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NB - NEW BROKEN ABILITIES - Discovered today.

Duukar
Duukar
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Here we go.

Swallow Soul.. About 50% of the time is ticking for 5-10 healing after doing 400-500 dmg.. It should be ticking for 100-125.. Bug report submitted with screen shot.

Ambush not applying dmg bonus to any abilities affected by "crushing" glyph. Bug report submitted.

I will look into "crushing" affecting Swallow soul as well. Perhaps its a one shot fix.

That is all for now.

Duuk

VR12 NB
  • dsalter
    dsalter
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    two words.
    Soul Tether
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • R0M2K
    R0M2K
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    Soul tether is fine....
  • dsalter
    dsalter
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    R0M2K wrote: »
    Soul tether is fine....

    if by fine you mean killing things within 1.5 seconds of activation while healing you for 500 a tick then yes it's "fine"
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Duukar
    Duukar
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    Ok tested and CONFIRMED now - the "Crushing" glyph is affecting Swallow Soul and Ambush functionality.

    All abilities operate as per normal without Crushing applied.

    Once Crushing is applied Swallow Soul is only able to tick for 3, 5, or 10.

    Once Crushing is applied Ambush does NOT apply any dmg bonus..

    Please Hot Fix this.
  • stefan.gustavsonb16_ESO
    stefan.gustavsonb16_ESO
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    if by fine you mean killing things within 1.5 seconds of activation while healing you for 500 a tick then yes it's "fine"

    I am enjoying the first really useful NB ability since launch. I suspect it won't last, because it really is a bit too powerful, but it's an Ultimate, so at least I can't spam it. Only rarely do I get the chance to use it more than once per fight, and when I do, it's against large groups and strong bosses where I think I deserve that second shot.
  • dsalter
    dsalter
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    if by fine you mean killing things within 1.5 seconds of activation while healing you for 500 a tick then yes it's "fine"

    I am enjoying the first really useful NB ability since launch. I suspect it won't last, because it really is a bit too powerful, but it's an Ultimate, so at least I can't spam it. Only rarely do I get the chance to use it more than once per fight, and when I do, it's against large groups and strong bosses where I think I deserve that second shot.
    duel wield pact swords with the neck piece for the 10 ulti cost reduction, go blood craze, crit based get some dots/bleeds up and watch what you sow ;)
    Edited by dsalter on August 9, 2014 10:10AM
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Vez
    Vez
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    Duukar wrote: »
    Ok tested and CONFIRMED now - the "Crushing" glyph is affecting Swallow Soul and Ambush functionality.

    All abilities operate as per normal without Crushing applied.

    Once Crushing is applied Swallow Soul is only able to tick for 3, 5, or 10.

    Once Crushing is applied Ambush does NOT apply any dmg bonus..

    Please Hot Fix this.

    You have to /bug report these things in the game or at the very least tag a developer: @ZOS_TristanK, @ZOS_GinaBruno‌, @ZOS_AmeliaR
  • Duukar
    Duukar
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    Ok even more odd.. Swallow soul appears to be working normally again.

    Ambush, however, only applies a damage bonus once per mob....

    @ZOS_TristanK‌ , @ZOS_GinaBruno
  • ZOS_MichelleA
    ZOS_MichelleA
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    We appreciate your thorough testing of these abilities, and encourage you to please submit them in-game. As @Vez has helpfully stated, the best way to bring bug reports to the devs' attention is to submit them via the /bug interface in game. Using this tool will include additional information which may be helpful for our teams in identifying issues and resolving them as quickly as possible.
    Edited by ZOS_MichelleA on August 9, 2014 10:37AM
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • Duukar
    Duukar
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    Alright.. Now I have nearly conclusive evidence that its Dual Wielding axes that is causing ambush to only apply its dmg bonus once. With swords eaquipped its fine. Equip one axe and it only applies the bonus once...
  • Duukar
    Duukar
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    it may also be a bug with the Hist Bark or Torugs pact sets.
  • Duukar
    Duukar
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    Nope. I removed the Bleed from the axes and Ambush now works just fine.

    Conclusion. The Bleed effect from Dual Blade and Blunt cause ambush to fail to apply its damage bonus.... Once the target has a bleed effect from Dual Blade and blunt Axes ambush no longer works...

    Sigh...
    Edited by Duukar on August 9, 2014 11:09AM
  • BRogueNZ
    BRogueNZ
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    ..
    Edited by BRogueNZ on August 9, 2014 1:58PM
  • Duukar
    Duukar
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    I submitted a bug report in game. I switched back to swords and everything is back to working just fine. That's 4 purple weapons with 4 Legendary weapon glyphs wasted.

    I also re-specced out of Dual Blade and Blunt and Ambush applied its damage bonus as per normal. Specced back into it and Ambush no longer applied its damage bonus to a bleeding character.

    So at the moment as an NB that DWs you CANNNOT use axes. You will lose all functionality of ambush outside of the first surprise attack follow up.

    NBs please don't use axes!!
  • sylviermoone
    sylviermoone
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    Bummer. Thanks for the super testing!!

    As an aside, I presume you were using an add-on to parse the numbers? Which one?
    Co-GM, Angry Unicorn Traders: PC/NA
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    @sylviermoone
  • Soliss
    Soliss
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    We appreciate your thorough testing of these abilities, and encourage you to please submit them in-game. As @Vez has helpfully stated, the best way to bring bug reports to the devs' attention is to submit them via the /bug interface in game. Using this tool will include additional information which may be helpful for our teams in identifying issues and resolving them as quickly as possible.

