PvP's Massive Problem: The Unbreakable CC

  • Etaniel
    Etaniel
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    Any root + any stun = unbreakable cc. Sometimes replace root with disorient too it seems. root + silence does it too. Guard bubble + root does it too. Too many to name them all
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  • WebBull
    WebBull
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    Pretty sure it's a faulty game mechanic and not an exploit as someone mentioned above.
  • chimneyswift_ESO
    chimneyswift_ESO
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    WebBull wrote: »
    Pretty sure it's a faulty game mechanic and not an exploit as someone mentioned above.

    If someone knows how to cause this and is abusing that then it's an exploit. If you also know, please report it as a big or post it here so people can know and so ZOS has a chance at fixing it. If it's just a broken game mechanic then ZOS needs to fix that anyway.
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  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    I like to see the word Templar all over this discussion, when is the only class that cannot apply both Stun and root!!!!!!


    Templars have two stuns. Their duration is 1.5s (Toppling Charge), and 2s (Blazing Spear). We have also one knockback, Javelin.
    We have no ROOTS.

    Toppling Charge has a pretty bad side effect. When you drop the spear, you ALWAYS overshoot your opponent. And you lose that 1 second stun by turning around to face your opponent. When you use it you will see how annoying it is....

    The only two classes that have both Stun and Root abilities are Sorcerers and Dragonknights. And those two are the only culprits of the issue.

    Still, many assume that Stun + root cannot be broken. It can, if you "remember" the sequence they hit you. The reason is Stun always breaks with interrupt. Root with dodge. Trying to break Root with interrupt is pointless and stamina waste.

    So. How to break Root + Stun?

    As per other things, you need to remember which one hit you first. 90% of the time is the Stun. So Interrupt and then Dodge. That is mainly the DK attack.

    Sorcerers prefer Root (Encase) first, then Stun. Because it will give them insta cast the Fragments. So Dodge and Interrupt.

    Or else get Purge.


    Yes some times you are hit by more than one player, with more than one Root and Stun. That is where you cannot break it, and need to spam break and dodge to move on.
    Unfortunately, ZoS needs to fix the issue, and only the first CC applies per character, regardless how many people trying to cast CC on that character. And if broken, an extended immunity applied (eg 10 second). The 2-3 seconds immunity most of the time is pointless and in many cases not working.

    And that is something I say for many months. The nerf bat needs to hit Cyrodiil, because the game ends up to a who hits first kills. While protection is completely useless.
  • Omnevolus
    Omnevolus
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    Gee, and here last I saw, everyone was complaining that cc's were too useless in PvP.................................

    Do some people actually just go out of their way to hunt down something, anything, to complain about, all the time? Curious.
  • Francescolg
    Francescolg
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    No, also the templar can chain-cc atm: this was done to me yesterday twice , one was an ambush from distance, the other was just the spear-skill / puncturing sweep + sth. else casted before (maybe Javelin/maybe spear shards. But it was definetely a Templar! (which can use root with Bow btw)
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    @Francescolg
    Yeah a Templar managed to kill you, so "QQ Templars have CC that cannot be broken"

    I can hear all Templars are now laughing........

    Bombard is a bow ability that everyone has access to. However, I do not see why a Templar will waste the time to use it, instead of Toppling Charge and start Puncturing Sweep/Bitting Jabs. Still you do not know with what he hit you, which could be anything, while making assumptions.

    Also you are not actually defenceless yes? At worst you are a Templar, which means a draw after the magicka is drained and the sword fight starts.

    At best you are a DK/SC/NB and you should have killed the Templar if he wasn't a better player than you.

    However rule of thumb. The significant majority of the VR12 Templars are better players, because everyone that couldn't master the class pre 1.2.4, rolled a DK, SC, NB long time ago.

    Ofc if you play on Chill EU campaign, or before on Hopsfire EU, could possibly be me who killed you :)

    Not many Toppling Charge users around. The majority are using charge from shield or 2H.

  • Stx
    Stx
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    @Francescolg
    Yeah a Templar managed to kill you, so "QQ Templars have CC that cannot be broken"

    I can hear all Templars are now laughing........

    Bombard is a bow ability that everyone has access to. However, I do not see why a Templar will waste the time to use it, instead of Toppling Charge and start Puncturing Sweep/Bitting Jabs. Still you do not know with what he hit you, which could be anything, while making assumptions.

    Also you are not actually defenceless yes? At worst you are a Templar, which means a draw after the magicka is drained and the sword fight starts.

    At best you are a DK/SC/NB and you should have killed the Templar if he wasn't a better player than you.

    However rule of thumb. The significant majority of the VR12 Templars are better players, because everyone that couldn't master the class pre 1.2.4, rolled a DK, SC, NB long time ago.

    Ofc if you play on Chill EU campaign, or before on Hopsfire EU, could possibly be me who killed you :)

    Not many Toppling Charge users around. The majority are using charge from shield or 2H.

    LOL.

