dylanjaygrobbelaarb16_ESO wrote: »ferzalrwb17_ESO wrote: »xsorusb14_ESO wrote: »ferzalrwb17_ESO wrote: »xsorusb14_ESO wrote: »skwornub18_ESO wrote: »I am not for nerfing but I do agree that if blocking no dps actions should occur.
Would break game, but sure why not add it *grin*
Would break the cheesy act of holding resto+block all the time whilst spamming instant-casts. Bring it on.
I don't see a problem with making block a skill that you need to learn to use properly rather than just a button you hold down permanently.
No, it'd break the game simply because you'd completely remove the ability for any actual shield users to do any damage. Hell it'd make pretty much every single 2v1 in this game impossible to do. In a 2v1 you have to block, The damage is simply to high otherwise, and the second you're not blocking, You're going to die or be chain CCed to death.
As for holding down block with Restro staff, Learn to put Disease on your weapon and to use light attacks to knock down their stamina....You realize how quickly i could drain your stamina to nothing if you have a staff? Cause I sure as hell know you're not going to have any block cost reduction jewelry pieces.
Shield users should be a special case to a degree given the speciality is blocking and dps is more limited. Any S+S skills should be available whilst blocking (except invasion of course). But, again, hiding behind it permanently whilst spamming dps class skills with no restriction is ridiculous. It's a stupid, broken mechanic.
Yes I have disease but the secondary effect has to proc to get that healing reduction (whatever the number is) and good luck whittling down that magic users stamina with light attacks whilst they're doing full damage to you since you can't permablock whilst using normal attacks. It's not quite that easy and the cheesy resto-block-classspam tactic works really well. Nightmages spamming funnel health blocking behind a resto toothpick, for example, do very well in general.
Actually there are restrictions. Can't cast ground targetable spells when blocking.
ferzalrwb17_ESO wrote: »xsorusb14_ESO wrote: »ferzalrwb17_ESO wrote: »xsorusb14_ESO wrote: »skwornub18_ESO wrote: »I am not for nerfing but I do agree that if blocking no dps actions should occur.
Would break game, but sure why not add it *grin*
Would break the cheesy act of holding resto+block all the time whilst spamming instant-casts. Bring it on.
I don't see a problem with making block a skill that you need to learn to use properly rather than just a button you hold down permanently.
No, it'd break the game simply because you'd completely remove the ability for any actual shield users to do any damage. Hell it'd make pretty much every single 2v1 in this game impossible to do. In a 2v1 you have to block, The damage is simply to high otherwise, and the second you're not blocking, You're going to die or be chain CCed to death.
As for holding down block with Restro staff, Learn to put Disease on your weapon and to use light attacks to knock down their stamina....You realize how quickly i could drain your stamina to nothing if you have a staff? Cause I sure as hell know you're not going to have any block cost reduction jewelry pieces.
Shield users should be a special case to a degree given the speciality is blocking and dps is more limited. Any S+S skills should be available whilst blocking (except invasion of course). But, again, hiding behind it permanently whilst spamming dps class skills with no restriction is ridiculous. It's a stupid, broken mechanic.
Yes I have disease but the secondary effect has to proc to get that healing reduction (whatever the number is) and good luck whittling down that magic users stamina with light attacks whilst they're doing full damage to you since you can't permablock whilst using normal attacks. It's not quite that easy and the cheesy resto-block-classspam tactic works really well. Nightmages spamming funnel health blocking behind a resto toothpick, for example, do very well in general.
This isn't so much a nerf as a rebalance, but blocking should only effect damage that is coming in from 60 degrees in front of the player that is blocking. I should be able to hit someone from behind and they shouldn't be able to block that.
I wish my bow could hit them 15 times before they use abilities of their own. would be nicexsorusb14_ESO wrote: »ferzalrwb17_ESO wrote: »xsorusb14_ESO wrote: »ferzalrwb17_ESO wrote: »xsorusb14_ESO wrote: »skwornub18_ESO wrote: »I am not for nerfing but I do agree that if blocking no dps actions should occur.
