DenverRalphy wrote: »As long as you're doing it yourself as a player it's fine. Set up a bot to do all the work for you, and you'll run the risk of getting splat by the banhammer. Farming is fine as long as it's you doing it, and you're not turning around selling your gains for real currency.
Sure it is. If the goal is to loot items to be converted to gold instead of being used by the player, then it's gold farming.smeeprocketnub19_ESO wrote: »why did you title this gold farming? That is not gold farming? Was it titled like that to evoke stronger emotions in people?
DenverRalphy wrote: »Sure it is. If the goal is to loot items to be converted to gold instead of being used by the player, then it's gold farming.smeeprocketnub19_ESO wrote: »why did you title this gold farming? That is not gold farming? Was it titled like that to evoke stronger emotions in people?
No, you are incorrect. Gold farming is the act of obtaining gold through some manual, repetitive process; typically killing mobs over and over to loot the gold they drop. This is something players can do legitimately to increase their own wealth.smeeprocketnub19_ESO wrote: »DenverRalphy wrote: »Sure it is. If the goal is to loot items to be converted to gold instead of being used by the player, then it's gold farming.smeeprocketnub19_ESO wrote: »why did you title this gold farming? That is not gold farming? Was it titled like that to evoke stronger emotions in people?
no it's not. Gold farming is a term used specifically for people farming gold to be sold by companies. It is a practice the wrecks game economies. You are using the term inappropriately, especially since the people involved aren't breaking any rules or being a detriment to the game.
You're glomming Gold Farming and Gold Selling into one entity. For as long as MMOs have been around Gold Farming has always referred to killing/looting for the purpose of earning gold, regardless whether you're a legit player or a gold seller.smeeprocketnub19_ESO wrote: »DenverRalphy wrote: »Sure it is. If the goal is to loot items to be converted to gold instead of being used by the player, then it's gold farming.smeeprocketnub19_ESO wrote: »why did you title this gold farming? That is not gold farming? Was it titled like that to evoke stronger emotions in people?
no it's not. Gold farming is a term used specifically for people farming gold to be sold by companies. It is a practice the wrecks game economies. You are using the term inappropriately, especially since the people involved aren't breaking any rules or being a detriment to the game.
While farming for items is part of the game, logging out to reset container timers seems like an exploit. I highly doubt the developers were like 'Let's give these items a timer before they spawn again, but if the player logs out and comes back, it will reset'. That little detail was discovered later as a way to go around the developers intent, and is an exploit.
While farming for items is part of the game, logging out to reset container timers seems like an exploit. I highly doubt the developers were like 'Let's give these items a timer before they spawn again, but if the player logs out and comes back, it will reset'. That little detail was discovered later as a way to go around the developers intent, and is an exploit.
Because in ESO everything someone doesn't personally like is an exploit!
While farming for items is part of the game, logging out to reset container timers seems like an exploit. I highly doubt the developers were like 'Let's give these items a timer before they spawn again, but if the player logs out and comes back, it will reset'. That little detail was discovered later as a way to go around the developers intent, and is an exploit.
Because in ESO everything someone doesn't personally like is an exploit!
You obviously don't understand what an exploit is. Items have timers. The developers made this decision. Any method of getting around these timers is an exploit. You are using a loophole to change what the developers wanted.
While farming for items is part of the game, logging out to reset container timers seems like an exploit. I highly doubt the developers were like 'Let's give these items a timer before they spawn again, but if the player logs out and comes back, it will reset'. That little detail was discovered later as a way to go around the developers intent, and is an exploit.
Because in ESO everything someone doesn't personally like is an exploit!
You obviously don't understand what an exploit is. Items have timers. The developers made this decision. Any method of getting around these timers is an exploit. You are using a loophole to change what the developers wanted.
So the same devs that have stated animation canceling was not intended but isn't an exploit consider everything that isn't intended an exploit? Please link me a dev post stating it is an exploit.
