vestmanneb17_ESO wrote: »Sorry to be a stickler for details but aren't most wayshrines open in four directions?
@vestmanneb17_ESOvestmanneb17_ESO wrote: »Sorry to be a stickler for details but aren't most wayshrines open in four directions?
AlexDougherty wrote: »Agreed, we need some way to banish them if they get in the way, maybe with a caution for the person who's summon/pet is getting in the way.
True, I posted that one without thinking it through.kallistiGAD wrote: »AlexDougherty wrote: »Agreed, we need some way to banish them if they get in the way, maybe with a caution for the person who's summon/pet is getting in the way.
If other players can banish peoples pets, I could see that system as being abused even more by griefers. They'd find some way to use it to annoy even worst than blocking up the wayshrines. That said, I'm interested to see how ZOS deals with this issue because it is super annoying and I've run into it once today already in only an hour of play.
AlexDougherty wrote: »Yes but doorways aren't, and they sometimes block the bleeding doors up.
KitLightning wrote: »AlexDougherty wrote: »Yes but doorways aren't, and they sometimes block the bleeding doors up.
aH and you didn't give it a bandage?
AlexDougherty wrote: »KitLightning wrote: »AlexDougherty wrote: »Yes but doorways aren't, and they sometimes block the bleeding doors up.
aH and you didn't give it a bandage?
Where do you find a door sized bandage??
meglon978ub17_ESO wrote: »Actually the simple solution is to remove collision on pets and vanity pets. 1.3 added it, for some reason.... it simple needs to be reverted out... but it should have been done with the patch this morning, not something put on the backburner.
Or both. They'll fix the collision, but they could also disable all spells in town (thereby disabling combat pet summons as well) to stop spell effects / summons from getting in the way when talking to NPCs / using crafting tables.Reiterpallasch wrote: »
Or both. They'll fix the collision, but they could also disable all spells in town (thereby disabling combat pet summons as well) to stop spell effects / summons from getting in the way when talking to NPCs / using crafting tables.Reiterpallasch wrote: »
I'm sure they didn't intend to. Code breaks if there is a connection between two commands that you didn't realise existed.bertenburnyb16_ESO wrote: »why turn on collision detection from pets in the first place?
Ah, forgot about that. I guess people may want to be using their summons to kill NPCs.Nox_Aeterna wrote: »Or both. They'll fix the collision, but they could also disable all spells in town (thereby disabling combat pet summons as well) to stop spell effects / summons from getting in the way when talking to NPCs / using crafting tables.Reiterpallasch wrote: »
Wont happen now that the justice system is going to enter the game all those areas are actually possible PvP zones.
I'm sure they didn't intend to. Code breaks if there is a connection between two commands that you didn't realise existed.bertenburnyb16_ESO wrote: »why turn on collision detection from pets in the first place?