Divines Trait still not working after 1.3.4

AtheWunder
AtheWunder
Soul Shriven
General
Fixed an issue where the Divines Armor Trait was not increasing many of the Mundus Stone buff effects.

I logged in and immediately check on the above quote from the patch notes

My mundus stone is the Mage (increase max magicka). I have 1975 magicka. I have gloves with divine trait with 31 magicka enchantment. I unequip them and I am at 1944. I re-equip them and I am back at 1975. There is no increase from the divines effect.

All of my gear has divines trait, all 7 peices. There is no bonus in max magicka gained from the divines trait.
  • Maulkin
    Maulkin
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    I'd say I'm suprised, but I'm really not.
    EU | PC | AD
  • WebBull
    WebBull
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    You would think by now we would have moved beyond the basic bugs and problems.......
  • KariTR
    KariTR
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    Possibly a display bug, much as The Thief bug was.

    Or possibly it only boosts base Magicka, which is easy to check.
  • DigitalHype
    DigitalHype
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    ESO tends to update the armor/weapon stats, to include any modifiers in calculated result. So, it could be that your 31 magicka enchantment is already showing the buff from Mundus+divine.

    You could determine this by changing your Mundus stone to something else, and checking the value of the Magicka enchantment is reduced on those gloves.

    I'm assuming you are getting the 31 value, from the applied enchantment effect on the gloves, and not the base value of the glyph. I'd say you have to be, because that base value would be reduced on non-primary armor piece, such as gloves, or belt.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Thanks for the report, guys. We're looking into this now.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Nestor
    Nestor
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    I have noticed that the Divines Trait does nothing for Mundus Stone effects, at least from what I have made. Even with Multiple pieces of armor with the traits.
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  • Garbrac
    Garbrac
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    Just an FYI you might want to rethink your Traits. Divines isn't as good as it seems. Infused is so much better.

    I did some math on this topic as I believed Divines would be the best choice but after doing it I had to redo all my Legendary (yellow gear)

    Check out my math here
  • Ridicularded
    Ridicularded
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    I've never had any issues with the Divines trait. It's always shown on my character info screen. Tested it multiple times to check.
  • Ridicularded
    Ridicularded
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    Garbrac wrote: »
    Just an FYI you might want to rethink your Traits. Divines isn't as good as it seems. Infused is so much better.

    I did some math on this topic as I believed Divines would be the best choice but after doing it I had to redo all my Legendary (yellow gear)

    Check out my math here

    Divines is just more universal, you can swap your mundus based on your current needs in stead of swapping out Gold enchantments every time you need more Magicka.
  • EQBallzz
    EQBallzz
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    Garbrac wrote: »
    Just an FYI you might want to rethink your Traits. Divines isn't as good as it seems. Infused is so much better.

    I did some math on this topic as I believed Divines would be the best choice but after doing it I had to redo all my Legendary (yellow gear)

    Check out my math here

    Divines is just more universal, you can swap your mundus based on your current needs in stead of swapping out Gold enchantments every time you need more Magicka.

    Yeah, that is what I like about divines. The flexibility of switching from offensive to defensive or utility effect is nice. That being said it seems pretty weak.
  • Garbrac
    Garbrac
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    Garbrac wrote: »
    Just an FYI you might want to rethink your Traits. Divines isn't as good as it seems. Infused is so much better.

    I did some math on this topic as I believed Divines would be the best choice but after doing it I had to redo all my Legendary (yellow gear)

    Check out my math here

    Divines is just more universal, you can swap your mundus based on your current needs in stead of swapping out Gold enchantments every time you need more Magicka.

    Infused will always give you more magicka if your enchantment is Magicka.

    The Mundus stone boon is so small that the added bonus from Divine is also really small.

    For example, The Ritual is a 5% increase in healing, with full Divines I was looking at an addition 55% boost to my mundus stone. Sounds friggin awesome, except it's 55% of 5% which is only an added ~2.25% on top of the 5% so a total of ~7.25% to healing, which isn't that great when you compare it to the boost you get from pure Magicka. 11 Magicka = 2 healing. The same goes for Spells that are based off Magicka and not Weapon Damage, but weapon damage is only a slight factor Magicka plays a large part into the formula.
    Edited by Garbrac on August 11, 2014 6:36PM
  • dietlime
    dietlime
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    Garbrac wrote: »
    Garbrac wrote: »
    Just an FYI you might want to rethink your Traits. Divines isn't as good as it seems. Infused is so much better.

