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DK - Magma/Corrosive Shield Ulti Damage Not Matching Tooltips (vastly weaker)

Agrippa_Invisus
Agrippa_Invisus
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As a DK, since the patch my Magma Shell ultimate has been only hitting for a fraction of the tooltip damage against both NPCs and players. Where it says 260 per second, I regularly see ticks of only 45-50 in CLS.

Other DKs report similar issues. Other abilities have also been hitting much more weakly, but the Ulti damage is definitely seeing the worst reduction.

What's going on?
Agrippa Invisus / Indominus / Inprimis / Inviolatus
DragonKnight / Templar / Warden / Sorcerer - Vagabond
Once a General, now a Citizen
Former Emperor of Bloodthorn and Vivec
For Sweetrolls! FOR FIMIAN!
  • Armitas
    Armitas
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    What other abilities are hitting for less?
    Retired.
    Nord mDK
  • Agrippa_Invisus
    Agrippa_Invisus
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    Lava Whip and its morphs. Dragon Leap and its morphs.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Armitas
    Armitas
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    Our only damager is hitting for less now? That is not good.... It was already weak, I guess it's a red noodle now.
    Edited by Armitas on August 11, 2014 4:50PM
    Retired.
    Nord mDK
  • ArRashid
    ArRashid
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    Either mobs have really, REALLY high magic resistances, or they continue nerfing in stealth mode.
  • Armitas
    Armitas
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    I just read that bat swarm is now doing about 100 less damage a tic. Sounds like there may have been a lot skill nerfing.
    Retired.
    Nord mDK
  • Baenius
    Baenius
    Soul Shriven
    I noticed this in cyrodill 4-5 days ago where magma armor and its morph were doing 53 a tick when it says it should be doing 400 a tick. All of the dks in my guild are getting this. So this was happening before this maintenance patch.
  • Xsorus
    Xsorus
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    They fixed the improper scaling damage of it.

    Remember Magma armor use to do like 53ish damage, then it went up to 300ish/400ish a tic after they updated the ultimates, now its down to

    I will miss Magma armor doing massive damage though..
  • aco5712
    aco5712
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    you really think a skill that caps inc dmg at 3% should be doing 300 dmg a tick when standard is a fixed aoe ultimate that does like 100 per tick. They should be hitting 50 like they are now.
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • Xsorus
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    They fixed Soul Tether doing massive amounts also.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    They did some magical server side fix last thursday that lowered the damage done by them, but they didn't fix the tooltips cuz no client patch.
  • Imp666
    Imp666
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    Yeah, an ultimate doing less damage than the spammable staff aoe sounds right to you...

    Tanks with lots of health and stamina got zero dps now.

    Way to go!
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    Imp666 wrote: »
    Yeah, an ultimate doing less damage than the spammable staff aoe sounds right to you...

    Tanks with lots of health and stamina got zero dps now.

    Way to go!

    Dude, it's a defensive ultimate. The idea behind it is to reduce damage taken to maximum 3% of your health and deal small AoE damage to keep generating threat to the ennemies around you.

    If you want an offensive ultimate, go with Standard of Might. It deals a lot more damage in AoE and boost your damage while staying inside of it. Also you can keep spamming other abilities while you do massive damage around the standard.
  • aco5712
    aco5712
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    Imp666 wrote: »
    Yeah, an ultimate doing less damage than the spammable staff aoe sounds right to you...

    Tanks with lots of health and stamina got zero dps now.

    Way to go!

    ......

    Edited by aco5712 on August 14, 2014 3:20PM
    Banned for Naming and Shaming exploiters. Great ideology ZOS.
    #FreeLeo

    Main: Vir Cor | Dragonknight
    Alt: Leo Cor | Nightblade
    Alt: Leonidas Cor | Templar

    Guild: K-Hole
    Youtube: CorESO
    DK PvP Tank/DPS Hybrid Build (2.1+): Cor Leonis
  • Imp666
    Imp666
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    Veil of blades for example gives 60% damage reduction and does a massive amount of damage. So your point is moot at best. Ultimates should ALWAYS do more damage than a spammable spell.
  • forthewinn2
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    Imp666 wrote: »
    Veil of blades for example gives 60% damage reduction and does a massive amount of damage. So your point is moot at best. Ultimates should ALWAYS do more damage than a spammable spell.

    There is a very big difference between 60% damage reduction and capping incoming damage at 3% max health, especially when you are trying to tank a boss.

    Also no, not all Ultimates should deal more damage than impulse spam, do you honestly think the templar ultimate 'Rite of passage' should deal more damage than impulse? No, it's a healing ultimate.

    Magma armor is the best tanking ultimate in the game, it should not be the best dps ultimate as well.

