-=Requesting Flying Mounts =-

  • Spottswoode
    Spottswoode
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    Oh for the love of Sheogorath....
    https://www.youtube.com/watch?v=yg2u_De8j5o
    Edited by Spottswoode on August 12, 2014 1:33PM
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  • Paske
    Paske
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    No, thank you.

    We have no need nor want for your items peddler.

    Go and sell your stuff to some other game.
  • whvice
    whvice
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    imagine a group of 40 players flying around cyrodiil with a cliffracer, complete with the classic cliffracer sound, stalking every single opponent they could find and hovering above them for hours

    now imagine 40 AD players riding on cliffracers vs 40 EP players riding on cliffracers over the bridge between Sejanus & Alessia

    now imagine 40 DC players appeared out of nowhere on the backs on cliffracers to join the battle

    now imagine each faction calls in the rest of their guildies as reinforcements, and another 120 (40 x 3) players show up on their cliffracers

    the possibilities are endless
    New troll here
  • Merlin13KAGL
    Merlin13KAGL
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    They have this now.

    Venture to Grahtwood at full pace in unfamiliar territory. I guarantee your mount will become airborne.


    I do not think the idea is without merit. They should have the same response as the current mounts do to the environment, That is, the first time you get attacked by a sea gull, your mount bales on you...at 1000'

    Oh, and you only get to buy it once.

    Problem solved.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Melian
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    Circuitous wrote: »
    Not a single flying mount exists in lore, as far as I'm aware. Dragons aren't happening.

    You get to ride dragons in Skyrim. Of course, that hasn't happened yet.

    In any case, this game doesn't need flying mounts. They'll just end up trying to remove them later, like WoW is doing, and it's harder to take something away than to never give it in the first place. They create too many problems Zen is probably not up to solving.

  • Raash
    Raash
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    Melian wrote: »
    Circuitous wrote: »
    Not a single flying mount exists in lore, as far as I'm aware. Dragons aren't happening.

    You get to ride dragons in Skyrim. Of course, that hasn't happened yet.

    In any case, this game doesn't need flying mounts. They'll just end up trying to remove them later, like WoW is doing, and it's harder to take something away than to never give it in the first place. They create too many problems Zen is probably not up to solving.

    yeah and it makes perfect sense too, the game is so sub par with most other games so why bother to take such a silly thing as mount types up the genre common standard.
  • TehMagnus
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    I don't know what's up with WOW (never played that sh**) but it seems to me that the issue was anyone could easily obtain a flying mount.

    In Lineage II, mounts (non flying) where expensive. You had to buy an egg, hatch it, then feed & make the baby mount earn experience before you could even ride it. Then you had to evolve it, then you had to buy expensive stuff to equip it on the mount, then you had to use special crystals to make it a appear and use it (those mounts couldn't fly, only keep owners could fly awesome dragons :p).

    90% of the players where not always riding their mount in any case since it was so expensive to even have it on the world.

    Just because Blizzard failed with a cr** system that prolly gave easy to get mounts to everybody, doesn't mean that every game that wants to implement flying mounts has to fail as well.
  • Slaunyeh
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    magnusnet wrote: »
    I don't know what's up with WOW (never played that sh**) but it seems to me that the issue was anyone could easily obtain a flying mount.

    No. The issue was that flight makes everything better, and people don't want everything to be better for everyone else. They only want everything to be better for themselves.

    Flight might not make sense in ESO, but I consider this a design flaw in ESO. And TES in general. There's literally no logical reason why any game would neglect to include flight.
  • JKorr
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    Slaunyeh wrote: »
    magnusnet wrote: »
    I don't know what's up with WOW (never played that sh**) but it seems to me that the issue was anyone could easily obtain a flying mount.

    No. The issue was that flight makes everything better, and people don't want everything to be better for everyone else. They only want everything to be better for themselves.

    Flight might not make sense in ESO, but I consider this a design flaw in ESO. And TES in general. There's literally no logical reason why any game would neglect to include flight.

    Flight makes everything better. Sorry, I disagree.

    Being able to skip areas, enemies, and bypass story necessary paths by flying isn't "better". It can break the story, break quests, and cause major issues. With the range of rigs that people are using, how much can the graphics be boosted/cut before people start ranting? What kind of detail are you going to see from a few hundred feet in the air? In Coldharbour, why bother following a quest when you can just fly across the Chasm? Or is it supposed to be "better" to run into invisible walls in mid-air? Maybe a little magical projection of Molag Bal shows up in fron of your flying whatever mount, bellowing "YOU SHALL NOT PASS!" to keep you from going where you aren't supposed to be?

