Ok, so I don't get it. Why would you log in and out over and over for? I have 8 toons and not one of them has ever got something by logging in and out.
Am I just having a blond moment?
Ok, so I don't get it. Why would you log in and out over and over for? I have 8 toons and not one of them has ever got something by logging in and out.
Am I just having a blond moment?
Ok I can help here if you were to walk in to a building and open all the containers you would have to wait a few minutes for the containers to reset back to closed. If you relog the containers reset to closed so the wait is shorter.
That is the only real advantage it offers it means instead of looting 1 building then porting to another with lots of containers then another you can relog in the same one untill the RNG decides to give you a purple item.
At this point it then goes on to a cool down where you will be unable to loot another for somewhere around 3-5 hours.
If you do farm an area using this method for 20 mins or so a day withing a few days it hits another cooldown and all the containers are already open when you enter the buildings in that zone.
I would suggest these are the changes that Jessica was talking about because at 1 point ppl where getting 10 in an hour now it's something like 2 a day untill wherever you are hits cooldown then you have to wait a week for the containers to be closed again.
Further to that it does not change the drop rate at all as zos easily control it by adding useless items to loot tables, increasing cool down length or making the timer before the second zone wide cooldown shorter. In this way they control just how rare these items are whether they are being farmed or not.
Alphashado wrote: »I guess what bothers me about the situation is that the only answer ZOS seems to have is to nerf the drop rate and clutter the container RNG with "RP" items. All this does is make it harder and harder for people that play normally to find rare motifs while only making it mildly irritating for log out farmers.
Ok, so I don't get it. Why would you log in and out over and over for? I have 8 toons and not one of them has ever got something by logging in and out.
Am I just having a blond moment?
Ok I can help here if you were to walk in to a building and open all the containers you would have to wait a few minutes for the containers to reset back to closed. If you relog the containers reset to closed so the wait is shorter.
That is the only real advantage it offers it means instead of looting 1 building then porting to another with lots of containers then another you can relog in the same one untill the RNG decides to give you a purple item.
At this point it then goes on to a cool down where you will be unable to loot another for somewhere around 3-5 hours.
If you do farm an area using this method for 20 mins or so a day withing a few days it hits another cooldown and all the containers are already open when you enter the buildings in that zone.
I would suggest these are the changes that Jessica was talking about because at 1 point ppl where getting 10 in an hour now it's something like 2 a day untill wherever you are hits cooldown then you have to wait a week for the containers to be closed again.
Further to that it does not change the drop rate at all as zos easily control it by adding useless items to loot tables, increasing cool down length or making the timer before the second zone wide cooldown shorter. In this way they control just how rare these items are whether they are being farmed or not.
Correct. There is a built in cooldown on drops, a random chance for it to be something rare and random things like crap loot in the containers and some if them being empty. Far from the free ride that people who don't do it make it out to be.
In fact, because of the cooldowns I find it pointless to do it repeatedly. I've gotten the best results from sticking my farming toons where they need to be (currently 3) and playing one. Run a few quests, etc then log and do a farming run with each of the farmers, followed by another. Then go back to the toon I'm playing for a bit.
Really what this whole debate amounts to is what so many debates about eso amount to.. There is a brand of player who plays this game that can't seem to grasp the concept that it's not their prerogative to tell everyone else how to play and violations of their personal tastes aren't the same as violations of the rules, "exploits" or anything else.
Alphashado wrote: »
Sorry but that's rubbish. The cool down means nothing until after you have found something. And your odds of finding the first motif are incredibly higher logging in and out of a building with several containers compared to running from town to town.
You aren't breaking the rules and that's fine. But please don't suggest it's just a different play style. We all know better.
Alphashado wrote: »Ok, so I don't get it. Why would you log in and out over and over for? I have 8 toons and not one of them has ever got something by logging in and out.
Am I just having a blond moment?
Ok I can help here if you were to walk in to a building and open all the containers you would have to wait a few minutes for the containers to reset back to closed. If you relog the containers reset to closed so the wait is shorter.
