NookyZooky wrote: »if they wont change anything else they need to let heavy armor users penetrate some armor, like LA users penetrate spell resistance. also make armor abilities require 5/7 pieces to use. would make heavy armor far more incentive.
are they?david.haypreub18_ESO wrote: »I appreciate the buff to heavy armor; it was a good start. However, it is still inferior to light. The problem IMHO is the numbers: they are just too high for light.
21% cost reduction for light,
28 mana regen,
Right Lightarmor better on this, but thats okay.56 spell resistance
At Group Content, Boss Mobs should always have 40% Armor Penetration active, giving Stamina Skills the same bonus as the 42% from Light Armor, that is primary for DDs and not Tanks.and ignoring 42 percent of resistance
They should just lower the mitigation of Block for any other Weapon than 1H and Shield.I personally think you are on the right track, and that you don't need to add any more new skills. But the numbers do need to be adjusted, because they still favor light (especially light's 21% cost reduction, which is simply too good to pass up).
are they?david.haypreub18_ESO wrote: »I appreciate the buff to heavy armor; it was a good start. However, it is still inferior to light. The problem IMHO is the numbers: they are just too high for light.21% cost reduction for light,
- You get 10% Skill cost Reduction, as well as 30% Block cost reduction via Sword and Shield.
- You get 20% Skill cost Reduction via Dual Wield
- You get 20% Skill cost Reduction via Bows
- You get 20% Skill cost Reduction via 2Handers
28 mana regen,
- You get 28% Stamina regen with Medium Armor
- You get passive Stamina and Magicka with every hit taken. (Heavy is still a Tank Armor)
Right Lightarmor better on this, but thats okay.56 spell resistanceAt Group Content, Boss Mobs should always have 40% Armor Penetration active, giving Stamina Skills the same bonus as the 42% from Light Armor, that is primary for DDs and not Tanks.and ignoring 42 percent of resistanceThey should just lower the mitigation of Block for any other Weapon than 1H and Shield.I personally think you are on the right track, and that you don't need to add any more new skills. But the numbers do need to be adjusted, because they still favor light (especially light's 21% cost reduction, which is simply too good to pass up).
I am fine with Light Armor Tanks, but than it should be mandatory for them to use an Armor Buffs (Not Immovable) as well as 1Hand and Shield to be tanky.