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Get rid of weapon swap

  • AlnilamE
    AlnilamE
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    GnatB wrote: »
    Wrong solution to fixing the design flaw that summons currently need to be on both bars. Better solution would be to simply make it so they don't need to be.

    The regen I cast when using my healing staff doesn't stop ticking when I switch to my destro staff. Why should my pet stop attacking/tanking when I switch to my destro staff? And heck. in the first case the regen isn't even possible to cast using that destro staff.

    I think that would be ok if summons had a timer like healing abilities and others, rather than being a toggle. If you could swap, then you could have all your toggle skills on one bar and have them remain active while you use 5 other skills.

    On my alt that is a sorcerer, I use 2 summons on one bar and just one on the other.

    The Moot Councillor
  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    I think its selfish that you would like to limit everyone to one weapon. I think it is selfish to want to add a bunch of abilities without considering the drawbacks. im sure zeni considered balance when implementing their chosen system. limitation can actually bring more diversity, because a few more slots and you could just throw in what everyone is using; couldnt find room for immovable even though you should, no problem every build now has it, no thanks. having some moves on second bar effects your strategy and planning.
  • Soloeus
    Soloeus
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    I'm not entirely sure; I may be alone in my thinking, but I really dislike weapon swap (I love the game; just hate this feature). I know some people likely enjoy the idea of having 2 weapons at their disposal (like a dual wield / bow assassin comes to mind), but I personally think this choice by zenimax limits builds/customization, rather than enhances it.

    Anyway, the biggest reason I have heard for the introduction of weapon swap is to make it "console friendly" but I dont see why that would make weapon swap necessary.

    You have 5 abilities and 1 ultimate. 6 buttons. For a controller (using PS4 as an example) that would obviously be x, square, circle, triangle, R1, and R2. Then weapon swap would be L1, and quick slot would be L2.

    Soooo, why cant we just have a 12 slot ability bar? you get 1 weapon (no swapping) and call it a day. Abilities 1 - 6 would be the same, and then 7 - 12 would just be "hold L1 plus x or whatever....

    I think this would fundamentally be a better system. You could then have far more options (specialize in 1h+s? - have ALL of the 1h+s skills on your bar + another 6 slots to spare!!!)

    As it stands now, whether you "specialize" (have bow in both weapon slots) or not (2 different weapons), you end up, depending on your build, wasting a ton of slots. Want to be a sorcerer with pets? Thats 4 slots (2 on each bar). Want mage light active at all times? Thats 2 more slots....Things like would no longer occur.

    My last suggestion would be ultimates. It's a separate resource anyway, so letting us have more than 1 (or 0) on our 12-slot bar wouldnt change anything. Have 6 ultimates on your bar if you so desire (pointless; but possible). Dont care about ultimates? Have 0 ultimates on your bar and just run 12 "normal" abilities. You'd be "wasting" a resource as you'd have ultimate points just sitting there (much like going all magicka or all stamina) but thats your choice.

    The only flaw i suppose is the inability to have two "builds" going at the same time (ex....be a destro staff DPS and then insta swapping to resto for heals). But I think the loss of that is a good thing. It would (in my mind) encourage deeper specialization on your "role" and perhaps encourage more grouping. And even though you are "limited" to one weapon type, because you wouldnt have wasted slots, your build would be more customizable, not less.

    One of the best parts of ESO is the ability to design a build that suits you. You can be anything you want and all that. I like this idea, and am not trying to take that away, but I think the no weapon swap / bigger bar thing encourages deeper more thought out builds and designs.

    Lastly, though I'm sure this will be fixed in time regardless so I wont harp on it, this change would rid the world of the annoying "delay" in weapon swap.

    Anyways, this was way longer than intended, and perhaps the weapon swap thing is too deeply engrained at this point, but I thought I'd throw out my idea for your thoughts.

    Every MMO has some form of changing weapons or even entire armor sets. You want ESO to go backwards. Every MMO that is good except ESO has a 1-9 Ability Bar. I want that with weapon swap.

    I would really like to be able to have 1-9 bar with weapon swap as is.

