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nerf blocking

  • Harnesh
    Harnesh
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    I am not for nerfing but I do agree that if blocking no dps actions should occur.

    Would break game, but sure why not add it *grin*

    Would break the cheesy act of holding resto+block all the time whilst spamming instant-casts. Bring it on.

    I don't see a problem with making block a skill that you need to learn to use properly rather than just a button you hold down permanently.

    No, it'd break the game simply because you'd completely remove the ability for any actual shield users to do any damage. Hell it'd make pretty much every single 2v1 in this game impossible to do. In a 2v1 you have to block, The damage is simply to high otherwise, and the second you're not blocking, You're going to die or be chain CCed to death.

    As for holding down block with Restro staff, Learn to put Disease on your weapon and to use light attacks to knock down their stamina....You realize how quickly i could drain your stamina to nothing if you have a staff? Cause I sure as hell know you're not going to have any block cost reduction jewelry pieces.

    Shield users should be a special case to a degree given the speciality is blocking and dps is more limited. Any S+S skills should be available whilst blocking (except invasion of course). But, again, hiding behind it permanently whilst spamming dps class skills with no restriction is ridiculous. It's a stupid, broken mechanic.

    Yes I have disease but the secondary effect has to proc to get that healing reduction (whatever the number is) and good luck whittling down that magic users stamina with light attacks whilst they're doing full damage to you since you can't permablock whilst using normal attacks. It's not quite that easy and the cheesy resto-block-classspam tactic works really well. Nightmages spamming funnel health blocking behind a resto toothpick, for example, do very well in general.

    Actually there are restrictions. Can't cast ground targetable spells when blocking.

    Are you sure? Seems like I can cast the healing springs and hold block but not in game atm and haven't used it in a while so I very well could be wrong.
  • Xsorus
    Xsorus
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    I am not for nerfing but I do agree that if blocking no dps actions should occur.

    Would break game, but sure why not add it *grin*

    Would break the cheesy act of holding resto+block all the time whilst spamming instant-casts. Bring it on.

    I don't see a problem with making block a skill that you need to learn to use properly rather than just a button you hold down permanently.

    No, it'd break the game simply because you'd completely remove the ability for any actual shield users to do any damage. Hell it'd make pretty much every single 2v1 in this game impossible to do. In a 2v1 you have to block, The damage is simply to high otherwise, and the second you're not blocking, You're going to die or be chain CCed to death.

    As for holding down block with Restro staff, Learn to put Disease on your weapon and to use light attacks to knock down their stamina....You realize how quickly i could drain your stamina to nothing if you have a staff? Cause I sure as hell know you're not going to have any block cost reduction jewelry pieces.

    Shield users should be a special case to a degree given the speciality is blocking and dps is more limited. Any S+S skills should be available whilst blocking (except invasion of course). But, again, hiding behind it permanently whilst spamming dps class skills with no restriction is ridiculous. It's a stupid, broken mechanic.

    Yes I have disease but the secondary effect has to proc to get that healing reduction (whatever the number is) and good luck whittling down that magic users stamina with light attacks whilst they're doing full damage to you since you can't permablock whilst using normal attacks. It's not quite that easy and the cheesy resto-block-classspam tactic works really well. Nightmages spamming funnel health blocking behind a resto toothpick, for example, do very well in general.

    You are aware every single shield user in the game also uses class abilities to do damage as well right? What your suggestion would do would flat out break the game. As for that night blade? You can remove his stamina in 15 hits, you realize how quickly I can do that with something like dual wield or hell 1hd and shield. I'm sorry you died to said night blade doing this, but breaking the game over your loss is silly.
  • Xsorus
    Xsorus
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    Raeder wrote: »
    This isn't so much a nerf as a rebalance, but blocking should only effect damage that is coming in from 60 degrees in front of the player that is blocking. I should be able to hit someone from behind and they shouldn't be able to block that.