Would break game, but sure why not add it *grin*
Would break the cheesy act of holding resto+block all the time whilst spamming instant-casts. Bring it on.
I don't see a problem with making block a skill that you need to learn to use properly rather than just a button you hold down permanently.
No, it'd break the game simply because you'd completely remove the ability for any actual shield users to do any damage. Hell it'd make pretty much every single 2v1 in this game impossible to do. In a 2v1 you have to block, The damage is simply to high otherwise, and the second you're not blocking, You're going to die or be chain CCed to death.
As for holding down block with Restro staff, Learn to put Disease on your weapon and to use light attacks to knock down their stamina....You realize how quickly i could drain your stamina to nothing if you have a staff? Cause I sure as hell know you're not going to have any block cost reduction jewelry pieces.
Shield users should be a special case to a degree given the speciality is blocking and dps is more limited. Any S+S skills should be available whilst blocking (except invasion of course). But, again, hiding behind it permanently whilst spamming dps class skills with no restriction is ridiculous. It's a stupid, broken mechanic.
Yes I have disease but the secondary effect has to proc to get that healing reduction (whatever the number is) and good luck whittling down that magic users stamina with light attacks whilst they're doing full damage to you since you can't permablock whilst using normal attacks. It's not quite that easy and the cheesy resto-block-classspam tactic works really well. Nightmages spamming funnel health blocking behind a resto toothpick, for example, do very well in general.
You are aware every single shield user in the game also uses class abilities to do damage as well right? What your suggestion would do would flat out break the game. As for that night blade? You can remove his stamina in 15 hits, you realize how quickly I can do that with something like dual wield or hell 1hd and shield. I'm sorry you died to said night blade doing this, but breaking the game over your loss is silly.
xsorusb14_ESO wrote: »ferzalrwb17_ESO wrote: »xsorusb14_ESO wrote: »ferzalrwb17_ESO wrote: »xsorusb14_ESO wrote: »skwornub18_ESO wrote: »I am not for nerfing but I do agree that if blocking no dps actions should occur.
Would break game, but sure why not add it *grin*
Would break the cheesy act of holding resto+block all the time whilst spamming instant-casts. Bring it on.
I don't see a problem with making block a skill that you need to learn to use properly rather than just a button you hold down permanently.
No, it'd break the game simply because you'd completely remove the ability for any actual shield users to do any damage. Hell it'd make pretty much every single 2v1 in this game impossible to do. In a 2v1 you have to block, The damage is simply to high otherwise, and the second you're not blocking, You're going to die or be chain CCed to death.
As for holding down block with Restro staff, Learn to put Disease on your weapon and to use light attacks to knock down their stamina....You realize how quickly i could drain your stamina to nothing if you have a staff? Cause I sure as hell know you're not going to have any block cost reduction jewelry pieces.
Shield users should be a special case to a degree given the speciality is blocking and dps is more limited. Any S+S skills should be available whilst blocking (except invasion of course). But, again, hiding behind it permanently whilst spamming dps class skills with no restriction is ridiculous. It's a stupid, broken mechanic.
Yes I have disease but the secondary effect has to proc to get that healing reduction (whatever the number is) and good luck whittling down that magic users stamina with light attacks whilst they're doing full damage to you since you can't permablock whilst using normal attacks. It's not quite that easy and the cheesy resto-block-classspam tactic works really well. Nightmages spamming funnel health blocking behind a resto toothpick, for example, do very well in general.
You are aware every single shield user in the game also uses class abilities to do damage as well right? What your suggestion would do would flat out break the game. As for that night blade? You can remove his stamina in 15 hits, you realize how quickly I can do that with something like dual wield or hell 1hd and shield. I'm sorry you died to said night blade doing this, but breaking the game over your loss is silly.
