https://www.youtube.com/watch?v=yg2u_De8j5o Circuitous wrote: »Not a single flying mount exists in lore, as far as I'm aware. Dragons aren't happening.
Circuitous wrote: »Not a single flying mount exists in lore, as far as I'm aware. Dragons aren't happening.
You get to ride dragons in Skyrim. Of course, that hasn't happened yet.
In any case, this game doesn't need flying mounts. They'll just end up trying to remove them later, like WoW is doing, and it's harder to take something away than to never give it in the first place. They create too many problems Zen is probably not up to solving.
I don't know what's up with WOW (never played that sh**) but it seems to me that the issue was anyone could easily obtain a flying mount.
I don't know what's up with WOW (never played that sh**) but it seems to me that the issue was anyone could easily obtain a flying mount.
No. The issue was that flight makes everything better, and people don't want everything to be better for everyone else. They only want everything to be better for themselves.
Flight might not make sense in ESO, but I consider this a design flaw in ESO. And TES in general. There's literally no logical reason why any game would neglect to include flight.
I don't know what's up with WOW (never played that sh**) but it seems to me that the issue was anyone could easily obtain a flying mount.
No. The issue was that flight makes everything better, and people don't want everything to be better for everyone else. They only want everything to be better for themselves.
Flight might not make sense in ESO, but I consider this a design flaw in ESO. And TES in general. There's literally no logical reason why any game would neglect to include flight.
Flight makes everything better. Sorry, I disagree.
Being able to skip areas, enemies, and bypass story necessary paths by flying isn't "better". It can break the story, break quests, and cause major issues. With the range of rigs that people are using, how much can the graphics be boosted/cut before people start ranting? What kind of detail are you going to see from a few hundred feet in the air? In Coldharbour, why bother following a quest when you can just fly across the Chasm? Or is it supposed to be "better" to run into invisible walls in mid-air? Maybe a little magical projection of Molag Bal shows up in fron of your flying whatever mount, bellowing "YOU SHALL NOT PASS!" to keep you from going where you aren't supposed to be?
There are other games that don't include flight. It isn't necessary to every game.
The_Sadist wrote: »Flying mounts? Probably not. A Levitate spell? I can see happening.
bhuismanb16_ESO wrote: »No flying mounts. What do you think this is, a kids game?
Is traveling on the ground too hard for you? We already have wayshrines; you want yet more "easy-mode" methods of travel? Maybe you should just try an easier game than ESO.
"There's literally no logical reason why any game would neglect to include flight." Please. There's also literally no logical reason why ESO would neglect to include [insert mechanic from another MMO you like]. That doesn't mean it's automatically a good idea.

Sure, it can. But that's only really a problem if you've designed a game where:Being able to skip areas, enemies, and bypass story necessary paths by flying isn't "better". It can break the story, break quests, and cause major issues.
Admittedly, my previous post was kinda-sorta tongue-in-cheek hyperbolic. I'm not saying every game should have flight or suck, but I do maintain that roughly every "issue" with flight ever brought up is really an issue of a poorly designed game, rather than an inherent problem with the ability to fly. There can be good reasons to not include the option to fly in your game, but "well, then you could just skip these two hundred boring fights on the way to the real fight" really shouldn't be one of them.There are other games that don't include flight. It isn't necessary to every game.
Sure, it can. But that's only really a problem if you've designed a game where:Being able to skip areas, enemies, and bypass story necessary paths by flying isn't "better". It can break the story, break quests, and cause major issues.
A ) You can break the story by "by passing content".
B ) Content is boring enough that people actually want to bypass it.
I mean, it's not like you can't bypass content today. You have sneak. You can just take your horse and ride straight through an enemy camp and odds are pretty good you never get knocked off. Bypassing content is a thing that is already happening, with or without flight. My advice? Stop designing your games so that this is a problem.Admittedly, my previous post was kinda-sorta tongue-in-cheek hyperbolic. I'm not saying every game should have flight or suck, but I do maintain that roughly every "issue" with flight ever brought up is really an issue of a poorly designed game, rather than an inherent problem with the ability to fly. There can be good reasons to not include the option to fly in your game, but "well, then you could just skip these two hundred boring fights on the way to the real fight" really shouldn't be one of them.There are other games that don't include flight. It isn't necessary to every game.