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Pulse Monkeys

Columba
Columba
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Seems the only things needed now are pulse and barrier for the chimps to win. lol
  • pitdemon_ESO
    pitdemon_ESO
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    This has changed since release how?
    The Grixxitt of Melek - Alfar Nightblade
    Grixx of the Reach - Crafter/Reachwitch/Sorceror


    Must...downvote...stupidity... (clicks sidebar furiously)
  • Columba
    Columba
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    gotten worse. more chimps have figured it out i guess. 1-2 button spams ftw!
  • Tintinabula
    Tintinabula
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    actually its really put a dampener on real PvP. I was PvPn tonight at Sejanus..good fights..I died..they died..it was fun..along comes this group and spams fire ring fire ring fire ring..I left..no need to stick around and be rolled by mass zergs of ______ like that.I went elsewhere and found ppl who use more than one skill.
    Edited by Tintinabula on August 11, 2014 5:51AM
  • Columba
    Columba
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    actually its really put a dampener on real PvP. I was PvPn tonight at Sejanus..good fights..I died..they died..it was fun..along comes this group and spams fire ring fire ring fire ring..I left..no need to stick around and be rolled by mass zergs of ______ like that.I went elsewhere and found ppl who use more than one skill.

    yeah, chimps like this should go play donkey kong.

  • Tintinabula
    Tintinabula
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    Devs need to look at that. If anybody can form a group and spam one skill that does that much damage and be that much of a game changer , It needs to be reconsidered.
  • pitdemon_ESO
    pitdemon_ESO
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    The fans of PvE are going to be extremely angry at those few of us who prefer to engage in the act of Player Vs Player combat if we do anything to affect their dungeon clear times [edited]

    Also, even if Impulse gets nerfed whats to stop people from just swapping to medium armor and using Steel Tornado, Sap Essence, etc? There needs to be a fundamental re-write of how AEs work (including the cap), the way tanks work (including collision), and the way damage shields work/stack.

    [Moderator Note: Edited per our rules on Inappropriate Content and Language]
    Edited by pitdemon_ESO on August 11, 2014 1:46PM
    The Grixxitt of Melek - Alfar Nightblade
    Grixx of the Reach - Crafter/Reachwitch/Sorceror


    Must...downvote...stupidity... (clicks sidebar furiously)
  • Columba
    Columba
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    Also, even if Impulse gets nerfed whats to stop people from just swapping to medium armor and using Steel Tornafe, Sap Essence, etc? There needs to be a fundamental re-write of how AEs work (including the cap), the way tanks work (including collision), and the way damage shields work/stack.

    i totally agree with this. the aoes are a mess. not sure cap removal will help or hurt.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on August 11, 2014 1:29PM
  • Xallus
    Xallus
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    Also, even if Impulse gets nerfed whats to stop people from just swapping to medium armor and using Steel Tornafe, Sap Essence, etc? There needs to be a fundamental re-write of how AEs work (including the cap), the way tanks work (including collision), and the way damage shields work/stack.

    This is an interesting notion, considering what's stopping most people from using medium armor and anything but a staff right now is the lack of cloth/staff getting nerfed. Well that or melee/stam getting enormous buffs.

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_UlyssesW on August 11, 2014 1:30PM
  • dracobains_ESO
    dracobains_ESO
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    "Pulse Monkeys"... love it. :p
    IRONCLAD of Ebonheart Pact
    We don't have popularity contests because we believe it is better to be Feared than Loved.
  • pitdemon_ESO
    pitdemon_ESO
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    Xallus wrote: »
    Also, even if Impulse gets nerfed whats to stop people from just swapping to medium armor and using Steel Tornafe, Sap Essence, etc? There needs to be a fundamental re-write of how AEs work (including the cap), the way tanks work (including collision), and the way damage shields work/stack.

    This is an interesting notion, considering what's stopping most people from using medium armor and anything but a staff right now is the lack of cloth/staff getting nerfed. Well that or melee/stam getting enormous buffs.

    My point is that there are other PBAEs and that the meta won't change if we nerf 1 ability.

    Also Sap Essence/Lightning Flood/Spear/Orb all scale off magicka if giving up the dress is too painful to contemplate.
    The Grixxitt of Melek - Alfar Nightblade
    Grixx of the Reach - Crafter/Reachwitch/Sorceror


    Must...downvote...stupidity... (clicks sidebar furiously)
  • SoulScream
    SoulScream
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    I'm pretty tolerant but the constant impulse zerg is even starting to bother me.
  • Maulkin
    Maulkin
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    SoulScream wrote: »
    I'm pretty tolerant but the constant impulse zerg is even starting to bother me.

    Zergs don't just Impulse and even if Impulse was completely removed from the game zergs would keep zerging.