    I did some math on this topic as I believed Divines would be the best choice but after doing it I had to redo all my Legendary (yellow gear)

    Check out my math here

    Divines is just more universal, you can swap your mundus based on your current needs in stead of swapping out Gold enchantments every time you need more Magicka.

    Infused will always give you more magicka if your enchantment is Magicka.

    The Mundus stone boon is so small that the added bonus from Divine is also really small.

    For example, The Ritual is a 5% increase in healing, with full Divines I was looking at an addition 55% boost to my mundus stone. Sounds friggin awesome, except it's 55% of 5% which is only an added ~2.25% on top of the 5% so a total of ~7.25% to healing, which isn't that great when you compare it to the boost you get from pure Magicka. 11 Magicka = 2 healing. The same goes for Spells that are based off Magicka and not Weapon Damage, but weapon damage is only a slight factor Magicka plays a large part into the formula.

    I think this trait in regards to the Ritual would still be useful for a Templar whose magic was already near soft-cap and wearing spell power equipment.
  • Garbrac
    Garbrac
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    dietlime wrote: »
    Garbrac wrote: »
    Garbrac wrote: »
    Just an FYI you might want to rethink your Traits. Divines isn't as good as it seems. Infused is so much better.

    I did some math on this topic as I believed Divines would be the best choice but after doing it I had to redo all my Legendary (yellow gear)

    Check out my math here

    Divines is just more universal, you can swap your mundus based on your current needs in stead of swapping out Gold enchantments every time you need more Magicka.

    Infused will always give you more magicka if your enchantment is Magicka.

    The Mundus stone boon is so small that the added bonus from Divine is also really small.

    For example, The Ritual is a 5% increase in healing, with full Divines I was looking at an addition 55% boost to my mundus stone. Sounds friggin awesome, except it's 55% of 5% which is only an added ~2.25% on top of the 5% so a total of ~7.25% to healing, which isn't that great when you compare it to the boost you get from pure Magicka. 11 Magicka = 2 healing. The same goes for Spells that are based off Magicka and not Weapon Damage, but weapon damage is only a slight factor Magicka plays a large part into the formula.

    I think this trait in regards to the Ritual would still be useful for a Templar whose magic was already near soft-cap and wearing spell power equipment.

    As a pure healer it is more useful to exceed the softcap as you still get the same benefits as before 11magicka = 2 healing. Softcap will reduce your overall magicka gain but you still get the raw bonus from it. Which in turn as a pure healer looking to output massive heals is to not concern yourself with the Softcap too much. The rings and such should of course have spell power as 1 Spell damage = ~3.3 healing.
  • RagnarSS
    RagnarSS
    Yep still doesn't work. I have the health mundus stone on and my health is 2434 when I equip 3 pieces of armour each which have 5.5% divines on them (and assuming they stack) should give me a boost of 16.5%. Even if they don't stack should get a boost of 5.5% but my health remains the same. I have tried unequipping and requipping and logging out but it makes no difference.
  • Reiterpallasch
    Reiterpallasch
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    Here's what I don't get. This wasn't working to begin with right? So they fixed it, and it still doesn't work. Why did nobody bother to test if the thing they were fixing was actually fixed or not?
  • nerevarine1138
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    Here's what I don't get. This wasn't working to begin with right? So they fixed it, and it still doesn't work. Why did nobody bother to test if the thing they were fixing was actually fixed or not?

    It's not glitching for everyone, so clearly any fix they try is going to have to be narrowly applied to whatever factors appear to cause the issue for people. That means that even if they fix that specific problem, it may only affect a portion of the portion of players who were experiencing issues in the first place.

    Give the programmers a tiny bit of credit, and try and think about things on a wider scale.
    ----
    Murray?
  • kitsinni
    kitsinni
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    Garbrac wrote: »
    Just an FYI you might want to rethink your Traits. Divines isn't as good as it seems. Infused is so much better.