    Would also break the game as well.
  • Cody
    Cody
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    I am not for nerfing but I do agree that if blocking no dps actions should occur.

    Would break game, but sure why not add it *grin*

    Would break the cheesy act of holding resto+block all the time whilst spamming instant-casts. Bring it on.

    I don't see a problem with making block a skill that you need to learn to use properly rather than just a button you hold down permanently.

    No, it'd break the game simply because you'd completely remove the ability for any actual shield users to do any damage. Hell it'd make pretty much every single 2v1 in this game impossible to do. In a 2v1 you have to block, The damage is simply to high otherwise, and the second you're not blocking, You're going to die or be chain CCed to death.

    As for holding down block with Restro staff, Learn to put Disease on your weapon and to use light attacks to knock down their stamina....You realize how quickly i could drain your stamina to nothing if you have a staff? Cause I sure as hell know you're not going to have any block cost reduction jewelry pieces.

    Shield users should be a special case to a degree given the speciality is blocking and dps is more limited. Any S+S skills should be available whilst blocking (except invasion of course). But, again, hiding behind it permanently whilst spamming dps class skills with no restriction is ridiculous. It's a stupid, broken mechanic.

    Yes I have disease but the secondary effect has to proc to get that healing reduction (whatever the number is) and good luck whittling down that magic users stamina with light attacks whilst they're doing full damage to you since you can't permablock whilst using normal attacks. It's not quite that easy and the cheesy resto-block-classspam tactic works really well. Nightmages spamming funnel health blocking behind a resto toothpick, for example, do very well in general.

    You are aware every single shield user in the game also uses class abilities to do damage as well right? What your suggestion would do would flat out break the game. As for that night blade? You can remove his stamina in 15 hits, you realize how quickly I can do that with something like dual wield or hell 1hd and shield. I'm sorry you died to said night blade doing this, but breaking the game over your loss is silly.
    I wish my bow could hit them 15 times before they use abilities of their own. would be nice
  • Renuo
    Renuo
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    I am not for nerfing but I do agree that if blocking no dps actions should occur.

    Would break game, but sure why not add it *grin*

    Would break the cheesy act of holding resto+block all the time whilst spamming instant-casts. Bring it on.

    I don't see a problem with making block a skill that you need to learn to use properly rather than just a button you hold down permanently.

    No, it'd break the game simply because you'd completely remove the ability for any actual shield users to do any damage. Hell it'd make pretty much every single 2v1 in this game impossible to do. In a 2v1 you have to block, The damage is simply to high otherwise, and the second you're not blocking, You're going to die or be chain CCed to death.

    As for holding down block with Restro staff, Learn to put Disease on your weapon and to use light attacks to knock down their stamina....You realize how quickly i could drain your stamina to nothing if you have a staff? Cause I sure as hell know you're not going to have any block cost reduction jewelry pieces.

    Shield users should be a special case to a degree given the speciality is blocking and dps is more limited. Any S+S skills should be available whilst blocking (except invasion of course). But, again, hiding behind it permanently whilst spamming dps class skills with no restriction is ridiculous. It's a stupid, broken mechanic.

    Yes I have disease but the secondary effect has to proc to get that healing reduction (whatever the number is) and good luck whittling down that magic users stamina with light attacks whilst they're doing full damage to you since you can't permablock whilst using normal attacks. It's not quite that easy and the cheesy resto-block-classspam tactic works really well. Nightmages spamming funnel health blocking behind a resto toothpick, for example, do very well in general.

    You are aware every single shield user in the game also uses class abilities to do damage as well right? What your suggestion would do would flat out break the game. As for that night blade? You can remove his stamina in 15 hits, you realize how quickly I can do that with something like dual wield or hell 1hd and shield. I'm sorry you died to said night blade doing this, but breaking the game over your loss is silly.

    Lol yes the two flurry and light attack will make their stamina lower but good luck surviving the dps from their swallow/funnel.