    Within; Without.
  • jrgray93
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    Anyway; I guess most don't agree which is cool. Was just something I was thinking about.
    It can be socially hazardous to try to spitball ideas publicly on the forums of any game. People are quick to become hostile and chastise others, even going as far as to insult their intelligence, just for making simple suggestions or sharing opinions. Spamming "lol" is the laziest way to go about dismissing others, so it gets tossed around a lot. That's why some people want "lol" removed from the forums.

    But hey, if you've got input, share it, negative people be damned.
    EP: Slania Isara : Harambe Was an Inside Job
  • GnatB
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    AlnilamE wrote: »
    I think that would be ok if summons had a timer like healing abilities and others, rather than being a toggle. If you could swap, then you could have all your toggle skills on one bar and have them remain active while you use 5 other skills.

    I'd argue they have a "timer"in that they die. Your Rune prison CC ends after 15 seconds. Your Clannfear CC ends when it dies. Which against some foes could be far less time than 15 seconds. Your damage shield ends when the enemy does enough damage to it. Very much the same thing.

    That said, I'd also be inclined to argue that *actual* toggle skills (such as siphoning strikes) should be toggleable from the skill page without even needing to be on a bar. You should only need them on the bar if you want to be able to (easily) toggle them in combat. Toggles are basically just powerful passives with compensatory downsides, and I haven't yet had to 'slot in" passives.
    Achievements Suck
  • ThisOnePosts
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    Two letters for you: N O
  • CPTproton
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    I like the weapon swapping and whilst I see where you are coming from with this I don't see Zos even considering such a drastic change. Like others have said pretty much all the skills would need to be re-done to accommodate this.
  • jrgray93
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    Two letters for you: N O

    This is the exact kind of useless reply that turns people off of participating in discussions.
    EP: Slania Isara : Harambe Was an Inside Job
  • FreedomDude
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    But I could swap weapons in TES4/TES5 and TESO allows it too (even though it is a bit different)... I'd like to keep it thank you.
  • phaneub17_ESO
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    Well for one you would have way less healers and tanks; not many people want to stay that way all throughout the game and like having a second DPS option when they're not performing those roles.
  • ravenhartb14_ESO
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    Currently, I only use weapon swap with similar weapons as an extension of the ability bar. I find this is kinda dumb, because it requires me to have 4x weapons (dual wield), which means upgrading is a pain.

    I would rather have:
    Weapon swap with only 1 weapon set equipped allows you to swap to your other bar.

    A bigger ability bar.

    That said, I see where weapon swapping is needed if you use different weapons.

    A bigger ability bar could be helpful here too.

    One thing I would also like to see is class abilities that are balanced regarding resource use. IE: I would like class abilities to use magika and stamina, not just magika. But oh well, that probably has the same likelihood of changing as does our gimped ability bar. Don't expect any improvements.
  • Nivzruo_ESO
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    technohic wrote: »
    No. ESO has 99 problems but the hotbar and weapon swap system is not one.

    This is prob the most accurate thing I've ever read.

    Nelgyntc- V14 NB
  • GnatB
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    Soloeus wrote: »
    Every MMO has some form of changing weapons or even entire armor sets. You want ESO to go backwards.

    I don't think I've actually played any MMO's that have some form of changing weapons or entire armor sets. That said, most of them either limit classes to a single type of weapon (which would make said functionality pointless) or let them equip both a ranged and a melee weapon.

    That said, if you argue that it's stupid that you can't change bars if you don't have a second set of weapons equipped, I'll readily agree with you. Since there is no unarmed skill, any weapon/shield you have in your primary set that wouldn't be prevented by an item in the second set should simply effectively *be* in that second set by default. I was completely shocked upon reaching lvl 15 with my paladin that I actually needed a 2nd weapon to make that 2nd bar available.

    Heck, if you want the same primary weapon, but different offhand ones (or vice versa) that would just work then. It ain't rocket science.