    I've submitted this as a bug a number of times and who knows if it will ever be fixed.

    The problem with swallow soul/funnel health/strife is that the heal portion doesn't always calculate off the damage from strife and it's morphs. It actually seems to calculate based on the NEXT damage dealt (to any target). This includes all manner of burning, poison, etc. Which is why the ticks are often so small.

    Try burning a siege engine for 4000/second and then shooting someone with strife and you'll see 1000+ heal ticks. It's a gas. Maybe it makes up for all the 2-3 heal ticks you get from it calculating off any bit of tiny damage.

    Hopefully Zenimax will fix this soon.
  • Duukar
    Duukar
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    I have foundry, but for a test as simple as this a review of the combat text box was sufficient. You can turn on damage done numbers in the chat box in the options menu by right clicking the box name.

    Ambush - Concealed Weapon.. note the damage.. Make the target bleed.. Ambush - Concealed Weapon.. note the damage...


    In the first case an exact 36% increase to concealed weapon was noted.

    in the second case Concealed Weapon simply did base dmg on a bleeding target.

    Switched to swords for normal result. Respecced out of Dual blades and blunt for normal results. Specced back into dual blades and blunt for the bug result. Switched to a variety of procs on my weapons for normal result except in thew case of axes which always resulted in the bugged numbers as long as the target was bleeding.

    This took all of approx. 3-4 hours.

    Duuk
  • kijima
    kijima
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    Found this out the hard way when I upgraded some VR12 dominion venegence leech axes to purple in readiness for dual wield along with the necklace.

    In theory I thought using ambush into a group, and with swallow soul on my bar, smashing steel tornado and then soul tether would be a an intresting set of weapons as I've got two rings with additional weapon damage pushing me up above soft cap.

    Dominion%27s%20Axe%20%28V5%29%20-%20Vengeance%20of%20the%20Leech%20Set.png

    Sadly, even though the axes grab the increased 30 power for 5 seconds and the 121 health, stamina and magicka recovery (vr12) on kill being is what you'd call solid, the ambush damage bonus not adding makes them not worth the trade off I think, especially considering you also lose the crit that you get with daggers which is only really good for those not running impenetrable.

    If they fix this so it works, then this setup might be viable in PvP. Especially when a freight train of three comes in for looks like an easy kill in PvP only to find that I'm tanky because of heals and can smash out some damage. Haven't tried it with sap essence, might have to give that a go as weapon damage would be very good with what I've already got plus the bonus of sap essence.
    Edited by kijima on August 11, 2014 6:34AM
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Xsorus
    Xsorus
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    Soliss wrote: »
    We appreciate your thorough testing of these abilities, and encourage you to please submit them in-game. As @Vez has helpfully stated, the best way to bring bug reports to the devs' attention is to submit them via the /bug interface in game. Using this tool will include additional information which may be helpful for our teams in identifying issues and resolving them as quickly as possible.

    I've submitted this as a bug a number of times and who knows if it will ever be fixed.

    The problem with swallow soul/funnel health/strife is that the heal portion doesn't always calculate off the damage from strife and it's morphs. It actually seems to calculate based on the NEXT damage dealt (to any target). This includes all manner of burning, poison, etc. Which is why the ticks are often so small.

    Try burning a siege engine for 4000/second and then shooting someone with strife and you'll see 1000+ heal ticks. It's a gas. Maybe it makes up for all the 2-3 heal ticks you get from it calculating off any bit of tiny damage.

    Hopefully Zenimax will fix this soon.

    Oh..I was wondering what was causing that
  • Duukar
    Duukar
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    I was intrigued by the bleed as well. I find with people running so much impen these days the crit bonus from dagger is mostly wasted. Figured Bleeding may be a neat work around. Back to swords for now with the sharpened trait. Man I hit hard from stealth with those!
  • niocwy
    niocwy
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    Concerning Strife/Swallow Soul, I also sometimes noted inconsistent heal ticks coming from it, without knowing where it came from. Thanks for pointing out this issue, I'll run my own tests I guess.
    Look at my profile picture. Visualize that muffin...smelling it...taking a bite...
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  • IceDread
    IceDread
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    So many bugs that creeps out all over the place and continue to creep out from the game is disturbing. It's also insulting that people are asked to do bug reports from zenimax staff instead of them doing it themselves.

    At least a lot of bugs are being fixed but there seems to be a bunch left and more created a little now and then...
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Duukar wrote: »
    I submitted a bug report in game. I switched back to swords and everything is back to working just fine. That's 4 purple weapons with 4 Legendary weapon glyphs wasted.

    I also re-specced out of Dual Blade and Blunt and Ambush applied its damage bonus as per normal. Specced back into it and Ambush no longer applied its damage bonus to a bleeding character.

    So at the moment as an NB that DWs you CANNNOT use axes. You will lose all functionality of ambush outside of the first surprise attack follow up.

    NBs please don't use axes!!

    you shouldn't use axes as a NB anyway if you have any intention of cloaking afterwards. The bleed dot can knock you out of cloak.
    Dear Sister, I do not spread rumors, I create them.
  • D2player87
    D2player87
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    This was an old bug. With a thread of itself in the bug section of the forum.
  • D2player87
    D2player87
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    The heals ticks for the skills you use immediately before using swallow soul. So if you use ambush and crit for massive damage, and use swallow soul immediately, you'll get massive heals. Not unique to crushing glyphs or whatever. Its a bug and an exploitable one. And needs to be fixed.
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