@smeeprocketnub19_ESO, they're not griefers, they're oblivious (or just idiots). They're the same ones that step off the plane and decide to get something out of their carry-on ("I'll just be a minute...")smeeprocketnub19_ESO wrote: »I keep getting stuck on player at wayshrines personally. It's like a bunch of people just ported to the wayshrine and stand exactly where it ports them and I spawn into that group of people and can't move.
I reported them all, ofc, griefers, every one of them.
@bertenburnyb16_ESO , In battle, it makes sense. You can get hung up on a bandit in a corner. If that same bandit can walk right through your tank, it's not much of a tank.bertenburnyb16_ESO wrote: »why turn on collision detection from pets in the first place?
Merlin13KAGL wrote: »How about situational collisions: On during battle, off every other time, or the ability to nudge them out of the way the same way a dock worker will push you a 1/4 mile down the dock?
At least then it just becomes the same irritation as the individuals that have to move in front of you, obscuring your line of sight (at least in first person).
And for the record, Sorcerers don't have pets. Sorcerers have familiars.
DK's have pets.@smeeprocketnub19_ESO, they're not griefers, they're oblivious (or just idiots). They're the same ones that step off the plane and decide to get something out of their carry-on ("I'll just be a minute...")smeeprocketnub19_ESO wrote: »I keep getting stuck on player at wayshrines personally. It's like a bunch of people just ported to the wayshrine and stand exactly where it ports them and I spawn into that group of people and can't move.
I reported them all, ofc, griefers, every one of them.
I get that you want to look at your map or have a snack, but get the heck out the way first.@bertenburnyb16_ESO , In battle, it makes sense. You can get hung up on a bandit in a corner. If that same bandit can walk right through your tank, it's not much of a tank.bertenburnyb16_ESO wrote: »why turn on collision detection from pets in the first place?
Merlin13KAGL wrote: »How about situational collisions: On during battle, off every other time, or the ability to nudge them out of the way the same way a dock worker will push you a 1/4 mile down the dock?
At least then it just becomes the same irritation as the individuals that have to move in front of you, obscuring your line of sight (at least in first person).
And for the record, Sorcerers don't have pets. Sorcerers have familiars.
DK's have pets.@smeeprocketnub19_ESO, they're not griefers, they're oblivious (or just idiots). They're the same ones that step off the plane and decide to get something out of their carry-on ("I'll just be a minute...")smeeprocketnub19_ESO wrote: »I keep getting stuck on player at wayshrines personally. It's like a bunch of people just ported to the wayshrine and stand exactly where it ports them and I spawn into that group of people and can't move.
I reported them all, ofc, griefers, every one of them.
I get that you want to look at your map or have a snack, but get the heck out the way first.@bertenburnyb16_ESO , In battle, it makes sense. You can get hung up on a bandit in a corner. If that same bandit can walk right through your tank, it's not much of a tank.bertenburnyb16_ESO wrote: »why turn on collision detection from pets in the first place?
smeeprocketnub19_ESO wrote: »Merlin13KAGL wrote: »How about situational collisions: On during battle, off every other time, or the ability to nudge them out of the way the same way a dock worker will push you a 1/4 mile down the dock?
At least then it just becomes the same irritation as the individuals that have to move in front of you, obscuring your line of sight (at least in first person).
And for the record, Sorcerers don't have pets. Sorcerers have familiars.
DK's have pets.@smeeprocketnub19_ESO, they're not griefers, they're oblivious (or just idiots). They're the same ones that step off the plane and decide to get something out of their carry-on ("I'll just be a minute...")smeeprocketnub19_ESO wrote: »I keep getting stuck on player at wayshrines personally. It's like a bunch of people just ported to the wayshrine and stand exactly where it ports them and I spawn into that group of people and can't move.
I reported them all, ofc, griefers, every one of them.
I get that you want to look at your map or have a snack, but get the heck out the way first.@bertenburnyb16_ESO , In battle, it makes sense. You can get hung up on a bandit in a corner. If that same bandit can walk right through your tank, it's not much of a tank.bertenburnyb16_ESO wrote: »why turn on collision detection from pets in the first place?
No they are clearly griefers, all of them. I am pretty sure it was a tactical coordination spanning multiple guilds. PROVE ME WRONG!
Merlin13KAGL wrote: »How about situational collisions: On during battle, off every other time, or the ability to nudge them out of the way the same way a dock worker will push you a 1/4 mile down the dock?
AlexDougherty wrote: »I got stuck yet again today in a bank, because two sorcerors had their summons near the door.
Can we please have some sort of banish sytem in banks and crafting areas, the summoned creatures are not required, and they get in the way.