NookyZooky wrote: »I wish my bow could hit them 15 times before they use abilities of their own. would be nicexsorusb14_ESO wrote: »ferzalrwb17_ESO wrote: »xsorusb14_ESO wrote: »ferzalrwb17_ESO wrote: »xsorusb14_ESO wrote: »skwornub18_ESO wrote: »I am not for nerfing but I do agree that if blocking no dps actions should occur.
Would break game, but sure why not add it *grin*
Would break the cheesy act of holding resto+block all the time whilst spamming instant-casts. Bring it on.
I don't see a problem with making block a skill that you need to learn to use properly rather than just a button you hold down permanently.
No, it'd break the game simply because you'd completely remove the ability for any actual shield users to do any damage. Hell it'd make pretty much every single 2v1 in this game impossible to do. In a 2v1 you have to block, The damage is simply to high otherwise, and the second you're not blocking, You're going to die or be chain CCed to death.
As for holding down block with Restro staff, Learn to put Disease on your weapon and to use light attacks to knock down their stamina....You realize how quickly i could drain your stamina to nothing if you have a staff? Cause I sure as hell know you're not going to have any block cost reduction jewelry pieces.
Shield users should be a special case to a degree given the speciality is blocking and dps is more limited. Any S+S skills should be available whilst blocking (except invasion of course). But, again, hiding behind it permanently whilst spamming dps class skills with no restriction is ridiculous. It's a stupid, broken mechanic.
Yes I have disease but the secondary effect has to proc to get that healing reduction (whatever the number is) and good luck whittling down that magic users stamina with light attacks whilst they're doing full damage to you since you can't permablock whilst using normal attacks. It's not quite that easy and the cheesy resto-block-classspam tactic works really well. Nightmages spamming funnel health blocking behind a resto toothpick, for example, do very well in general.
You are aware every single shield user in the game also uses class abilities to do damage as well right? What your suggestion would do would flat out break the game. As for that night blade? You can remove his stamina in 15 hits, you realize how quickly I can do that with something like dual wield or hell 1hd and shield. I'm sorry you died to said night blade doing this, but breaking the game over your loss is silly.
xsorusb14_ESO wrote: »ferzalrwb17_ESO wrote: »xsorusb14_ESO wrote: »ferzalrwb17_ESO wrote: »xsorusb14_ESO wrote: »skwornub18_ESO wrote: »I am not for nerfing but I do agree that if blocking no dps actions should occur.
Would break game, but sure why not add it *grin*
Would break the cheesy act of holding resto+block all the time whilst spamming instant-casts. Bring it on.
I don't see a problem with making block a skill that you need to learn to use properly rather than just a button you hold down permanently.
No, it'd break the game simply because you'd completely remove the ability for any actual shield users to do any damage. Hell it'd make pretty much every single 2v1 in this game impossible to do. In a 2v1 you have to block, The damage is simply to high otherwise, and the second you're not blocking, You're going to die or be chain CCed to death.
As for holding down block with Restro staff, Learn to put Disease on your weapon and to use light attacks to knock down their stamina....You realize how quickly i could drain your stamina to nothing if you have a staff? Cause I sure as hell know you're not going to have any block cost reduction jewelry pieces.
Shield users should be a special case to a degree given the speciality is blocking and dps is more limited. Any S+S skills should be available whilst blocking (except invasion of course). But, again, hiding behind it permanently whilst spamming dps class skills with no restriction is ridiculous. It's a stupid, broken mechanic.
Yes I have disease but the secondary effect has to proc to get that healing reduction (whatever the number is) and good luck whittling down that magic users stamina with light attacks whilst they're doing full damage to you since you can't permablock whilst using normal attacks. It's not quite that easy and the cheesy resto-block-classspam tactic works really well. Nightmages spamming funnel health blocking behind a resto toothpick, for example, do very well in general.
