smeeprocketnub19_ESO wrote: »DenverRalphy wrote: »Sure it is. If the goal is to loot items to be converted to gold instead of being used by the player, then it's gold farming.smeeprocketnub19_ESO wrote: »why did you title this gold farming? That is not gold farming? Was it titled like that to evoke stronger emotions in people?
no it's not. Gold farming is a term used specifically for people farming gold to be sold by companies. It is a practice the wrecks game economies. You are using the term inappropriately, especially since the people involved aren't breaking any rules or being a detriment to the game.
No it absolutely is not. Gold farming is playing a game over X amount of time for the sole purpose of making gold.
I farm gold all the time, I don't sell it.
That makes sense, but that can't be the only reason for it. I say that because when I'm in town in a bank logging out sometimes I get the timer and sometimes I don't.DenverRalphy wrote: »Actually, I suspect that the wait time has more to do with certain things being written to database tables. I say this because I've noticed that sometimes I don't get the 10 second logout wait time, so I'm thinking that maybe it checks to see if anything is waiting to be written to the tables, and if not it lets you log out right away. Just a guess though.purple-magicb16_ESO wrote: »lordrichter wrote: »I think the issue is not the farming but the logging in and logging out repeatedly in order to get rare drops.
If you are logging in and out every minute, or faster, then I could see them having an issue because this will hit their system harder and could potentially impact performance of the server as a whole.
There is already an army of hoarders logging in and out constantly as they switch between mule alts. Just logging in and out a few times per hour is not going to be noticed.
I suspect that this at least part of the reason for the 10 second logout waittime. If it gets really bad (i.e. Lots of people doing it all at once), I could see them increasing this time.
The 10 second wait time is to prevent intentionally logging out while you're in dangerous territory to avoid combat/danger. Those instances when you don't have a 10 second timer is because you're in a safe area inside a town/city. Pretty much every MMO uses this mechanic.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
That makes sense, but that can't be the only reason for it. I say that because when I'm in town in a bank logging out sometimes I get the timer and sometimes I don't.DenverRalphy wrote: »Actually, I suspect that the wait time has more to do with certain things being written to database tables. I say this because I've noticed that sometimes I don't get the 10 second logout wait time, so I'm thinking that maybe it checks to see if anything is waiting to be written to the tables, and if not it lets you log out right away. Just a guess though.purple-magicb16_ESO wrote: »lordrichter wrote: »I think the issue is not the farming but the logging in and logging out repeatedly in order to get rare drops.
If you are logging in and out every minute, or faster, then I could see them having an issue because this will hit their system harder and could potentially impact performance of the server as a whole.
There is already an army of hoarders logging in and out constantly as they switch between mule alts. Just logging in and out a few times per hour is not going to be noticed.
I suspect that this at least part of the reason for the 10 second logout waittime. If it gets really bad (i.e. Lots of people doing it all at once), I could see them increasing this time.
The 10 second wait time is to prevent intentionally logging out while you're in dangerous territory to avoid combat/danger. Those instances when you don't have a 10 second timer is because you're in a safe area inside a town/city. Pretty much every MMO uses this mechanic.
Exactly. I don't know what it is about this game that attracts so many people who think that anything that doesn't fit their own personal playstyle is an exploit.
Merlin13KAGL wrote: »Not to be difficult here...but can someone explain the grand purpose behind having absurd amounts of gold past a certain point, unless it's to benefit their guild or offset the war?
Seems to me it's as much work to do this, to get the gold, to buy other stuff, to not have to do the work to find the other stuff??
Aside from the two possibilities above or the bragging rights of being an ESO bazillionaire, what does a cool million get you that 100k doesn't?
(Having enough) Gold is not an issue for me. I fail to see what having 10 times that amount does for anyone.
And for those arguing the finer points of exploit/non-exploit, it may not be bannable, but pretty sure this was not the dev's intent. Doesn't need to be carved in stone to figure that one out, or the argument wouldn't even be taking place.
Saying that because the system currently allows you to do it makes it 'ok' is uses the same logic as 'It's not wrong unless you get caught.' C'mon.
