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MASSIVE undocumented Soul Tether nerf!

Phinix1
Phinix1
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After 1.3 I was pleasantly surprised to find NB finally had a high powered ultimate on par with some of the other classes. Soul Tether was doing close to 5k damage over its duration, making it excellent for doing the solo dungeon bosses.

Suddenly 1.3.4 hits, and it has been nerfed to holy hell, doing only 2k damage, and there is NOTHING in the patch notes!

What the heck, ZOS?

Is it really that hard add a different effect "when attacking enemy players?"
Edited by Phinix1 on August 12, 2014 11:17AM
  • niocwy
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    I believed Soul Tether only did so much damage because they changed how ultimate abilities scaled. Before 1.3 it was doing much less.

    This lead me to believe that it must have been an unwanted side-effect buff, and I clearly anticipated the nerf-back-to-old-value.

    Also, Bat Swarm had the same thing happened to it. Or something similar.

    And for the solo dungeon bosses, you don't need Soul Tether.Though I agree it was nice having the 5k damage.

    On the other hand, the whole undocumenting what happened is a big mistake from their part (one they keep doing, willingly or not).
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  • Maulkin
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    Laughing my head off as you try to justify having an ultimate that does 5k damage with a 4.5 sec stun while healing for another 4k and of course costing only 150 ult points.

    Laughing even harder as you say that brings NBs on a par with other classes. Hope you enjoyed the facemelting while it lasted and welcome back to reality :)

    EU | PC | AD
  • Phinix1
    Phinix1
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    Laughing my head off as you try to justify having an ultimate that does 5k damage with a 4.5 sec stun while healing for another 4k and of course costing only 150 ult points.

    Laughing even harder as you say that brings NBs on a par with other classes. Hope you enjoyed the facemelting while it lasted and welcome back to reality :)

    I hope you feel better getting that out of your system. Now, can we get back to having a mature conversation please?

    It isn't so much the fact that they nerfed it by over 60% that bothers me. More it is that they didn't even feel the need to let us know they did it.

    Furthermore, I don't think it is unreasonable to have a class skill that even remotely approaches the damage that Soul Assault can do (close to 5k), which by the way, costs the same amount of ultimate AND snares 70% while channeled.
    Edited by Phinix1 on August 12, 2014 11:50AM
  • Dominoid
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    Wow.
  • Phinix1
    Phinix1
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    Is it really that hard add a different effect "when attacking enemy players?"

  • Maulkin
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    No we can't. We can't have a mature conversation while you call an ultie that does that much damage+stun+heal for so little cost "balanced". I can only treat that as trolling because if I don't I'll have to treat it as idiocy and then you'll say I'm rude and offensive.

    Also they rolled back what was clearly an unintentional change in the first place. They didn't document that either, but I guess you had no problem with that.

    Soul Assault does 3.2k dmg for me (close to mgk and spell dmg soft cap), it does not heal you for 4k and the snare does not compare to the hard stun. The fact you even try to compare it is laughable. If Soul Assault was on a par you wouldn't use Soul Tether like you did and you wouldn't come here to complain now, would you?
    Edited by Maulkin on August 12, 2014 12:04PM
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  • dsalter
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    No we can't. We can't have a mature conversation while you call an ultie that does that much damage+stun+heal for so little cost "balanced". I can only treat that as trolling because if I don't I'll have to treat it as idiocy and then you'll say I'm rude and offensive.

    Also they rolled back what was clearly an unintentional change in the first place. They didn't document that either, but I guess you had no problem with that.

    Soul Assault does 3.2k dmg for me (close to mgk and spell dmg soft cap), it does not heal you for 4k and the snare does not compare to the hard stun. The fact you even try to compare it is laughable. If Soul Assault was on a par you wouldn't use Soul Tether like you did and you wouldn't come here to complain now, would you?

    OP's just butthurt he cant 1shot now.

    the current damage thats now working is better then before 1.3 but isn't one shotting.
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
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  • Phinix1
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    Seriously kid, you can make a point without copping the attitude. You just make yourself look immature and people are less likely to take you seriously.

