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Why use armour other than heavy?

  • Cody
    Cody
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    More people use light than heavy because light decreases magic costs, and allows you to penetrate almost all of an opponents spell resistance(it says 42%, but look into how the game has spell resistance set up, and you will see) LA has far better passives than heavy armor. the only thing heavy armor has really going for it is immovable, and people in light armor can use it:( there are the players that will still use it, it is possible to be effective with it. but its much harder than being effective with light/medium armor.
  • Dekkameron
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    I love the look of heavy armour, if i could i would use it on ALL my characters. Alas its a bit poo for most builds. but i do get away with it on my nightblade siphon tank
    - Veteran Combat Librarian -
  • poodlemasterb16_ESO
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    Running a DK with a destro staff and heavy armour; I'm doing OK so far, but he's only lvl 22. My litmus test is that Coldharbour quest, "Harvest Heart", that one's a total ... female dog .. of a quest.

    I was a vampire when I did it. Seemed not bad ... I dunno, the Red Witch kinda facerolled Coldharbour anyway.

    My DK is level 21 now, but he's a vampire too. That's all. Two out of eight is almost too much. ;)

    Having a blast with my level 16 NB, the Enchanter goes adventuring. Maybe he kind find a book somewhere, he is glacial to level. My son has a VR3 NB he rocks really well.
  • theyancey
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    Tabbycat wrote: »
    theyancey wrote: »
    I prefer a mix. I currently use 5 light and one each of medium and heavy for my Breton DPS temp. He holds a retro staff and dual wields the other.

    A retro staff? Is that 8 bit?

    Sorry... I couldn't help it. Still chuckling over your typo. :D

    At my old age EVERYTHING is retro! LOL

  • Arsenic_Touch
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    Yeah, the benefits of each type of armor are significantly different once you get experience in a specific line.

    Ignore any poster who says you need to have light armor and a staff. They just haven't learned how to play the game.

    Yes, ignore the posters that actually know what they're talking about. That's brilliant.

    I'll go ahead and tell the GMs that my timed trial achievement shouldn't count then. After all, I'm underperforming.

    How cute, you had a guild carry you. Do you feel special now? You are under performing no matter how you want to spin it. You should go thank those people that ran with you because they're why you have the achievement, if that is indeed the case.
    Edited by Arsenic_Touch on August 10, 2014 10:38PM
    Is it better to out-monster the monster or to be quietly devoured?

    ╔═════════════ ೋღ☃ღೋ ══════════════╗
    "Hope can drown lost in thunderous sound."
    "Fear can claim what little faith remains."
    "Death will take those who fight alone."
    "But united we can break a fate once set in stone."

    ╚═════════════ ೋღ☃ღೋ ══════════════╝

    NA // Ebonheart Pact // Leader of CORE Legion // Namira Beta Tester // VR11 NB
  • Wifeaggro13
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    You are looking directly at the armor , which tells me you didnt check the skill trees.

    You have one skill tree for each kind of armor , read them and their skills , once you do that , im quite sure you will notice there are quite the up and down sides to each kind of armor.

    The armor itself is not everything, you must know how to use it :P.

    Yeah, the benefits of each type of armor are significantly different once you get experience in a specific line.

    Ignore any poster who says you need to have light armor and a staff. They just haven't learned how to play the game.

    You dont have too. But your signifcantly under performing.its also why you can get yokeda dirt cheap and the cloth trial is twice the price

    I'll go ahead and tell the GMs that my timed trial achievement shouldn't count then. After all, I'm underperforming.

    Then link your build your dps and help the whole good god damn coomunity.because 90% of us are clueless . You talk alot of smack and offer no help but snide rude inflamatory comments. Be helpful then and offer build geat set up and rotation.
  • Mendoze
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    I have never done any trials or any other high end PVE content, so I have no idea what is needed there. You probably have to min/max your skills and equipment against some artificial rage timer, so there light armor might be the best option. But like I said, I have no clue.