You are aware every single shield user in the game also uses class abilities to do damage as well right? What your suggestion would do would flat out break the game. As for that night blade? You can remove his stamina in 15 hits, you realize how quickly I can do that with something like dual wield or hell 1hd and shield. I'm sorry you died to said night blade doing this, but breaking the game over your loss is silly.
Lol yes the two flurry and light attack will make their stamina lower but good luck surviving the dps from their swallow/funnel.
There's gotta be more drawbacks from defending with your forearm. Shield I'm mostly fine with.

Xsorus We got that you love using the shield. So do I. why ? It's the most competitive melee setup. Why? Because of block? Why? Becuase it has nice passive that buff block up and while you block you are immune to most CC and get a nice dmg reduction while still being able to use skills but not weave (ATLEAST).
Come on I'am a DK using shield too. But how can you even defend this mechanic, it's so ***' op it's one of the MAIN reasons I WILL NEVER EVER use dual wield o 2hand weapons aslong as Block remain as VITAL as it is now.
xsorusb14_ESO wrote: »As for defending the mechanic, I defend it for one simple reason... Because i know how broken the game would be without block working 360 degree's or you being silenced while blocking.
Its also very easy to test, Go out in PvP right now... and for the entire night, Don't use Block once..Because that's basically how its going to be...Watch how fast you die, Watch how much you get CCed.
Come back and tell me how ya like playing a game were you've just gutted what little mitigation there is in the actual game.
what does an armor trait have to do with how fast my bow can fire? or enemies using abilities while they are blocking?xsorusb14_ESO wrote: »NookyZooky wrote: »I wish my bow could hit them 15 times before they use abilities of their own. would be nicexsorusb14_ESO wrote: »ferzalrwb17_ESO wrote: »xsorusb14_ESO wrote: »ferzalrwb17_ESO wrote: »xsorusb14_ESO wrote: »skwornub18_ESO wrote: »I am not for nerfing but I do agree that if blocking no dps actions should occur.
Would break game, but sure why not add it *grin*
Would break the cheesy act of holding resto+block all the time whilst spamming instant-casts. Bring it on.
I don't see a problem with making block a skill that you need to learn to use properly rather than just a button you hold down permanently.
No, it'd break the game simply because you'd completely remove the ability for any actual shield users to do any damage. Hell it'd make pretty much every single 2v1 in this game impossible to do. In a 2v1 you have to block, The damage is simply to high otherwise, and the second you're not blocking, You're going to die or be chain CCed to death.
As for holding down block with Restro staff, Learn to put Disease on your weapon and to use light attacks to knock down their stamina....You realize how quickly i could drain your stamina to nothing if you have a staff? Cause I sure as hell know you're not going to have any block cost reduction jewelry pieces.
Shield users should be a special case to a degree given the speciality is blocking and dps is more limited. Any S+S skills should be available whilst blocking (except invasion of course). But, again, hiding behind it permanently whilst spamming dps class skills with no restriction is ridiculous. It's a stupid, broken mechanic.
Yes I have disease but the secondary effect has to proc to get that healing reduction (whatever the number is) and good luck whittling down that magic users stamina with light attacks whilst they're doing full damage to you since you can't permablock whilst using normal attacks. It's not quite that easy and the cheesy resto-block-classspam tactic works really well. Nightmages spamming funnel health blocking behind a resto toothpick, for example, do very well in general.
You are aware every single shield user in the game also uses class abilities to do damage as well right? What your suggestion would do would flat out break the game. As for that night blade? You can remove his stamina in 15 hits, you realize how quickly I can do that with something like dual wield or hell 1hd and shield. I'm sorry you died to said night blade doing this, but breaking the game over your loss is silly.
We've already established your problem is you don't run Impenetrable on any of your armor
xsorusb14_ESO wrote: »ferzalrwb17_ESO wrote: »xsorusb14_ESO wrote: »ferzalrwb17_ESO wrote: »xsorusb14_ESO wrote: »skwornub18_ESO wrote: »I am not for nerfing but I do agree that if blocking no dps actions should occur.