    There are different types of ultimate, not every ultimate is a 'dps ultimate'.
    Edited by forthewinn2 on August 14, 2014 8:56AM
  • guybrushtb16_ESO
    guybrushtb16_ESO
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    Imp666 wrote: »
    Veil of blades for example gives 60% damage reduction and does a massive amount of damage. So your point is moot at best. Ultimates should ALWAYS do more damage than a spammable spell.

    That doesn't make sense at all. If an ultimate clearly has a very well designed purpose other then damage, and is very strong at it, it doesn't make sense to give it awesome damage as well.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    They ninja fixed the tooltips now too, probably with the last hotfix.
  • Imp666
    Imp666
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    From your arguments it is pretty obvious you are not playing a DK tank. So let me elaborate. In boss fights you will almost never get to use your ultimate more than once per fight, sometimes not even that unless you charge it up before the fight. Those eight seconds are insignificant compaired to the duration of the battle. The main use of that skill would be for soloing or as an alternative in trash pulls. You should also keep in mind that the large majority of bosses have a pretty slow attack speed, so you are being protected against two to three attacks. For 200 ultimate that is just a waste. If it was supposed to be a purely defensive ultimate it should have at least double duration and a lower cost. Lastly my comments come purely from a pve point of view. My main is an end game heavy armour DK tank like.
  • Minsc
    Minsc
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    It did have a longer duration and a lower cost (prior release that) but it got nerfed after forum reaction :wink:
  • Brasseurfb16_ESO
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    Imp666 wrote: »
    From your arguments it is pretty obvious you are not playing a DK tank. So let me elaborate. In boss fights you will almost never get to use your ultimate more than once per fight, sometimes not even that unless you charge it up before the fight. Those eight seconds are insignificant compaired to the duration of the battle. The main use of that skill would be for soloing or as an alternative in trash pulls. You should also keep in mind that the large majority of bosses have a pretty slow attack speed, so you are being protected against two to three attacks. For 200 ultimate that is just a waste. If it was supposed to be a purely defensive ultimate it should have at least double duration and a lower cost. Lastly my comments come purely from a pve point of view. My main is an end game heavy armour DK tank like.

    If you played a DK tank all this time, why are you even arguing about that ultimate?

    The skill was doing 5 times the dmg prior 1.3.0 patch, so if you realy were a DK tank and used this ultimate, you should have know there was something wrong with it all this timel! They now reverted the dmg back to the initial value but it does also scales with stamina and weapon power now. So if you played a DK tank all this time, you should have feeled a buff in the damage done from this ultimate since it now scales with the stats you are currently using!

    It may have been nerfed in duration, but for a very good reason. No other ultimate grants you the potential mitigation wich Corrosive Armour can offer to yourself and your allies while beeing mobile too. Asking for it to deal more than twice the damage Standard ultimate ever did is just wrong, no matter how you try to put in your arguments.
    Edited by Brasseurfb16_ESO on August 15, 2014 8:09AM
  • AtriasNaradan
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    My main is a DK bad ass, and i will say this, Magma Shell doesn't need more DPS. Magma Shell is basically high mobility tanking ultimate, it's useful for dispatching fast moving boss type where i need tanky status when i'm not a tank (DPS or healer). Putting out more DPS will simply makes us closer to OP from PvP point of view, while not really makes us much better at PvE ground (due to the existence of Standard of Might that gives out good DPS for wider range andmore than twice the duration).

    Btw, using it against mobs is purely idiotic since we have a better ultimate for that, Standard of Might that gives out wider AoE reach. The only logical reason we need Magma Shell at high DPS is when we want to solo high mobility world boss and public dungeon boss, which obviously aren't meant to be solo'd in the first place.
  • AtriasNaradan
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    If you want to use Magma Shell to tank longer, then adding duration is more logical than adding more DPS. Looking at 3% damage received cap status of it, wanting more DPS out of it just means that you want an invincible ultimate tank and DPS at the same time. Tanks shouldn't have much DPS while tanking in the first place, hence the balance.
  • Maulkin
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    I got no complaints about the reduced damage, like others said it's a tanking ultie. I'm still a bit peeved about the cut in duration by 5 secs, I think that was a bit unnecessary.

    Anyhow I'm not a big fan of it, since the rescaling of the dmg, for PvP. Incoming damage capped at 3% is still ~300dmg per attack from other players which is still a lot. It's more damage than you'd take compared to Veil of Blades unless you're getting hit by attacks for over 1k. Also since DoT ticks register as separate attacks you can still clock a lot of DoT damage for other ulties which is not affected by the Magma Armor cap.

    It's good for boss tanking, but rubbish outside of PvE, I think. Maybe if Corrosive Armor gave spell damage as well as weapon damage reduction. Seen as a lot of the damage you get in PvP is from spell dmg boosted spells.
    EU | PC | AD
  • Strakand
    Strakand
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    I got no complaints about the reduced damage, like others said it's a tanking ultie. I'm still a bit peeved about the cut in duration by 5 secs, I think that was a bit unnecessary.

