Tintinabula wrote: »actually its really put a dampener on real PvP. I was PvPn tonight at Sejanus..good fights..I died..they died..it was fun..along comes this group and spams fire ring fire ring fire ring..I left..no need to stick around and be rolled by mass zergs of ______ like that.I went elsewhere and found ppl who use more than one skill.
pitdemon_ESO wrote: »Also, even if Impulse gets nerfed whats to stop people from just swapping to medium armor and using Steel Tornafe, Sap Essence, etc? There needs to be a fundamental re-write of how AEs work (including the cap), the way tanks work (including collision), and the way damage shields work/stack.
pitdemon_ESO wrote: »Also, even if Impulse gets nerfed whats to stop people from just swapping to medium armor and using Steel Tornafe, Sap Essence, etc? There needs to be a fundamental re-write of how AEs work (including the cap), the way tanks work (including collision), and the way damage shields work/stack.
pitdemon_ESO wrote: »Also, even if Impulse gets nerfed whats to stop people from just swapping to medium armor and using Steel Tornafe, Sap Essence, etc? There needs to be a fundamental re-write of how AEs work (including the cap), the way tanks work (including collision), and the way damage shields work/stack.
This is an interesting notion, considering what's stopping most people from using medium armor and anything but a staff right now is the lack of cloth/staff getting nerfed. Well that or melee/stam getting enormous buffs.
SoulScream wrote: »I'm pretty tolerant but the constant impulse zerg is even starting to bother me.
All skill has gone out of the PvP in this game. There is no skilled PvP guilds anymore, they all use Impulse and Bat Swarm.
mike.gaziotisb16_ESO wrote: »
SoulScream wrote: »
Aoe_Barbecue wrote: »The zergballs will always be with us. However, no AoE caps gives small groups with better play the capacity to crush a typical zergball of pugs. As much as Lowbei is a saucy c_nt he's right on this account.
SoulScream wrote: »
... this isnt a theory, genius. its been proven for decades in other games, and in fact THIS game had far better pvp in beta when nobody knew about ae caps, and thus there were NO zergball groups in beta.
this isnt rocket science. figure it out
SoulScream wrote: »
... this isnt a theory, genius. its been proven for decades in other games, and in fact THIS game had far better pvp in beta when nobody knew about ae caps, and thus there were NO zergball groups in beta.
this isnt rocket science. figure it out
Hypertionb14_ESO wrote: »SoulScream wrote: »
... this isnt a theory, genius. its been proven for decades in other games, and in fact THIS game had far better pvp in beta when nobody knew about ae caps, and thus there were NO zergball groups in beta.
this isnt rocket science. figure it out
Just because people didnt know about the AOE caps didnt mean they were there... Zerg ball tactics are inevitable when its so easy to maintain AOE spam.
Aoe_Barbecue wrote: »The zergballs will always be with us. However, no AoE caps gives small groups with better play the capacity to crush a typical zergball of pugs. As much as Lowbei is a saucy c_nt he's right on this account.
Aoe_Barbecue wrote: »Zergballs are reinforced because if 36 people squeeze into 6 meters and are hit with an AoE, 6 out of 36 will be hit. This ensures that the best way to hide is by moshing with a f*ckton of people in an AoE's radius. If all of those people were subject to focused AoE damage they would spread. Zergballing will still occur because you can focus a lot of firepower that way. But it will be able to be countered with comparatively less people than is optimal now.