Would break game, but sure why not add it *grin*
Would break the cheesy act of holding resto+block all the time whilst spamming instant-casts. Bring it on.
I don't see a problem with making block a skill that you need to learn to use properly rather than just a button you hold down permanently.
No, it'd break the game simply because you'd completely remove the ability for any actual shield users to do any damage. Hell it'd make pretty much every single 2v1 in this game impossible to do. In a 2v1 you have to block, The damage is simply to high otherwise, and the second you're not blocking, You're going to die or be chain CCed to death.
As for holding down block with Restro staff, Learn to put Disease on your weapon and to use light attacks to knock down their stamina....You realize how quickly i could drain your stamina to nothing if you have a staff? Cause I sure as hell know you're not going to have any block cost reduction jewelry pieces.
Shield users should be a special case to a degree given the speciality is blocking and dps is more limited. Any S+S skills should be available whilst blocking (except invasion of course). But, again, hiding behind it permanently whilst spamming dps class skills with no restriction is ridiculous. It's a stupid, broken mechanic.
Yes I have disease but the secondary effect has to proc to get that healing reduction (whatever the number is) and good luck whittling down that magic users stamina with light attacks whilst they're doing full damage to you since you can't permablock whilst using normal attacks. It's not quite that easy and the cheesy resto-block-classspam tactic works really well. Nightmages spamming funnel health blocking behind a resto toothpick, for example, do very well in general.
You are aware every single shield user in the game also uses class abilities to do damage as well right? What your suggestion would do would flat out break the game. As for that night blade? You can remove his stamina in 15 hits, you realize how quickly I can do that with something like dual wield or hell 1hd and shield. I'm sorry you died to said night blade doing this, but breaking the game over your loss is silly.
xsorusb14_ESO wrote: »As for defending the mechanic, I defend it for one simple reason... Because i know how broken the game would be without block working 360 degree's or you being silenced while blocking.
Its also very easy to test, Go out in PvP right now... and for the entire night, Don't use Block once..Because that's basically how its going to be...Watch how fast you die, Watch how much you get CCed.
Come back and tell me how ya like playing a game were you've just gutted what little mitigation there is in the actual game.
Infact nobody is asking to remove blocking, blocking should be in game.
The point is that atm cyrodill is about people holding down block. They won't even care about losing the stamina, because by doing that they are gonna lose it pretty fast , but it's so *** op it doesnt matter as in it's still effective.
And as I already said most of the people run around using stamina only as a Blocking resource. and obviously the occasional break free, if they fail to hold down block.
Which is also why stamina builds are not as competitive as magicka builds not even in this patch, even if they are a lot better.
I think that people asking for "you block OR you use skills" are not that crazy at all, it could be working pretty fine.
And would stop this non-sense spam of skills while holding down your right mouse button like a derp.
It would also help other weapon set, as 2h and DW are for the most part lagging way behind 1h/shield because of this.
ferzalrwb17_ESO wrote: »xsorusb14_ESO wrote: »ferzalrwb17_ESO wrote: »xsorusb14_ESO wrote: »ferzalrwb17_ESO wrote: »xsorusb14_ESO wrote: »skwornub18_ESO wrote: »I am not for nerfing but I do agree that if blocking no dps actions should occur.
Would break game, but sure why not add it *grin*
Would break the cheesy act of holding resto+block all the time whilst spamming instant-casts. Bring it on.
I don't see a problem with making block a skill that you need to learn to use properly rather than just a button you hold down permanently.
No, it'd break the game simply because you'd completely remove the ability for any actual shield users to do any damage. Hell it'd make pretty much every single 2v1 in this game impossible to do. In a 2v1 you have to block, The damage is simply to high otherwise, and the second you're not blocking, You're going to die or be chain CCed to death.
