Maybe those (Cabinets / desks, etc.) should be instanced the same way as resource nodes. {I always thought they were! How come I "find" empty cabinets etc?)
While farming for items is part of the game, logging out to reset container timers seems like an exploit. I highly doubt the developers were like 'Let's give these items a timer before they spawn again, but if the player logs out and comes back, it will reset'. That little detail was discovered later as a way to go around the developers intent, and is an exploit.
Because in ESO everything someone doesn't personally like is an exploit!
lordrichter wrote: »There is already an army of hoarders logging in and out constantly as they switch between mule alts. Just logging in and out a few times per hour is not going to be noticed.
Ok, so I guess the game was designed with the intent that we sign in and out multiple times to get rare things. Hard to believe a forums moderator signed off on this, but whatever. Probably the one time exploiters got the green light to abuse faulty game mechanics, but if you have the time then whatever floats your boat.
I think what you meant to say was "Sorry I was obviously wrong and spoke out of place".
KitLightning wrote: »Ok, so I guess the game was designed with the intent that we sign in and out multiple times to get rare things. Hard to believe a forums moderator signed off on this, but whatever. Probably the one time exploiters got the green light to abuse faulty game mechanics, but if you have the time then whatever floats your boat.
I think what you meant to say was "Sorry I was obviously wrong and spoke out of place".
No he didn't! The players are directly attempting to bypass the set timer by logging in and out, which is an exploit of game-mechanics that the timer is there to prevent farming of chests etc., by a single character. Remember that it wasn't enough in the first place to have timers on chests that was accessible to all characters in a zone, so the objects in question was instanced to the character instead. I find it amusing that you cannot see that that is not an exploit of game-mechanic, though equally amusing that the development have set a reset on those objects since its a direct approval of farming those instances which inevitably will cause more load on the hosts due to reloading the profiles, again and again.
And yet that's exactly what you're doing...I can't argue against what the moderator said,
No, the argument being presented is that ZOS has explicitly said that this is working as intended and that it is not an exploit. The exact quote is right here in this thread, along with a link to the thread where this was posted.Merlin13KAGL wrote: »And the argument (mostly) being presented here is that because you can do this, because they don't prevent you from doing this, because this is not an exploit because they don't prevent you from doing this, that it must, by default, be what the Dev's intended.
It is spelled out, you just don't want to accept that you're wrong. Plain and simple.Merlin13KAGL wrote: »It's not spelled out, so it's a judgement call. Plain and simple.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
lordrichter wrote: »I think the issue is not the farming but the logging in and logging out repeatedly in order to get rare drops.
If you are logging in and out every minute, or faster, then I could see them having an issue because this will hit their system harder and could potentially impact performance of the server as a whole.
There is already an army of hoarders logging in and out constantly as they switch between mule alts. Just logging in and out a few times per hour is not going to be noticed.
I don't see why the op is bothered it does not affect their experience in any way other than driving down the price of those items which were at 150k at one point and are now at 30k.
Ok then everyone in the game should be banned. They are all gold farming or ap farming. Half the game is doing things to get gold.
Running trials and selling drops .. gold farmer ban.
Farming mats and selling gear .. gold farmer ban.
Crafting gear and putting it on guild store .. gold farmer ban.
PvPing to accumulate AP .. ap farming ban.
Actually, I suspect that the wait time has more to do with certain things being written to database tables. I say this because I've noticed that sometimes I don't get the 10 second logout wait time, so I'm thinking that maybe it checks to see if anything is waiting to be written to the tables, and if not it lets you log out right away. Just a guess though.purple-magicb16_ESO wrote: »lordrichter wrote: »I think the issue is not the farming but the logging in and logging out repeatedly in order to get rare drops.
If you are logging in and out every minute, or faster, then I could see them having an issue because this will hit their system harder and could potentially impact performance of the server as a whole.
There is already an army of hoarders logging in and out constantly as they switch between mule alts. Just logging in and out a few times per hour is not going to be noticed.