It's why the ToS tell you to report anything you 'think' might be one.
Kudos to the characters with character.
That makes sense, but that can't be the only reason for it. I say that because when I'm in town in a bank logging out sometimes I get the timer and sometimes I don't.DenverRalphy wrote: »Actually, I suspect that the wait time has more to do with certain things being written to database tables. I say this because I've noticed that sometimes I don't get the 10 second logout wait time, so I'm thinking that maybe it checks to see if anything is waiting to be written to the tables, and if not it lets you log out right away. Just a guess though.purple-magicb16_ESO wrote: »lordrichter wrote: »I think the issue is not the farming but the logging in and logging out repeatedly in order to get rare drops.
If you are logging in and out every minute, or faster, then I could see them having an issue because this will hit their system harder and could potentially impact performance of the server as a whole.
There is already an army of hoarders logging in and out constantly as they switch between mule alts. Just logging in and out a few times per hour is not going to be noticed.
I suspect that this at least part of the reason for the 10 second logout waittime. If it gets really bad (i.e. Lots of people doing it all at once), I could see them increasing this time.
The 10 second wait time is to prevent intentionally logging out while you're in dangerous territory to avoid combat/danger. Those instances when you don't have a 10 second timer is because you're in a safe area inside a town/city. Pretty much every MMO uses this mechanic.
That wouldn't explain why, in the exact same place, in a town where I've completed the only quest that spawns enemies (and where I'm thus in a phase where there are never any enemies in town) sometimes I get the timer and sometimes I don't.smeeprocketnub19_ESO wrote: »That makes sense, but that can't be the only reason for it. I say that because when I'm in town in a bank logging out sometimes I get the timer and sometimes I don't.DenverRalphy wrote: »Actually, I suspect that the wait time has more to do with certain things being written to database tables. I say this because I've noticed that sometimes I don't get the 10 second logout wait time, so I'm thinking that maybe it checks to see if anything is waiting to be written to the tables, and if not it lets you log out right away. Just a guess though.purple-magicb16_ESO wrote: »lordrichter wrote: »I think the issue is not the farming but the logging in and logging out repeatedly in order to get rare drops.
If you are logging in and out every minute, or faster, then I could see them having an issue because this will hit their system harder and could potentially impact performance of the server as a whole.
There is already an army of hoarders logging in and out constantly as they switch between mule alts. Just logging in and out a few times per hour is not going to be noticed.
I suspect that this at least part of the reason for the 10 second logout waittime. If it gets really bad (i.e. Lots of people doing it all at once), I could see them increasing this time.
The 10 second wait time is to prevent intentionally logging out while you're in dangerous territory to avoid combat/danger. Those instances when you don't have a 10 second timer is because you're in a safe area inside a town/city. Pretty much every MMO uses this mechanic.
it IS probably the only reason. In fact, the 10 second timer is really very low considering most games do a 30 second timer afaik.
Some towns, however, have phases where there are enemies, and they will often still have the 10 second timer even outside that phase.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
That wouldn't explain why, in the exact same place, in a town where I've completed the only quest that spawns enemies (and where I'm thus in a phase where there are never any enemies in town) sometimes I get the timer and sometimes I don't.smeeprocketnub19_ESO wrote: »That makes sense, but that can't be the only reason for it. I say that because when I'm in town in a bank logging out sometimes I get the timer and sometimes I don't.DenverRalphy wrote: »Actually, I suspect that the wait time has more to do with certain things being written to database tables. I say this because I've noticed that sometimes I don't get the 10 second logout wait time, so I'm thinking that maybe it checks to see if anything is waiting to be written to the tables, and if not it lets you log out right away. Just a guess though.purple-magicb16_ESO wrote: »lordrichter wrote: »I think the issue is not the farming but the logging in and logging out repeatedly in order to get rare drops.
If you are logging in and out every minute, or faster, then I could see them having an issue because this will hit their system harder and could potentially impact performance of the server as a whole.
There is already an army of hoarders logging in and out constantly as they switch between mule alts. Just logging in and out a few times per hour is not going to be noticed.