    In the PVP world, people still can build their character for how they like to play the game. You are not enforced to use some cookie cutter template that some people find optimal. If you want, you can build for survivability, where heavy armor is great against those hard hitting bow attacks. Also using mana or stamina build is entirely up to you too. Just roll with what works best for your own playing style and selected skills. For example, if you like impulse trains, light armor and stick is a great option, but there's other ways to play this game too. Here's an excellent example of stamina based DK with medium armor destroying people left and right in smaller scale PVP:

    forums.elderscrollsonline.com/discussion/125189/meh-o-matic-volume-4-solo-group-stamina-dk-movie
  • AngryNord
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    Skulbow wrote: »
    I have a Breton nightblade character who supposedly should wear light armour.

    Oh? Nightblades seem more geared towards medium armour to me...
  • bertenburnyb16_ESO
    bertenburnyb16_ESO
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    short answer: passives
    Haze Ramoran Dunmer Dragonknight Tank/Dps – Smoked-Da-Herb Saxheel Templar Tank/Healer

    Red Diamond, Protect us 'til the end (EU EP Thorn)
  • TehMagnus
    TehMagnus
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    I've allways played Heavy Armor in TES because I love the look, sadly, LA is the way to go if you need results :/
    Edited by TehMagnus on August 11, 2014 8:39AM
  • Kego
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    DPS? Staff/dress.
    For Trials, yes. for Vet. Dungeons close to be even. In PvP is no "best" DPS.
    Healer? Staff/dress.
    Ofc. Cause the Only Class that has the potential of not using a Staff is Templar. All other will need the Resto Healing/Absorb Skills.
    Tank? Staff/dress because @#$% game balance and all that.
    As NB...ähm no. I preffer my heavy Armor with more Mitigration during Blocking and it's passive Magicka/Stamina Regen ontop of Leeching Strike.

  • cuz_mike200
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    no matter what build I go for I always use heavy armour, I once had sorcerer completely focused on magicka and was wearing heavy armour using one hand and shield and a bow
  • noso2142rwb17_ESO
    they need to re do the classes as i think its stupid that all classes use magicka
  • nerevarine1138
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    You are looking directly at the armor , which tells me you didnt check the skill trees.

    You have one skill tree for each kind of armor , read them and their skills , once you do that , im quite sure you will notice there are quite the up and down sides to each kind of armor.

    The armor itself is not everything, you must know how to use it :P.

    Yeah, the benefits of each type of armor are significantly different once you get experience in a specific line.

    Ignore any poster who says you need to have light armor and a staff. They just haven't learned how to play the game.

    You dont have too. But your signifcantly under performing.its also why you can get yokeda dirt cheap and the cloth trial is twice the price

    I'll go ahead and tell the GMs that my timed trial achievement shouldn't count then. After all, I'm underperforming.

    Then link your build your dps and help the whole good god damn coomunity.because 90% of us are clueless . You talk alot of smack and offer no help but snide rude inflamatory comments. Be helpful then and offer build geat set up and rotation.

    Ok, here it is (for the 5th or 6th time in the past few months). Let's see whether this post is followed by the resounding silence that usually occurs whenever people demand to see my build and then run out of stupid things to say about it:

    Primary layout for trials/dungeons

    I have a few utility skills on my bow bar, but I'm primarily going to stay with dual wield until the last part of a boss fight. I open with Surprise Attack and keep that active on the boss. Once I've drained a little stamina, I hit Focused Attacks, and that should remain active through the rest of the fight. Obviously, for single target, I'm mainly spamming Rapid Strikes. When AoE is needed, I keep Whirling Blades ready. Thanks to Focused Attacks, my stamina is never fully drained. When the boss drops to low health, I can switch to my bow and alternate between Lethal Injection and Impale.

    As mentioned, that's primarily for dungeons/trials. If I'm solo, I load out Invigorating Drain and Devouring Swarm. I currently run with 5-piece Hunding's Rage and 3/4-piece Twilight's Embrace, all legendary quality. You are welcome to whine about me getting "carried" by groups, but last I checked, VR CoH wasn't something you could carry anyone through. And you tend to die in trials if you don't know how to do your job.