I suspect that this at least part of the reason for the 10 second logout waittime. If it gets really bad (i.e. Lots of people doing it all at once), I could see them increasing this time.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
DenverRalphy wrote: »I don't see why the op is bothered it does not affect their experience in any way other than driving down the price of those items which were at 150k at one point and are now at 30k.
It wasn't people farming by re-logging that dropped the prices of those 150k items down to 30k. It was the increased drop rate that drove them down. Re-log farming pre-dated the drop in prices by a large margin.
ZOS_JessicaFolsom wrote: »This is not something we consider an exploit or bannable offense. Though it's working as designed, we do intend to make some improvements to the current design.
Thanks @MeowGinger but that quote and link have already been provided in this thread. The people arguing that this is an exploit are willfully ignoring it, or pretending that it doesn't mean exactly what it says.MeowGinger wrote: »No, it's not. Here you go:
Link to relevant thread (April 24): Need Confirmation: Is Motif farming a bannable offense?
Link to thread page with ZOS employee post: here
The quote in question:ZOS_JessicaFolsom wrote: »This is not something we consider an exploit or bannable offense. Though it's working as designed, we do intend to make some improvements to the current design.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
AlexDougherty wrote: »Ok then everyone in the game should be banned. They are all gold farming or ap farming. Half the game is doing things to get gold.
Running trials and selling drops .. gold farmer ban.
Farming mats and selling gear .. gold farmer ban.
Crafting gear and putting it on guild store .. gold farmer ban.
PvPing to accumulate AP .. ap farming ban.
Difference between playing the game, and repeating simple tasks to generate gold/loot. This is an example of reductum absurdum, and as such I reject it completely.
While farming for items is part of the game, logging out to reset container timers seems like an exploit. I highly doubt the developers were like 'Let's give these items a timer before they spawn again, but if the player logs out and comes back, it will reset'. That little detail was discovered later as a way to go around the developers intent, and is an exploit.
Because in ESO everything someone doesn't personally like is an exploit!
You obviously don't understand what an exploit is. Items have timers. The developers made this decision. Any method of getting around these timers is an exploit. You are using a loophole to change what the developers wanted.
So the same devs that have stated animation canceling was not intended but isn't an exploit consider everything that isn't intended an exploit? Please link me a dev post stating it is an exploit.
The original intent does not equal how a game ends up. The devs start with an idea then they see how the game is played and they adjust based on that, just like animation canceling. If they didn't want it to happen they would simply make it so you can't do it. They may have not intended for people to log in and out but they are well aware that it happens and they don't consider it an exploit. They have never hinted in any way that they consider it an exploit. You are taking it upon yourself to speak for the devs intent and what is and is not an exploit, which seems extremely common in this game.
You're speaking nonsense in an attempt to prove against the obvious. Their intent is very clear. Items have timers. Any method to get around this is an obvious exploit.
Thanks @MeowGinger but that quote and link have already been provided in this thread. The people arguing that this is an exploit are willfully ignoring it, or pretending that it doesn't mean exactly what it says.
Actually, I suspect that the wait time has more to do with certain things being written to database tables. I say this because I've noticed that sometimes I don't get the 10 second logout wait time, so I'm thinking that maybe it checks to see if anything is waiting to be written to the tables, and if not it lets you log out right away. Just a guess though.purple-magicb16_ESO wrote: »lordrichter wrote: »I think the issue is not the farming but the logging in and logging out repeatedly in order to get rare drops.
If you are logging in and out every minute, or faster, then I could see them having an issue because this will hit their system harder and could potentially impact performance of the server as a whole.
There is already an army of hoarders logging in and out constantly as they switch between mule alts. Just logging in and out a few times per hour is not going to be noticed.
I suspect that this at least part of the reason for the 10 second logout waittime. If it gets really bad (i.e. Lots of people doing it all at once), I could see them increasing this time.
smeeprocketnub19_ESO wrote: »no it's not. Gold farming is a term used specifically for people farming gold to be sold by companies. It is a practice the wrecks game economies. You are using the term inappropriately, especially since the people involved aren't breaking any rules or being a detriment to the game.
