Merlin13KAGL wrote: »Not to be difficult here...but can someone explain the grand purpose behind having absurd amounts of gold past a certain point, unless it's to benefit their guild or offset the war?
Seems to me it's as much work to do this, to get the gold, to buy other stuff, to not have to do the work to find the other stuff??
Aside from the two possibilities above or the bragging rights of being an ESO bazillionaire, what does a cool million get you that 100k doesn't?
(Having enough) Gold is not an issue for me. I fail to see what having 10 times that amount does for anyone.
And for those arguing the finer points of exploit/non-exploit, it may not be bannable, but pretty sure this was not the dev's intent. Doesn't need to be carved in stone to figure that one out, or the argument wouldn't even be taking place.
Saying that because the system currently allows you to do it makes it 'ok' is uses the same logic as 'It's not wrong unless you get caught.' C'mon.
It's why the ToS tell you to report anything you 'think' might be one.
Kudos to the characters with character.
fromtesonlineb16_ESO wrote: »
Merlin13KAGL wrote: »Not to be difficult here...but can someone explain the grand purpose behind having absurd amounts of gold past a certain point, unless it's to benefit their guild or offset the war?
Seems to me it's as much work to do this, to get the gold, to buy other stuff, to not have to do the work to find the other stuff??
Aside from the two possibilities above or the bragging rights of being an ESO bazillionaire, what does a cool million get you that 100k doesn't?
(Having enough) Gold is not an issue for me. I fail to see what having 10 times that amount does for anyone.
And for those arguing the finer points of exploit/non-exploit, it may not be bannable, but pretty sure this was not the dev's intent. Doesn't need to be carved in stone to figure that one out, or the argument wouldn't even be taking place.
Saying that because the system currently allows you to do it makes it 'ok' is uses the same logic as 'It's not wrong unless you get caught.' C'mon.
It's why the ToS tell you to report anything you 'think' might be one.
Kudos to the characters with character.
The TOS explicitly has a rule to that.lordrichter wrote: »I think the issue is not the farming but the logging in and logging out repeatedly in order to get rare drops.
If you are logging in and out every minute, or faster, then I could see them having an issue because this will hit their system harder and could potentially impact performance of the server as a whole.
There is already an army of hoarders logging in and out constantly as they switch between mule alts. Just logging in and out a few times per hour is not going to be noticed.
fromtesonlineb16_ESO wrote: »
It is an exploit, I had a very long number of mails with a ZoS CSR. She told she'd forward this exploit to the "upper spheres" to have it removed, but I see these upper spheres are fine with their economy being destroyed by cheaters.
Merlin13KAGL wrote: »Not to be difficult here...but can someone explain the grand purpose behind having absurd amounts of gold past a certain point, unless it's to benefit their guild or offset the war?
Seems to me it's as much work to do this, to get the gold, to buy other stuff, to not have to do the work to find the other stuff??
Aside from the two possibilities above or the bragging rights of being an ESO bazillionaire, what does a cool million get you that 100k doesn't?
smeeprocketnub19_ESO wrote: »fromtesonlineb16_ESO wrote: »
It is an exploit, I had a very long number of mails with a ZoS CSR. She told she'd forward this exploit to the "upper spheres" to have it removed, but I see these upper spheres are fine with their economy being destroyed by cheaters.
yes people getting a motif once every few days after farming containers, or even once a day, is just wrecking the economy.
Merlin13KAGL wrote: »Not to be difficult here...but can someone explain the grand purpose behind having absurd amounts of gold past a certain point, unless it's to benefit their guild or offset the war?
Seems to me it's as much work to do this, to get the gold, to buy other stuff, to not have to do the work to find the other stuff??
Aside from the two possibilities above or the bragging rights of being an ESO bazillionaire, what does a cool million get you that 100k doesn't?
Many are human failures in RL (real life) and don't play MMOs just for fun but also to be succesful "somewhere" since in RL they don't.