    Lemme introduce you to some other great skills the zerg uses that either do more dmg than impulse or offer free synergy attacks: Energy Orb, Liquid Lightning, Fragmented Shield, Sap Essence, Blazing Shield.

    I'll let you in on a secret...do you know what gets a zerg its most kills? Light Attacks
    Edited by Maulkin on August 11, 2014 2:25PM
    EU | PC | AD
  • voth_ESO
    voth_ESO
    All skill has gone out of the PvP in this game. There is no skilled PvP guilds anymore, they all use Impulse and Bat Swarm.
  • Maulkin
    Maulkin
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    voth_ESO wrote: »
    All skill has gone out of the PvP in this game. There is no skilled PvP guilds anymore, they all use Impulse and Bat Swarm.

    There's no thinking posters left in this forum. They all post the same same rubbish. See what I did?
    EU | PC | AD
  • Aoe_Barbecue
    Aoe_Barbecue
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    Tbh large group play is far more about well placed, coordinated ultimates and synergy alpha strikes. Groups always figure out a new skill or tactic which gives the an edge too. Not too long ago it was Energy Orb with multiple people hitting the intensity synergy. Today it's one thing and tomorrow it'll be another. If impulse were nerfed, very little would change. It's not like there aren't other PBAoE options ...
  • Huntler
    Huntler
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    voth_ESO wrote: »
    All skill has gone out of the PvP in this game. There is no skilled PvP guilds anymore, they all use Impulse and Bat Swarm.

    the salt is real

    but its basically what Aoe_Barbecue said, impulse nerf would not change anything, the "skill" in this game has nothing to do with what abilities you use (or even spam) and has EVERYTHING to do with proper positioning, coordination, spatial/game awareness, and of course preparation (good theorcrafting, min/maxing, gear synergies, etc)

    Lets be honest here spamming buttons to use abilities has nothing to do with skill (and never has in any game), the above however separates players.
    Edited by Huntler on August 11, 2014 3:34PM
  • Rune_Relic
    Rune_Relic
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    voth_ESO wrote: »
    All skill has gone out of the PvP in this game. There is no skilled PvP guilds anymore, they all use Impulse and Bat Swarm.

    There's no thinking posters left in this forum. They all post the same same rubbish. See what I did?

    Nope, I am deaf. Moving on....

    ...how about a cell saturation limit. Where no 1m2 cell can have any more damage sent or received than a predefined cap. Si if there is 50 or more people in an identical area they cannot do any more damage than the area they cover. And people that are clustered together cannot receive anymore heal/damage either than the area they cover allows.

    Would that work against the zerg or furball ? I think it sux....but it might be a quick an dirty fix...or the usual bodge if you prefer.
    Edited by Rune_Relic on August 11, 2014 3:59PM
    Anything that can be exploited will be exploited
  • Lowbei
    Lowbei
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    remove ae caps and the zergballs go away
  • SoulScream
    SoulScream
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    Lowbei wrote: »
    remove ae caps and the zergballs go away

    I really really doubt it. I think it's human nature to group up. I can't help but wonder if letting reflect abilities reflect aoe damage instead of just direct target would be the answer.
  • Lowbei
    Lowbei
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    SoulScream wrote: »
    Lowbei wrote: »
    remove ae caps and the zergballs go away

    I really really doubt it. I think it's human nature to group up. I can't help but wonder if letting reflect abilities reflect aoe damage instead of just direct target would be the answer.

    its been proven for decades in other games, and in fact THIS game had far better pvp in beta when nobody knew about ae caps, and thus there were NO zergball groups in beta.

    [Moderator Note: Edited per our rules on Rude and Insulting comments]
    Edited by ZOS_LeroyW on August 11, 2014 5:56PM
  • Aoe_Barbecue
    Aoe_Barbecue
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    The zergballs will always be with us. However, no AoE caps gives small groups with better play the capacity to crush a typical zergball of pugs. As much as Lowbei is a saucy c_nt he's right on this account.
  • Lowbei
    Lowbei
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    The zergballs will always be with us. However, no AoE caps gives small groups with better play the capacity to crush a typical zergball of pugs. As much as Lowbei is a saucy c_nt he's right on this account.

    after getting killed in 3 seconds, the zergballs will start to spread imo.

    but if they wanna stay stacked to donate ap, then thats ok too
  • Hypertionb14_ESO
    Hypertionb14_ESO
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    Lowbei wrote: »
    SoulScream wrote: »
    Lowbei wrote: »
    remove ae caps and the zergballs go away

    I really really doubt it. I think it's human nature to group up. I can't help but wonder if letting reflect abilities reflect aoe damage instead of just direct target would be the answer.