    There's gotta be more drawbacks from defending with your forearm. Shield I'm mostly fine with.
    Dark Renuo - Nightblade - Daggerfall Thornblade
    Nightblade PVP - https://www.youtube.com/user/renuoz
  • Xsorus
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    NookyZooky wrote: »
    I am not for nerfing but I do agree that if blocking no dps actions should occur.

    Would break game, but sure why not add it *grin*

    Would break the cheesy act of holding resto+block all the time whilst spamming instant-casts. Bring it on.

    I don't see a problem with making block a skill that you need to learn to use properly rather than just a button you hold down permanently.

    No, it'd break the game simply because you'd completely remove the ability for any actual shield users to do any damage. Hell it'd make pretty much every single 2v1 in this game impossible to do. In a 2v1 you have to block, The damage is simply to high otherwise, and the second you're not blocking, You're going to die or be chain CCed to death.

    As for holding down block with Restro staff, Learn to put Disease on your weapon and to use light attacks to knock down their stamina....You realize how quickly i could drain your stamina to nothing if you have a staff? Cause I sure as hell know you're not going to have any block cost reduction jewelry pieces.

    Shield users should be a special case to a degree given the speciality is blocking and dps is more limited. Any S+S skills should be available whilst blocking (except invasion of course). But, again, hiding behind it permanently whilst spamming dps class skills with no restriction is ridiculous. It's a stupid, broken mechanic.

    Yes I have disease but the secondary effect has to proc to get that healing reduction (whatever the number is) and good luck whittling down that magic users stamina with light attacks whilst they're doing full damage to you since you can't permablock whilst using normal attacks. It's not quite that easy and the cheesy resto-block-classspam tactic works really well. Nightmages spamming funnel health blocking behind a resto toothpick, for example, do very well in general.

    You are aware every single shield user in the game also uses class abilities to do damage as well right? What your suggestion would do would flat out break the game. As for that night blade? You can remove his stamina in 15 hits, you realize how quickly I can do that with something like dual wield or hell 1hd and shield. I'm sorry you died to said night blade doing this, but breaking the game over your loss is silly.
    I wish my bow could hit them 15 times before they use abilities of their own. would be nice

    We've already established your problem is you don't run Impenetrable on any of your armor
  • Xsorus
    Xsorus
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    Renuo wrote: »
    I am not for nerfing but I do agree that if blocking no dps actions should occur.

    Would break game, but sure why not add it *grin*

    Would break the cheesy act of holding resto+block all the time whilst spamming instant-casts. Bring it on.

    I don't see a problem with making block a skill that you need to learn to use properly rather than just a button you hold down permanently.

    No, it'd break the game simply because you'd completely remove the ability for any actual shield users to do any damage. Hell it'd make pretty much every single 2v1 in this game impossible to do. In a 2v1 you have to block, The damage is simply to high otherwise, and the second you're not blocking, You're going to die or be chain CCed to death.

    As for holding down block with Restro staff, Learn to put Disease on your weapon and to use light attacks to knock down their stamina....You realize how quickly i could drain your stamina to nothing if you have a staff? Cause I sure as hell know you're not going to have any block cost reduction jewelry pieces.

    Shield users should be a special case to a degree given the speciality is blocking and dps is more limited. Any S+S skills should be available whilst blocking (except invasion of course). But, again, hiding behind it permanently whilst spamming dps class skills with no restriction is ridiculous. It's a stupid, broken mechanic.

    Yes I have disease but the secondary effect has to proc to get that healing reduction (whatever the number is) and good luck whittling down that magic users stamina with light attacks whilst they're doing full damage to you since you can't permablock whilst using normal attacks. It's not quite that easy and the cheesy resto-block-classspam tactic works really well. Nightmages spamming funnel health blocking behind a resto toothpick, for example, do very well in general.

