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PETS!

meglon978ub17_ESO
meglon978ub17_ESO
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Fix them.

You've managed to turn collisions on for sorc pets AND vanity pets with 1.3. People who port to a wayshrine with someone standing there with a vanity pet out are simply STUCK... can't move, cant cast, can't roll out. FIX THIS.
  • Royalroacho
    Royalroacho
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    Happens frequently. Its been proposed theres a griefer conspiracy to leave their characters idol by the wayshrines. Sounds crazy, but....wait, what was the reason for doing this? That question was serious. With a little cordination, its pretty easy to really, really annoy people. If you're gonna give people the option to hamper and irritate other players, they should at least have to work at it, not just stand there lol
  • Potenza
    Potenza
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    Yep got stuck in a doorway with someones stupid pets in it last night.
  • AlexDougherty
    AlexDougherty
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    Agreed, we need some way to banish them if they get in the way, maybe with a caution for the person who's summon/pet is getting in the way.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
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  • KleanZlate
    KleanZlate
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    Sorry to be a stickler for details but aren't most wayshrines open in four directions? B)
  • AlexDougherty
    AlexDougherty
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    Sorry to be a stickler for details but aren't most wayshrines open in four directions? B)

    Yes but doorways aren't, and they sometimes block the bleeding doors up.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Nox_Aeterna
    Nox_Aeterna
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    I dont agree that they should give players the power to banish others pets , that is not a call for a player other than the owner to make.

    With that said , i agree that there is an issue , that probably could be solved by zen by just making the pets hitboxes like the players , which cant block one another.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • SirAndy
    SirAndy
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    Sorry to be a stickler for details but aren't most wayshrines open in four directions? B)
    @vestmanneb17_ESO
    Sure, except if you spawn INSIDE a pet you can't move. At all.
    No dodge roll, no jump, no walk. Nada. Zilch.

    And yes, people purposely put their pets right at the spawn point next to a wayshrine. I've seen it.
    :(
    Edited by SirAndy on August 11, 2014 8:02PM
  • kimboh
    kimboh
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    I just finished a delve with two other players and at the end you port out to a room in the Rift, but when we reappeared we were all stuck in someone's monkey.
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  • Tabbycat
    Tabbycat
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    I'd say report it. Sounds like griefing to me.
    Founder and Co-GM of The Psijic Order Guild (NA)
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  • kallistiGAD
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    Agreed, we need some way to banish them if they get in the way, maybe with a caution for the person who's summon/pet is getting in the way.

    If other players can banish peoples pets, I could see that system as being abused even more by griefers. They'd find some way to use it to annoy even worst than blocking up the wayshrines. That said, I'm interested to see how ZOS deals with this issue because it is super annoying and I've run into it once today already in only an hour of play. :(

    Argonian Maids Gone Wild
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  • AlexDougherty
    AlexDougherty
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    Agreed, we need some way to banish them if they get in the way, maybe with a caution for the person who's summon/pet is getting in the way.

    If other players can banish peoples pets, I could see that system as being abused even more by griefers. They'd find some way to use it to annoy even worst than blocking up the wayshrines. That said, I'm interested to see how ZOS deals with this issue because it is super annoying and I've run into it once today already in only an hour of play. :(
    True, I posted that one without thinking it through.

    The problem is that summons and pets are blocking access to stores, crafting and banks more and more. And suggestions to make those areas summon and pet free have been ignored.

    The pets and Summons getting in the way, all because people don't banish them. And yes I've been guilty of it myself, but when I remember I banish them so they don't inconvenience anyone else.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • KitLightning
    KitLightning
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    Yes but doorways aren't, and they sometimes block the bleeding doors up.

    aH and you didn't give it a bandage?
    "I'd rather be insane in a sane world, than sane in an insane world!" ~Me
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  • AlexDougherty
    AlexDougherty
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    Yes but doorways aren't, and they sometimes block the bleeding doors up.

    aH and you didn't give it a bandage?

    Where do you find a door sized bandage?? >:)
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • KitLightning
    KitLightning
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    Yes but doorways aren't, and they sometimes block the bleeding doors up.

    aH and you didn't give it a bandage?

    Where do you find a door sized bandage?? >:)

    A bed-sheet works? :blush:
    "I'd rather be insane in a sane world, than sane in an insane world!" ~Me
    Warning - This is a spoiler and looking at it for too long may cause irrecoverable eyesight issues.
    ◔̯◔

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  • meglon978ub17_ESO
    meglon978ub17_ESO
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    Actually the simple solution is to remove collision on pets and vanity pets. 1.3 added it, for some reason.... it simple needs to be reverted out... but it should have been done with the patch this morning, not something put on the backburner.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    I keep getting stuck on player at wayshrines personally. It's like a bunch of people just ported to the wayshrine and stand exactly where it ports them and I spawn into that group of people and can't move.

    I reported them all, ofc, griefers, every one of them.
    Dear Sister, I do not spread rumors, I create them.
  • Nestor
    Nestor
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    Actually the simple solution is to remove collision on pets and vanity pets. 1.3 added it, for some reason.... it simple needs to be reverted out... but it should have been done with the patch this morning, not something put on the backburner.

    Worse is the mechanical crab things. Can't walk through a bank now, have to jump through a bank.

