Soul tether is fine....
if by fine you mean killing things within 1.5 seconds of activation while healing you for 500 a tick then yes it's "fine"
duel wield pact swords with the neck piece for the 10 ulti cost reduction, go blood craze, crit based get some dots/bleeds up and watch what you sowstefan.gustavsonb16_ESO wrote: »if by fine you mean killing things within 1.5 seconds of activation while healing you for 500 a tick then yes it's "fine"
I am enjoying the first really useful NB ability since launch. I suspect it won't last, because it really is a bit too powerful, but it's an Ultimate, so at least I can't spam it. Only rarely do I get the chance to use it more than once per fight, and when I do, it's against large groups and strong bosses where I think I deserve that second shot.
Ok tested and CONFIRMED now - the "Crushing" glyph is affecting Swallow Soul and Ambush functionality.
All abilities operate as per normal without Crushing applied.
Once Crushing is applied Swallow Soul is only able to tick for 3, 5, or 10.
Once Crushing is applied Ambush does NOT apply any dmg bonus..
Please Hot Fix this.
ZOS_MichelleA wrote: »We appreciate your thorough testing of these abilities, and encourage you to please submit them in-game. As @Vez has helpfully stated, the best way to bring bug reports to the devs' attention is to submit them via the /bug interface in game. Using this tool will include additional information which may be helpful for our teams in identifying issues and resolving them as quickly as possible.

ZOS_MichelleA wrote: »We appreciate your thorough testing of these abilities, and encourage you to please submit them in-game. As @Vez has helpfully stated, the best way to bring bug reports to the devs' attention is to submit them via the /bug interface in game. Using this tool will include additional information which may be helpful for our teams in identifying issues and resolving them as quickly as possible.
I've submitted this as a bug a number of times and who knows if it will ever be fixed.
The problem with swallow soul/funnel health/strife is that the heal portion doesn't always calculate off the damage from strife and it's morphs. It actually seems to calculate based on the NEXT damage dealt (to any target). This includes all manner of burning, poison, etc. Which is why the ticks are often so small.
Try burning a siege engine for 4000/second and then shooting someone with strife and you'll see 1000+ heal ticks. It's a gas. Maybe it makes up for all the 2-3 heal ticks you get from it calculating off any bit of tiny damage.
Hopefully Zenimax will fix this soon.
I submitted a bug report in game. I switched back to swords and everything is back to working just fine. That's 4 purple weapons with 4 Legendary weapon glyphs wasted.
I also re-specced out of Dual Blade and Blunt and Ambush applied its damage bonus as per normal. Specced back into it and Ambush no longer applied its damage bonus to a bleeding character.
So at the moment as an NB that DWs you CANNNOT use axes. You will lose all functionality of ambush outside of the first surprise attack follow up.
NBs please don't use axes!!