AlexDougherty wrote: »Ok then everyone in the game should be banned. They are all gold farming or ap farming. Half the game is doing things to get gold.
Running trials and selling drops .. gold farmer ban.
Farming mats and selling gear .. gold farmer ban.
Crafting gear and putting it on guild store .. gold farmer ban.
PvPing to accumulate AP .. ap farming ban.
Difference between playing the game, and repeating simple tasks to generate gold/loot. This is an example of reductum absurdum, and as such I reject it completely.
People farm the first boss of trials over and over to generate gold/loot.
People farm the same dungeon, drop group and reform over and over for gold/loot.
People kill the same animals over and over for the raw mats.
AlexDougherty wrote: »AlexDougherty wrote: »Ok then everyone in the game should be banned. They are all gold farming or ap farming. Half the game is doing things to get gold.
Running trials and selling drops .. gold farmer ban.
Farming mats and selling gear .. gold farmer ban.
Crafting gear and putting it on guild store .. gold farmer ban.
PvPing to accumulate AP .. ap farming ban.
Difference between playing the game, and repeating simple tasks to generate gold/loot. This is an example of reductum absurdum, and as such I reject it completely.
People farm the first boss of trials over and over to generate gold/loot.
People farm the same dungeon, drop group and reform over and over for gold/loot.
People kill the same animals over and over for the raw mats.
Yes, but in the first quote I used you said "Ok then everyone in the game should be banned", this is what I'm rejecting.
Not all of us farm gold/loot, if we did the same missions/bosses repeatedly we would be farming, but I personally don't do that. I do bosses once, twice if I'm passing and someone needs help.
The only thing I will repeat is Dolmens, which isn't farming, it's legit. And I'm sure I'm not the only one who doesn't farm gold/loot.
AlexDougherty wrote: »AlexDougherty wrote: »Ok then everyone in the game should be banned. They are all gold farming or ap farming. Half the game is doing things to get gold.
Running trials and selling drops .. gold farmer ban.
Farming mats and selling gear .. gold farmer ban.
Crafting gear and putting it on guild store .. gold farmer ban.
PvPing to accumulate AP .. ap farming ban.
Difference between playing the game, and repeating simple tasks to generate gold/loot. This is an example of reductum absurdum, and as such I reject it completely.
People farm the first boss of trials over and over to generate gold/loot.
People farm the same dungeon, drop group and reform over and over for gold/loot.
People kill the same animals over and over for the raw mats.
Yes, but in the first quote I used you said "Ok then everyone in the game should be banned", this is what I'm rejecting.
Not all of us farm gold/loot, if we did the same missions/bosses repeatedly we would be farming, but I personally don't do that. I do bosses once, twice if I'm passing and someone needs help.
The only thing I will repeat is Dolmens, which isn't farming, it's legit. And I'm sure I'm not the only one who doesn't farm gold/loot.
While farming for items is part of the game, logging out to reset container timers seems like an exploit. I highly doubt the developers were like 'Let's give these items a timer before they spawn again, but if the player logs out and comes back, it will reset'. That little detail was discovered later as a way to go around the developers intent, and is an exploit.
Because in ESO everything someone doesn't personally like is an exploit!
ZOS_JessicaFolsom wrote: »This is not something we consider an exploit or bannable offense. Though it's working as designed, we do intend to make some improvements to the current design.
smeeprocketnub19_ESO wrote: »DenverRalphy wrote: »Sure it is. If the goal is to loot items to be converted to gold instead of being used by the player, then it's gold farming.smeeprocketnub19_ESO wrote: »why did you title this gold farming? That is not gold farming? Was it titled like that to evoke stronger emotions in people?
no it's not. Gold farming is a term used specifically for people farming gold to be sold by companies. It is a practice the wrecks game economies. You are using the term inappropriately, especially since the people involved aren't breaking any rules or being a detriment to the game.