That is the only real advantage it offers it means instead of looting 1 building then porting to another with lots of containers then another you can relog in the same one untill the RNG decides to give you a purple item.
At this point it then goes on to a cool down where you will be unable to loot another for somewhere around 3-5 hours.
If you do farm an area using this method for 20 mins or so a day withing a few days it hits another cooldown and all the containers are already open when you enter the buildings in that zone.
I would suggest these are the changes that Jessica was talking about because at 1 point ppl where getting 10 in an hour now it's something like 2 a day untill wherever you are hits cooldown then you have to wait a week for the containers to be closed again.
Further to that it does not change the drop rate at all as zos easily control it by adding useless items to loot tables, increasing cool down length or making the timer before the second zone wide cooldown shorter. In this way they control just how rare these items are whether they are being farmed or not.
Correct. There is a built in cooldown on drops, a random chance for it to be something rare and random things like crap loot in the containers and some if them being empty. Far from the free ride that people who don't do it make it out to be.
In fact, because of the cooldowns I find it pointless to do it repeatedly. I've gotten the best results from sticking my farming toons where they need to be (currently 3) and playing one. Run a few quests, etc then log and do a farming run with each of the farmers, followed by another. Then go back to the toon I'm playing for a bit.
Really what this whole debate amounts to is what so many debates about eso amount to.. There is a brand of player who plays this game that can't seem to grasp the concept that it's not their prerogative to tell everyone else how to play and violations of their personal tastes aren't the same as violations of the rules, "exploits" or anything else.
Sorry but that's rubbish. The cool down means nothing until after you have found something. And your odds of finding the first motif are incredibly higher logging in and out of a building with several containers compared to running from town to town.
You aren't breaking the rules and that's fine. But please don't suggest it's just a different play style. We all know better.
Alphashado wrote: »Are you really trying to convince people that it's just as fast to 1. Enter a building, 2. Check containers. 3. Exit building, 4. Mount horse, 5. Ride to way shrine, 6. Use way shrine, 7. Mount horse, 8. Ride to building, 9. Enter building, 10. Check containers...... As it is to just 1. Check containers, 2. Log out, 3. Log in, 4. Check containers?
I count 4 steps compared to 10. Not to mention loading screens and travel time. Let's be real here.

Ok, so I don't get it. Why would you log in and out over and over for? I have 8 toons and not one of them has ever got something by logging in and out.
Am I just having a blond moment?
Ok I can help here if you were to walk in to a building and open all the containers you would have to wait a few minutes for the containers to reset back to closed. If you relog the containers reset to closed so the wait is shorter.
That is the only real advantage it offers it means instead of looting 1 building then porting to another with lots of containers then another you can relog in the same one untill the RNG decides to give you a purple item.
At this point it then goes on to a cool down where you will be unable to loot another for somewhere around 3-5 hours.
If you do farm an area using this method for 20 mins or so a day within a few days it hits another cooldown and all the containers are already open when you enter the buildings in that zone.
I would suggest these are the changes that Jessica was talking about because at 1 point ppl where getting 10 in an hour now it's something like 2 a day untill wherever you are hits cooldown then you have to wait a week for the containers to be closed again.
Further to that it does not change the drop rate at all as zos easily control it by adding useless items to loot tables, increasing cool down length or making the timer before the second zone wide cooldown shorter. In this way they control just how rare these items are whether they are being farmed or not.
Alphashado wrote: »I couldn't really care less what you guys do. Never really have. I've ways viewed it as a design flaw that zos will just have to live with until they figure out a reasonable solution. Which they will.
What I disagree with is the amazingly predictable lvl of denial we get from you log farmers. You are free to do it w/o repricussion. But please give up with the notion that you are somehow just using another playstyle. You are taking advantage of a broken and poorly designed flaw in the system and you know it.
Do you honestly believe the folks at zos are admiring you unique "playstyle"?
