Maintenance for the week of September 1:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – September 2, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Cyrodiil Daily Quests. Would you keep them?

Maulkin
Maulkin
✭✭✭✭✭
✭✭✭
Personally, I wish they would do away with the daily quests (capture keep/farm/scroll, kill players etc) altogether. They just make you run back to base for no reason, disrupting the flow of play or making you lose out on potential AP/gold if you don't.

I believe you should just be getting rewards in-play, via email bags if necessary, for every good action. So instead of having to capture a particular keep to get 300g and 1.5k AP, how about I get 100g and 500 AP everytime I get a keep? Every 20 players I kill, I get an email with some drops and gold. AP should just be given dynamically, like with def ticks, you shouldn't have to hand in quests to get AP.

If they're worried people will flip keeps to increase their gold/AP, put an limit to how much you can gain per day so you can't earn more than you can now. Maybe gold needs a slight increase, but currently AP and XP rewards seem fine.
Edited by Maulkin on August 13, 2014 1:26PM
EU | PC | AD

Cyrodiil Daily Quests. Would you keep them? 33 votes

Get rid. I want rewards just in bags
24%
stevvvob16_ESOMawhonic1990MaulkinGhenraUPrimeLord_DraevanArkathMoltier 8 votes
Keep them. They serve a purpose
60%
LonePirateRudyardc0rpGrandspasfrosth.darkomenb16_ESOTurelusEnodockwisatzCoolsHisHandschadverkruisenb16_ESOSoulScreammar42freeHanzusOrchishSBR_QuorTekDraxysStrickZubbahiydecuz_mike200 20 votes
Don't care. I have no strong feeling about this
15%
LauraChililianBaobab_TheoldtreePancake-TragedyBoomjackal 5 votes
  • UPrime
    UPrime
    ✭✭✭✭
    Get rid. I want rewards just in bags
    I agree. Or make them more generic (e.g. capture any keep) and true daily so you don't run back until you're done with pvp for the day.
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Keep them. They serve a purpose
    Keep them, but make it so you can turn them in at any keep quartermaster, and make them available from Mission Boards in keeps you own, rather than just the ones at the gate. Then, once you've finished one, you can turn it in and get another one straight away without going back to base.
    Combining this with Missions for Keep Defence I think would improve the PvP quest experience.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • SBR_QuorTek
    SBR_QuorTek
    ✭✭✭
    Keep them. They serve a purpose
    Enodoc wrote: »
    Keep them, but make it so you can turn them in at any keep quartermaster, and make them available from Mission Boards in keeps you own, rather than just the ones at the gate. Then, once you've finished one, you can turn it in and get another one straight away without going back to base.
    Combining this with Missions for Keep Defence I think would improve the PvP quest experience.

    What he said... also if it is just in bags... well it just support lazy ways if so... but am full in for being able to turn them in at owned keeps and maybe pick up the next set there as well.
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Get rid. I want rewards just in bags
    Enodoc wrote: »
    Keep them, but make it so you can turn them in at any keep quartermaster, and make them available from Mission Boards in keeps you own, rather than just the ones at the gate. Then, once you've finished one, you can turn it in and get another one straight away without going back to base.
    Combining this with Missions for Keep Defence I think would improve the PvP quest experience.

    That's actually not a bad idea. It would be a massive improvement on the current situation.

    However it still doesn't help much with the scroll scenario. Say 2 coordinated groups have managed to capture an enemy scroll and are bringing it back to a home keep. Half way through the journey this conversation starts to play on TS, always, without fail....

