liquid_wolf wrote: »People with the money buy the vendors.
People with the money buy out competitors selling low.
People with the money sell these items at higher prices.
Which again makes them the people with the money.
When there is limited access to the market, then it isn't that difficult to create a monopoly.
I don't like a universal auction house, but I can't see a good way to "compete" in the market the way it currently is.
More vendors maybe?
At the rate more of these items are farmed people trying to get a monopoly on an item are in a losing battle. Especially since you just have to open boxes at the bank for recipes.
It seems to me they either have no idea of the price and are way over pricing them, or they know that only the market unsavvy use the new public guild stores and are trying to rip people off.
Either way don't use the public guild stores, they are just not a good shopping option.
SirenofEntropy wrote: »I always try to be fair about the prices I ask for my goods. If you ever find a guild kiosk for The Cursed Children or Black Market Wares, I sell green recipes for 100g and blues for 200-500g depending on tier. I also sell all of the common motifs I find for 300g each. ;D
Come to our guild store merchant, the low level recipes are usually below 50g.LonePirate wrote: »Yet every single one of these unknown, low level green and blue recipes ranged in price from 2000g - 5000g. I found a green unknown recipe that was improvement level 1 which had an asking price of 2000g. A green recipe probably found on a starter island or maybe even in the Wailing Prison had a price of 2K! I was absolutely astounded by these prices. With a couple of exceptions, most of the listings were from the past three days.
liquid_wolf wrote: »People with the money buy the vendors.
People with the money buy out competitors selling low.
People with the money sell these items at higher prices.
Which again makes them the people with the money.
When there is limited access to the market, then it isn't that difficult to create a monopoly.
I don't like a universal auction house, but I can't see a good way to "compete" in the market the way it currently is.
More vendors maybe?
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Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
liquid_wolf wrote: »People with the money buy the vendors.
People with the money buy out competitors selling low.
People with the money sell these items at higher prices.
Which again makes them the people with the money.
When there is limited access to the market, then it isn't that difficult to create a monopoly.
I don't like a universal auction house, but I can't see a good way to "compete" in the market the way it currently is.
More vendors maybe?
DenverRalphy wrote: »Paranoia.
There are too many vendor kiosks to monopolize them. Only one kiosk per guild.
liquid_wolf wrote: »People with the money buy the vendors.
People with the money buy out competitors selling low.
People with the money sell these items at higher prices.
Which again makes them the people with the money.
When there is limited access to the market, then it isn't that difficult to create a monopoly.
I don't like a universal auction house, but I can't see a good way to "compete" in the market the way it currently is.
More vendors maybe?
Shhh. None of that common sense out of you, the people that somehow think this guild market foolishness will prevent monopolies that would show up in a global marketplace will hear you.
My question though is how long before all the guild merchants (or at least the good ones) are really just owned by gold selling websites.
DenverRalphy wrote: »Paranoia.
There are too many vendor kiosks to monopolize them. Only one kiosk per guild.
So let's say there are 90 "good" kiosks. it takes 50 active accounts to have a guild store. Each account can be in 5 guilds, so that's 10 accounts per store.
You really think there are less than 900 gold seller accounts?
And they won't even need to "buy out" under cutters (much). They can simply kick 'em out of the guild.