Morgha_Kul wrote: »Went into Cyrodiil last night for a bit (joined a siege, and that was fun for a while), and what I saw was just what I was saying.
I left the outpost, ran a short distance toward where the siege was happening, and an invisible attacker hit me, which left me with nearly no health, stunned and knocked down. Before I could break the CC, I was dead. No chance to respond. This happened over and over, and really wasn't any fun.
Now, imagine someone trying PvP for the first time experiencing that. They're just going to say, "screw this," and go back to PvE.
Instant kills where someone is unable to fight back is BAD for the game. It's really just that simple. Everyone needs to be competitive.
VR12 sorc with Templar friend (Ebonheart) vs DK and Templar (Daggerfall)
2vs2 set up, start!
10 minutes later we all die, thanks AD..
So yeah my point is:
I rarely get one shotted but it has happened I don't think the values are extreme, Crystal Fragments hit for ~750 base damage and ~1500 crit, did a couple of one shots due to Soul Assault or Meteor + CF but it is not common.
You have not much but a few moments to dodge almost any skill in the game even when instant casts like CF, double tap, block, run, whatever...
question for the OP...
Should nothing heal or absorb over 1k as well then?
Suhxtob-yu wrote: »Not really though. I gave enough information, combined with everyone's own personal knowledge of the games simplest mechanics, to understand the main topic.
Suhxtob-yu wrote: »Because all I am getting from you is spiteful comments.
Suhxtob-yu wrote: »one of the people who enjoys a 1 on 1 fight that lasts 2 seconds or you are salty from meeting up with me.
Suhxtob-yu wrote: »Either way, I ask politely that you stay on topic and stop trying to derail the conversation towards your greatness/my incompetence.
Morgha_Kul wrote: »Went into Cyrodiil last night for a bit (joined a siege, and that was fun for a while), and what I saw was just what I was saying.
I left the outpost, ran a short distance toward where the siege was happening, and an invisible attacker hit me, which left me with nearly no health, stunned and knocked down. Before I could break the CC, I was dead. No chance to respond. This happened over and over, and really wasn't any fun.
Now, imagine someone trying PvP for the first time experiencing that. They're just going to say, "screw this," and go back to PvE.
Instant kills where someone is unable to fight back is BAD for the game. It's really just that simple. Everyone needs to be competitive.
SORC's can hit HARD (like, NB (AMBUSH) and DK) but NO DEFENSE SKILL.
p_tsakirisb16_ESO wrote: »Come on mate, where you live/play?
Even a Templar in 5 HA 2 LA, with 2 spell penetration purple swords, can by pass the mediocre 2300 spell resistance most have. Hell it goes all way to 12K with that setup.
CapuchinSeven wrote: »
Why are you not holding block as soon as you're hit by the first 1k?
Have I ever died to hard hits because I had no stamina to block with or I had very little health? Yes, but I'd die to lots of 200 hits if I had no stamina to block with as well.
It doesn't change anything, if you're getting hit for 1k and you're not instantly holding block then you're playing the game wrong.
If they have hit you with unbreakable CC then your problem is with bugged CC not with 1k hits. If they break your block, then they outplayed you, move on.
Block block block block block. It is everyone's main source of mitigation, not armour.
CapuchinSeven wrote: »p_tsakirisb16_ESO wrote: »Come on mate, where you live/play?
Even a Templar in 5 HA 2 LA, with 2 spell penetration purple swords, can by pass the mediocre 2300 spell resistance most have. Hell it goes all way to 12K with that setup.
Why are you not holding block as soon as you're hit by the first 1k?
Have I ever died to hard hits because I had no stamina to block with or I had very little health? Yes, but I'd die to lots of 200 hits if I had no stamina to block with as well.
It doesn't change anything, if you're getting hit for 1k and you're not instantly holding block then you're playing the game wrong.
If they have hit you with unbreakable CC then your problem is with bugged CC not with 1k hits. If they break your block, then they outplayed you, move on.
Block block block block block. It is everyone's main source of mitigation, not armour.
Morgha_Kul wrote: »CapuchinSeven wrote: »
Why are you not holding block as soon as you're hit by the first 1k?
It doesn't change anything, if you're getting hit for 1k and you're not instantly holding block then you're playing the game wrong.
When using a bow and medium armor, the point of blocking is ... what?
But then you already told me: "you are doing it wrong."
It would be nice if the there were other viable counter's to all this instant, spammable stuns thenGiven that this one also sees more and more deaths by lots of below 1k hits, but all within a 1 second or less time frame, this one stays by his proposal
- do more of those, only do them first or
- block with your shield
- get out of Cyrodil and enjoy PvE while it lasts.
Right now there is no learning to be had in fighting against this!
- have any CC have a cast time of at least 1.2 seconds
- increase the dodge rate of medium armor for that to become a viable on par alternative to light or heavy, allowing all of those their different play-styles
All you can do is spam 'break free' and after a few seconds of that (with health maxed out), you are either dead anyway or have not even the stamina left to run, dodge, forget about fight back and then die.
This is not fighting.
So with no counter, at least for some classes or play styles, those either have to start over from scratch and play it your way or quit altogether. (Our way or the highway was the quote, yes?)
And guess what options is the more likely one for those who on't power level their char to VR12 in a day or two.
And frankly speaking if that is now (or in the future) the only crowd in Cyrodil, this one would cancel his subscription and never look back.
Morgha_Kul wrote: »Went into Cyrodiil last night for a bit (joined a siege, and that was fun for a while), and what I saw was just what I was saying.
I left the outpost, ran a short distance toward where the siege was happening, and an invisible attacker hit me, which left me with nearly no health, stunned and knocked down. Before I could break the CC, I was dead. No chance to respond. This happened over and over, and really wasn't any fun.
Now, imagine someone trying PvP for the first time experiencing that. They're just going to say, "screw this," and go back to PvE.
Instant kills where someone is unable to fight back is BAD for the game. It's really just that simple. Everyone needs to be competitive.
- for melee nightblades, well, 99% (or more) of them are using AMBUSH skill. If you don't know, that's the one which TELEPORTS you to the target, STUNS IT (doesn't matter from which side it's used) and deals moderate damage (increased to 300% when hit from sneak from behind- or as I suggested, JUST FROM BEHIND)
guybrushtb16_ESO wrote: »Hardcaps on damage is just a laughably bad idea.
I'm just curious about some examples of abilities that can be "spammed" for "OVER 1k damage" that are not critical hits.
guybrushtb16_ESO wrote: »Hardcaps on damage is just a laughably bad idea.
There's already too many artificial "control" hardcaps on things like heavy armor.
This one would destroy the game.
Also: OP is a massive troll,
Makes a thread complaining about being two shot then says he never gets two shot.
GTFO
k4ntermoose wrote: »Rofl @ OP.
You can heal faster than 1k dmg hits can be dished out.
Get to vr12, test all the skills and combos - then lets discuss.
If you can't avoid 1k hit, or two in a row get out of PvP. People generally suck in PvP and look for the quickest and easiest way to win. If its two shots and some light attacks with a bow - oh wait seems half of PvP is in bow now. Catching on?
What makes a great pvp player? One who adapts. Bow scrubs are still scrubs. Dodge roll, heal do what it takes - its PvP. I can think of at least 2 class skills per class (maybe not sorc) and many abilities to deal with "omgwtf" damage.
MOAR QQ!
I'm just curious about some examples of abilities that can be "spammed" for "OVER 1k damage" that are not critical hits.
As far as I'm aware, base damage that high is generally coming from castable (interruptable) abilities, stealth openers that can't be spammed, or Ultimates.