nerevarine1138 wrote: »Sure. If you think that the plural of "anecdote" is data.
Two of you not receiving as many motif drops since the patch is not confirmation that they aren't dropping at the same rate. It's reasonable to assume that if a container has a chance to drop an epic item that an increased recipe drop rate may decrease the epic motif drop rate at the same time. However, we have no confirmation that this is what's happened.
killedbyping wrote: »nerevarine1138 wrote: »Sure. If you think that the plural of "anecdote" is data.
Two of you not receiving as many motif drops since the patch is not confirmation that they aren't dropping at the same rate. It's reasonable to assume that if a container has a chance to drop an epic item that an increased recipe drop rate may decrease the epic motif drop rate at the same time. However, we have no confirmation that this is what's happened.
And this is why i am asking if any1 can confirm that he looted any rare motifs since patch...
Its been over a week since patch and i farmed them really ALOT. Even more then i did it before. 0 loot. This aint normal and this IS a drop rate nerf.
nerevarine1138 wrote: »Sure. If you think that the plural of "anecdote" is data.
Two of you not receiving as many motif drops since the patch is not confirmation that they aren't dropping at the same rate. It's reasonable to assume that if a container has a chance to drop an epic item that an increased recipe drop rate may decrease the epic motif drop rate at the same time. However, we have no confirmation that this is what's happened.
nerevarine1138 wrote: »Sure. If you think that the plural of "anecdote" is data.
Two of you not receiving as many motif drops since the patch is not confirmation that they aren't dropping at the same rate. It's reasonable to assume that if a container has a chance to drop an epic item that an increased recipe drop rate may decrease the epic motif drop rate at the same time. However, we have no confirmation that this is what's happened.
Actually it is data. Two accounts of a situation are data. While it might not be enough data to come to a conclusion they are two points of data.
nerevarine1138 wrote: »nerevarine1138 wrote: »Sure. If you think that the plural of "anecdote" is data.
Two of you not receiving as many motif drops since the patch is not confirmation that they aren't dropping at the same rate. It's reasonable to assume that if a container has a chance to drop an epic item that an increased recipe drop rate may decrease the epic motif drop rate at the same time. However, we have no confirmation that this is what's happened.
Actually it is data. Two accounts of a situation are data. While it might not be enough data to come to a conclusion they are two points of data.
I hope you don't work in any field that requires math.
Data points are, "I opened X containers prior to patch 1.3 and found Y motifs. Post-patch, I have opened X containers and found Y motifs."
Stories are, "It feels like I'm getting fewer motifs from containers." Notice the lack of any objective informational points. You can't make a graph of, "some" vs. "not as many," because there's no measurement to be taken. It's a subjective anecdote, not a data point.
nerevarine1138 wrote: »nerevarine1138 wrote: »Sure. If you think that the plural of "anecdote" is data.
Two of you not receiving as many motif drops since the patch is not confirmation that they aren't dropping at the same rate. It's reasonable to assume that if a container has a chance to drop an epic item that an increased recipe drop rate may decrease the epic motif drop rate at the same time. However, we have no confirmation that this is what's happened.
Actually it is data. Two accounts of a situation are data. While it might not be enough data to come to a conclusion they are two points of data.
I hope you don't work in any field that requires math.
Data points are, "I opened X containers prior to patch 1.3 and found Y motifs. Post-patch, I have opened X containers and found Y motifs."
Stories are, "It feels like I'm getting fewer motifs from containers." Notice the lack of any objective informational points. You can't make a graph of, "some" vs. "not as many," because there's no measurement to be taken. It's a subjective anecdote, not a data point.
So two accounts of people opening X containers after the patch with 0 motifs don't count as data points because it helps your argument? Like I said it isn't enough data to come to a conclusion but it is data. 0 motifs since patch is not "some" or "not as many" it is 0 as in a number which is a data point. The only unknown to us is the number of attempts. I clearly stated this is not enough data to come up with a conclusion that the rate has changed but you have a special knack for getting whatever fits your argument out of what is written.
nerevarine1138 wrote: »nerevarine1138 wrote: »nerevarine1138 wrote: »Sure. If you think that the plural of "anecdote" is data.
Two of you not receiving as many motif drops since the patch is not confirmation that they aren't dropping at the same rate. It's reasonable to assume that if a container has a chance to drop an epic item that an increased recipe drop rate may decrease the epic motif drop rate at the same time. However, we have no confirmation that this is what's happened.
Actually it is data. Two accounts of a situation are data. While it might not be enough data to come to a conclusion they are two points of data.
I hope you don't work in any field that requires math.
Data points are, "I opened X containers prior to patch 1.3 and found Y motifs. Post-patch, I have opened X containers and found Y motifs."
Stories are, "It feels like I'm getting fewer motifs from containers." Notice the lack of any objective informational points. You can't make a graph of, "some" vs. "not as many," because there's no measurement to be taken. It's a subjective anecdote, not a data point.
So two accounts of people opening X containers after the patch with 0 motifs don't count as data points because it helps your argument? Like I said it isn't enough data to come to a conclusion but it is data. 0 motifs since patch is not "some" or "not as many" it is 0 as in a number which is a data point. The only unknown to us is the number of attempts. I clearly stated this is not enough data to come up with a conclusion that the rate has changed but you have a special knack for getting whatever fits your argument out of what is written.
How many containers is X? Is it the same for both people? Over how many days? How does it compare to the drop rate before the patch? I'm not even talking about enough data to draw a conclusion. There's not enough information to even put a point on the hypothetical graph of glyph drops. All we have right now are two vague anecdotes of bad luck. It doesn't mean that there wasn't a change, but it certainly doesn't constitute a pattern.
I know I've had weeks between rare drops, and then I've had 5 in an hour, all during the same patch cycle. Random is random.
I have not found any motifs in the last month
timidobserver wrote: »I looted an imperial motif the other day.
stefan.gustavsonb16_ESO wrote: »Contrary to what some people in this thread think, even a single person's experience over a longer period of time does constitute statistically sound evidence that something changed with random drops in the game.
It might be a bug that affects only some people, but I would definitely say that the drop rate changed dramatically for me.
I routinely open most containers I find during questing, I play an hour or two almost every day, and I have found only one single common motif since the patch that introduced stupid, useless white gear loot in containers. Before that, I would regularly find around one motif per day without even trying. I agree that it was way too easy to farm for them for a while, but now they are way too rare.
Perhaps the game is looking at what I have in the bank, sees a few unread common motifs waiting for my crafting character to level up, and decides "farmer scum, no motif for you"? That kind of snooping would make me feel a little bit uneasy with the game mechanics, I must say, and I hope that is not the case.