First, how many options do you have with magicka available on each bar?
3 Class trees
1 Weapon tree, destro or resto (at any one given time)
2 Guild Trees, Undaunted and Mages
Giving a total of 6 COMPLETE skill trees available to magicka users at any given time.
(Not counting Allience war or Vamp/WW because they don't give much option atm, and there are equal amounts of both stam and magicka in those.)
How many options do you have with Stam on one bar at any given time?
1 Weapon tree
1 Guild tree, which scales poorly off stam and only fully effects deadra and undead.
Giving a total of 2 COMPLETE skill trees available to stamina users at any one time, and only 1 of those trees are reliable to actually work all the time.
If you wanna get the most out of a stam build, you need to use stamina based abilities, you simply don't the options that magicka builds have.
In an upcoming update, spell crafting is going to join the ranks of options available to magicka users. This is literally going to add hundreds of abilities to magicka at ANY given time. I think its pretty obvious that stamina needs more options to be interesting and fun to play.
So, how do we fix this?
Suggestion No.1
When both Thieves Guild AND Dark Brotherhood is added to the game, make them both stamina focused trees. While this is a log way off, it would go a long way in bridging the gap between the options available.
Suggestion No.2
Re-work fighters guild tree so that its useful ALL the time, not mainly against undead and deadra
Suggestion No.3
Re-work undaunted so that its stamina based. Yes, we know its in the process of being re-worked, so why not base it from stamina?
Suggestion No.4
Add a new skill tree or ability for stamina that allows you to chose ONE magicka based spell/ability, and deal damage (or increased utility) based on your stamina stats and pay for it using stamina instead of magicka.
This suggestion is one I personally like very much, because it would enable stamina users to have MUCH greater flexibility with their builds. I would suggest it would make a good skill tree, with options to passively increase the utility/damage by placing points into the passive options. This would be both fun, and give stamina users a TON of option on any given bar. Note: you could only do this with 1 active ability at any given time.
Noting also, this would also benefit magicka users. By preparing an ability on bar (or on your second bar), that is using stamina instead, running out of magicka still leaves you with an option. For example a shield or streak, paid for with stamina to allow your magicka reserves to recharge.
Suggestion No.5
Do the above suggestion, but work it into spell crafting when that update comes through.
Its not JUST that stamina needs to be competitive with magicka builds, it needs to be as much FUN! For it to be fun, we need to have options to play around with and explore.
Please note: None of this is hating on Magicka builds, I'm just trying to get some options for us Stam users who don't have many at present.
Feel free to add your own suggestions to this post, and your opinions of these suggestions (in a polite manner

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I would love to gain support for these suggestions that people like, so that ZoS will be more inclined to include them, so please post your feedback and say which ideas you like and why

PS vote Number 4! You know you want to