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  • Karnus
    Karnus
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    If anything, this thread will only inspire more players to start relog/resetting containers.
    Formerly Karnus, the Marauder in Warhammer.
  • Fleymark
    Fleymark
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    Alphashado wrote: »
    Converting this:
    ZOS_JessicaFolsom wrote: »
    "This is not something we consider an exploit or bannable offense. Though it's working as designed, we do intend to make some improvements to the current design."

    To this:
    "We intended for you guys to log in and out all day long in order to farm rare items"

    In a "nutshell" is what is "wrong". Anyone that would really believe that is so out of touch with reality that it baffles the mind. You guys just continue to live in your little cave of denial, eat crickets, and stare at your precious.

    Using reason and logic in this thread is about as pointless as a brick canoe so I shall move on to more enlightening pastures.

    And you are going to talk about logic and reason? Laff.

    Your first indication that you are off the reservation? The fact that that you continue to parse and apply your own interpretation to that quote.

    It's not necessary. It was a clear and unambiguous statement in a thread about EXACTLY what you are saying it's not. Get a grip, dude.

    It wasn't taken out of context. It has no veiled meaning. It needs no interpretation. Clearly, the developers of this game are just fine with log farming. They've said so.

    Get over it and move on.
  • Alphashado
    Alphashado
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    Fleymark wrote: »
    Alphashado wrote: »
    Converting this:
    ZOS_JessicaFolsom wrote: »
    "This is not something we consider an exploit or bannable offense. Though it's working as designed, we do intend to make some improvements to the current design."

    To this:
    "We intended for you guys to log in and out all day long in order to farm rare items"

    In a "nutshell" is what is "wrong". Anyone that would really believe that is so out of touch with reality that it baffles the mind. You guys just continue to live in your little cave of denial, eat crickets, and stare at your precious.

    Using reason and logic in this thread is about as pointless as a brick canoe so I shall move on to more enlightening pastures.

    And you are going to talk about logic and reason? Laff.

    Your first indication that you are off the reservation? The fact that that you continue to parse and apply your own interpretation to that quote.

    It's not necessary. It was a clear and unambiguous statement in a thread about EXACTLY what you are saying it's not. Get a grip, dude.

    It wasn't taken out of context. It has no veiled meaning. It needs no interpretation. Clearly, the developers of this game are just fine with log farming. They've said so.

    Get over it and move on.

    Being fine with it and designing it that way are two different things. But you are too ignorant to understand this. Clearly. And I am tired of your attitude and your insults. You are a troll. Nothing more and nothing less. Good day and good riddance.

  • lathbury
    lathbury
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    ^^^ oh oh the toys are out of the pram
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Well apparently, since you know you're are wrong, you are just going to resort to personally insulting everyone who has proven you wrong.

    Attacking people personally doesn't make you any less incorrect, it just speaks to your character.
    Dear Sister, I do not spread rumors, I create them.
  • Fleymark
    Fleymark
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    Alphashado wrote: »
    Fleymark wrote: »
    Alphashado wrote: »
    Converting this:
    ZOS_JessicaFolsom wrote: »
    "This is not something we consider an exploit or bannable offense. Though it's working as designed, we do intend to make some improvements to the current design."

    To this:
    "We intended for you guys to log in and out all day long in order to farm rare items"

    In a "nutshell" is what is "wrong". Anyone that would really believe that is so out of touch with reality that it baffles the mind. You guys just continue to live in your little cave of denial, eat crickets, and stare at your precious.

    Using reason and logic in this thread is about as pointless as a brick canoe so I shall move on to more enlightening pastures.

    And you are going to talk about logic and reason? Laff.

    Your first indication that you are off the reservation? The fact that that you continue to parse and apply your own interpretation to that quote.

    It's not necessary. It was a clear and unambiguous statement in a thread about EXACTLY what you are saying it's not. Get a grip, dude.

    It wasn't taken out of context. It has no veiled meaning. It needs no interpretation. Clearly, the developers of this game are just fine with log farming. They've said so.

    Get over it and move on.

    Being fine with it and designing it that way are two different things. But you are too ignorant to understand this. Clearly. And I am tired of your attitude and your insults. You are a troll. Nothing more and nothing less. Good day and good riddance.

    LOL

    In the Jessica quote she says, specifically, that it was designed that way AND they are fine with it.

    What more do you need?

    My God.
  • Vahrokh
    Vahrokh
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    Karnus wrote: »
    If anything, this thread will only inspire more players to start relog/resetting containers.

    In MMOs, if you want something fixed fast, you spread the knowledge about the exploit. Only then, the developers begin to wake up. It's always been so, since before 2000.

    I did not want to spread the knowledge and get this egregious fu** up be silently fixed by ZoS, but sadly we got cheaters with the gall to openly shout their legitimation-for-lack-of-explicit-prohibition and spreading the knowledge themselves. Fun times ahead.

    Again, it reminds me EvE: there's a category of players (many in a certain alliance) whose official take is: "I shall do everything I want until somebody comes and forcibly makes me stop doing it".
    This is a rot affecting younger generations who did not receive proper education and it has to be fought against.


