Reiterpallasch wrote: »People won't be happy until they can hold onto every trig, bug, and guar turd they come across. And if they somehow gave you infinite bag space? People would complain that there still isn't enough bag space.
Stop hoarding, and your inventory issues will go away. Learn how to make gold, and cost will never be an issue.
Here is my problem, tbh i think we need a crafting bag or something along those lines. I don't think our crafting stuff should be mixed with regular gameplay stuff.
Here is my problem, tbh i think we need a crafting bag or something along those lines. I don't think our crafting stuff should be mixed with regular gameplay stuff.
Just yesterday I was out grinding a level. I had a full bag. So, I go to my bank to dump the stuff off. Then my bank is full, so I have to log out, log into my clothing crafter, pull out what she can work on, then log back into the original character, dump more stuff into the bank, log back in with the clothing crafter, oops, her inventory is full, so I have to deconstruct and plan research with her. I have to repeat this process all over again with my Blacksmither. Oh, and load up some Mule Alts to dump the more important research items and overflow with them. Now, this inventory/alt shuffle took me about 90 minutes, and it only took my 30 minutes to fill up my bag.
How is that fun?
What we should get is a bag space for each crafting level we achieve. So, at Blacksmithing 50, we have 50 bag spaces. But, we can only use those spaces for Blacksmithing. Same with Clothing or Enchanting or any other Crafting profession.
The only stick in the works is what to do with the Trait gems and Racial materials, as those are spanned across the various C/B/W professions.
amm7sb14_ESO wrote: »I love how the people who voted that there is enough space automatically assume that the rest of us are just "hoarding" every item we ever encounter in the game.
It has nothing to do with that. And everything to do with not wanting to have to DELETE EVERY ITEM we come across in game.
amm7sb14_ESO wrote: »I love how the people who voted that there is enough space automatically assume that the rest of us are just "hoarding" every item we ever encounter in the game.
It has nothing to do with that. And everything to do with not wanting to have to DELETE EVERY ITEM we come across in game.
People who play MMO's are used to being brutal with their inventories. If it can't be used, it gets sold or dumped. There is no connection to loot other than the next quest or raid or dungeon.
TES players collect stuff. I want to look at a complete armor set and feel some satisfaction from finding all the pieces. Not look at it for purposes of Research or Decon or Sell. I would like to keep disguises so I can walk through certain camps quietly. I would like to able to have two or three armor/weapon sets so I can switch out as the situation requires it. I would like to craft. I would like to be able to collect crafting materials until I am ready to craft, not collect 50 items, then stop exploring and go do something with them before I can explore again. I want to collect alchemy reagents until I have enough to make spending time at a Alchemy table worthwhile.
Is this too much to ask for?
It's not quite as black and white as this. For instance I'm more of a hardcore MMO player. Ive played some tes games not haven't gotten into them very much and I feel the bank system is very very bad. Worst i've experienced in any MMO to date.
http://www.youtube.com/watch?v=lzHOl7in2ac
It's not quite as black and white as this. For instance I'm more of a hardcore MMO player. Ive played some tes games not haven't gotten into them very much and I feel the bank system is very very bad. Worst i've experienced in any MMO to date.
Since you don't play TES much, let me tell you what it's like for that game. There are hundreds of Unique or Quest or Legendary Armors, same with weapons, same with clothing, same with jewelery, same with items or easter eggs. We fill our houses with these items and go out and find more. We collect stuff. So, an MMO player can get along with 200 to 300 total slots, collect some really cool things and it may be alright for them.
In TES, your not collecting until you have 1000's of items. In this video, this is just the Dwemer Stuff. You don't even get to see the display room that has 50 tables in it for laying out weapons (that I have filled) nor the mannequin room that you can put a 100 mannequins in (and I have done that) nor the storage room that has almost 50 containers in it, nor the basement storage room. Every thing you see in this video that is not furniture was collected and placed, and it's just the stuff from Dwemer ruins.....http://www.youtube.com/watch?v=lzHOl7in2ac
amm7sb14_ESO wrote: »I love how the people who voted that there is enough space automatically assume that the rest of us are just "hoarding" every item we ever encounter in the game.
It has nothing to do with that. And everything to do with not wanting to have to DELETE EVERY ITEM we come across in game.
People who play MMO's are used to being brutal with their inventories. If it can't be used, it gets sold or dumped. There is no connection to loot other than the next quest or raid or dungeon.
TES players collect stuff. I want to look at a complete armor set and feel some satisfaction from finding all the pieces. Not look at it for purposes of Research or Decon or Sell. I would like to keep disguises so I can walk through certain camps quietly. I would like to able to have two or three armor/weapon sets so I can switch out as the situation requires it. I would like to craft. I would like to be able to collect crafting materials until I am ready to craft, not collect 50 items, then stop exploring and go do something with them before I can explore again. I want to collect alchemy reagents until I have enough to make spending time at a Alchemy table worthwhile.
Is this too much to ask for?
rotaugen454 wrote: »but it is ridiculously expensive.
Yet ZOS continues to ignore the pleas of it's customers. Who wants to take bets on how long it takes before something is done to alleviate the problem?