I suspect that this at least part of the reason for the 10 second logout waittime. If it gets really bad (i.e. Lots of people doing it all at once), I could see them increasing this time.
The 10 second wait time is to prevent intentionally logging out while you're in dangerous territory to avoid combat/danger. Those instances when you don't have a 10 second timer is because you're in a safe area inside a town/city. Pretty much every MMO uses this mechanic.
it IS probably the only reason. In fact, the 10 second timer is really very low considering most games do a 30 second timer afaik.
Some towns, however, have phases where there are enemies, and they will often still have the 10 second timer even outside that phase.
Super_Sonico wrote: »Exactly. I don't know what it is about this game that attracts so many people who think that anything that doesn't fit their own personal playstyle is an exploit.
Ya know, overall I think ESO has the worst community of gamers in any MMO I've ever seen, and I've been playing MMOs since the late 90s. Quite depressing really.
fromtesonlineb16_ESO wrote: »
It is an exploit, I had a very long number of mails with a ZoS CSR. She told she'd forward this exploit to the "upper spheres" to have it removed, but I see these upper spheres are fine with their economy being destroyed by cheaters.
ZOS_JessicaFolsom wrote: »This is not something we consider an exploit or bannable offense. Though it's working as designed, we do intend to make some improvements to the current design.
fromtesonlineb16_ESO wrote: »
It is an exploit, I had a very long number of mails with a ZoS CSR. She told she'd forward this exploit to the "upper spheres" to have it removed, but I see these upper spheres are fine with their economy being destroyed by cheaters.
This is ESO in a nutshell. Even with a link to a ZOS employee stating specifically that this exact thing is not an exploit there is someone calling it "exploiting" and "cheaters".
I have never seen any other game where people throw the word exploit out so much. You can barely find a post with ten replies without exploit and entitled in it.
That wouldn't explain why, in the exact same place, in a town where I've completed the only quest that spawns enemies (and where I'm thus in a phase where there are never any enemies in town) sometimes I get the timer and sometimes I don't.smeeprocketnub19_ESO wrote: »That makes sense, but that can't be the only reason for it. I say that because when I'm in town in a bank logging out sometimes I get the timer and sometimes I don't.DenverRalphy wrote: »Actually, I suspect that the wait time has more to do with certain things being written to database tables. I say this because I've noticed that sometimes I don't get the 10 second logout wait time, so I'm thinking that maybe it checks to see if anything is waiting to be written to the tables, and if not it lets you log out right away. Just a guess though.purple-magicb16_ESO wrote: »lordrichter wrote: »I think the issue is not the farming but the logging in and logging out repeatedly in order to get rare drops.
If you are logging in and out every minute, or faster, then I could see them having an issue because this will hit their system harder and could potentially impact performance of the server as a whole.
There is already an army of hoarders logging in and out constantly as they switch between mule alts. Just logging in and out a few times per hour is not going to be noticed.
I suspect that this at least part of the reason for the 10 second logout waittime. If it gets really bad (i.e. Lots of people doing it all at once), I could see them increasing this time.
The 10 second wait time is to prevent intentionally logging out while you're in dangerous territory to avoid combat/danger. Those instances when you don't have a 10 second timer is because you're in a safe area inside a town/city. Pretty much every MMO uses this mechanic.
it IS probably the only reason. In fact, the 10 second timer is really very low considering most games do a 30 second timer afaik.
Some towns, however, have phases where there are enemies, and they will often still have the 10 second timer even outside that phase.
Ok, so I guess the game was designed with the intent that we sign in and out multiple times to get rare things. Hard to believe a forums moderator signed off on this, but whatever. Probably the one time exploiters got the green light to abuse faulty game mechanics, but if you have the time then whatever floats your boat.