    In the past, I've linked this build when people ask about viable dual-wield/bow nightblade builds, and in the past, everyone who was crowing about the impossibility of such a build ends up becoming miraculously silent on the matter. Let's see if we can continue that trend.
    ----
    Murray?
  • Araflin
    Araflin
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    I am sure many people have given you an adequate response to your posted question. I would also like to point out it could simply be answered by, "Style darling! You have to look good while doing what you do!"
    " Brave Clarice. You will let me know when those Nirnroot stop screaming, won't you?"
  • Wifeaggro13
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    You are looking directly at the armor , which tells me you didnt check the skill trees.

    You have one skill tree for each kind of armor , read them and their skills , once you do that , im quite sure you will notice there are quite the up and down sides to each kind of armor.

    The armor itself is not everything, you must know how to use it :P.

    Yeah, the benefits of each type of armor are significantly different once you get experience in a specific line.

    Ignore any poster who says you need to have light armor and a staff. They just haven't learned how to play the game.

    You dont have too. But your signifcantly under performing.its also why you can get yokeda dirt cheap and the cloth trial is twice the price

    I'll go ahead and tell the GMs that my timed trial achievement shouldn't count then. After all, I'm underperforming.

    Then link your build your dps and help the whole good god damn coomunity.because 90% of us are clueless . You talk alot of smack and offer no help but snide rude inflamatory comments. Be helpful then and offer build geat set up and rotation.

    Ok, here it is (for the 5th or 6th time in the past few months). Let's see whether this post is followed by the resounding silence that usually occurs whenever people demand to see my build and then run out of stupid things to say about it:

    Primary layout for trials/dungeons

    I have a few utility skills on my bow bar, but I'm primarily going to stay with dual wield until the last part of a boss fight. I open with Surprise Attack and keep that active on the boss. Once I've drained a little stamina, I hit Focused Attacks, and that should remain active through the rest of the fight. Obviously, for single target, I'm mainly spamming Rapid Strikes. When AoE is needed, I keep Whirling Blades ready. Thanks to Focused Attacks, my stamina is never fully drained. When the boss drops to low health, I can switch to my bow and alternate between Lethal Injection and Impale.

    As mentioned, that's primarily for dungeons/trials. If I'm solo, I load out Invigorating Drain and Devouring Swarm. I currently run with 5-piece Hunding's Rage and 3/4-piece Twilight's Embrace, all legendary quality. You are welcome to whine about me getting "carried" by groups, but last I checked, VR CoH wasn't something you could carry anyone through. And you tend to die in trials if you don't know how to do your job.

    In the past, I've linked this build when people ask about viable dual-wield/bow nightblade builds, and in the past, everyone who was crowing about the impossibility of such a build ends up becoming miraculously silent on the matter. Let's see if we can continue that trend.

    DPS and your gear plz. Its not impossible just not as good as a L/A staff build.
  • Hypertionb14_ESO
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    Here is a fun facty, in past few TES games the BEST endgame armor was always medium, because it could hit the hard armor cap, meaning it had the same defensive abilitys as heavy. the only advantages past this were only existant in Skrims passives.

    also in the past TES games, any kind of armor directly increased the cost of magicka spells, and only the clothing that had 0 armor did not degrade spellcasting in some way.. (skrim had a way around this, in the reduce cost of spells enchantment for armor which easily could get a 100% reduction on heavy armor)

    all they need to do is follow some of the examples set by the previous TES games, Severely nerf the armor value of light armor so that only armor boosts via spells provide any real protection. then you wont (as easily) have mages with 3k armor, and without some magical protection would have no real physical defense. turning them into glass cannons, as they always were in TES games.
    I play every class in every situation. I love them all.
  • JessieColt
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    Using all of one type of armor can potentially limit what you can do, and also gimp your class.

    My Mage/healer is using 5 light, 2 heavy.

    My DW/NB is using 5 Medium, 2 light.

    The Mage gets the skill armor passive bonuses from having a 5 set of light, plus gets some additional armor protection and regen from using 2 heavy items. There are no additional passive bonuses from having more than 5 armor of the same type (light/medium/heavy) so there really isn't a reason why the armor types shouldn't include others apart from your primary.