    Not sure if this is sarcasm or not. Templars are not the underdogs of PvP, and claiming that "all the players who play X class are just more skilled" in any game is just hilarious.

  • Selodaoc
    Selodaoc
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    Templars was really bad before. Now, with all the buffs, they are extremly hard to kill with all the reflects, shields, selfheals and cc.
    Ive seen several templars solo 4-5 players, coming out with full health.
    Blazing shield is deadly.
  • zgrssd
    zgrssd
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    Illuvatarr wrote: »
    It's absolutely ridiculous. NB's and Templars both have abilities where they can permastun you (NB one might be in the duel wield line). It's *** ridiculous and this issue should have been fixed by now.

    Please tell me what ability the NBs can perma stun with? IF a NB uses Suprise Attack as a successful sneak attack it is a 4.5 sec stun. Other than that the only stuns come from ultimates which can only be used once
    That is even bugged a bit. The off-balance applied by Veiled Strike is removed by weapon attacks before the damage calculation instead of after, so the target does not get knocked down by heavy followup attack.
    This seems to be a new issues with 1.3.3 at least for PvE. Not sure about PvP.

    The only thing even remotely like a CC in dual wield is Sparks, wich gives you a 100% miss chance with melee attacks for 4 seconds (no idea if it can be broken out). And that it is still a far cry from Crowd Control.
    Edited by zgrssd on August 13, 2014 10:03AM
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  • chimneyswift_ESO
    chimneyswift_ESO
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    zgrssd wrote: »
    Illuvatarr wrote: »
    It's absolutely ridiculous. NB's and Templars both have abilities where they can permastun you (NB one might be in the duel wield line). It's *** ridiculous and this issue should have been fixed by now.

    Please tell me what ability the NBs can perma stun with? IF a NB uses Suprise Attack as a successful sneak attack it is a 4.5 sec stun. Other than that the only stuns come from ultimates which can only be used once
    That is even bugged a bit. The off-balance applied by Veiled Strike is removed by weapon attacks before the damage calculation instead of after, so the target does not get knocked down by heavy followup attack.
    This seems to be a new issues with 1.3.3 at least for PvE. Not sure about PvP.

    The only thing even remotely like a CC in dual wield is Sparks, wich gives you a 100% miss chance with melee attacks for 4 seconds (no idea if it can be broken out). And that it is still a far cry from Crowd Control.

    Yeah, it's definitely not Sparks but I agree...even Dual Wield doesn't have any CC moves (tho that's probably a debate for another discussion lol). The main issue is just getting into group fights and getting hit with some form of CC that no matter what you do, you can't break out of. Lately I've noticed it happening sometimes after I get shield rushed and then put in Dark Talons but it's happened to me other times as well where no talons are involved so I'm not sure what causes it. This is just something that I really want ZOS to look at and fix cause it's a massive problem in PvP.
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  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Omnevolus wrote: »
    Gee, and here last I saw, everyone was complaining that cc's were too useless in PvP.................................

    Do some people actually just go out of their way to hunt down something, anything, to complain about, all the time? Curious.

    I have yet to hear people complain that CC is useless.
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  • kitsinni
    kitsinni
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    CC abuse is the number one destroyer of PvP in pretty much every game. It is the easiest, least skilled way to win, it is the most frustrating way to die and pretty much takes all the skill involved with PvP and flushed it down the toilet. It is worse in this game when the CC is followed by a zerg that kills you in less than a second.

    It is the easiest to see in scroll runs where a group of DK's can pretty much stop an entire alliance from having a chance at getting to the scroll runner. Just get a bunch of DKs, through on immovable, rapid maneuvers and run through the zerg spamming talons until no one is within sight of the runner anymore.
  • TehMagnus
    TehMagnus
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    It's happened to us all...you get hit with some form of CC and you attempt a CC break with FULL stamina and you just lie there, slowly getting up while taking a pounding from your enemies.

    There's no getting around this issue tho, it's really killing PvP for a lot of people. It's killing group PvP as well as 1v1s. This seriously needs to become a bigger, more talked about issue which is why I'm making this post. Discuss.

    Have you tried rolldodge? you know, double tap any direction key?
  • chimneyswift_ESO
    chimneyswift_ESO
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    magnusnet wrote: »
    It's happened to us all...you get hit with some form of CC and you attempt a CC break with FULL stamina and you just lie there, slowly getting up while taking a pounding from your enemies.

    There's no getting around this issue tho, it's really killing PvP for a lot of people. It's killing group PvP as well as 1v1s. This seriously needs to become a bigger, more talked about issue which is why I'm making this post. Discuss.

    Have you tried rolldodge? you know, double tap any direction key?

    Yeah, that always seems to work for me but I'm talking about the type of CC where I'm lying on my back or something. The kind where you can Right + Left click to break it...yet even with a full stamina bar, there are SO many times where it just doesn't work and as I lie there my enemies just get to take free shots at me and all I can do is watch my health bar go to zero :(
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