But if it doesn't discriminate between phases (frankly, it makes sense to me that it doesn't discriminate between phases), and if there's no reason for the timer aside from preventing logging out to avoid combat then it should be consistent. It's not - sometimes I get the timer and sometimes I don't, even when I'm in the exact same place.DenverRalphy wrote: »That wouldn't explain why, in the exact same place, in a town where I've completed the only quest that spawns enemies (and where I'm thus in a phase where there are never any enemies in town) sometimes I get the timer and sometimes I don't.smeeprocketnub19_ESO wrote: »That makes sense, but that can't be the only reason for it. I say that because when I'm in town in a bank logging out sometimes I get the timer and sometimes I don't.DenverRalphy wrote: »Actually, I suspect that the wait time has more to do with certain things being written to database tables. I say this because I've noticed that sometimes I don't get the 10 second logout wait time, so I'm thinking that maybe it checks to see if anything is waiting to be written to the tables, and if not it lets you log out right away. Just a guess though.purple-magicb16_ESO wrote: »lordrichter wrote: »I think the issue is not the farming but the logging in and logging out repeatedly in order to get rare drops.
If you are logging in and out every minute, or faster, then I could see them having an issue because this will hit their system harder and could potentially impact performance of the server as a whole.
There is already an army of hoarders logging in and out constantly as they switch between mule alts. Just logging in and out a few times per hour is not going to be noticed.
I suspect that this at least part of the reason for the 10 second logout waittime. If it gets really bad (i.e. Lots of people doing it all at once), I could see them increasing this time.
The 10 second wait time is to prevent intentionally logging out while you're in dangerous territory to avoid combat/danger. Those instances when you don't have a 10 second timer is because you're in a safe area inside a town/city. Pretty much every MMO uses this mechanic.
it IS probably the only reason. In fact, the 10 second timer is really very low considering most games do a 30 second timer afaik.
Some towns, however, have phases where there are enemies, and they will often still have the 10 second timer even outside that phase.
That's just a matter of phasing. Granted your phase is no longer dangerous. But the logout mechanism does not discriminate between phases.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
fromtesonlineb16_ESO wrote: »
It is an exploit, I had a very long number of mails with a ZoS CSR. She told she'd forward this exploit to the "upper spheres" to have it removed, but I see these upper spheres are fine with their economy being destroyed by cheaters.
It's not an exploit or cheating if no bug is explored or no rule is broken. It has been repeated over and over, officially, that it is entirely legitimate gameplay. Get over it.
Your exchange with a CSR is meaningless. Most CSRs in most games are clueless and are glorified telephone operators reading out of a manual. They likely were telling you what you wanted to hear just to get you out of their hair. CARs don't make policy. The devs do. And the community relations people speak for them. Again, since you seem to be challenged with this..ZOS_JessicaFolsom wrote: »This is not something we consider an exploit or bannable offense. Though it's working as designed, we do intend to make some improvements to the current design.
From this thread in April:
http://forums.elderscrollsonline.com/discussion/87214/need-confirmation-is-motif-farming-a-bannable-offense/p2
I realize being WRONG is a tough pill to swallow sometimes but you really should accept that FACT and get over it.
And I will continue to farm with my game time, thank you, safe in the knowledge that I'm playing the game entirely as intended.
TheSojourner wrote: »fromtesonlineb16_ESO wrote: »
It is an exploit, I had a very long number of mails with a ZoS CSR. She told she'd forward this exploit to the "upper spheres" to have it removed, but I see these upper spheres are fine with their economy being destroyed by cheaters.
It's not an exploit or cheating if no bug is explored or no rule is broken. It has been repeated over and over, officially, that it is entirely legitimate gameplay. Get over it.
Your exchange with a CSR is meaningless. Most CSRs in most games are clueless and are glorified telephone operators reading out of a manual. They likely were telling you what you wanted to hear just to get you out of their hair. CARs don't make policy. The devs do. And the community relations people speak for them. Again, since you seem to be challenged with this..ZOS_JessicaFolsom wrote: »This is not something we consider an exploit or bannable offense. Though it's working as designed, we do intend to make some improvements to the current design.
From this thread in April:
http://forums.elderscrollsonline.com/discussion/87214/need-confirmation-is-motif-farming-a-bannable-offense/p2
I realize being WRONG is a tough pill to swallow sometimes but you really should accept that FACT and get over it.
And I will continue to farm with my game time, thank you, safe in the knowledge that I'm playing the game entirely as intended.