    You seem to assume I was using this to exploit in PVP or something. I don't PVP, so that shows how much you know about me.

    If you are trying to say the reason you don't personally think it should do as much damage as Soul Assault which by the way, 70% snare is a pretty darn good CC, is because Soul Tether also heals you for a decent amount, I might agree.

    But hitting it so hard with the nerf hammer that it doesn't even do HALF the damage?

    My also stealth-nerfed Bat Swarm is doing more damage now, and that heals for more!
    Edited by Phinix1 on August 12, 2014 12:27PM
  • Phinix1
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    dsalter wrote: »
    OP's just butthurt he cant 1shot now.

    the current damage thats now working is better then before 1.3 but isn't one shotting.

    Like I said, I don't PVP. So your assumptions about me are unfounded.

    Whatever. Now I remember why I don't bother posting here. People are so immature it isn't even worth my time.
  • Maulkin
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    Before you accuse others of immaturity you need to first pass you own comments through a filter of rationality. When you fail to do that, you tend to get treated as troll, not just in this forum but on the internet in general.

    I explained to you why the unintended change to Soul Tether made it for a week not just the best ultie in the game but pretty much a death sentence on whoever it was applied on. I also explained why reverting to the norm after a temporary unintended change is not really "nerfing".

    The fact you don't PvP doesn't mean you can't apply logic to see what influence it would have to a PvP setting.
    Edited by Maulkin on August 12, 2014 1:42PM
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  • dsalter
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    dsalter wrote: »
    OP's just butthurt he cant 1shot now.

    the current damage thats now working is better then before 1.3 but isn't one shotting.

    Like I said, I don't PVP. So your assumptions about me are unfounded.

    Whatever. Now I remember why I don't bother posting here. People are so immature it isn't even worth my time.
    ok then a pve point of view. it was hitting much harder then Soul Assault, almost instantly, could stun, heals you, and charges at the same rate as Soul Assault causing a large imbalance toward damage output

    Edit: derp used full stops not comma's
    Edited by dsalter on August 12, 2014 12:48PM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Baphomet
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    Some number-crushers found that after patch 1.3 certain abilities (soul tether for one) scaled off both spell and weapon power and thus were unintentionally powerful.

    Dunno if they fixed it yet, but if they did, they actually just corrected an error.
    Edited by Baphomet on August 12, 2014 12:57PM
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  • kitsinni
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    Impossible as stated by ZOS they put every change in to the patch notes no matter how small.
  • Renuo
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    Seriously kid, you can make a point without copping the attitude. You just make yourself look immature and people are less likely to take you seriously.

    Oh look it's this guy again.

    Hey, I had heaps of fun for the past week with it too, but honestly it was supremely OP and OF COURSE it was going to be toned down.

    I think the tether itself needs to heal for slightly more but it's not unreasonable.
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  • Thechemicals
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    The problem with this thread is its first sentence, making it unapproachable with any kind of seriousness. I would concede and edit what you said Op.
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  • TehMagnus
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    Corrected mistake. Wasn't suposed to be that powerfull.

    5k dmg <= LOL
    Only ultimate viable for NBs <= LOL
  • zhevon
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    Is it really that hard add a different effect "when attacking enemy players?"
    I agree but ...

    Unfortunately one of the design tenants of ESO is that skills behave the same way in PvE and PvP. This is almost impossible problem to get around for ZoS.

    This causes huge balance issues on top of the fact that NBs are generally a broken class that is not very cohesive even if all the skills work properly. There are some good skills and builds and very skillful players but the class is not cohesive and their seem to be a perpetual breakage of one or more skills after every patch. So you don't know if something will work better or worse.

  • LonePirate
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    After 1.3 I was pleasantly surprised to find NB finally had a high powered ultimate on par with some of the other classes. Soul Tether was doing close to 5k damage over its duration, making it excellent for doing the solo dungeon bosses.

