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~+~ Suggestion: Finishers ~+~

Emperor
Emperor
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Quick suggestion here: I think there should be finishers for kill shots.

They had finishers in Skyrim (mostly just slow motion, but still cool). THEY PROBABLY COULDN'T DO A SLOW MOTION KILL EFFECT IN ESO. SEE MY EDIT BELOW. They could expand on that by making the character do a neat little move to finish someone off. It would add some more sense of accomplishment when killing someone and would just overall look awesome.

I foresee a couple problems with this that I'm sure Zenimax could work around if they try hard enough ;)

1. The way kills are recognized currently when in a group count any kills done by a group member as your kill if you are close enough. Zenimax would not be able to use that same kill logic to trigger the finishing move for obvious reasons. They could add a separate kill logic for the finishers though so I don't foresee this being a permanent problem.

2. This could become a problem when spamming AOEs in zergs if implemented incorrectly. The finisher should be that. A FINISHER. Don't give multiple people credit for the finisher. Only give the person that got the last hit credit. The finisher for an AOE attack would probably still have to be limited to something small though to prevent multiple finishers causing issues. The finisher is more for single hit attacks (I imagine something like a twirl of the sword and stabbing someone in the chest while they are knocked on the ground for a sword and board for example).

3. GIVE EVERYONE THE OPTION TO TURN THE FINISHER OFF/ON. This is very important. Everyone wants options and some people inevitably won't like finishers so give them the option to turn it off.

Bring on the constructive criticism!

EDIT 8-11-14:

A few people have pointed out the same problems I mentioned like how a finisher could adversely effect gameplay. What about real time finishers though? Look at Halo 4 for example. Assassinations are in real time and they work. ESO could even make the animation quicker so the player isn't vulnerable for too long.
Edited by Emperor on August 11, 2014 3:53PM
If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

.
  • dharbert
    dharbert
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    mortal_kombat_finish_him.png

    No.
  • Ser Lobo
    Ser Lobo
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    Yes.

    The battles in Skyrim, even against the weakest enemies at times, could become epic with a simple slow-motion example. The little tweak in camera angle and time and all of a sudden something you did looked ... well, amazing. Even if it was a mudcrab.

    There would have to be concessions if this was to be done properly. Obviously, for the sake of performance, you'd have to turn it off in PvP. And it can't pause the game like it did in Skyrim.

    It would have to be scalable and an option players can choose to experience or not. And it would have to be linked with a single player's final strike, which could provide conversation pieces and even more room for comraderie as players admire or downplay another players winning move.

    Assassinations were also amazing. The simple concept is that trash mobs are trash mobs, and sometimes if you setup properly you should be able to one-shot them. Give each class a few skills which have a chance to instant-kill non-elite/boss NPC's, like silver bolts already does, and let us FEEL powerful.

    Trudging the same repetitive animations through a million mobs is quite dull. You can either make more mobs, or liven up the animation sequence. Even finishers can get old after 200+ hours of gametime in Skyrim. But they do ADD life in that meanwhile, and they could do wonders for ESO.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • Emperor
    Emperor
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    Ahh yes. I didnt even mention how cool this would make assassinations. That would be awesome to see.
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • Anu_Saukko_Tutkija
    Anu_Saukko_Tutkija
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    no
    /\:__:/\
    (。 ◕‿‿ ◕).
  • Tabbycat
    Tabbycat
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    The only kind of "finisher" I'd like to have in ESO is a kill cam.

    But I wouldn't want it to be limited to PvP only.
    Edited by Tabbycat on August 11, 2014 2:58AM
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • Royalroacho
    Royalroacho
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    This would be cool in solo pve action. In groups itd be ungainly, you might come out of the kill cam scene, and be in a bad situation. I guess same for solo, it could only trigger on the last mob you're engaging. But thered be options.
    That said, im sure there would be bugs, and people would die alot and have to turn it off. In that situation, if it was done well visually, id probably really want to use it, and be annoyed that I couldn't. Some people might get pretty pissed.
    Id bet that this must have come up in their brainstorming sessions early on, and they probably decided against it for whatever reason.