    [Guy 1]: "Guys, does anyone have the quest for the scroll"
    [Guy 2]: "Oh I'd like that too, please share whoever has it"
    [Group Leader]: "Guys, let's first take it home and we'll sort it out when we get there. We're not even in friendly territory yet, stay focused"
    [Guy 3]: "I have it, but I'm in group 2"
    [Guy 1]: "Share it in your group then leave your group and come to ours and share it again"
    [Guy 3]: "Okay, sharing now"
    [Guy 4]: "Oh sheez, I've had another scroll quest..... I'm abandoning it now. Can you reshare please?"
    [Guy 3]: "Alright, resharing.........Everyone got it?"
    [Group Leader]: "FFS guys, stay focused!!!!"
    [Guy 3]: "Okay, I left group 2. Leader, can you send me an invite to group one? What's the word?"
    [Group Leader]: "The word is 'balls'".
    [Guy 3]: "Oh I typed it but I didn't get an invite...."
    [Guy 1]: "That's cause the group is full, we need someone to leave and join group 2 to make space for the quest giver"
    [Group Leader"]: "I've lost all hope with you guys, I don't know why I put myself through this"

    ...and that's a good scenario at least some has the quest. Cause if noone has the quest, you just put yourself through all this for pretty much nothing.
    Edited by Maulkin on August 13, 2014 2:38PM
    EU | PC | AD
  • Draxys
    Draxys
    ✭✭✭✭✭
    ✭✭
    Keep them. They serve a purpose
    Enodoc wrote: »
    Keep them, but make it so you can turn them in at any keep quartermaster, and make them available from Mission Boards in keeps you own, rather than just the ones at the gate. Then, once you've finished one, you can turn it in and get another one straight away without going back to base.
    Combining this with Missions for Keep Defence I think would improve the PvP quest experience.

    Yes.
    2013

    rip decibel
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Keep them. They serve a purpose
    Enodoc wrote: »
    Keep them, but make it so you can turn them in at any keep quartermaster, and make them available from Mission Boards in keeps you own, rather than just the ones at the gate. Then, once you've finished one, you can turn it in and get another one straight away without going back to base.
    Combining this with Missions for Keep Defence I think would improve the PvP quest experience.

    That's actually not a bad idea. It would be a massive improvement on the current situation.

    However it still doesn't help much with the scroll scenario. Say 2 coordinated groups have managed to capture an enemy scroll and are bringing it back to a home keep. Half way through the journey this conversation starts to play on TS, always, without fail....

    [snip]
    The PvE method of quest-gaining would work for scrolls, I think. If you don't have the quest for the scroll you just picked up, it is automatically given when you pick it up, or shared to those who don't have it.
    -Elder Scroll of Mnem-
    <This Elder Scroll would really improve our alliance's standing in Cyrodiil. I should take it back to one of our keeps.>

    <Take Elder Scroll>
    Goodbye
    *Takes Elder Scroll
    Quest Added: The Elder Scroll of Mnem
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Get rid. I want rewards just in bags
    Enodoc wrote: »
    The PvE method of quest-gaining would work for scrolls, I think. If you don't have the quest for the scroll you just picked up, it is automatically given when you pick it up, or shared to those who don't have it.

    That's the 2nd good idea you've had in the same thread. You've earned an "awesome" :D
    EU | PC | AD
  • CoolsHisHands
    CoolsHisHands
    ✭✭✭
    Keep them. They serve a purpose
    I like the idea that these quests "auto-complete" when you actually accomplish the objective. But I still think you should have to go back to the gate (or get it shared) to pick up the next one. I don't think they should be obtainable from keeps you own.

    When you have a "completed" quest in your log and you're about to do something that another person in your group is sharing the quest for, that sucks. Having the quest resolve itself and just getting the points is a good compromise.
    Vokundein
    Cools-His-Hands - Argonian Extraordinaire - Legend Gaming Webmaster
    www.legend-gaming.net
  • LonePirate
    LonePirate
    ✭✭✭✭✭
    ✭✭✭
    Keep them. They serve a purpose
    I like the quests but some changes are needed with the logic behind their random generation. I play for EP and there are frequent times when AD or DC has captured one of our three inner keeps or one of their resources. I would expect from a tactical perspective that the mission boards would give out quests to recapture these home areas. That almost never happens. For example, Kingscrest could be controlled by DC yet the mission board tells me to capture Castle Brindle. This is nonsensical.

