Forward camps are making the size of Cyrodiil and the designed choke points/bridges pointless. Let me explain:
My small team and I like to figure out where enemy reinforcements might be coming from and set up ambushes. Or we like to head to an enemy's furthest stronghold and set up areas to attack their soldiers as they head to the next logical objective. The problem is that forward camps are everywhere. People don't travel. They suicide and spawn at the forward camp near where they want to be. People attacking a keep die and immediately spawn from a nearby pez dispenser forward camp. They don't have to respawn farther away and make the journey back to the frontline. If there isn't a camp, they lay dead until a realm mate puts one down. It's now common practice to replace forward camps as soon as they are used up.
This has really made the size and variety of cyrodiil terrain fairly pointless.
If I'm wrong, or missing something, please educate me.