    My Nightblade is a stealthy rogue. So he benefits most from Medium Armor, but since I also use Magicka in addition to Stamina, using 2 light armors gives me access to the passives that regen Magika and increase spell resistance.

    http://elderscrollsonline.info/armour-skills

    If you rely on Stamina, you really should use at least 2 pieces of Medium Armor for the Passive Stamina regen.

    If you use Magicka, you really should use at least 2 pieces of Light armor for the Magicka Regen.

    Personally, I do not use any of the armor actives as they require a slot on my skill bar that I find are better used for other primary skills. YMMV.

  • indigoblades
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    i used to use mix a 1 or 2 heavy's with the remaining armor light. I dont tank, but i allways psychologically felt stronger when my armor rating was high. Then one day i checked how much armor protected me with 300 armor, 1000 armor and 2000 armor (using a spell for armor increase) ... the increase was very small. At higher levels, It is around 1% to 2% damage reduction per 100 armor and only helps for physical attacks. The exact formula for armor damage is (Armor - 100) / Level.

    Since then, i wear all light and do a lot better. One less missed block or one enemy killed faster, will probably help u more than the armor.
    Edited by indigoblades on August 11, 2014 2:21PM
  • zhevon
    zhevon
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    Here is a fun facty, in past few TES games the BEST endgame armor was always medium, because it could hit the hard armor cap, meaning it had the same defensive abilitys as heavy. the only advantages past this were only existant in Skrims passives.

    also in the past TES games, any kind of armor directly increased the cost of magicka spells, and only the clothing that had 0 armor did not degrade spellcasting in some way.. (skrim had a way around this, in the reduce cost of spells enchantment for armor which easily could get a 100% reduction on heavy armor)

    all they need to do is follow some of the examples set by the previous TES games, Severely nerf the armor value of light armor so that only armor boosts via spells provide any real protection. then you wont (as easily) have mages with 3k armor, and without some magical protection would have no real physical defense. turning them into glass cannons, as they always were in TES games.
    Thats a really good idea ; the other bonus is that it might encourage non-magic oriented play styles.

  • Amsel_McKay
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    they need to re do the classes as i think its stupid that all classes use magicka

    ^ THIS... I'm sorry but with almost every ability that is useful using magicka is really silly...
  • nerevarine1138
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    You are looking directly at the armor , which tells me you didnt check the skill trees.

    You have one skill tree for each kind of armor , read them and their skills , once you do that , im quite sure you will notice there are quite the up and down sides to each kind of armor.

    The armor itself is not everything, you must know how to use it :P.

    Yeah, the benefits of each type of armor are significantly different once you get experience in a specific line.

    Ignore any poster who says you need to have light armor and a staff. They just haven't learned how to play the game.

    You dont have too. But your signifcantly under performing.its also why you can get yokeda dirt cheap and the cloth trial is twice the price

    I'll go ahead and tell the GMs that my timed trial achievement shouldn't count then. After all, I'm underperforming.

    Then link your build your dps and help the whole good god damn coomunity.because 90% of us are clueless . You talk alot of smack and offer no help but snide rude inflamatory comments. Be helpful then and offer build geat set up and rotation.

    Ok, here it is (for the 5th or 6th time in the past few months). Let's see whether this post is followed by the resounding silence that usually occurs whenever people demand to see my build and then run out of stupid things to say about it:

    Primary layout for trials/dungeons

    I have a few utility skills on my bow bar, but I'm primarily going to stay with dual wield until the last part of a boss fight. I open with Surprise Attack and keep that active on the boss. Once I've drained a little stamina, I hit Focused Attacks, and that should remain active through the rest of the fight. Obviously, for single target, I'm mainly spamming Rapid Strikes. When AoE is needed, I keep Whirling Blades ready. Thanks to Focused Attacks, my stamina is never fully drained. When the boss drops to low health, I can switch to my bow and alternate between Lethal Injection and Impale.

