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Residence - ships, houses, etc.

hoscheck
hoscheck
Fellow Adventurers,

As an old fart with previous careers in both the programming and animation arenas and even having run an animation company for almost a decade, I understand the complexities of developing player residences.

That said, ESO is the best audience for such content for a number of reasons which isn't the scope of my comments.

My thoughts are assuming this content will eventually be added and I hope to open a thread to those interested to give their advice as to the HOW it should be done.

My initial thoughts are this:
  • Give the option for either static residence or sailing craft
  • The size of either type of residence should be dependent only upon your coin
  • Give these options to single players or groups of players (e.g., guilds)
  • Give the ability to develop furniture (future trade craft specialities for woodcrafting (desk, chairs, etc.), blacksmithing (cooking pots that do special things, special cooking racks, etc. that aid provisioning), clothing (curtains, bedding, etc.)
  • Provide the ability to buy and sell these homes (thus creating a new tradecraft called speculation which would give you abilities to enhance your craft by broadening your audience, geographic areas you can trade in, etc.)
  • Provide the opportunity to set up neighborhoods where people of like purpose can actually do events within this neighborhood area
  • Provide in-game activities that would support these neighborhood events
  • Of course, the ability to put your trophies in these residences (similar to LoTRO, but with improvements of course:)
  • If a sailing craft is chosen, the eventual ability to sail your craft "around the horn" or some cool event where you weather storms, etc. and get trophies for doing so
  • If a sailing craft is chosen, the ability to move it from one port to another
  • If a static home is chosen, the ability to upgrade and expand it so long as your lot supports the expansion (thus creating the "builder" tradecraft (similar to Age of Conan, but with improvements of course:)
  • These homes should come with a monthly cost of upkeep of course that is dependent upon the size, location, etc. (costs should be monthly I feel as weekly is too often for a game of adults (mostly) that have lives outside the game)
  • These repairs costs should be totally removed (if desired) by the builder using resources available to actually do the repairs and/or expansions with that trade craft

Ok, knowing what work goes into even a few of these items, I understand it would need to be phased in, but I would appreciate this thread being used only by those that want to have it and suggestions and pros/cons for discussion.

One thing that I am unsure of is how it have it interact with the game world - instancing is one approach, but I think that is limiting and this part needs further exploration because it SHOULD have some interaction with the world, just unsure of how much is appropriate.

Thoughts?

Semper Fidelis!

Old, Broken Down US Marine ...
  • Sindala
    Sindala
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    The words.....Flogging...donkey....a....dead.
    Arrange them to get the jist of these threads. (they already said they wont be doing housing anytime soon, like late next year)
    Being First is not the prize, it just mean's everyone can stab you in the back.
  • SilentFox22
    SilentFox22
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    In Elder Scrolls Off The Record - Episode 118: Update 3 with Paul Sage, it is mentioned that some kind of housing feature will eventually be added, also a barber shop of some kind.
  • Chuggernaut
    Chuggernaut
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    I think it would almost be easier if they in some of the bigger cities they added long term inn rental (which is basically what housing is in every other MMO). If you stop paying rent your room is locked until you catch up payments, and you can close your room out when you remove everything. The rooms would be instanced for the renter so a 10 room inn could hold 1000s of players. This would also keep the wilderness open, since player cities wouldn't need to be built.
    My comrades have returned. I erect the spine of gratitude. You are a hero today. - Bura-Natoo
  • Pallmor
    Pallmor
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    It would be nice if we could have some sort of interim solution, maybe a simple chest where we could put our trophies and maps with no penalty? I really hate to destroy those, but they really just waste a lot of inventory slots.
  • ebondeath
    ebondeath
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    Given my hero status (I saved King Casimir, don't know if you've heard), I think it's only appropriate that I be given my own room in the Daggerfall castle. Or a suite of rooms. A whole wing would also be acceptable.
    ╔═════════════⌈Alannah Corvaine⌋══════════════╗
    Rise, rise! To freedom, rise! Arise, ye Breton sons and daughters.
    Ride, ride! To freedom, ride! Truth and glory to the brave!
    ╚═════════════⌊VR 12 Breton NB⌉══════════════╝
  • SilentFox22
    SilentFox22
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    What if I want my room to be a camp in the wilderness? :p
  • Super_Sonico
    Super_Sonico
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    I think a short term version of player housing could be instituted pretty readily, very quickly, using systems that already exist in game (no need to generate new mechanisms). I imagine it would work something like this:
    • Make it an instanced load that you enter from a chosen city. If I chose to live in Daggerfall then I go to the apartment building there and when I go through the door it loads up my instance. In this version, it would initially be private with no way of having someone else visit my home. (Visitors would require a new mechanism.)
    • The load is based on what I buy and costs a monthly fee associated with it (maintenance or rent). Have initially 3 different versions in each of the main styles already existing in each of the areas (1-room, 2-room, 3-room apartments). The floor plans should be existing floor plans based on structures that exist where you chose to live. If I chose to live in Skywatch, I'll only have the Altmer style floor plans available to me.
    • Initially, houses should come with bare bones furniture. Make furniture packages available which add player storage in the house. Make the number of packages available to be loaded into each house dependent on the size of the structure. (If you own a 3-room house, you can buy "bed design 1 - room 1" up to maybe a "bed design 3 - room 3", where a 1-room house would only have "- room 1" options.)
    • I see the primary use of these to be some place you can log in/out, store extra inventory outside the bank, dress up like you'd like with furniture packages, and display trophies. Initially a trophy case that would display the trophies you get from dungeons, fishing, and now the collectibles could be displayed should be a standard furniture item. At a glance of your trophy cabinet you could see what you were missing. (I imagine something like the bobblehead stand in fallout 3).