    The mission board should send players to capture real estate in this priority, depending on what real estate is not currently owned.
    1. The three inner home keeps and resources
    2. The remaining three home keeps and outpost
    3. The other factions' central/Emperor keeps
    4. The other factions' remaining keeps

    The above prioritization would prevent the all too common phenomena of not owning Arrius but receiving a quest to capture Glademist, for example. This would actually give these quests some significance as they would be completed more frequently, thus helping to reduce the feeling that you are fighting for no reward most of the time.
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Get rid. I want rewards just in bags
    I like the idea that these quests "auto-complete" when you actually accomplish the objective. But I still think you should have to go back to the gate (or get it shared) to pick up the next one. I don't think they should be obtainable from keeps you own.

    Ok fair enough, all opinions of course welcome, but do you care to explain why you think you should have to go back to the gate? Don't you find that disrupts the actual playing?

    Say you're defending a keep that's lost all resources. You complete the kills quest and when you die you have the option to respawn at the camp in the keeps courtyard. If you could hand in the quest and pick up another one at the keep you could probably complete that too during the siege. Now you have the horrible dilemma. Do I...
    a) Spawn at base to hand in the quest, risking the keep being lost or not being able to go back in. Or....
    b) Stay at the keep, help with the defence, but get no further quests completed despite getting the kills in the meantime

    I've obviously made my feelings clear, but I'm keen to hear the reasoning of someone who disagrees with me.
    Edited by Maulkin on August 13, 2014 3:58PM
    EU | PC | AD
  • CoolsHisHands
    CoolsHisHands
    ✭✭✭
    Keep them. They serve a purpose
    @mike.gaziotisb16_ESO

    No no. I don't want there to be any "handing in" at all. Say your quest is to capture Blue Road Keep mine. When you capture it, with your group on the flag, you get a notice that the quest is complete. You receive your reward on the spot and the quest is removed from your journal.

    If you want another resource capture quest, you need to go back to the gate, or have someone in your group share theirs, if they have one.
    Vokundein
    Cools-His-Hands - Argonian Extraordinaire - Legend Gaming Webmaster
    www.legend-gaming.net
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Get rid. I want rewards just in bags
    @mike.gaziotisb16_ESO

    No no. I don't want there to be any "handing in" at all. Say your quest is to capture Blue Road Keep mine. When you capture it, with your group on the flag, you get a notice that the quest is complete. You receive your reward on the spot and the quest is removed from your journal.

    If you want another resource capture quest, you need to go back to the gate, or have someone in your group share theirs, if they have one.

    I see, but in my eyes that makes no difference. "Handing in" and "picking up" have the same effect of removing you from combat or having to beg for quest shares from your group (if you're part of a group that is).

    The example I gave above is still applicable. Even if you got quest completion automatically, you'd still have to travel to base to pick-up another one if you want to be rewarded for further kills. So the net effect of having a horrible dilemma is still there.

    And I guess my question is, why should I be put in that awkward situation? What is gained from it? Why can't I just get a reward based on my total kills of players or keeps/scrolls captured etc either in the non-intrusive way of emails or by visiting the board just once at the end of the day before I log off?
    EU | PC | AD
  • Boomjackal
    Boomjackal
    ✭✭
    Don't care. I have no strong feeling about this
    DONT care about quests just want some decent pvp in this game ffs its not hard, want to break away from cyrodil its broken! Instanced battlegrounds and arena please so i can actually test my skills and not be mowed down by a ridiculas group spamming 1 button cheers.
    Edited by Boomjackal on August 13, 2014 5:22PM
  • dbishop
    dbishop
    ✭✭✭
    Keep and add in a new mission bounty for the top 10 or 20 opposition players.

    Kill player X for AP + Gold.
Sign In or Register to comment.