    As mentioned, that's primarily for dungeons/trials. If I'm solo, I load out Invigorating Drain and Devouring Swarm. I currently run with 5-piece Hunding's Rage and 3/4-piece Twilight's Embrace, all legendary quality. You are welcome to whine about me getting "carried" by groups, but last I checked, VR CoH wasn't something you could carry anyone through. And you tend to die in trials if you don't know how to do your job.

    In the past, I've linked this build when people ask about viable dual-wield/bow nightblade builds, and in the past, everyone who was crowing about the impossibility of such a build ends up becoming miraculously silent on the matter. Let's see if we can continue that trend.

    DPS and your gear plz. Its not impossible just not as good as a L/A staff build.

    I already listed my gear. All medium armor. 5-piece Hunding's, 3/4-piece Twilight's.

    I don't use DPS meters. When I attack the boss, the health bar goes down. If I don't attack the boss, it goes down much more slowly. This isn't me hedging; I refuse to use addons and encourage the spreadsheet game that WoW became.
    ----
    Murray?
  • Wifeaggro13
    Wifeaggro13
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    Kego wrote: »
    DPS? Staff/dress.
    For Trials, yes. for Vet. Dungeons close to be even. In PvP is no "best" DPS.
    Healer? Staff/dress.
    Ofc. Cause the Only Class that has the potential of not using a Staff is Templar. All other will need the Resto Healing/Absorb Skills.
    Tank? Staff/dress because @#$% game balance and all that.
    As NB...ähm no. I preffer my heavy Armor with more Mitigration during Blocking and it's passive Magicka/Stamina Regen ontop of Leeching Strike.

    In all honesty , Melee DPs builds have gotten better. For trials nothing beats the DPS of dress and stick for the average joe.

    As for heavy. You dont get more mitigation blocking in it. the only thing that effects your mitigation is the armor value. you can very easily hit hard cap with light armor and a couple buffs.

    My Dk in a 4 piece yokeda, hist bark ,with yokeda mace and shield. Running spiked armor i have 2800 armor and some change.

    My sorc in light armor 5 warlock 5 seducer. running aegis and storm has almost 3000 armor right at the hard cap.

    The sorc has 1200 over soft cap spell resist while my dk has 8 over soft cap in heavy armor.

    The Magica/Stam Regen from getting hit is absloutely laughable im sorry and is by far the stupidest change to Heavy armor. It was clearly thrown in their to make people go ooo ahhh look they did something. Per ZOS's own game director tanks are not meant to be getting hit by everything when tanking. when tanking a VR dungeon you can maybe manage two out of the 8 bullcrap trash pulls in the dungeons. So your maybe getting a 100 to 200 magica and stam per minute if your lucky.

    In light armor all your class abilities are now getting a static 20 percent plus crit, plus all the reduction and regen for magica, where if your a sorc ,DK, or templar most of your so called tanking abilites are coming from.the only thing you lose really is the block reduction. Which is pretty negligent. It your tank is standing there holding block and not CCing and DPSing you should throw him from the group.

    Stamina for tanking is easily over come with Pots and knowing when to block. Not having magica cannot be over come in heavy unless you drop the AP hit point stack and throw it into magica. Then you start having hit point issues in trials.

    While tanking i am primarily DPS ing. the only mob i have encountered that is block heavy is shada. Primarily because of the mechanics of the fight not allowing for consistent DPS.

    Now i know nothing about NB so i wont even make a comment on what your doing. It is probably the only way to Nb tank is in heavy . Im guessing what the issue is not having a class mitigation buff like the other three do. So i suppose you would be relying on Veil of blades for your Damage reduction.

    But after bashing my head againt the wall, being pissed about it, then finally just coming to the conclusion ZOS just didnt test their end game. I so wanted a traditional Tank role . the invincible warrior standing on the front ( you know kinda like ZOS's marketing Video. where the bridge falls on that nord in heavy armor. and he comes up like a champ and save everyone) . sadly it really does not exist. sure you can make a 3k plus armor value , and 3.5 k Tank in heavy. But it wont have anymore survivability then a light armor sorc with a buff or two .the heavy armored warrior will do far less DPS and have far less resources but will look cool.
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