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https://forums.elderscrollsonline.com/en/discussion/668861

Suggestion for Active Armor Abilities

Solariken
Solariken
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Suggestion: require the specific armor type to be equipped to use active armor abilities (Immovable, Evasion, Annulment). This would give the abilities some significance while preventing armies of immovable bath robes in Cyrodiil.

5 pieces would optimal, but even 3 pieces would make sense. Immovable only makes sense when you are barreling down the battlefield clad in hard, heavy metal.
  • Ser Lobo
    Ser Lobo
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    I agree. A five piece requirement for the active ability seems perfectly reasonable, especially considering the passives and their application.

    That said, it always amuses me how nobody is complaining that robes or heavy armor are using Evasion too much.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
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