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Trait potency changed?

redubious
redubious
I was just making (finally) my VR12 set and noticed that every piece for all the different body parts was giving 8% for infused. I thought only the head, chest, and legs gave the most bang for the infused buck. Is this a visual bug or an did I miss it in some patch notes?
  • Natjur
    Natjur
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    Since early beta
    Head, chest, legs, and shield give 100% (of the enchantment)
    The rest gives 40% (of the enchantment)

    Infused just add another bonus to that as at gold level, that is a flat 8% bonus.

    So at glyph of health which adds 100 health, will give you 108 on the head, chest, legs or shield (if it has Infused)

    But only 43 on the other slots (if it has Infused)
    Since an extra 3 hp is so little, most do not bother with Infused and use something .
    Edited by Natjur on August 14, 2014 12:31AM
  • Maverick827
    Maverick827
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    redubious wrote: »
    I was just making (finally) my VR12 set and noticed that every piece for all the different body parts was giving 8% for infused. I thought only the head, chest, and legs gave the most bang for the infused buck. Is this a visual bug or an did I miss it in some patch notes?
    All the pieces have the same percentage on Infused, but the enchant itself will be weaker on the "small" pieces.

    Which is why it was thought that using Infused on small pieces was a waste. But then everyone found out that Divines sucked, too. Soon we'll all be wearing Exploration when it's discovered that Impenetrable has actually only reduced crit chance by 1% this whole time, and then we'll just stop wearing armor in those slots.
    Edited by Maverick827 on August 14, 2014 12:30AM
  • redubious
    redubious
    Ah, OK. It's been a while since I played.
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