and listened to it's producers explain their goals for the NEXT 10 years. UO players (of which I was one, long ago) have 3 more years to meet 20. WoW is about to hit it's 10 year anniversary. All of which are still releasing new content and updates. Of the three, EvE Online, obviously the more niche game of the market, is the only one still gaining subscribers every single year.
All that said, I've heard lots of predictions about ESO. I tend to ignore them completely, because most seem to be from players who are unfamiliar with MMO's, or more specifically, subscription based MMO's.
While I do believe single-player TES titles will remain more successful, initially, than any MMO can generate (because, who possibly worries about subscription numbers with free-to-play or case-cost games? TES-Skyrim stopped generating notable sales a long time ago, despite the obviously braindead comparisons many make on Steam players, not knowing how idiotic their point sounds), I also believe that the proof will show that ESO, as a long term development project, will have more monetary success after 10 years than ALL TES single-player titles combined together.
It's the nature that, at least with ESO, the game will get better with time. With any single-player game, you are limited to relying on other players to generate content, (the majority of which is actually centered on nude mods or cheat items, with few very notable and successful quest generators that have no impact on lore or game history), while the designers themselves release the title and a few poorly thought out expansions/dlc, and then move on to the next game in the series.
And considering we're talking about Bethesda, lets not even focus on game-breaking bugs that still exist in vanilla (dev patched) Morrowind, Oblvion and Skyrim to this very day.
It is impossible to see ESO going the path as long as the mmorpgs you mention because of many things.MMO games are doomed,until they completely change. ESO is a beast for sure and it is a really good mmo,but to think that ESO will last for 10 years (or 20 as you said) is not very reliable to say the least.
ESO is never going to make Zenimax to earn as money as TES single player games,mainly because of the costs. I really cant see this game not going f2p in the next 4 years. Well,I think nobody can see it. Not because of the game being worst ot better...it is because of how mmorpgs works nowadays. There is a whole market created and there is no place for new mmorpgs until they REALLY improve in a massive way. You are plating the same mmo over and over again just changing the skin.
In fact,the best of ESO is NOT the mmo part. And thats why me and many people still subbed. Once ESO starts to be more an mmo game than a TES with friends,a lot of people will disband.
And when a new TES game appear,people like me will just forget ESO because there are a million light years away regarding quality,immersion,and gameplay compared to a TES single player game. Eso has not enough interest for mmo players (thank god) and the main interest comes from TES fans,and let me tell you that the vast majority of players are playing ESO just to have some ES related game to play until a new TES comes out.
And I like a lot ESO and I will continue subbed,but that does not interfere with my other thoughts I exposed.
Free-to-Play isn't a guarantee, though. A couple major brands have broken into the FTP market, but developers learned quickly that more players also equals more work.
Again, there is as much proof that the game (which as we both agree is NOT your standard MMO, and thus may be exempt from a very short trend of major fail titles who couldn't hold up to subcriptions, versus those games built as FTP titles, versus a long list of games which were and still are subscriber models) will continue on, as proof that it will fail.
Honestly, I think more of your argument is focused against the subscriber model than actually at ESO. I honestly don't believe subscription MMO's will ever die, due to the fact that there are players like me. Players who really do hate the developers and communities that are behind free-to-play games.
I'm not saying FTP isn't possible, but I am saying that it's less than ideal, and can do as much harm to this game and cost it a considerable subscriber base (as the game would receive even FEWER updates, fewer patches, fewer content releases, and what content releases it does see will be cash-shop focused ... all to draw a group of players in who won't stay with the game anyway, because they'll trend to the next free game that comes out) for a share of an environment that is rapidly crowding with games made on a tenth of the budget that are entirely focused on instant gratification.
Plus, after that next TES game comes out and we've all played it, how many players will come back to ESO then? There's only so much playtime a game like Skyrim can offer (which was a smaller, shorter game than Oblivion, which was smaller and shorter than Morrowind, because Bethesda is trending towards games for younger audiences with less complex requirements).
It might be that after we see TES:VI, you'll see a lot of players wishing that it was ESO. Because by that time, ESO will have had how many years of content expansions? How many new skills, zones, mechanics? Surely housing, dark brotherhood, and half a dozen new lands.
The great selling point to ANY MMO, is that unlike a single-player game, it's always in development.
nicholaspingasb16_ESO wrote: »Vvardenell would be the last thing they add, right now it's an uninhabited (apart from maybe ashlanders and a couple of outposts) wasteland with a few ruins here and there. Widespread settlement wasn't allowed by the Tribunal until the third era.