A typical symptom is the "packrat syndrome" where people work insanely hard to pointlessy fill themselves with all sorts of items and fake game gold as compensation for them being unable to well in RL.
So, the next time you see someone flaunting their million in game, think he could just be one of those guys.
fromtesonlineb16_ESO wrote: »
It is an exploit, I had a very long number of mails with a ZoS CSR. She told she'd forward this exploit to the "upper spheres" to have it removed, but I see these upper spheres are fine with their economy being destroyed by cheaters.
DenverRalphy wrote: »Merlin13KAGL wrote: »Saying that because the system currently allows you to do it makes it 'ok' is uses the same logic as 'It's not wrong unless you get caught.' C'mon.
Did you miss the part where they stated that it's working as designed, and is not considered an exploit?
Merlin13KAGL wrote: »DenverRalphy wrote: »Merlin13KAGL wrote: »Saying that because the system currently allows you to do it makes it 'ok' is uses the same logic as 'It's not wrong unless you get caught.' C'mon.
Did you miss the part where they stated that it's working as designed, and is not considered an exploit?
@DenverRalphy, did you miss the part where they are intending to improve this not broken thing? Why do you suppose that is?
Do you not think there are other factors in play anytime something like this arises? Debate in-house about how many people will be ticked if it stays vs how many people will be ticked if it goes? What the benefit vs cost is for the company and the customers?
Equally just because it's not being fixed right now does not automatically mean it isn't broken.
I am quite clear as to what is says, and to what it means. I suspect everyone else here is to. It's just a question of which side of the fence you're comfortable being on, I suppose.
Ok, so I guess the game was designed with the intent that we sign in and out multiple times to get rare things. Hard to believe a forums moderator signed off on this, but whatever. Probably the one time exploiters got the green light to abuse faulty game mechanics, but if you have the time then whatever floats your boat.
smeeprocketnub19_ESO wrote: »fromtesonlineb16_ESO wrote: »
It is an exploit, I had a very long number of mails with a ZoS CSR. She told she'd forward this exploit to the "upper spheres" to have it removed, but I see these upper spheres are fine with their economy being destroyed by cheaters.
yes people getting a motif once every few days after farming containers, or even once a day, is just wrecking the economy.
smeeprocketnub19_ESO wrote: »fromtesonlineb16_ESO wrote: »
It is an exploit, I had a very long number of mails with a ZoS CSR. She told she'd forward this exploit to the "upper spheres" to have it removed, but I see these upper spheres are fine with their economy being destroyed by cheaters.
yes people getting a motif once every few days after farming containers, or even once a day, is just wrecking the economy.
First off I by no means condone this behavior simply because it is annoying to see the notifications all the time when people login/out.
I'm playing devils advocate here in that this strategy truly does not ruin the economy.
Gold is devalued when "new" gold enters the economy. For instance when you complete a quest or kill a mob and you are rewarded gold from the system. This is what true "gold farming" is and what is the bane of virtual economies that devs so desperately try to avoid botters from accumulating.
When someone is awarded an epic recipe and sells it for gold for instance, this does not add any new gold to the economy but is merely a trade of goods therefore not devaluing gold and most certainly has no true effect on the economy other than making the virtual poor jelly of the virtual rich.
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »fromtesonlineb16_ESO wrote: »
It is an exploit, I had a very long number of mails with a ZoS CSR. She told she'd forward this exploit to the "upper spheres" to have it removed, but I see these upper spheres are fine with their economy being destroyed by cheaters.
yes people getting a motif once every few days after farming containers, or even once a day, is just wrecking the economy.
First off I by no means condone this behavior simply because it is annoying to see the notifications all the time when people login/out.
I'm playing devils advocate here in that this strategy truly does not ruin the economy.
Gold is devalued when "new" gold enters the economy. For instance when you complete a quest or kill a mob and you are rewarded gold from the system. This is what true "gold farming" is and what is the bane of virtual economies that devs so desperately try to avoid botters from accumulating.