    ... this isnt a theory, genius. its been proven for decades in other games, and in fact THIS game had far better pvp in beta when nobody knew about ae caps, and thus there were NO zergball groups in beta.

    this isnt rocket science. figure it out

    Just because people didnt know about the AOE caps didnt mean they were there... Zerg ball tactics are inevitable when its so easy to maintain AOE spam.
    I play every class in every situation. I love them all.
  • Aoe_Barbecue
    Aoe_Barbecue
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    Zergballs are reinforced because if 36 people squeeze into 6 meters and are hit with an AoE, 6 out of 36 will be hit. This ensures that the best way to hide is by moshing with a f*ckton of people in an AoE's radius. If all of those people were subject to focused AoE damage they would spread. Zergballing will still occur because you can focus a lot of firepower that way. But it will be able to be countered with comparatively less people than is optimal now.
  • hamon
    hamon
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    Lowbei wrote: »
    SoulScream wrote: »
    Lowbei wrote: »
    remove ae caps and the zergballs go away

    I really really doubt it. I think it's human nature to group up. I can't help but wonder if letting reflect abilities reflect aoe damage instead of just direct target would be the answer.

    ... this isnt a theory, genius. its been proven for decades in other games, and in fact THIS game had far better pvp in beta when nobody knew about ae caps, and thus there were NO zergball groups in beta.

    this isnt rocket science. figure it out

    i,ll testify to that in beta there were NO BLOBBS whatsoever and pvp was way more fun for everyone.

  • hamon
    hamon
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    Lowbei wrote: »
    SoulScream wrote: »
    Lowbei wrote: »
    remove ae caps and the zergballs go away

    I really really doubt it. I think it's human nature to group up. I can't help but wonder if letting reflect abilities reflect aoe damage instead of just direct target would be the answer.

    ... this isnt a theory, genius. its been proven for decades in other games, and in fact THIS game had far better pvp in beta when nobody knew about ae caps, and thus there were NO zergball groups in beta.

    this isnt rocket science. figure it out

    Just because people didnt know about the AOE caps didnt mean they were there... Zerg ball tactics are inevitable when its so easy to maintain AOE spam.

    they change from being inevitable to outright suicidal if you remove aoe caps and make ranged AOE much stronger. then a zergball is nothing more than a big fat target of AP. only a bunch of muppets would run around waiting to be nuked into next week.

  • Docmandu
    Docmandu
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    Columba wrote: »
    Seems the only things needed now are pulse and barrier for the chimps to win. lol

    Could mix in a batswarm if you want to shake it up a bit.


    Dammit ZOS, remove the AOE cap already!
  • hamon
    hamon
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    The zergballs will always be with us. However, no AoE caps gives small groups with better play the capacity to crush a typical zergball of pugs. As much as Lowbei is a saucy c_nt he's right on this account.

    they wont , ive played games where game mechanics didn't give blobbing any advantage and instead punished them as common sense dictated. All you need is good ranged aoe and no aoe caps. then no ball can survive cos its getting hit from range from all directions.
    And as in any sensible representation of war. if 20 folk are standing in the blast radius of a shell/grenade/fireball/etc... then all 20 of them get blown up for being stooopid

    Edited by hamon on August 11, 2014 5:40PM
  • Maulkin
    Maulkin
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    Zergballs are reinforced because if 36 people squeeze into 6 meters and are hit with an AoE, 6 out of 36 will be hit. This ensures that the best way to hide is by moshing with a f*ckton of people in an AoE's radius. If all of those people were subject to focused AoE damage they would spread. Zergballing will still occur because you can focus a lot of firepower that way. But it will be able to be countered with comparatively less people than is optimal now.

    Likewise only 6 get healed by the healer. If AoE caps are removed 3-4 healers using Grand Healing and Spell Symmetry could heal a well grouped zerg of 24 for anything between 1.2k -2k hp per sec without breaking a sweat. That's healing received per playe btw.

    I'm not so sure it's gonna play out exactly how people like Lowbei expect. Every game is slightly different to the next so it's hard to predict the outcome.

    But you never know. In any case, I dislike the randomness of using AoE and not knowing how many people you hit, so I'm all for it.
    EU | PC | AD
  • Junipus
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    Or you could all use Negate and be done with the whole thing.

    Drop a few of those in the path of a zerg and snare them with everything you can use as a group (oil, volcanic rune, novas, streak etc) and say "bye bye Mr Zergball".

    We get wiped occasionally because of a lack of negates. When we have them we can take down zergs twice our numbers without breaking a sweat.

    If you don't like impulse monkey trains, join a guild or a group within PvP (ideally with TS) or just stay out of their way.

    There are lots more tactics to take them down that I won't go into here, but look out soon for far fewer zergs.
    The Legendary Nothing
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