Buff to Heavy Armor was a good start, but it is still inferior to Light

  • CapuchinSeven
    CapuchinSeven
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    There shouldn't be any resistances, or very few, on light armour. It is simply the only armour worth taking in most cases outside of wanting more crit, medium will give you more crit and more dodge (which is useful), but in the end it's just not worth it over light.

    Make Immovable a 5 heavy only skill and make sure if you're in light you get hit like you're in light and people would stop wearing it so much.
    NookyZooky wrote: »
    if they wont change anything else they need to let heavy armor users penetrate some armor, like LA users penetrate spell resistance. also make armor abilities require 5/7 pieces to use. would make heavy armor far more incentive.

    I'd argue medium armour should have the penetration on it. Heavy should really be about protection.
  • Kego
    Kego
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    I appreciate the buff to heavy armor; it was a good start. However, it is still inferior to light. The problem IMHO is the numbers: they are just too high for light.
    are they?
    21% cost reduction for light,
    • You get 10% Skill cost Reduction, as well as 30% Block cost reduction via Sword and Shield.
    • You get 20% Skill cost Reduction via Dual Wield
    • You get 20% Skill cost Reduction via Bows
    • You get 20% Skill cost Reduction via 2Handers
    28 mana regen,
    • You get 28% Stamina regen with Medium Armor
    • You get passive Stamina and Magicka with every hit taken. (Heavy is still a Tank Armor)
    56 spell resistance
    Right Lightarmor better on this, but thats okay.
    and ignoring 42 percent of resistance
    At Group Content, Boss Mobs should always have 40% Armor Penetration active, giving Stamina Skills the same bonus as the 42% from Light Armor, that is primary for DDs and not Tanks.

    I personally think you are on the right track, and that you don't need to add any more new skills. But the numbers do need to be adjusted, because they still favor light (especially light's 21% cost reduction, which is simply too good to pass up).
    They should just lower the mitigation of Block for any other Weapon than 1H and Shield.
    I am fine with Light Armor Tanks, but than it should be mandatory for them to use an Armor Buffs (Not Immovable) as well as 1Hand and Shield to be tanky.

    Edited by Kego on August 11, 2014 10:16AM
  • Hassgrinsen
    This is the most newbed discussion I've seen on the forum. Quit QQing and L2P.

    You're seriously QQing because if you wear light armor and get 7x armor enchants + armor jewlery and Lady stone you can match the armor of someone in white heavy armor?

    Meanwhile, the guy in heavy armor is going to be buffing up a 2nd stat, and mitigating crit damage down to almost nothing, equipping extra block mitigation, cost reduction, regen or resist jewlery, running around with the Lord or Lover stone, and what have you.

    I shouldn't have to tell you this, but tanking in ESO doesn't end with your armor / spell resist stat, it just starts there. L2P before asking devs to nerf everything pls. And this coming from a heavy tank, I don't care to see half my guild /quit because some envious fool in heavy armor doesn't understand any of the stats in game and wants 1hit kills for squishes because of it. DPS focused clothies already get 2-3h killed by trash, and if you sacrificed endurance and DPS for survival, you SHOULD be able to take a couple hits, even in cloth.

    That said, Immovable should be made to have a flat % damage mitigation instead of a buff to armor and spell resist stats. Any tank is going to be deep into the soft-cap anyway, making the current buff worthless for everything but it's CC negatoin...
    Edited by Hassgrinsen on August 11, 2014 10:28AM
  • ArRashid
    ArRashid
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    I think light armor is where it should be, though reducing it even to 0 armor wouldn't be that bad of an idea (after all, robes in previous TES games were unarmored).

    But medium and heavy bonuses should be on par.
    Medium:
    - attack speed doesn't work for bow. Never did and it looks like it never will
    - running speed bonus should honestly be in light armor (or scrapped). Medium would benefit more from passive dodge chance or something, because right now, medium armor is defensively THE worst armor

    Heavy:
    - should get % reduced damage taken (from physical attacks at least) instead of just increased armor (which you don't even feel)
    - blocking SHOULD be less needed. I mean, seriously. Medieval knights in full body plate armor were almost untouchable, unless you hit them with a giant warhammer (having metal bent INTO your body hurts!) or hit into unarmored parts (armpits etc). In ESO, heavy armor is just a name, and without raising that tiny buckler, you are pretty much dead anyway.

    I think it's more reasonable to expect shield "tanks" to wear much lighter chainmail or scalemail (which means medium) armor instead of full plate weighting hundred kilos.. wanna try to raise your shield while carrying that?
    I think plate actually calls more for two handed swords, axes, warhammers. spears or polearms.

    Since most of what you actually use as a tank is obtained from using SHIELD, I think heavy armor should be reworked into something complementing 2handed usage.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Kego wrote: »
    I appreciate the buff to heavy armor; it was a good start. However, it is still inferior to light. The problem IMHO is the numbers: they are just too high for light.
    are they?
    21% cost reduction for light,
    • You get 10% Skill cost Reduction, as well as 30% Block cost reduction via Sword and Shield.
    • You get 20% Skill cost Reduction via Dual Wield
    • You get 20% Skill cost Reduction via Bows
    • You get 20% Skill cost Reduction via 2Handers
    28 mana regen,
    • You get 28% Stamina regen with Medium Armor
    • You get passive Stamina and Magicka with every hit taken. (Heavy is still a Tank Armor)
    56 spell resistance
    Right Lightarmor better on this, but thats okay.
    and ignoring 42 percent of resistance
    At Group Content, Boss Mobs should always have 40% Armor Penetration active, giving Stamina Skills the same bonus as the 42% from Light Armor, that is primary for DDs and not Tanks.

    I personally think you are on the right track, and that you don't need to add any more new skills. But the numbers do need to be adjusted, because they still favor light (especially light's 21% cost reduction, which is simply too good to pass up).
    They should just lower the mitigation of Block for any other Weapon than 1H and Shield.
    I am fine with Light Armor Tanks, but than it should be mandatory for them to use an Armor Buffs (Not Immovable) as well as 1Hand and Shield to be tanky.

    Your comparisons are whack. 1h/SH is not an armor, neither are the weapons you listed. The cost reduction of light armor extends to everything that costs magicka, which includes class skills. You have to spend skill points in each of those weapon lines to reduce the costs if you use more than 1 weapon type. Light armors 1 trait covers Resto staff, Destro staff, Mages guild, vampire, class skills, and undaunted.

    Medium armor cost reduction and heavys resource return came very late in the game. Medium is for 7% less than light armor and you have to be getting hit for heavy armors trait to function. meanwhile medium armor and heavy armors have to spend those extra skill points per weapon merely for cost reduction, while destro and resto get more meaningful traits because their cost reductions are handled by 1 trait.

    You can still get away with just a staff and light armor in this game, until they nerf it like it needs to be. Light armor cost reduction and spell pen is too large given its scope.
    Edited by demonlkojipub19_ESO on August 11, 2014 10:37AM
  • jamie.goddenrwb17_ESO
    Heavy needs to have some stats for other role types.

    Currently anyone can tank in light or heavy, there needs to be an offset to cast and melee dps in heavy. Otherwise heavy armor is the only one in the game that is a one trick pony.

    Add a decent melee dps boost or buff flawless dawnbreaker to compensate while wearing heavy so it works like the armor spell buff does when tanking in heavy. This way a character can dps in heavy armor but is forced into using up an action bar slot.
    Edited by jamie.goddenrwb17_ESO on August 11, 2014 12:10PM
    I can has typing!
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