I can tell you're very happy with yourself but a dev saying it's working as designed (containers resetting on logout) does not mean they intended you to log out and back in over and over again.
smeeprocketnub19_ESO wrote: »TheSojourner wrote: »fromtesonlineb16_ESO wrote: »
It is an exploit, I had a very long number of mails with a ZoS CSR. She told she'd forward this exploit to the "upper spheres" to have it removed, but I see these upper spheres are fine with their economy being destroyed by cheaters.
It's not an exploit or cheating if no bug is explored or no rule is broken. It has been repeated over and over, officially, that it is entirely legitimate gameplay. Get over it.
Your exchange with a CSR is meaningless. Most CSRs in most games are clueless and are glorified telephone operators reading out of a manual. They likely were telling you what you wanted to hear just to get you out of their hair. CARs don't make policy. The devs do. And the community relations people speak for them. Again, since you seem to be challenged with this..ZOS_JessicaFolsom wrote: »This is not something we consider an exploit or bannable offense. Though it's working as designed, we do intend to make some improvements to the current design.
From this thread in April:
http://forums.elderscrollsonline.com/discussion/87214/need-confirmation-is-motif-farming-a-bannable-offense/p2
I realize being WRONG is a tough pill to swallow sometimes but you really should accept that FACT and get over it.
And I will continue to farm with my game time, thank you, safe in the knowledge that I'm playing the game entirely as intended.
I can tell you're very happy with yourself but a dev saying it's working as designed (containers resetting on logout) does not mean they intended you to log out and back in over and over again.
really? The quote saying it is intended has been posted twice now. Are you just trolling?
TheSojourner wrote: »smeeprocketnub19_ESO wrote: »TheSojourner wrote: »fromtesonlineb16_ESO wrote: »
It is an exploit, I had a very long number of mails with a ZoS CSR. She told she'd forward this exploit to the "upper spheres" to have it removed, but I see these upper spheres are fine with their economy being destroyed by cheaters.
It's not an exploit or cheating if no bug is explored or no rule is broken. It has been repeated over and over, officially, that it is entirely legitimate gameplay. Get over it.
Your exchange with a CSR is meaningless. Most CSRs in most games are clueless and are glorified telephone operators reading out of a manual. They likely were telling you what you wanted to hear just to get you out of their hair. CARs don't make policy. The devs do. And the community relations people speak for them. Again, since you seem to be challenged with this..ZOS_JessicaFolsom wrote: »This is not something we consider an exploit or bannable offense. Though it's working as designed, we do intend to make some improvements to the current design.
From this thread in April:
http://forums.elderscrollsonline.com/discussion/87214/need-confirmation-is-motif-farming-a-bannable-offense/p2
I realize being WRONG is a tough pill to swallow sometimes but you really should accept that FACT and get over it.
And I will continue to farm with my game time, thank you, safe in the knowledge that I'm playing the game entirely as intended.
I can tell you're very happy with yourself but a dev saying it's working as designed (containers resetting on logout) does not mean they intended you to log out and back in over and over again.
really? The quote saying it is intended has been posted twice now. Are you just trolling?
No, you should reread the quote. They intend to improve on the current design. That's the only time she used the word intend.
This might be the first time I find myself entirely agreeing with yousmeeprocketnub19_ESO wrote: »TheSojourner wrote: »smeeprocketnub19_ESO wrote: »TheSojourner wrote: »fromtesonlineb16_ESO wrote: »
It is an exploit, I had a very long number of mails with a ZoS CSR. She told she'd forward this exploit to the "upper spheres" to have it removed, but I see these upper spheres are fine with their economy being destroyed by cheaters.
It's not an exploit or cheating if no bug is explored or no rule is broken. It has been repeated over and over, officially, that it is entirely legitimate gameplay. Get over it.
Your exchange with a CSR is meaningless. Most CSRs in most games are clueless and are glorified telephone operators reading out of a manual. They likely were telling you what you wanted to hear just to get you out of their hair. CARs don't make policy. The devs do. And the community relations people speak for them. Again, since you seem to be challenged with this..ZOS_JessicaFolsom wrote: »This is not something we consider an exploit or bannable offense. Though it's working as designed, we do intend to make some improvements to the current design.