    *edit-kill cam or animation. The skill animations being uninterruptible already gets in the way sometimes
    Edited by Royalroacho on August 11, 2014 3:41AM
  • Emperor
    Emperor
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    A few people have pointed out the same problems I mentioned like how a finisher could adversely effect gameplay. What about real time finishers though? Look at Halo 4 for example. Assassinations are in real time and they work. ESO could even make the animation quicker so the player isn't vulnerable for too long.
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • Obscure
    Obscure
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    Emperor wrote: »
    A few people have pointed out the same problems I mentioned like how a finisher could adversely effect gameplay. What about real time finishers though? Look at Halo 4 for example. Assassinations are in real time and they work. ESO could even make the animation quicker so the player isn't vulnerable for too long.

    This is ZOS we're talking about. 343 has the skill, budget, and ability to pull that sort of thing off seamlessly. If ZOS tried it I can guarantee it would have several bugs associated to it and occasionally, if not often, never work at all. Maybe YEARS down the road, when ZOS can figure out how to simply make a character model that does not bug out and display the wrong weapon after a weapon swap we'll talk more advanced game design. These kids are green and still learning the basics (like how to make health bars properly update), as cool as it might be to have kill finishers these devs don't have what it takes to make it happen. Though I will admit those newbies did a good job recently when they finally learned how to color...really, solid dye system. So now that they have coloring down pat they may graduate to more substantial things next. They grow up so fast, but getting to finishers? Love the idea, but I doubt the ability.
  • Emperor
    Emperor
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    Obscure wrote: »
    Emperor wrote: »
    A few people have pointed out the same problems I mentioned like how a finisher could adversely effect gameplay. What about real time finishers though? Look at Halo 4 for example. Assassinations are in real time and they work. ESO could even make the animation quicker so the player isn't vulnerable for too long.

    This is ZOS we're talking about. 343 has the skill, budget, and ability to pull that sort of thing off seamlessly. If ZOS tried it I can guarantee it would have several bugs associated to it and occasionally, if not often, never work at all. Maybe YEARS down the road, when ZOS can figure out how to simply make a character model that does not bug out and display the wrong weapon after a weapon swap we'll talk more advanced game design. These kids are green and still learning the basics (like how to make health bars properly update), as cool as it might be to have kill finishers these devs don't have what it takes to make it happen. Though I will admit those newbies did a good job recently when they finally learned how to color...really, solid dye system. So now that they have coloring down pat they may graduate to more substantial things next. They grow up so fast, but getting to finishers? Love the idea, but I doubt the ability.

    Heh, I do hate when my health bar doesn't update or my weapon swap glitches :(
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • Nestor
    Nestor
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    I think a great finisher that could be easily added, and triggered by the player with a key bind is to let us string together 2 or 3 of the Emotes and let us play those. Would not take much programming, the animations are in place, and they would be somewhat customized. I can think of a few more emotes that could be added to enhance this, such as one of those celebration jumps, like the old Toyota Commercials.

    I also think that any in game Finisher (where the game makes it happen) should be limited to Bosses.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • MercyKilling
    MercyKilling
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    No.

    Go play Mortal Kombat(any one of the multitides of versions) or GW2.
    I am not spending a single penny on the game until changes are made to the game that I want to see.
    1) Remove having to be in a guild to sell items to other players at a kiosk.
    2) Cosmetic modding for armor and clothing.
    3) Difficulty slider.
    4) Fully customizable player housing that isn't tied to anything in the game other than having the correct resources and enough gold to build. Don't tie it to PvP, guild membership, or anything at all. Oh, make it instanced so as not to take up world map space, too. Zeni screwed this one up already.
    Any /one/ of these things implemented would get me spending again, maybe even subbing.
  • dharbert
    dharbert
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    No.

    Go play Mortal Kombat(any one of the multitides of versions) or GW2.

    This.

    There are way too many players trying to turn this game into COD/Mortal Kombat/My Little Pony/Littlest Pet Shop/The Sims
  • Ser Lobo
    Ser Lobo
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    dharbert wrote: »
    No.

    Go play Mortal Kombat(any one of the multitides of versions) or GW2.

    This.

    There are way too many players trying to turn this game into COD/Mortal Kombat/My Little Pony/Littlest Pet Shop/The Sims

    You added like five different genre's and generations there. Hilarious.