The original intent does not equal how a game ends up. The devs start with an idea then they see how the game is played and they adjust based on that, just like animation canceling. If they didn't want it to happen they would simply make it so you can't do it. They may have not intended for people to log in and out but they are well aware that it happens and they don't consider it an exploit. They have never hinted in any way that they consider it an exploit. You are taking it upon yourself to speak for the devs intent and what is and is not an exploit, which seems extremely common in this game.
While farming for items is part of the game, logging out to reset container timers seems like an exploit. I highly doubt the developers were like 'Let's give these items a timer before they spawn again, but if the player logs out and comes back, it will reset'. That little detail was discovered later as a way to go around the developers intent, and is an exploit.
Because in ESO everything someone doesn't personally like is an exploit!
You obviously don't understand what an exploit is. Items have timers. The developers made this decision. Any method of getting around these timers is an exploit. You are using a loophole to change what the developers wanted.
So the same devs that have stated animation canceling was not intended but isn't an exploit consider everything that isn't intended an exploit? Please link me a dev post stating it is an exploit.
The original intent does not equal how a game ends up. The devs start with an idea then they see how the game is played and they adjust based on that, just like animation canceling. If they didn't want it to happen they would simply make it so you can't do it. They may have not intended for people to log in and out but they are well aware that it happens and they don't consider it an exploit. They have never hinted in any way that they consider it an exploit. You are taking it upon yourself to speak for the devs intent and what is and is not an exploit, which seems extremely common in this game.
You're speaking nonsense in an attempt to prove against the obvious. Their intent is very clear. Items have timers. Any method to get around this is an obvious exploit.
fromtesonlineb16_ESO wrote: »
fromtesonlineb16_ESO wrote: »
Proof?
BTW, not all exploits are bannable. That's really a developer decision.
fromtesonlineb16_ESO wrote: »
Proof?
BTW, not all exploits are bannable. That's really a developer decision.
ZOS_JessicaFolsom wrote: »This is not something we consider an exploit or bannable offense. Though it's working as designed, we do intend to make some improvements to the current design.
fromtesonlineb16_ESO wrote: »
Proof?
BTW, not all exploits are bannable. That's really a developer decision.
You are the one making claims that something that is well known and done by thousands of people a day is an exploit and are making claims about the developers intent and timers .. I'm pretty sure the burden of proof lies with you in this one.
DenverRalphy wrote: »fromtesonlineb16_ESO wrote: »
Proof?
BTW, not all exploits are bannable. That's really a developer decision.
Here ya go.ZOS_JessicaFolsom wrote: »This is not something we consider an exploit or bannable offense. Though it's working as designed, we do intend to make some improvements to the current design.
DenverRalphy wrote: »fromtesonlineb16_ESO wrote: »
Proof?
BTW, not all exploits are bannable. That's really a developer decision.
Here ya go.ZOS_JessicaFolsom wrote: »This is not something we consider an exploit or bannable offense. Though it's working as designed, we do intend to make some improvements to the current design.
You should post a link to the thread.

fromtesonlineb16_ESO wrote: »
Proof?
BTW, not all exploits are bannable. That's really a developer decision.
You are the one making claims that something that is well known and done by thousands of people a day is an exploit and are making claims about the developers intent and timers .. I'm pretty sure the burden of proof lies with you in this one.
The timers exist. That's clear proof of their intent.DenverRalphy wrote: »fromtesonlineb16_ESO wrote: »
Proof?
BTW, not all exploits are bannable. That's really a developer decision.
Here ya go.ZOS_JessicaFolsom wrote: »This is not something we consider an exploit or bannable offense. Though it's working as designed, we do intend to make some improvements to the current design.
You should post a link to the thread.
DenverRalphy wrote: »DenverRalphy wrote: »fromtesonlineb16_ESO wrote: »
Proof?
BTW, not all exploits are bannable. That's really a developer decision.
Here ya go.ZOS_JessicaFolsom wrote: »This is not something we consider an exploit or bannable offense. Though it's working as designed, we do intend to make some improvements to the current design.
You should post a link to the thread.
Click the little arrow to the right of the person in the quote.
Merlin13KAGL wrote: »Saying that because the system currently allows you to do it makes it 'ok' is uses the same logic as 'It's not wrong unless you get caught.' C'mon.