    Achievements Suck
  • DuelWieldingCheesyPoofs
    Agree and support this, the thing i dnt understand is that we pc players wo t be mixing with the console players. So why cant console have weapon swap and pc version 12 slots? We are not playing with them so there is no disadvantage.
  • Elloa
    Elloa
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    Abilities 1 - 6 would be the same, and then 7 - 12 would just be "hold L1 plus x or whatever....

    No, please! Less buttons, the more I'm happy. I like to have between 6 and 8 key to push on, and nothing more.

    I'm very satisfied with the current system and since the weapon swap is instant, it is very comfortable.

    I do not want 12 keys....I also like to change weapon. Make the creations of builds more varied and interesting.
    In addition STAMINA users would be too drastically limited by being only able to choose skills from a single weapon skill line.
  • PoseidonEvil
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    technohic wrote: »
    No. ESO has 99 problems but the hotbar and weapon swap system is not one.

    lol totally just played the rhythm in my head :smiley:
    In-game ID: alchelvly
    Phixeon Maghi -- Breton Healer
    Harrow the Souleater -- Breton Necro Healer
    Krogyle dro-Smoketh -- Orc Stamdk
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    jrgray93 wrote: »
    Anyway; I guess most don't agree which is cool. Was just something I was thinking about.
    It can be socially hazardous to try to spitball ideas publicly on the forums of any game. People are quick to become hostile and chastise others, even going as far as to insult their intelligence, just for making simple suggestions or sharing opinions. Spamming "lol" is the laziest way to go about dismissing others, so it gets tossed around a lot. That's why some people want "lol" removed from the forums.

    But hey, if you've got input, share it, negative people be damned.

    No, the OP is a bad person, and should feel bad.
    Dear Sister, I do not spread rumors, I create them.
  • poodlemasterb16_ESO
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    I just saved my ass with weapon swap, the witch at the end of the Stonefalls coral thing healed for the third time and nearly killed me. A quick switch to the other bar and Invigorating Drain saved the day.
    Edited by poodlemasterb16_ESO on August 16, 2014 4:08AM
  • Iago
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    keep weapon swap.
    That which we obtain to cheap we esteem to lightly, it is dearness only that gives everything its value.

    -Thomas Pain

  • Draxuul
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    I cannot believe that someone actually dislikes weapon swap in this game .

    I like that a lot more than having a longer ability bar . The way things are right now allows you to have two abilities on the same button . All you gotta do is press one key and there you have 6 new abilities including a second ultimate.

    I would really hate having to hold a key down to access the 6 latter abilities on a 12 slots bar . Would feel less user friendly than the way it's currently set up.

    I of course rearranged my keys to make things easier though. For some reason i had a hard time trying to hit the #5 without having to look at my keyboard so i added it to the middle mouse button instead . I also changed my #3 key to another button on my mouse . Yes i have a gaming mouse and i of course take full advantage of it .

    I also switched the ` key which is the deffault key for weapon swap to my left shift key which was originaly used for sprinting but i changed that to another key on my mouse lol .

    So to make things less confusing , Sprinting as well as abilities 3 and 5 are on my mouse and weapon swap is now on my left SHIFT key and this set up works like an absolute charm for me .

    I use weapon swap so much now that i can barely tell if i have a main weapon and a secondary . I can pretty much say that i have two main weapons .

    So i feel bad for you if you really hate the weapon swap but i'm here begging Zenimax to keep things the way they are . It wouldn't surprise me if the majority of players actually like it the way it is too . I could be wrong on that one though. I just hope i'm right . :smile:

    Draxuul
    Be who you want to be , do what you want to do, play the way you want to play.

    The Prophet once said :``There is no perfect choice , there are only other choices. ``

    Same goes for your build. There is no perfect build, there are only other builds.

    My name is Draxuul and i approve this message .

  • SFBryan18
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    SFBryan18 wrote: »
    No. Learn to play with a controller before guessing where the buttons should be.

    Controllers belong on a console, not a PC. L2mouse and KB instead.

    Ignorant statement.
  • Logan9a
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    I'm not entirely sure; I may be alone in my thinking...

    Nailed it!

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