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  • Shennynerd
    Shennynerd
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    Not that I'm okay with collision on pets, but if you're stuck inside a pet.
    1. Press ESC
    2. Press ESC again
    3. Move freely once more
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  • MeowGinger
    MeowGinger
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    I tried to get out by calling my horse. He glitched out into this weird jumping position, and then I suddenly died.
  • ZOS_TristanK
    ZOS_TristanK
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    Hey, folks. We assure you that vanity pets are not supposed to have collision, and that we're working on a fix. We also want to call out, @MeowGinger‌, that there's an issue right now where if you summon your horse near objects with collision, you can end up stuck in the collision and/or be killed. We're testing a fix for that issue currently.

    If players are using the unintended collision to hinder your gameplay, we encourage you to report them to our Support Team so that they can look into it.
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  • meglon978ub17_ESO
    meglon978ub17_ESO
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    Thanks for the heads up Tristan. I don't know if people are using it to intentionally grief, although past experience says if it can be used to grief, it will be.... and it's impossible to know if it's intentional, or someone going afk while porting, and just not thinking anything of it.

    It's not just the vanity pets though, sorc pets have collision now too.... making vendor transactions, movement (especially in close quarters like.... banks), even looting much more difficult than it was.
  • dharbert
    dharbert
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    It's really, really simple.

    Force pets to de-spawn upon entering a bank, crafting area, or other non-combat area where there is absolutely no need for pets to even be there.

    While you are at it, disable all magical effects inside banks and crafting areas.

    Both of those things will cut down on the trolling jackwagons which, apparently, this game is full of.
  • GnatB
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    Yeah, zoning in to Greenshade from Grahtwood, was getting stuck in, apparently, somebodies pet. Only thing I could do was click the door to zone back to Grahtwood.

    Was my first time trying to enter Greenshade. Thankfully though, apparently zoning in just once activated the wayshrine in that first town in Greenshade, so I was able to get in that way.

    But yeah, I'd have to assume it's more people who went to get something to drink or something while waiting for the load... or possibly just a chain reaction of people getting stuck in each others pets.

    I'd assume if a second person with a pet loads in, the first person with a pet gets just as stuck as the second person with a pet.

    At this rate, it's only a matter of time until there's no safe spot to teleport to, it'll be a complete petastrophe. A big ol' pileup of people with pets at every teleport in spot.
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  • Reiterpallasch
    Reiterpallasch
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    dharbert wrote: »
    Force pets to de-spawn upon entering a bank, crafting area, or other non-combat area where there is absolutely no need for pets to even be there.
    Alternatively, turn collision detection off for them like it was to begin with.
  • Enodoc
    Enodoc
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    dharbert wrote: »
    Force pets to de-spawn upon entering a bank, crafting area, or other non-combat area where there is absolutely no need for pets to even be there.
    Alternatively, turn collision detection off for them like it was to begin with.
    Or both. They'll fix the collision, but they could also disable all spells in town (thereby disabling combat pet summons as well) to stop spell effects / summons from getting in the way when talking to NPCs / using crafting tables.
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  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    why turn on collision detection from pets in the first place?
    Edited by bertenburnyb16_ESO on August 12, 2014 9:03AM
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  • Nox_Aeterna
    Nox_Aeterna
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    Enodoc wrote: »
    dharbert wrote: »
    Force pets to de-spawn upon entering a bank, crafting area, or other non-combat area where there is absolutely no need for pets to even be there.
    Alternatively, turn collision detection off for them like it was to begin with.
    Or both. They'll fix the collision, but they could also disable all spells in town (thereby disabling combat pet summons as well) to stop spell effects / summons from getting in the way when talking to NPCs / using crafting tables.

    Wont happen now that the justice system is going to enter the game all those areas are actually possible PvP zones.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Enodoc
    Enodoc
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    why turn on collision detection from pets in the first place?
    I'm sure they didn't intend to. Code breaks if there is a connection between two commands that you didn't realise existed.
    Enodoc wrote: »
    dharbert wrote: »
    Force pets to de-spawn upon entering a bank, crafting area, or other non-combat area where there is absolutely no need for pets to even be there.
    Alternatively, turn collision detection off for them like it was to begin with.
    Or both. They'll fix the collision, but they could also disable all spells in town (thereby disabling combat pet summons as well) to stop spell effects / summons from getting in the way when talking to NPCs / using crafting tables.

    Wont happen now that the justice system is going to enter the game all those areas are actually possible PvP zones.
    Ah, forgot about that. I guess people may want to be using their summons to kill NPCs.
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  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    I propose a new vanity pet: the regression bug! A smaller version of the Thunderbug which constantly gets its collision detection inadvertently re-enabled with every major patch.

    (Sorry, terrible nerd joke. I just try to see the fun in this.)
  • KitLightning
    KitLightning
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    Enodoc wrote: »
    why turn on collision detection from pets in the first place?
    I'm sure they didn't intend to. Code breaks if there is a connection between two commands that you didn't realise existed.

    ???

    Its usually a per entity that the collision detection needs created, that is via a script either in the 3D software or the game engine used, that calculates the dimensions of a specified lowpoly model covering the actual in-game model and its textures etc. This needs setup for any entity that needs collision and does not jsut happen by accident, afaik.
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    Warning - This is a spoiler and looking at it for too long may cause irrecoverable eyesight issues.
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    MechWarrior: Living Legends – Total conversion modification for Crysis Wars.

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