From this thread in April:
http://forums.elderscrollsonline.com/discussion/87214/need-confirmation-is-motif-farming-a-bannable-offense/p2
I realize being WRONG is a tough pill to swallow sometimes but you really should accept that FACT and get over it.
And I will continue to farm with my game time, thank you, safe in the knowledge that I'm playing the game entirely as intended.
I can tell you're very happy with yourself but a dev saying it's working as designed (containers resetting on logout) does not mean they intended you to log out and back in over and over again.
really? The quote saying it is intended has been posted twice now. Are you just trolling?
No, you should reread the quote. They intend to improve on the current design. That's the only time she used the word intend.
she specifically says it's working AS DESIGNED. You are playing semantics to try and make yourself feel better but you are wrong. Everyone else here knows you're wrong, you only hurt yourself by trying to convince people otherwise.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
But if it doesn't discriminate between phases (frankly, it makes sense to me that it doesn't discriminate between phases), and if there's no reason for the timer aside from preventing logging out to avoid combat then it should be consistent. It's not - sometimes I get the timer and sometimes I don't, even when I'm in the exact same place.DenverRalphy wrote: »That wouldn't explain why, in the exact same place, in a town where I've completed the only quest that spawns enemies (and where I'm thus in a phase where there are never any enemies in town) sometimes I get the timer and sometimes I don't.smeeprocketnub19_ESO wrote: »That makes sense, but that can't be the only reason for it. I say that because when I'm in town in a bank logging out sometimes I get the timer and sometimes I don't.DenverRalphy wrote: »Actually, I suspect that the wait time has more to do with certain things being written to database tables. I say this because I've noticed that sometimes I don't get the 10 second logout wait time, so I'm thinking that maybe it checks to see if anything is waiting to be written to the tables, and if not it lets you log out right away. Just a guess though.purple-magicb16_ESO wrote: »lordrichter wrote: »I think the issue is not the farming but the logging in and logging out repeatedly in order to get rare drops.
If you are logging in and out every minute, or faster, then I could see them having an issue because this will hit their system harder and could potentially impact performance of the server as a whole.
There is already an army of hoarders logging in and out constantly as they switch between mule alts. Just logging in and out a few times per hour is not going to be noticed.
I suspect that this at least part of the reason for the 10 second logout waittime. If it gets really bad (i.e. Lots of people doing it all at once), I could see them increasing this time.
The 10 second wait time is to prevent intentionally logging out while you're in dangerous territory to avoid combat/danger. Those instances when you don't have a 10 second timer is because you're in a safe area inside a town/city. Pretty much every MMO uses this mechanic.
it IS probably the only reason. In fact, the 10 second timer is really very low considering most games do a 30 second timer afaik.
Some towns, however, have phases where there are enemies, and they will often still have the 10 second timer even outside that phase.
That's just a matter of phasing. Granted your phase is no longer dangerous. But the logout mechanism does not discriminate between phases.
TheSojourner wrote: »fromtesonlineb16_ESO wrote: »
It is an exploit, I had a very long number of mails with a ZoS CSR. She told she'd forward this exploit to the "upper spheres" to have it removed, but I see these upper spheres are fine with their economy being destroyed by cheaters.
It's not an exploit or cheating if no bug is explored or no rule is broken. It has been repeated over and over, officially, that it is entirely legitimate gameplay. Get over it.
Your exchange with a CSR is meaningless. Most CSRs in most games are clueless and are glorified telephone operators reading out of a manual. They likely were telling you what you wanted to hear just to get you out of their hair. CARs don't make policy. The devs do. And the community relations people speak for them. Again, since you seem to be challenged with this..ZOS_JessicaFolsom wrote: »This is not something we consider an exploit or bannable offense. Though it's working as designed, we do intend to make some improvements to the current design.
From this thread in April:
http://forums.elderscrollsonline.com/discussion/87214/need-confirmation-is-motif-farming-a-bannable-offense/p2
I realize being WRONG is a tough pill to swallow sometimes but you really should accept that FACT and get over it.
And I will continue to farm with my game time, thank you, safe in the knowledge that I'm playing the game entirely as intended.