    On the actual point of discussion, does the addition of a mechanic that was present in a prior Elder Scrolls game (such as classes from Daggerfal/Arena, or racial passives from all, etc) constitute a 'distortion' of the common core of the game?

    I don't personally think so. Not only do I feel that prior Elder Scrolls precedent can be claimed for finisher animations, but I also feel that it gives a significant feeling of impact and action that many MMO's can't come close to.




    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • dharbert
    dharbert
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    On the actual point of discussion, does the addition of a mechanic that was present in a prior Elder Scrolls game (such as classes from Daggerfal/Arena, or racial passives from all, etc) constitute a 'distortion' of the common core of the game?

    I don't personally think so. Not only do I feel that prior Elder Scrolls precedent can be claimed for finisher animations, but I also feel that it gives a significant feeling of impact and action that many MMO's can't come close to.

    First they have to keep PvP from crashing every 30 seconds. Then they can work on other things, such as this.

  • Ser Lobo
    Ser Lobo
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    dharbert wrote: »
    On the actual point of discussion, does the addition of a mechanic that was present in a prior Elder Scrolls game (such as classes from Daggerfal/Arena, or racial passives from all, etc) constitute a 'distortion' of the common core of the game?

    I don't personally think so. Not only do I feel that prior Elder Scrolls precedent can be claimed for finisher animations, but I also feel that it gives a significant feeling of impact and action that many MMO's can't come close to.

    First they have to keep PvP from crashing every 30 seconds. Then they can work on other things, such as this.

    Oh, so the discussion is now going to go into the how developer assets are commonly divided into multiple small groups with individual and separate focuses in order to accomplish more tasks simultaneously? Whereas common practice proves that the more hands dedicated to the same task or overlapping the same piece of code, the less effective the team becomes and the less work is done?

    Or how this mechanism of micro-teams allows the addition of new content, the revision of old content and the fixing of broke content all at the same time, thus making those players who have finished all content, those players who are *almost* happy with current content and those players who are consecutively plagued by bugs all generally happy at approximately the same rate, ending in far more successful retention than focusing on any one subset of the playerbase?

    Short form: you're right, they do need to fix that. But not every player has those problems. So if they have a team which ISNT working on that, maybe something like this would breath a little life into the game for those of us who are relatively bug free but generally bored, while we all wait on something new.

    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
    Na'Djin. Knight-Blade. Knight, vanguard, defender. Nightblade.

    XBOX NA
    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • dharbert
    dharbert
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    dharbert wrote: »
    On the actual point of discussion, does the addition of a mechanic that was present in a prior Elder Scrolls game (such as classes from Daggerfal/Arena, or racial passives from all, etc) constitute a 'distortion' of the common core of the game?

    I don't personally think so. Not only do I feel that prior Elder Scrolls precedent can be claimed for finisher animations, but I also feel that it gives a significant feeling of impact and action that many MMO's can't come close to.

    First they have to keep PvP from crashing every 30 seconds. Then they can work on other things, such as this.

    Oh, so the discussion is now going to go into the how developer assets are commonly divided into multiple small groups with individual and separate focuses in order to accomplish more tasks simultaneously? Whereas common practice proves that the more hands dedicated to the same task or overlapping the same piece of code, the less effective the team becomes and the less work is done?

    Or how this mechanism of micro-teams allows the addition of new content, the revision of old content and the fixing of broke content all at the same time, thus making those players who have finished all content, those players who are *almost* happy with current content and those players who are consecutively plagued by bugs all generally happy at approximately the same rate, ending in far more successful retention than focusing on any one subset of the playerbase?

    Short form: you're right, they do need to fix that. But not every player has those problems. So if they have a team which ISNT working on that, maybe something like this would breath a little life into the game for those of us who are relatively bug free but generally bored, while we all wait on something new.

    Long story short, and to save a lot of arguing back and forth, your idea will never be implemented. Ever.

    /thread

  • Emperor
    Emperor
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    @ruze84b14_ESO‌ Thanks. Your replies are consistent with what I would have said

    @dharbert‌ Please leave my thread if you are just going to flame/spam. You are not being constructive. Using the excuse that things are broken in the game so nothing should be added to make the game better is ridiculous. I don't expect this to be implemented in the game very soon, but it would be a nice update for the future.
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
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