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Hist Bark has an "18% Dodge Chance While Blocking" when you wear 5 pieces. How does this blocking mechanic work? Does it affect all damage? Only melee? Do you take 0 damage if the Dodge mechanic procs?
I just crafted this gear and I have seen my toon sort of "jerk back" from time to time. On my screen I see "Dodge" or "Dodging" (it appears pretty quickly)
I assume it's like a passive
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I've seen some NPCs dodge like that. Not sure if it works the same for players, but the NPCs took no damage when they dodged an attack. It was like nothing happened.
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That exactly how is works, if it triggers, you get a message and you dodged instead of blocked the attack. No damage, no stamina lose but also no trigger from any thing that would trigger from a block.
The funny think tho, if a clannfear is about to charge the tank and the tank is blocking, normally the clannfear will hit the tank and stop. But if Hist Bark triggers the dodge, the mob will go right thought the tank and one shot the mage behind them. (Vet dugn run)
The mage had no idea what that happened, so if you do a lot of tanking, warn anyone behind you that your block may do a dodge instead or let the mage learn the hard way
This set is awesome for tanking, on the last boss at AA tanking those axes was a pain, 3 of them on you really burned through your stamina. Now I can do it in my sleep with Hist Bark, never even hit the 60% mark on my stamina, always above it from all the dodging. It says 18% but it is more like half the hits I end up dodging.
For a Dragonknight, if you stack the Hist Bark set bonus with Cinder Storm (or equivalent morph) and Elude then you can achieve 63% dodge/miss rating while blocking (minimum with no extra medium armor). I've been running this gear set since 1.3 dropped and really enjoy watching my character move out of the way of very strong attacks.