Suhxtob-yu wrote: »Lol, a whole lot of assumptions thrown around about how bad I am..... Focus people. I never said anything about being killed by 2 hits. I never mentioned a thing about my build or playstyle. Nor did I say anything about not knowing how to break out of CC.
Back on topic though.....NOTHING should hit for OVER 1k.
That is all.
Edit* Also, I never mentioned what traits I do or do not run on my armor.
forthewinn2 wrote: »Putting a hard cap on single target damage would make stealth burst builds nonviable, forcing yet more people into the light armor mage style builds.
Besides this is less of an issue now that the health softcap has been bumped up to around 3100.
If someone is wearing light armor, with no impenetrable traits on and a VR12 uses mark target on them, they don't block and get hit by a snipe from stealth, then they should absolutely take more than 1000 damage.
CapuchinSeven wrote: »Suhxtob-yu wrote: »Lol, a whole lot of assumptions thrown around about how bad I am..... Focus people. I never said anything about being killed by 2 hits. I never mentioned a thing about my build or playstyle. Nor did I say anything about not knowing how to break out of CC.
Back on topic though.....NOTHING should hit for OVER 1k.
That is all.
Edit* Also, I never mentioned what traits I do or do not run on my armor.
...soooo you're basically just making a statement and then not really backing it up with anything, anything at all. Just "because I say so"... right...
dylanjaygrobbelaarb16_ESO wrote: »maybe your build sucks? I have never got hit more then 1k from anything but an ult. the reality is most are not getting 2 hit if they arnt on a horse. use impen pvp or your dead.
Suhxtob-yu wrote: »CapuchinSeven wrote: »Suhxtob-yu wrote: »Lol, a whole lot of assumptions thrown around about how bad I am..... Focus people. I never said anything about being killed by 2 hits. I never mentioned a thing about my build or playstyle. Nor did I say anything about not knowing how to break out of CC.
Back on topic though.....NOTHING should hit for OVER 1k.
That is all.
Edit* Also, I never mentioned what traits I do or do not run on my armor.
...soooo you're basically just making a statement and then not really backing it up with anything, anything at all. Just "because I say so"... right...
What more information do you want other than what is already here in this thread? 3kish health means that having spammable abilities that hit for OVER 1k damage makes for battles (not every single fight) that last about 2 seconds.
I am giving everyone the benefit of a doubt by assuming people are aware of basic math. And not derailing the main thought with a 5 paragraph post explaining every aspect of my build, opponent's builds, time of day, weather...... I think you get my point by now (hopefully).
Morgha_Kul wrote: »The stealth burst builds are largely the problem. I remember when City of Heroes/Villains introduced the Stalker class to the game for pvp. They were a stealth/burst class.
You would be in the zone, and suddenly you were dead. No chance to retaliate, no way to defend yourself. The result was that people stopped going to the pvp zones. If there WAS anyone there, it was just invisible Stalkers waiting around for someone to show up. That meant there WAS no pvp.
I've seen the same sort of thing in other games, too. Over at Star Trek Online, there's precious little pvp because the Klingon and Romulan ships all have cloaks and huge burst damage. Thus, no one goes into pvp just to get burst oneshotted (or close to it).
The fundamental thing about pvp is COMPETITION. If one player doesn't have a chance to fight back, there IS no competition. Imagine playing tennis with someone, and being told you have to lie on your face on the court while the other player served. What fun would that be? How much fun would HE be having? Yes, he'd win, but there's no competition, and therefore no challenge.
Burst damage classes really are bad for pvp, for just these reasons.
CapuchinSeven wrote: »
Morgha_Kul wrote: »I tend to agree that 2 second combats are pointless. I've seen this over and over in many games.
A "fight" that lasts that long is one in which someone basically didn't get to fight back, which isn't any fun and isn't terribly dramatic.
The root of all troubles in PvP is crouching making you invisible, not the actual "sneak" bonus (which only works from behind).
I wish they disabled sneak invisibility in cyrondil, so people would actually be forced to hide using natural obstacles like rocks or trees, instead of just materializing out of thin air to kill you. That would make sneak kills like this way less frequent, and even IF you got killed like that, you could say "GG awesome kill" instead of "I [snip] hate those OP stealthers!"

wllstrt75b14_ESO wrote: »The root of all troubles in PvP is crouching making you invisible, not the actual "sneak" bonus (which only works from behind).
I wish they disabled sneak invisibility in cyrondil, so people would actually be forced to hide using natural obstacles like rocks or trees, instead of just materializing out of thin air to kill you. That would make sneak kills like this way less frequent, and even IF you got killed like that, you could say "GG awesome kill" instead of "I [snip] hate those OP stealthers!"
so what you are saying is that you want to take away the only skill that really separates NB's from any other class their invisibility skill? which lasts 2 seconds? So the NB and their *** damage unless its from sneak of invisible, will be even more *** with your idea cause well you dont want them to sneak anymore, meanwhile friggin crazy OP sorcerers do 1k plus damage with crystal frags stun you then get to instant another frag with no magical cost due to a passive they get? Wow lets continue to screw the NB and make the sorc more powerful great *** idea.
you sir belong on the dev team cause this is what they do all the time screw the NB and boost the sorc.
[Moderator Note: Edited quote to match moderated version]