    If you wanted to add new mechanisms in the game there would be some questions to answer:
    • On visitors: How would 2 people who live in the same place (access from the same location to load into the instance) be able to visit each other's home? There would have to be some sort of invite/selection feature for doing this. The visitor's ability to access containers and storage in the owner's home would have to be removed or be grantable. (In SWG, you could set permissions so other people could access the inventory in your home. This allowed for a sub-class of home decorators that spawned out of simply being able to do this, and it was awesome.)
    • Guild housing: SWG did this in a wonderful way. You could put houses down all over each planet, and create your own cities based on your guilds. Here you could put guild buildings down (cantinas, guild halls, etc.) and eventually put up your rebel or imperial outposts which became the stuff of PvP guild raids. Something like that would add a whole new content... the ability to do guild PvP raids on different guild structures would be fun.
    • Alt sharing: I don't know how this would work for alts in different alliances. Seemingly every alt should be able to have the same house, and maybe you're only allowed 1. If alts of different alliances shared the same house, that would seem kind of odd, but would save the hassle from getting items in a house and having to move it to the bank to swap between characters.

    I think one of the biggest incentives and coolest ideas that SWG nailed with houses (arguably the largest MMO that did houses successfully) was the ability to display items. You could manipulate items in space to put them anywhere (make them look like they were hanging on the wall, sitting on a table, etc.). People placed armor together to make them look like mannequins. It was awesome.

    But by far, the coolest thing about housing was the event rewards. They often had special events. Participating in special events during specific times would garnish rewards like pictures. Look around in Tamriel... there's a lot of gorgeous art sitting in basements up against the wall. Imagine that art hanging on a wall in your player housing. Imagine that piece of art representing the time when Sheogorath took over Craglorn and turned all the enemies into orange cheeky monkeys with party hats on that breathed fire and lightning. You and your band beat 500 of them and earned his little reward.

    Player housing is only a win, win, win in my opinion. There is so much to be done with them.

    Nothing beat sitting around in the guild cantina in SWG just hanging out with friends, getting buffs, watching dancers and musicians, only to see the radar blips of a bunch of rebels trying to come destroy our imperial outpost. Having friends come over and check out your awesomely decorated home, sporting all your custom items from events and the like, while you sat on the couch and chatted was just awesome.

    Please ZOS, do this immediately.
  • AlexDougherty
    AlexDougherty
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    I think a short term version of player housing could be instituted pretty readily,

    Maybe, but they have already said it won't be happening for at least two years (well one year ten months now).

    Since it isn't a major aspect of any MMO, they are unlikely to revise this anytime soon.
    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • dharbert
    dharbert
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    A little off-topic here, but there will NEVER be another MMO like SWG. That game was way ahead of it's time. Unfortunately they killed it off in favor of that god-awful SWTOR kiddie cartoon clone trooper game that went free-to-play in a year.
    Edited by dharbert on August 11, 2014 11:15PM
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