What do you all think of this?
Immovable - Increase armor and spell resistance by 3% per piece of heavy armor equipped and grants immunity to knockback and disabling effects for the duration. (Duration 8 seconds)
Morphs
Immovable Brute - Increases spell resistance by 2% per piece of heavy armor equipped and grants immunity to knockback and disabling effects for the duration. (Duration 8 seconds)
additional: increases weapon and spell critical by 2% per piece of heavy armor equipped while slotted (Sacrificing the additional armor and some spell resistance for both criticals)
Unstoppable: Increase armor and spell resistance by 3% per piece of heavy armor equipped and grants immunity to knockback and disabling effects for the duration. (Duration 8 seconds)
additional: Increases duration for each piece of Heavy Armor equipped by 5%.
These are just numbers I threw together, they would obviously require more in depth balancing.
Immovable Brute can now be used by dps characters of all types, sacrificing the additional physical mitigation boost, part of the spell resistance and of course, the ability slot on your skill bar. This is a counterpoint to light armor tanks sacrificing a skill slot to magically boost their armor over cap.
Unstoppable becomes a powerful tank/survival tool, improving the attractiveness of heavy armor in general.
As the initial skill and both morphs now scale with the number of heavy armor pieces worn, this solves the problem of the ability being taken by characters that aren't wearing any heavy armor and getting all of the benefits from the skill.
Edited by jamie.goddenrwb17_ESO on August 12, 2014 7:30AM I can has typing!