    I did some math on this topic as I believed Divines would be the best choice but after doing it I had to redo all my Legendary (yellow gear)

    Check out my math here

    Your math is flawed. You ignored the more useful mundus stones and counted every piece of armor as being equal. Try Divines on the small pieces with Thief and Infused on Large pieces and run some logs and see what comes out on top. Even with Gold armor/enchants on the four small pieces you are looking at maybe 20 magicka less if already soft capped gained from infused. Parse that against 1.2 or whatever % extra crit and see what gives you the most healing 1.x% crit or 10-20 magicka.

    I'm not saying it they are all that great but infused on the small pieces nets you a very small gain especially when your stat is going in to softcap territory anyway. The average person might gain 10 extra magicka from the small pieces having infused.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Hey folks, just wanted to pop in and let you know that we did take another look at this, and it is indeed not completely fixed. We'll bring this one back to the drawing board and try to get it fixed up for our next patch.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • TehMagnus
    TehMagnus
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    Works for me for crit with my light armor.
  • robertlive2014
    robertlive2014
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    On the topic of what gear trait is optimal, it would of course depend on the situation. As such, let me share with you how Divines benefits my character, who's primary role is DPS, but who also has a complete Tank off-spec.

    When DPS-ing, I run various set pieces from Aether to Warlock. These are loot sets, so there isn't any option to change traits. It turns out that with these selected loot set pieces, I find the Divines trait on gloves, belt, and boots. Since they are upgraded to legendary, they give a 7.5% * 3 pc. = 22.5% boost to mundus. My DPS build uses The Thief stone, so that give 5% * 1.225 = 6.125%. I admit this is not a big increase, but again, there is no option to pick up these loot sets with different traits.

    When I swap gear to a tank spec, it turns out I'm again using a loot set (Yokeda). In this case the shoulders, gloves, belt, and boots are all Divines. This gives a 7.5% * 4 pc. = 30% boost to the mundus effect. If given the chance, I will swap out my DPS mundus to The Tower stone before running as tank. For the sake of argument, let suppose The Tower gives 100 max stamina. Thus, with the Divines boost it's 100 * 1.3 = 130 max stamina. Now, how does the 30 extra max stamina compare to having 4 pieces of infused armor? Well, it doesn't compare at all because of the fact that most of this gear dropped with better-than-legendary health enchants on it. Thus, the mundus stone and the gear with the divines trait helps to balance out my tanking stats with a bit more stamina for blocking, but I'm still able to softcap my health pool.
  • Quietas
    Quietas
    Soul Shriven
    I have a quick comment. I thought I'd chime in here, but I also have submitted a formal ticket.

    I found this thread after investing heavily (25k) in new gear with Divines and I can confirm that it has no effect at all. Ugh!

    0 gear except hat with 72 magicka and a 6.5% divines, remote the hat and I have reduced my max magicka by exactly 72. You can see that I have Boon: The Mage.

    It's not real unless there is a screenshot right?

    With hat: Link
    WIthout hat: Link

    Or even more to the point. Here is a sheild with no magicka, but it has the divines. 0 change in magicka. Again The Mage is visible.

    With sheild: Link
    Without: Link
    Edited by Quietas on August 15, 2014 6:38AM
  • LordEcks
    LordEcks
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    I think its because your Argonian.
  • I55UE5
    I55UE5
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    This trait has been screwed so many times, it is disturbing.

    I run Divines on both my characters, as I like the idea of being able to change what I need a boost of before any encounter.

    Unfortunately I haven't had any boost for half the time I have used the trait. That along with the ghost stats (Crit dmg/Serpent) is frustrating.
  • Merlight
    Merlight
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    Quietas wrote: »
    Or even more to the point. Here is a sheild with no magicka, but it has the divines. 0 change in magicka. Again The Mage is visible.

    You're lucky. I have The Lord, and if I equip anything with Divines trait, I get -1 health :D
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  • Francescolg
    Francescolg
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    The Divines Trait states that it only increases the Mundus Stone effect. The Mundus Stone effect for Magicka gives (If I'm right) a 100 Magicka Bonus.
    One 6% Item Bonus will ADD to 100 mana 6%. 42+% Divinte Trait will be 142 Magicka, a.s.o.

    Please take into account that the Divine Trait does not add the Bonus to your total mana!
    Edited by Francescolg on August 18, 2014 12:18PM
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