    Edit:

    A little detail the cheaters don't talk about: they say that if you find a motif then a cooldown starts and then relogging just helps "timely taking the next repop".

    1) Considering the rarity of the valuables, they enormously cut in the most important point of the time sink: the "pre-first drop" time.

    That is, it's true you get 15 or so minutes cooldown AFTER you found the item, but by exploiting the login you get ALWAYS ZERO cooldown to get the item itself the first time.

    Result: you save the equivalent of hours for the first drop not just minutes. Then once you get the first drop who cares about the log in trick? You just got a 40k+ item you CAN afford "just timely taking the next repop".

    So, in reality, the "just timely taking the next repop" excuse is just a smokescreen to hide the uncountable HOURS saved by short cutting with no timer (because the item still did not drop).


    2) If the exploit had not been so grossly advantageous, then they'd not bother doing it. Not they would get blue in face defending the undefendable.

    3) Another tiny detail they never tell you is: there's NOT just motifs involved.
    There are other valuables that do NOT come with a timer.
    The potential is multiple tens of thousands gold a day without even getting a single motif / recipe.

    4) Why ZoS did not fix it yet: because this is NOT the only exploit to farm motifs and valuables.

    Actually, the log-off / log in trick is quite dumb. Out of the FOUR ways to circumvent the game mechanics, logging off and in is almost the worst way to do it.

    There are 2 ways which are quicker and smarter and one of them is incredibly quicker and cannot be detected by ZoS even if they banned the other 3.

    So, ZoS have to fix all those 4 ways else people will just switch to the next-best exploit. Four fixes take a long time, considering how much work they have to do on vital other parts of the game.
    Edited by Vahrokh on August 15, 2014 11:11PM
  • lathbury
    lathbury
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    Vahrokh wrote: »
    Karnus wrote: »
    If anything, this thread will only inspire more players to start relog/resetting containers.

    In MMOs, if you want something fixed fast, you spread the knowledge about the exploit. Only then, the developers begin to wake up. It's always been so, since before 2000.

    I did not want to spread the knowledge and get this egregious fu** up be silently fixed by ZoS, but sadly we got cheaters with the gall to openly shout their legitimation-for-lack-of-explicit-prohibition and spreading the knowledge themselves. Fun times ahead.

    Again, it reminds me EvE: there's a category of players (many in a certain alliance) whose official take is: "I shall do everything I want until somebody comes and forcibly makes me stop doing it".
    This is a rot affecting younger generations who did not receive proper education and it has to be fought against.


    Edit:

    A little detail the cheaters don't talk about: they say that if you find a motif then a cooldown starts and then relogging just helps "timely taking the next repop".

    1) Considering the rarity of the valuables, they enormously cut in the most important point of the time sink: the "pre-first drop" time.

    That is, it's true you get 15 or so minutes cooldown AFTER you found the item, but by exploiting the login you get ALWAYS ZERO cooldown to get the item itself the first time.

    Result: you save the equivalent of hours for the first drop not just minutes. Then once you get the first drop who cares about the log in trick? You just got a 40k+ item you CAN afford "just timely taking the next repop".

    So, in reality, the "just timely taking the next repop" excuse is just a smokescreen to hide the uncountable HOURS saved by short cutting with no timer (because the item still did not drop).


    2) If the exploit had not been so grossly advantageous, then they'd not bother doing it. Not they would get blue in face defending the undefendable.

    3) Another tiny detail they never tell you is: there's NOT just motifs involved.
    There are other valuables that do NOT come with a timer.
    The potential is multiple tens of thousands gold a day without even getting a single motif / recipe.

    4) Why ZoS did not fix it yet: because this is NOT the only exploit to farm motifs and valuables.

    Actually, the log-off / log in trick is quite dumb. Out of the FOUR ways to circumvent the game mechanics, logging off and in is almost the worst way to do it.

    There are 2 ways which are quicker and smarter and one of them is incredibly quicker and cannot be detected by ZoS even if they banned the other 3.

    So, ZoS have to fix all those 4 ways else people will just switch to the next-best exploit. Four fixes take a long time, considering how much work they have to do on vital other parts of the game.

    First off ageist much? Second of all how do you even know it's a younger generation? Making assumptions about people's education while simultaneously talking rubbish just lol.
    Now for your numbered points .
    1) This doesn't enormously cut anything. You could achieve the same by porting to the next town then the next and then back to the start. It probably saves 10 - 15 minutes riding between way shrines. 15 minute cooldown you are talking out of your bottom on that it's more like 3-5 hrs.
    2) see above it saves about 10-15 minutes so is more efficient
    3) what else is involved? Recipes have been mentioned. I'm sure ppl know what drops in containers.
    4) because it's working as designed that's why. Its also been stated by them as not an exploit. As for the other methods you refer to I have no idea what they are I suspect neither do you. If they do exist speak to zos get confirmation on whether or not those things are considered exploits. If they are report players you see using them.
    Edited by lathbury on August 16, 2014 1:46PM
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