    Anyhow I'm not a big fan of it, since the rescaling of the dmg, for PvP. Incoming damage capped at 3% is still ~300dmg per attack from other players which is still a lot. It's more damage than you'd take compared to Veil of Blades unless you're getting hit by attacks for over 1k. Also since DoT ticks register as separate attacks you can still clock a lot of DoT damage for other ulties which is not affected by the Magma Armor cap.

    It's good for boss tanking, but rubbish outside of PvE, I think. Maybe if Corrosive Armor gave spell damage as well as weapon damage reduction. Seen as a lot of the damage you get in PvP is from spell dmg boosted spells.

    ^^ This

    The damage cap doesn't make that huge of a difference, unless someone is trying to drop an ultimate on you.

    The duration in relation to Banner equated to a similar level of damage. But, someone would have to be in the standard for all 17 seconds, which is not going to happen.

    I would have liked to see a more moderate nerf on Corrosive, duration kept high and he damage brought down just not as far.

    There are a lot of ultimate that are doing 2k+ damage in the game, so I think a lot of the QQ on corrosive is not the damage it is the unfamiliarity. The animation is not very evident, and not many people were using it previous to the patch. This is moot now as the damage is insignificant.
  • robertlive2014
    robertlive2014
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    Imp666 wrote: »
    From your arguments it is pretty obvious you are not playing a DK tank. So let me elaborate. In boss fights you will almost never get to use your ultimate more than once per fight, sometimes not even that unless you charge it up before the fight. Those eight seconds are insignificant compaired to the duration of the battle. The main use of that skill would be for soloing or as an alternative in trash pulls. You should also keep in mind that the large majority of bosses have a pretty slow attack speed, so you are being protected against two to three attacks. For 200 ultimate that is just a waste. If it was supposed to be a purely defensive ultimate it should have at least double duration and a lower cost. Lastly my comments come purely from a pve point of view. My main is an end game heavy armour DK tank like.
    ^ works perfect when tanking Ra Kotu's spinning attack in Hel Ra Citadel trial
  • demonlkojipub19_ESO
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    I use magma shell because most of the damage youll get in pvp is spell damage. Helps team mates more imo.
  • AtriasNaradan
    AtriasNaradan
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    I got no complaints about the reduced damage, like others said it's a tanking ultie. I'm still a bit peeved about the cut in duration by 5 secs, I think that was a bit unnecessary.

    Anyhow I'm not a big fan of it, since the rescaling of the dmg, for PvP. Incoming damage capped at 3% is still ~300dmg per attack from other players which is still a lot. It's more damage than you'd take compared to Veil of Blades unless you're getting hit by attacks for over 1k. Also since DoT ticks register as separate attacks you can still clock a lot of DoT damage for other ulties which is not affected by the Magma Armor cap.

    It's good for boss tanking, but rubbish outside of PvE, I think. Maybe if Corrosive Armor gave spell damage as well as weapon damage reduction. Seen as a lot of the damage you get in PvP is from spell dmg boosted spells.

    Just one question, where did you get 300 dmg from? it's damages capped at 3% of our max health, which at most right now is about 3K...3% of it is about 90 dmg. And even if you mistaken it as 3% of opponent damages, then it would be even lower. Combined it with shield, and a few added damages, it is the best tanking ultimate there is.

    I agree though, it could use longer duration...and it is rubbish outside of PvE, since other players can just back down making the already small DPS even more ineffective. But anyway, it's not a DPS ultimate in the first place.
  • Maulkin
    Maulkin
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    I got no complaints about the reduced damage, like others said it's a tanking ultie. I'm still a bit peeved about the cut in duration by 5 secs, I think that was a bit unnecessary.

    Anyhow I'm not a big fan of it, since the rescaling of the dmg, for PvP. Incoming damage capped at 3% is still ~300dmg per attack from other players which is still a lot. It's more damage than you'd take compared to Veil of Blades unless you're getting hit by attacks for over 1k. Also since DoT ticks register as separate attacks you can still clock a lot of DoT damage for other ulties which is not affected by the Magma Armor cap.

    It's good for boss tanking, but rubbish outside of PvE, I think. Maybe if Corrosive Armor gave spell damage as well as weapon damage reduction. Seen as a lot of the damage you get in PvP is from spell dmg boosted spells.

    Just one question, where did you get 300 dmg from? it's damages capped at 3% of our max health, which at most right now is about 3K...3% of it is about 90 dmg. And even if you mistaken it as 3% of opponent damages, then it would be even lower. Combined it with shield, and a few added damages, it is the best tanking ultimate there is.

    I agree though, it could use longer duration...and it is rubbish outside of PvE, since other players can just back down making the already small DPS even more ineffective. But anyway, it's not a DPS ultimate in the first place.

    Never mind me, I fecked up my math as always!

    You're absolutely correct :blush:
    EU | PC | AD
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