Nazon_Katts wrote: »Dunno, but given the track record of the port to player function, I wouldn't be surprised if it just ignored any and all rules in place. Any Vets tried porting to a player in a no-vet campaign yet?
AbraXuSeXile wrote: »Don't start blaming overpopulation on DC winning on Chillrend-EU
We are organised and we work together, We don't AP farm. Our goal is objectives first before all.
all three appeared locked, didn't bother queueing but I TP'd from Craglorn.
This would explain why the que was up. But when you get 20 guild member all teleporting to player at once, I think we crashed the pvp instance.
This bug should be fixed, but with players getting hit but 57k light attacks.... I think that bug needs to be fixed before this one.
Teleporting to player doesn't even work for me. When i try to do this i get only system message "campaign is full". And switching home/guest doesn't work either, since switch lockout duration keeps refreshing itself (i.e. i have 2 days lockout no matter how long i wait).
Teleporting to player doesn't even work for me. When i try to do this i get only system message "campaign is full". And switching home/guest doesn't work either, since switch lockout duration keeps refreshing itself (i.e. i have 2 days lockout no matter how long i wait).
who are you telporting to? a guildie or a friend? not sure if that matters. ive had a couple of fail messages. something like "not possible right now" but then it just works on another guy. but tonight was the first time it worked on a locked server.
Teleporting to player doesn't even work for me. When i try to do this i get only system message "campaign is full". And switching home/guest doesn't work either, since switch lockout duration keeps refreshing itself (i.e. i have 2 days lockout no matter how long i wait).
who are you telporting to? a guildie or a friend? not sure if that matters. ive had a couple of fail messages. something like "not possible right now" but then it just works on another guy. but tonight was the first time it worked on a locked server.
Tried both to guildies and friends and to different people as well. After trying a couple of times i get "you are already queued for this campaign" with no indication of any queue and no result (waited for an hour and a half).
First, you can't be queued already, if you are, drop from the queue. Second, the person you are porting too can't be in combat.
Other then that, it did not matter if they were friend or guild mate, it just ported me to them. This is by passing the 'lock' server and would explain a bit why the server is unstable. I got the feeling you porting in, is triggering someone else randomly getting kicked.
ZOS_BrianWheeler wrote: »The population cap is still enforced in all situations whether you are Queue'ing or traveling to group members. Also note that the "lock" symbol turns on at 90% population per alliance and not 100%.
From this I am getting the impression that travelling to players doesn't skip the queue. If you try to travel and the campaign is full, you get the "Campaign is full" message, meaning you would have to join the queue.ZOS_BrianWheeler wrote: »The population cap is still enforced in all situations whether you are Queue'ing or traveling to group members. Also note that the "lock" symbol turns on at 90% population per alliance and not 100%.
Black-Bird wrote: »ZOS_BrianWheeler wrote: »The population cap is still enforced in all situations whether you are Queue'ing or traveling to group members. Also note that the "lock" symbol turns on at 90% population per alliance and not 100%.
A likely story.
All this time and I never knew that! I'd see the lock and just give up trying to queue (I hate lines) and go do other stuff. Heh.ZOS_BrianWheeler wrote: »The population cap is still enforced in all situations whether you are Queue'ing or traveling to group members. Also note that the "lock" symbol turns on at 90% population per alliance and not 100%.