I haven't read all of the comments so I apologize if this has been mentioned already.
The issue with giving perks to guilds of less than 10 members seems to be tied to the guild bank that becomes available at that point. 500 storage spaces is a lot.
What if the membership requirements for guild banks and tabard were decreased to say 5, and that guild didn't start off with the full 500 slots? Maybe something like this:
5 members -> 50 bank slots
6 members -> 100 bank slots
7 members -> 150 bank slots
8 members -> 200 bank slots
9 members -> 250 bank slots
10 members -> 500 bank slots and then cap it at that point
One issue that would arise of course would be if a guild with, for example, 8 members had 200 items in the guild bank, and someone leaves the guild. They'd be 50 items over the limit. I guess at that point the game could "sell" the 50 cheapest items and deposit any gold generated by the sale into the guild bank. This would seriously complicate this approach.
There are other issues with this suggestion, certainly, as to whether this needlessly complicates the matter and of course Zeni's willingness to try something else.
Personally I'm satisfied with the current setup. I'm in a guild of 20 or so members that has it's own tabard. It cost 5k gold to design the tabard and then it can be purchased for 2k.
Does anyone know if the tabard costs are a sliding scale? If not, then another suggestion could be to extend the tabard option to smaller guilds but at an increased cost, perhaps, while at the same time decreasing the cost for larger guilds. A simple piecewise linear function could be encoded to the time of the creation of the tabard depending on the number of members at which point the cost of the tabard for members is locked in as well. I call it piecewise because at some point there will have to be a hard minimum cost in that scenario.
Just some things to consider.
Malpherian wrote: »That's a good point actually. In every other MMO that I know of, you have to pay to create a guild. You can do so for free in ESO, meaning the restrictions have to be implemented elsewhere (eg by number of members).Malpherian wrote: »[...]
If you want to amek a 1 man guild and pay for it, More power to you.
[...]
It's why again. NO OTHER MMO DOES THIS.
And it's only 10 people!
The OP and others want the recognition of contributing to the in game community, while refusing to be part of that community. The more I think of it, the more galling it is really. Why should their 'guild' be recognised or respected, when they refuse to recognise or respect the community they play among.
Respect, and Recognition should be given because of your deeds, Not because you can recruit every noob that joins the game by spamming invites.
I recruit in Vet zones, I'll have you know :snootyface:, but at least I give people a chance, unlike sub-10 guilds who refuse to be part of the player community.
KitLightning wrote: »ZoS no luv for small guilds? What if those are personal frands and really don't want others in that guild?
KitLightning wrote: »ZoS no luv for small guilds? What if those are personal frands and really don't want others in that guild?
Didn't express an unwillingness to have others in the guild, just an unwillingness to recruit people for the sake of it. I've said before the guild is open to growing some and that it might do so, over time. I think the majority of people are set on the guild front and not looking to join a small guild though. It's not about excluding others. But if anything, small guilds are being excluded from simple basic features.
This isn't about shutting others out and not wanting to be a part of the community.
Alphashado wrote: »If you would have titled this thread: Seeking a few like-minded friendly people to join my guild in order for us to create a beautiful tabard.
You would have a tabard by now, a lot less grief, and probably a few new friends.
You can buy one as soon as you create it. The guild store menu will open and the tabard will be available on the main page of the GS menue. You just can't buy and sell anything else on the guild store until you have 50.So why is it that we can create the heraldry at 10 members, but can't buy one till we reach 50 members? What's the point in making 1 if we can wear it till 40 more members?
Alphashado wrote: »You can buy one as soon as you create it. The guild store menu will open and the tabard will be available on the main page of the GS menue. You just can't buy and sell anything else on the guild store until you have 50.So why is it that we can create the heraldry at 10 members, but can't buy one till we reach 50 members? What's the point in making 1 if we can wear it till 40 more members?
guild system shouldn't even be member based. It should be ranked based, where xx amount of exp gets you to the next rank. This way smaller guilds could still get the guild store etc if the work at the ranking up. No guild system should ever be memeber based what happens in the future when players leave the game your gonna be lucky to get right amount memebers to get the stuff you want. Stupid system imo.