    I think it is funny how you believe there are other ultimates in the game that deal as much damage and heal as much Soul Tether did last week with its 5K damage and 4K heals. I guess everybody has been restraining themselves when battling me during my countless hours in Cyrodiil as no other ultimate could muster half of those numbers, not even the alleged mighty DK Standard and its Shackle synergy.

    Do you have any other wildly imaginative opinions and perspectives to share as I could always use another good laugh?

  • shadowz081
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    Well, for soft cap spell damage and magicka, you can do around 4k damage with veils of blades in around 17 sec for PvE+60% damage mit for caster but not the best for killing stuff in PvP, just change to that instead if you are only PvEing.
  • Tapio75
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    Every intended change must be documented.
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  • Tapio75
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    PS: Dont feed yje Trolls.
    >>PC-EU Mostly PVE. Played since BETA<<
  • Anastasia
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    Renuo wrote: »
    Seriously kid, you can make a point without copping the attitude. You just make yourself look immature and people are less likely to take you seriously.

    Oh look it's this guy again.

    Hey, I had heaps of fun for the past week with it too, but honestly it was supremely OP........[i]FOR NB's[/i]

    and OF COURSE it was going to be toned down.

    I think the tether itself needs to heal for slightly more but it's not unreasonable.

    Edited by Anastasia on August 12, 2014 1:43PM
  • Hypertionb14_ESO
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    Baphomet wrote: »
    Some number-crushers found that after patch 1.3 certain abilities (soul tether for one) scaled off both spell and weapon power and thus were unintentionally powerful.

    Dunno if they fixed it yet, but if they did, they actually just corrected an error.

    this is the reality of it.. the damage it was doing was not intended so they applied a FIX.

    Only a self entitled little child would have been happy with the lack of balance in this ability, and complained when it ended.

    Be glad for a the brief time with a move that was clearly unintentionally overpowered, and what ever your exploitation of Zenimaxes oversight managed to bring you.

    Be glad Zenimax doesnt hold it against you for using their mistakes to your advantage... some company do get pretty pissy when their end users take advantages of gaps in their system.

    And don't fool yourself again when something like this appears, it gets documented pretty quickly by PTS players, and even if they miss it there the complaints from the PvP players who have a legitimate complaint (tho how they complain is rather annoying) will eventually see issues like this fixed.
    Edited by Hypertionb14_ESO on August 12, 2014 1:49PM
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  • Xsorus
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    This was documented on PTS just like it was with Magma Armor as well, We brought it up on the PTS forums that it was clearly doing way to much damage.

    It was a scaling issue, take Magma armor for instance, it was originally doing like 50ish damage before 1.3, then it suddenly jumped to 600ish at the start before finally being bumped down to 400ish damage. Soul Tether never even got that later adjustment like Magma armor did, So it was a 800 damage PBAE stun for 4+ seconds followed by an insane lifetap that hit incredibly hard. Even blocking it was hitting for 400 damage non crit. If you weren't blocking at the time of the PBAE stun you instantly died.

    They fixed Magma armor and Soul Tether with this latest patch, and i'm sure they got some others as well (Sounds like Batswarm took a hit)

    Either way it should of never went live, and i'm glad they fixed it.
  • kieso
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    I figured this would get reverted back; I did use it though for a bit but honestly I still liked veil of blades better.
  • Maverick827
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    I'll trade you any Sorcorer ultimate for Veil of Blades or Soul Tether for PvE.
  • sotonin
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    Sucks it was nerfed. But I do agree they need to start documenting every freaking change. If they find a bug with a skill doing crazy damage it should be in the patch notes when it's fixed. Lazy lazy lazy ZOS same as always
  • Ser Lobo
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    Awesome we had a broken ability for a while. Only made sense it was nerfed.

    However, Op is definitely over the line with attitude and quick to insult (as is very common with his style of posting) and makes me wonder when ZOS is going to get that ignore function in the game so we can begin ignoring posters who show this trend.
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  • stefan.gustavsonb16_ESO
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    What is the purpose of the PTS if the tests don't actually matter? In a situation where we are effectively paying to beta test their game, it's very insulting when they don't even listen to the PTS bug reports.
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