As for holding down block with Restro staff, Learn to put Disease on your weapon and to use light attacks to knock down their stamina....You realize how quickly i could drain your stamina to nothing if you have a staff? Cause I sure as hell know you're not going to have any block cost reduction jewelry pieces.
Shield users should be a special case to a degree given the speciality is blocking and dps is more limited. Any S+S skills should be available whilst blocking (except invasion of course). But, again, hiding behind it permanently whilst spamming dps class skills with no restriction is ridiculous. It's a stupid, broken mechanic.
Yes I have disease but the secondary effect has to proc to get that healing reduction (whatever the number is) and good luck whittling down that magic users stamina with light attacks whilst they're doing full damage to you since you can't permablock whilst using normal attacks. It's not quite that easy and the cheesy resto-block-classspam tactic works really well. Nightmages spamming funnel health blocking behind a resto toothpick, for example, do very well in general.
You are aware every single shield user in the game also uses class abilities to do damage as well right? What your suggestion would do would flat out break the game. As for that night blade? You can remove his stamina in 15 hits, you realize how quickly I can do that with something like dual wield or hell 1hd and shield. I'm sorry you died to said night blade doing this, but breaking the game over your loss is silly.
Sounds like a toothpick blocker who is scared of losing this cheesy tactic. If that would break the game for you... you need to change it up. If this "breaks the game" for anyone they really need to consider moving back to candy crush. This game doesn't take much skill.. but c'mon.. it should require more than 2 buttons. If you can't block, release to take action, hold to block again.. LOL.
As an aside: I've lost to everything at some point. Including cliffs. I don't find this the most threatening style in the game but I find it cheap and cheesy. And boring. I'd rather people have to actually do something like... react. There's nothing reactive about holding block and spamming one skill.
Broken dumb mechanic. Silly arguments in defence of it. But cheesers will always defend the cheese.
https://www.youtube.com/watch?v=An5QjAxh1nMThis isn't so much a nerf as a rebalance, but blocking should only effect damage that is coming in from 60 degrees in front of the player that is blocking. I should be able to hit someone from behind and they shouldn't be able to block that.
something needs to be done about these people that literally just block the entire fight,
I propose that their block mitigation gets weaker per attack blocked,
Pixysticks wrote: »
- You shouldn't be able to block if you have a bow or staff equipped.
- You shouldn't be able to block more than 180 degrees, even with a shield equipped.
- Casting an instant-cast spell should drop your shield for 1 second.
- It should cost stamina per second just to hold block down, not take stamina away every time you block.
mike.gaziotisb16_ESO wrote: »Pixysticks wrote: »
- You shouldn't be able to block if you have a bow or staff equipped.
Point 1:
In that case you shouldn't be able to block with anything other than shield. not sure why the stick makes a worse blocking device than daggers for example? I'm all for this but it would have to lead huge changes in the design of the game as the damage dealt out of block is huge and the time-to-kill would collapse.
mike.gaziotisb16_ESO wrote: »Point 4:
If the cost is time based as opposed to block-based then you would be able to turtle up even more people than you currently do. Because blocking 10 hits in 1 sec would have no more cost than blocking 1. Which is I think the opposite of what you're trying to achieve.
Insurrektion wrote: »Blocking already imposes a penalty in the form of decreased movement speed.
mike.gaziotisb16_ESO wrote: »Point 1:
why does the stick make a worse blocking device than daggers for example?
Pixysticks wrote: »mike.gaziotisb16_ESO wrote: »Point 4:
If the cost is time based as opposed to block-based then you would be able to turtle up even more people than you currently do. Because blocking 10 hits in 1 sec would have no more cost than blocking 1. Which is I think the opposite of what you're trying to achieve.
Uhhh...no...then it would make it more reaction-based instead of holding it down at all times because there is no penalty for doing so. If you tried to hold down block when there was a cost-per-second, then you would run out of stamina just as you do for sprinting.