When someone is awarded an epic recipe and sells it for gold for instance, this does not add any new gold to the economy but is merely a trade of goods therefore not devaluing gold and most certainly has no true effect on the economy other than making the virtual poor jelly of the virtual rich.
I think you responded to the wrong post lol, since mine was clearly a hyperbolically sarcastic statement.
smeeprocketnub19_ESO wrote: »Ok, so I guess the game was designed with the intent that we sign in and out multiple times to get rare things. Hard to believe a forums moderator signed off on this, but whatever. Probably the one time exploiters got the green light to abuse faulty game mechanics, but if you have the time then whatever floats your boat.
As has been explained multiple times, it's not an exploit. It doesn't matter if you like it or not.
Did representatives of GTA explicitly tell you that it wasn't an exploit? That's the difference between that scenario and what's being discussed here.smeeprocketnub19_ESO wrote: »Ok, so I guess the game was designed with the intent that we sign in and out multiple times to get rare things. Hard to believe a forums moderator signed off on this, but whatever. Probably the one time exploiters got the green light to abuse faulty game mechanics, but if you have the time then whatever floats your boat.
As has been explained multiple times, it's not an exploit. It doesn't matter if you like it or not.
I glitched 100 million dollars in GTA5. Never got banned or had the money removed. Doesn't mean it wasn't an exploit.
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Did representatives of GTA explicitly tell you that it wasn't an exploit? That's the difference between that scenario and what's being discussed here.smeeprocketnub19_ESO wrote: »Ok, so I guess the game was designed with the intent that we sign in and out multiple times to get rare things. Hard to believe a forums moderator signed off on this, but whatever. Probably the one time exploiters got the green light to abuse faulty game mechanics, but if you have the time then whatever floats your boat.
As has been explained multiple times, it's not an exploit. It doesn't matter if you like it or not.
I glitched 100 million dollars in GTA5. Never got banned or had the money removed. Doesn't mean it wasn't an exploit.
I don't understand, can someone explain what is going on here?
If you find something rare in a chest / bag / barrel / etc. you pick it up, then log off (just the character or all the way out?), and log back in and the rare item is there again?????
I don't understand, can someone explain what is going on here?
If you find something rare in a chest / bag / barrel / etc. you pick it up, then log off (just the character or all the way out?), and log back in and the rare item is there again?????
First off I by no means condone this behavior simply because it is annoying to see the notifications all the time when people login/out.
I'm playing devils advocate here in that this strategy truly does not ruin the economy.
Gold is devalued when "new" gold enters the economy. For instance when you complete a quest or kill a mob and you are rewarded gold from the system. This is what true "gold farming" is and what is the bane of virtual economies that devs so desperately try to avoid botters from accumulating.
When someone is awarded an epic recipe and sells it for gold for instance, this does not add any new gold to the economy but is merely a trade of goods therefore not devaluing gold and most certainly has no true effect on the economy other than making the virtual poor jelly of the virtual rich.
Did representatives of GTA explicitly tell you that it wasn't an exploit? That's the difference between that scenario and what's being discussed here.smeeprocketnub19_ESO wrote: »Ok, so I guess the game was designed with the intent that we sign in and out multiple times to get rare things. Hard to believe a forums moderator signed off on this, but whatever. Probably the one time exploiters got the green light to abuse faulty game mechanics, but if you have the time then whatever floats your boat.
As has been explained multiple times, it's not an exploit. It doesn't matter if you like it or not.
I glitched 100 million dollars in GTA5. Never got banned or had the money removed. Doesn't mean it wasn't an exploit.
I can't argue against what the moderator said, but I'm pretty sure the devs did not intend for this to happen. It's pretty pointless to give someone rare items just because they log off. Why have the timers in the first place? You honestly believe the devs want us logging in and out all day?
WOW. I must be stupid because it seems like it would be WAY easier to just move on to the next bag / barrel / etc. rather than logging off. Plus, I ofetn get a 10 sec logoff delay, which would make this whole thing take forever.
Really, players do this???