Just an FYI you might want to rethink your Traits. Divines isn't as good as it seems. Infused is so much better.
I did some math on this topic as I believed Divines would be the best choice but after doing it I had to redo all my Legendary (yellow gear)
Check out my math here
Ridicularded wrote: »Just an FYI you might want to rethink your Traits. Divines isn't as good as it seems. Infused is so much better.
I did some math on this topic as I believed Divines would be the best choice but after doing it I had to redo all my Legendary (yellow gear)
Check out my math here
Divines is just more universal, you can swap your mundus based on your current needs in stead of swapping out Gold enchantments every time you need more Magicka.
Ridicularded wrote: »Just an FYI you might want to rethink your Traits. Divines isn't as good as it seems. Infused is so much better.
I did some math on this topic as I believed Divines would be the best choice but after doing it I had to redo all my Legendary (yellow gear)
Check out my math here
Divines is just more universal, you can swap your mundus based on your current needs in stead of swapping out Gold enchantments every time you need more Magicka.
Ridicularded wrote: »Just an FYI you might want to rethink your Traits. Divines isn't as good as it seems. Infused is so much better.
I did some math on this topic as I believed Divines would be the best choice but after doing it I had to redo all my Legendary (yellow gear)
Check out my math here
Divines is just more universal, you can swap your mundus based on your current needs in stead of swapping out Gold enchantments every time you need more Magicka.
Infused will always give you more magicka if your enchantment is Magicka.
The Mundus stone boon is so small that the added bonus from Divine is also really small.
For example, The Ritual is a 5% increase in healing, with full Divines I was looking at an addition 55% boost to my mundus stone. Sounds friggin awesome, except it's 55% of 5% which is only an added ~2.25% on top of the 5% so a total of ~7.25% to healing, which isn't that great when you compare it to the boost you get from pure Magicka. 11 Magicka = 2 healing. The same goes for Spells that are based off Magicka and not Weapon Damage, but weapon damage is only a slight factor Magicka plays a large part into the formula.
Ridicularded wrote: »Just an FYI you might want to rethink your Traits. Divines isn't as good as it seems. Infused is so much better.
I did some math on this topic as I believed Divines would be the best choice but after doing it I had to redo all my Legendary (yellow gear)
Check out my math here
Divines is just more universal, you can swap your mundus based on your current needs in stead of swapping out Gold enchantments every time you need more Magicka.
Infused will always give you more magicka if your enchantment is Magicka.
The Mundus stone boon is so small that the added bonus from Divine is also really small.
For example, The Ritual is a 5% increase in healing, with full Divines I was looking at an addition 55% boost to my mundus stone. Sounds friggin awesome, except it's 55% of 5% which is only an added ~2.25% on top of the 5% so a total of ~7.25% to healing, which isn't that great when you compare it to the boost you get from pure Magicka. 11 Magicka = 2 healing. The same goes for Spells that are based off Magicka and not Weapon Damage, but weapon damage is only a slight factor Magicka plays a large part into the formula.
I think this trait in regards to the Ritual would still be useful for a Templar whose magic was already near soft-cap and wearing spell power equipment.
Reiterpallasch wrote: »Here's what I don't get. This wasn't working to begin with right? So they fixed it, and it still doesn't work. Why did nobody bother to test if the thing they were fixing was actually fixed or not?
Just an FYI you might want to rethink your Traits. Divines isn't as good as it seems. Infused is so much better.
I did some math on this topic as I believed Divines would be the best choice but after doing it I had to redo all my Legendary (yellow gear)
Check out my math here
Or even more to the point. Here is a sheild with no magicka, but it has the divines. 0 change in magicka. Again The Mage is visible.