"Previously a Temple preserve under Imperial protection, Vvardenfell Territory was reorganized in 3E 414 as an Imperial Provincial District. Vvardenfell had been maintained as a preserve administrated by the Temple since the Treaty of the Armistice in 2E 896, and except for the independent Ashland tribes and a few Great House settlements sanctioned by the Temple, Vvardenfell was previously undeveloped"
Unfortunately the developers of ESO already pissed all over that by having one of the NPCs in Deshaan (IIRC) mention relatives in Sadrith Mora...
Unfortunately the developers of ESO already pissed all over that by having one of the NPCs in Deshaan (IIRC) mention relatives in Sadrith Mora...nicholaspingasb16_ESO wrote: »Vvardenell would be the last thing they add, right now it's an uninhabited (apart from maybe ashlanders and a couple of outposts) wasteland with a few ruins here and there. Widespread settlement wasn't allowed by the Tribunal until the third era.
"Previously a Temple preserve under Imperial protection, Vvardenfell Territory was reorganized in 3E 414 as an Imperial Provincial District. Vvardenfell had been maintained as a preserve administrated by the Temple since the Treaty of the Armistice in 2E 896, and except for the independent Ashland tribes and a few Great House settlements sanctioned by the Temple, Vvardenfell was previously undeveloped"
nicholaspingasb16_ESO wrote: »Vvardenell would be the last thing they add, right now it's an uninhabited (apart from maybe ashlanders and a couple of outposts) wasteland with a few ruins here and there. Widespread settlement wasn't allowed by the Tribunal until the third era.
"Previously a Temple preserve under Imperial protection, Vvardenfell Territory was reorganized in 3E 414 as an Imperial Provincial District. Vvardenfell had been maintained as a preserve administrated by the Temple since the Treaty of the Armistice in 2E 896, and except for the independent Ashland tribes and a few Great House settlements sanctioned by the Temple, Vvardenfell was previously undeveloped"
Quote from the UESP wiki page: http://www.uesp.net/wiki/Lore:Vvardenfell
Besides, we've already seen most of central/southern Morrowind, I would prefer to see some of Elswyr and maybe a couple other parts of Skyrim or Black Marsh. Even the main island of the Summerset Isle would be preferable to Vvardenfell at the moment.
Unfortunately the developers of ESO already pissed all over that by having one of the NPCs in Deshaan (IIRC) mention relatives in Sadrith Mora...nicholaspingasb16_ESO wrote: »Vvardenell would be the last thing they add, right now it's an uninhabited (apart from maybe ashlanders and a couple of outposts) wasteland with a few ruins here and there. Widespread settlement wasn't allowed by the Tribunal until the third era.
"Previously a Temple preserve under Imperial protection, Vvardenfell Territory was reorganized in 3E 414 as an Imperial Provincial District. Vvardenfell had been maintained as a preserve administrated by the Temple since the Treaty of the Armistice in 2E 896, and except for the independent Ashland tribes and a few Great House settlements sanctioned by the Temple, Vvardenfell was previously undeveloped"
There's nothing wrong with Sadrith Mora being there just like there's nothing wrong with the other places I mentioned above being there; Balmora, Ald'ruhn, Sadrith Mora, Suran, Gnisis and Tel Aruhn could all fall under "a few Great House settlements sanctioned by the Temple".
Hlaren_shortsheath wrote: »heres what i listen to while playing eso because deeply love morrowind and all she had and continues to offer. but with the release of eso i cant stay away from eso and go back to morrowind because eso might have Vvardenfell as an expansion then my hopes and prayers to azura continue daily.
i humbly request that you developers plz Do make Vvardenfell expansion for us and put the proper music into that zone as it would be proper and correct to lore.
ty
Not necessarily. After reading into it a bit more, A Short History of Morrowind mentions "a few Great House settlements sanctioned by the Temple", which, due to Temple sanctioning, overrides "the centuries-old Temple ban on trade and settlement". We know from 2920 that Balmora, Gnisis, and Tel Aruhn had already been founded by 2920. It doesn't seem to much of a stretch to extrapolate from that that Ald'ruhn and Sadrith Mora already existed then as well. We also know from in-game ESO that Vivec City exists at this time.nicholaspingasb16_ESO wrote: »Do we know anything about Vvardenfell from before 2E 896? That was when it was recognised as a Temple preserve. 300 years before that time may give us a bit more leeway to have something done with it.nicholaspingasb16_ESO wrote: »However, adding Vvardenfell would hurt like no other. It would be such a massive, horrible lore-break that I would likely quit the game, unless they explained away the date that the temple allowed expansion onto vvardenfell as a another "transcription error".
The time gap doesn't matter, it would still be mostly empty terrain with a couple of ashlander villages. Unless some undocumented cataclysmic event occurred to wipe out ALL life on Vvardenfell shortly after ESO takes place, there is no way there could be any sizable population of house dunmer there during this time period, seeing as how it was unpopulated for most of the third era and the end of the second era.