    There are other games that don't include flight. It isn't necessary to every game.
  • seaef
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    Forget more mounts, especially flying lizards. Give us underwater swimming.
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  • TehMagnus
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    JKorr wrote: »
    Slaunyeh wrote: »
    magnusnet wrote: »
    I don't know what's up with WOW (never played that sh**) but it seems to me that the issue was anyone could easily obtain a flying mount.

    No. The issue was that flight makes everything better, and people don't want everything to be better for everyone else. They only want everything to be better for themselves.

    Flight might not make sense in ESO, but I consider this a design flaw in ESO. And TES in general. There's literally no logical reason why any game would neglect to include flight.

    Flight makes everything better. Sorry, I disagree.

    Being able to skip areas, enemies, and bypass story necessary paths by flying isn't "better". It can break the story, break quests, and cause major issues. With the range of rigs that people are using, how much can the graphics be boosted/cut before people start ranting? What kind of detail are you going to see from a few hundred feet in the air? In Coldharbour, why bother following a quest when you can just fly across the Chasm? Or is it supposed to be "better" to run into invisible walls in mid-air? Maybe a little magical projection of Molag Bal shows up in fron of your flying whatever mount, bellowing "YOU SHALL NOT PASS!" to keep you from going where you aren't supposed to be?

    There are other games that don't include flight. It isn't necessary to every game.

    Not if you can only get flying mounts after VR ranks or finishing story line and if you have to work very hard on them as I already suggested before being able to fly with them.

    Currently with my VR12 and my speed horse maxed out, i just run past mobs who can't ever dream to catch up with me, even at normal speed. If by any chance they stop me, i keep running or I steamroll the mobs.

    Don't really see the difference with flying above them, it's just like a nuisance you remove with the back of your hand anyways.

    I don't quest anymore either since the rewards don't match the effort (useless loot and the gold doesn't even cover armor repairs). Don't see how flying would change anything.
    Edited by TehMagnus on August 13, 2014 2:35PM
  • whvice
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    If implementing a flight system screws up existing quests, that's due to design flaw with the existing quest/storyline itself. It is a form of transport/pathing system which adds another layer of functionality to the game, whether the devs want to implement it or not is another matter. Lets just say for instance the devs do, one day, decide to (note: hypothetically) implement the flight system, they'll of course adapt the existing quests to ensure everything runs smoothly and according to plan.

    Invisible boundaries in some games these days work on a "rubber-band" mechanic, where the further you fly off-bounds the slower you get (though as the player you wouldn't notice a thing) and eventually become so slow you're not moving at all (giving off the illusion that you're still on the move), rather than a straight-up barrier that stop you right on your track and break any immersion.


    btw I'm against mounted flight (anything other than Dwemer Skyships) because it would break lore. just wish to reinforce some of the against-flight arguments here.
    Edited by whvice on August 13, 2014 2:30PM
    New troll here
  • The_Sadist
    The_Sadist
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    Flying mounts? Probably not. A Levitate spell? I can see happening.
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  • TehMagnus
    TehMagnus
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    The_Sadist wrote: »
    Flying mounts? Probably not. A Levitate spell? I can see happening.

    Works for me, my only dream is to fly, high, over the rainbow. o:)
  • CoolsHisHands
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    No flying mounts. What do you think this is, a kids game?

    Is traveling on the ground too hard for you? We already have wayshrines; you want yet more "easy-mode" methods of travel? Maybe you should just try an easier game than ESO.

    "There's literally no logical reason why any game would neglect to include flight." Please. There's also literally no logical reason why ESO would neglect to include [insert mechanic from another MMO you like]. That doesn't mean it's automatically a good idea.
    Edited by CoolsHisHands on August 13, 2014 3:15PM
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  • TehMagnus
    TehMagnus
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    No flying mounts. What do you think this is, a kids game?

    Is flying only for kids games? Where is that rule posted dear sir? Even if it was, just because you're 40, kids can't enjoy the game? What of the kids that do play this game?
    Is traveling on the ground too hard for you? We already have wayshrines; you want yet more "easy-mode" methods of travel? Maybe you should just try an easier game than ESO.

    Is it too hard for you to have actual arguments and not answer in an aggressive way? How is flying easier than using a wayshrine since it will probably be slower?
    "There's literally no logical reason why any game would neglect to include flight." Please. There's also literally no logical reason why ESO would neglect to include [insert mechanic from another MMO you like]. That doesn't mean it's automatically a good idea.