I can tell you're very happy with yourself but a dev saying it's working as designed (containers resetting on logout) does not mean they intended you to log out and back in over and over again.
And that makes total sense to me. The only thing that doesn't make sense to me is why I sometimes don't get the timer when I'm in town, while other times in the same spot in town I do.DenverRalphy wrote: »I understand where you're coming from. I really do. There have been times that I've had a countdown timer when I didn't expect it. But one thing I can guarantee... You'll never see an automatic logout without a timer outside of a city or town.
Actually, a couple of times I've seen crashes with rollbacks, but those have been extremely rare. And yeah, you're right, this is WAY off topic for this thread so I'll stop discussing it nowDenverRalphy wrote: »However many times you may just happen to have a PC or Client Crash, your character data remains intact. The game doesn't save your state at logout. Everything you do is saved as you do it. There's no logout syncing. To design the game otherwise would be too prone to hacking if character data was manipulated client side.
But I digress. This is a subject for a different thread. We've gone WAY off topic.
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
It is an exploit, I had a very long number of mails with a ZoS CSR. She told she'd forward this exploit to the "upper spheres" to have it removed, but I see these upper spheres are fine with their economy being destroyed by cheaters.
It is an exploit, I had a very long number of mails with a ZoS CSR. She told she'd forward this exploit to the "upper spheres" to have it removed, but I see these upper spheres are fine with their economy being destroyed by cheaters.
This is ESO in a nutshell. Even with a link to a ZOS employee stating specifically that this exact thing is not an exploit there is someone calling it "exploiting" and "cheaters".
I have never seen any other game where people throw the word exploit out so much. You can barely find a post with ten replies without exploit and entitled in it.
TheSojourner wrote: »fromtesonlineb16_ESO wrote: »
It is an exploit, I had a very long number of mails with a ZoS CSR. She told she'd forward this exploit to the "upper spheres" to have it removed, but I see these upper spheres are fine with their economy being destroyed by cheaters.
It's not an exploit or cheating if no bug is explored or no rule is broken. It has been repeated over and over, officially, that it is entirely legitimate gameplay. Get over it.
Your exchange with a CSR is meaningless. Most CSRs in most games are clueless and are glorified telephone operators reading out of a manual. They likely were telling you what you wanted to hear just to get you out of their hair. CARs don't make policy. The devs do. And the community relations people speak for them. Again, since you seem to be challenged with this..ZOS_JessicaFolsom wrote: »This is not something we consider an exploit or bannable offense. Though it's working as designed, we do intend to make some improvements to the current design.
From this thread in April:
http://forums.elderscrollsonline.com/discussion/87214/need-confirmation-is-motif-farming-a-bannable-offense/p2
I realize being WRONG is a tough pill to swallow sometimes but you really should accept that FACT and get over it.
And I will continue to farm with my game time, thank you, safe in the knowledge that I'm playing the game entirely as intended.
I can tell you're very happy with yourself but a dev saying it's working as designed (containers resetting on logout) does not mean they intended you to log out and back in over and over again.
READ the quote, ffs. It SAYS it's working as DESIGNED.
It's really hard having a discussion with people in complete and utter denial.
Farming has existed in every MMO. It exists in this one. Accept that FACT. And you should be thankful it happens in ways that don't effect you. While they allowthis they've also taken steps to make it less fruitful to farm public dungeon bbosses because that impacts the flow of the game for many players.
How people can't see this system as a win win for everybody is beyond me. In a lot of games farming consists of high levels sitting on low and mid level spawns that drop good loot that they can sell and people actually at the level of that content don't even get a chance to try.
A lot of you people might consider that you are worrying too much about what others do or are complaining just to complain. Or both.
The ZOS CS rep is very very low on the totem pole. The official post by ZOS Community Manager Jessica Folsom where she explicitly says that this is not an exploit trumps it. Sorry that you refuse to accept reality, but there it is. You got some random person to agree with you. That doesn't make you right.Abusing of game mechanics IS the definition of an exploit. The ZoS CRS agreed with me, they just didn't fix it (yet).
|
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |