I have meet V12 players doing vet dugn who don't know how to interruptSpazzKidd3 wrote: »Thank you! I never knew you could interrupt like that.
There was a boss in reaper's march (solo) - vr10 for me - which featured a high health healer (11k) and a second high dmg boss (bear in mind I was using leveling gear so couldn't outmatch the heal)
It took me so long to kill them both because the healer would just keep healing, and I didn't regen stamina fast enough to interrupt
was really annoying
SpazzKidd3 wrote: »Thank you! I never knew you could interrupt like that.
You mean, like the very first enemies you face in the game during the tutorial quest, for instance?I have meet V12 players doing vet dugn who don't know how to interruptSpazzKidd3 wrote: »Thank you! I never knew you could interrupt like that.so your not the only one
They should have some quest early on that teaches dodge, block and interrupt.
hammer_fella wrote: »You mean, like the very first enemies you face in the game during the tutorial quest, for instance?I have meet V12 players doing vet dugn who don't know how to interruptSpazzKidd3 wrote: »Thank you! I never knew you could interrupt like that.so your not the only one
They should have some quest early on that teaches dodge, block and interrupt.
Ok, I don't remember roll dodging being anywhere in the tutorial, but block and interrupt definitely are.
Dagoth_Rac wrote: »Everybody goes desto staff to spam Impulse, but the skill Force Shock has a morph that interrupts casters/healers. So you can stop their healing from the other side of the room. It is fairly cheap, too, magicka-wise. One Hand + Shield also has a skill that "disorients" enemies for like 15 seconds. Disorient means the enemy will stand there all dazed and stupid and not heal for 15 seconds. They will snap out of it if damaged, but if you are careful about it, you can disorient the healer and take out the other mobs before the healer reorients.