    Doesn't mean it's a bad one either.

    Did I just blow your mind? j74SykU.gif
    Edited by TehMagnus on August 13, 2014 3:28PM
  • Slaunyeh
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    JKorr wrote: »
    Being able to skip areas, enemies, and bypass story necessary paths by flying isn't "better". It can break the story, break quests, and cause major issues.
    Sure, it can. But that's only really a problem if you've designed a game where:

    A ) You can break the story by "by passing content".
    B ) Content is boring enough that people actually want to bypass it.

    I mean, it's not like you can't bypass content today. You have sneak. You can just take your horse and ride straight through an enemy camp and odds are pretty good you never get knocked off. Bypassing content is a thing that is already happening, with or without flight. My advice? Stop designing your games so that this is a problem.
    JKorr wrote: »
    There are other games that don't include flight. It isn't necessary to every game.
    Admittedly, my previous post was kinda-sorta tongue-in-cheek hyperbolic. I'm not saying every game should have flight or suck, but I do maintain that roughly every "issue" with flight ever brought up is really an issue of a poorly designed game, rather than an inherent problem with the ability to fly. There can be good reasons to not include the option to fly in your game, but "well, then you could just skip these two hundred boring fights on the way to the real fight" really shouldn't be one of them.
    Edited by Slaunyeh on August 14, 2014 10:25AM
  • JKorr
    JKorr
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    Slaunyeh wrote: »
    JKorr wrote: »
    Being able to skip areas, enemies, and bypass story necessary paths by flying isn't "better". It can break the story, break quests, and cause major issues.
    Sure, it can. But that's only really a problem if you've designed a game where:

    A ) You can break the story by "by passing content".
    B ) Content is boring enough that people actually want to bypass it.

    I mean, it's not like you can't bypass content today. You have sneak. You can just take your horse and ride straight through an enemy camp and odds are pretty good you never get knocked off. Bypassing content is a thing that is already happening, with or without flight. My advice? Stop designing your games so that this is a problem.
    JKorr wrote: »
    There are other games that don't include flight. It isn't necessary to every game.
    Admittedly, my previous post was kinda-sorta tongue-in-cheek hyperbolic. I'm not saying every game should have flight or suck, but I do maintain that roughly every "issue" with flight ever brought up is really an issue of a poorly designed game, rather than an inherent problem with the ability to fly. There can be good reasons to not include the option to fly in your game, but "well, then you could just skip these two hundred boring fights on the way to the real fight" really shouldn't be one of them.

    There's a difference however. When you sneak or ride, you are on the ground. You are, hopefully, hitting trigger points that update your quest. Flying, if the game doesn't have that taken into account, won't do that. I DON'T KNOW whether ESO does that or not. I do know not hitting trigger points have messed up quests in Bethesda's ES games. People used to get really annoyed on the forums when the suggestion to fix a problem quest was "move all over the tent/yurt, or push up against the back wall until your journal updates" until they tried it, and it worked. Or the suggestion to go a few yards past the quest giver until the journal updates, because they were missing the trigger point.

    I do sneak at times. Running into a large group of enemies with healers waving a flaming axe and yelling at the top of your lungs is a good way to find the nearest wayshrine. I hate killing the senche cats [although I STILL believe those should be pahmar, not senche] so I've figured out how far away I have to stay to not trigger a fight. Know what though? Last night I found a new quest and a section of the map that I accidentally skipped, by sneaking and avoiding an area. I was trying to make sure I hit all the quests in an area; if people can skip content without ever travelling the ground I think many will miss conent, then complain about the lack of content.

    Not to mention, if they make any flying mounts, that will only increase the complaining about just about everyting. Skyrim was/is an example. People wanted to be able to fly on a dragon. They added it. Complaints ensued regarding controls, where they could fly, why they couldn't fight from dragonback, and how the game dealt with travelling long distances on a dragon. Personally, I hope they never add flying mounts. I would, however, like to see a nice saddle guar....or a pack guar...
  • Tabbycat
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    Cliffies would be tempting.... but I still would prefer Levitation.
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  • Csub
    Csub
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    Still no! Levitation, Water Walking, increased jump height from spells sure, but no flying mounts please.
    "The Divines gave you a nose for a reason, Tharn. So you can keep your mouth shut and still keep breathing. - Lyris Titanborn
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