ZOS_JessicaFolsom wrote: »This is not something we consider an exploit or bannable offense. Though it's working as designed, we do intend to make some improvements to the current design.
Get enough people to argue that water isn't wet, and then get a customer service moderator to sign off on it, and guess what? Now none of us can find any water because they nerfed the *** out of it. Nice job!
Alphashado wrote: »Doesn't say working as intended. It says working as designed. Huge difference. Do you REALLY believe they INTENDED for people to log in and out all day long to farm containers? Do you really believe that was part of what they envisioned for the game? Please.
The system is working as designed. And the design is flawed. They know it, I know it, and you know it.
Accepting the fact they made a poorly designed system with an unforeseen side effect is entirely different than working as intended which would imply they intended for you to log out all day long and collect motifs.
Working as designed and working as intended are two different things.
Plus like I said. I don't care either way. But I do find it very sad that the average explorer stands very little chance of finding rare motifs as a side effect of the "changes" made to deal with log farming.
ZOS_JessicaFolsom wrote: »This is not something we consider an exploit or bannable offense. Though it's working as designed, we do intend to make some improvements to the current design.
Get enough people to argue that water isn't wet, and then get a customer service moderator to sign off on it, and guess what? Now none of us can find any water because they nerfed the *** out of it. Nice job!
Jessica and Gina are neither "customer service" nor "moderators." There are other people who do those things. They are public relations people in charge of being the go betweens between the company and developers of the game and the community. They are the public voices of ZOS.
Like I told the other guy, you can jump up and down and throw a tantrum all you want, make silly analogies all you want, etc etc but the fact remains, the makers of this game, the only opinions that truly matter on this issue, think farming like this is just fine to do. And they have said so. They have also tweaked it as they said they were going to also.
You really need to get over it.
Alphashado wrote: »Get enough people to argue that water isn't wet, and then get a customer service moderator to sign off on it, and guess what? Now none of us can find any water because they nerfed the *** out of it. Nice job!
Jessica and Gina are neither "customer service" nor "moderators." There are other people who do those things. They are public relations people in charge of being the go betweens between the company and developers of the game and the community. They are the public voices of ZOS.
Like I told the other guy, you can jump up and down and throw a tantrum all you want, make silly analogies all you want, etc etc but the fact remains, the makers of this game, the only opinions that truly matter on this issue, think farming like this is just fine to do. And they have said so. They have also tweaked it as they said they were going to also.
You really need to get over it.
All you guys are doing is screwing over those of us that refuse to use that strategy. And you know it. Every patch there are more and more nerfs to the drop rates because of you. And you know it. Quit trying to pis on our heads and tell us it's raining.
You keep on playing the game as it was "designed" and I will keep on playing the game as it was "intended".
Get enough people to argue that water isn't wet, and then get a customer service moderator to sign off on it, and guess what? Now none of us can find any water because they nerfed the *** out of it. Nice job!
Jessica and Gina are neither "customer service" nor "moderators." There are other people who do those things. They are public relations people in charge of being the go betweens between the company and developers of the game and the community. They are the public voices of ZOS.
Like I told the other guy, you can jump up and down and throw a tantrum all you want, make silly analogies all you want, etc etc but the fact remains, the makers of this game, the only opinions that truly matter on this issue, think farming like this is just fine to do. And they have said so. They have also tweaked it as they said they were going to also.
You really need to get over it.
They didn't provide it for you, which is why - as has been pointed out by Shado and others - the containers and drop rates are constantly being nerfed.
ZOS_JessicaFolsom wrote: »This is not something we consider an exploit or bannable offense. Though it's working as designed, we do intend to make some improvements to the current design.
I've read it. They are basically saying they screwed up the design (my take - because people were using it in a way that was not intended) which is why we have seen so many 'improvements' since April.
smeeprocketnub19_ESO wrote: »why did you title this gold farming? That is not gold farming? Was it titled like that to evoke stronger emotions in people?