    You are aware every single shield user in the game also uses class abilities to do damage as well right? What your suggestion would do would flat out break the game. As for that night blade? You can remove his stamina in 15 hits, you realize how quickly I can do that with something like dual wield or hell 1hd and shield. I'm sorry you died to said night blade doing this, but breaking the game over your loss is silly.

    Lol yes the two flurry and light attack will make their stamina lower but good luck surviving the dps from their swallow/funnel.

    There's gotta be more drawbacks from defending with your forearm. Shield I'm mostly fine with.

    Funnel health doesn't scare me.

    Now Soul Tether....that would be a problem.
  • Atreyu
    Atreyu
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    Xsorus We got that you love using the shield.

    So do I.
    why ? It's the most competitive melee setup.
    Why? Because of block?
    Why? Becuase it has nice passive that buff block up and while you block you are immune to most CC and get a nice dmg reduction while still being able to use skills but not weave (ATLEAST).

    picard-facepalm-o.gif


    Come on I'am a DK using shield too. But how can you even defend this mechanic, it's so ***' op it's one of the MAIN reasons I WILL NEVER EVER use dual wield o 2hand weapons aslong as Block remain as VITAL as it is now.



    While I do agree that nerfing block might ruin the way the game it works.

    I do agree with the people saying it's pretty stupid. I mean 360 blocking, people holding down block most of the time using stamina only and mostly as a blocking resource.
    Edited by Atreyu on August 11, 2014 1:02AM
    Atreyu - VR14 - DK
  • Xsorus
    Xsorus
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    Atreyu wrote: »
    Xsorus We got that you love using the shield. So do I. why ? It's the most competitive melee setup. Why? Because of block? Why? Becuase it has nice passive that buff block up and while you block you are immune to most CC and get a nice dmg reduction while still being able to use skills but not weave (ATLEAST).

    picard-facepalm-o.gif


    Come on I'am a DK using shield too. But how can you even defend this mechanic, it's so ***' op it's one of the MAIN reasons I WILL NEVER EVER use dual wield o 2hand weapons aslong as Block remain as VITAL as it is now.

    I actually don't use shield because of that reason, I use shield because its got a cheap immobilize so I can chain Flame Whip off of it.

    I also like using 2 hander as well because its a guaranteed healing debuff and Dual Wield is ok if I want PBAE stuff. Its probably why I have all those lines maxed and have points in them.

    As for defending the mechanic, I defend it for one simple reason... Because i know how broken the game would be without block working 360 degree's or you being silenced while blocking.

    Its also very easy to test, Go out in PvP right now... and for the entire night, Don't use Block once..Because that's basically how its going to be...Watch how fast you die, Watch how much you get CCed.

    Come back and tell me how ya like playing a game were you've just gutted what little mitigation there is in the actual game.

  • Atreyu
    Atreyu
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    As for defending the mechanic, I defend it for one simple reason... Because i know how broken the game would be without block working 360 degree's or you being silenced while blocking.

    Its also very easy to test, Go out in PvP right now... and for the entire night, Don't use Block once..Because that's basically how its going to be...Watch how fast you die, Watch how much you get CCed.

    Come back and tell me how ya like playing a game were you've just gutted what little mitigation there is in the actual game.

    Infact nobody is asking to remove blocking, blocking should be in game.

    The point is that atm cyrodill is about people holding down block. They won't even care about losing the stamina, because by doing that they are gonna lose it pretty fast , but it's so *** op it doesnt matter as in it's still effective.

    And as I already said most of the people run around using stamina only as a Blocking resource. and obviously the occasional break free, if they fail to hold down block.

    Which is also why stamina builds are not as competitive as magicka builds not even in this patch, even if they are a lot better.




    I think that people asking for "you block OR you use skills" are not that crazy at all, it could be working pretty fine.
    And would stop this non-sense spam of skills while holding down your right mouse button like a derp.
    It would also help other weapon set, as 2h and DW are for the most part lagging way behind 1h/shield because of this.
    Edited by Atreyu on August 11, 2014 1:13AM
    Atreyu - VR14 - DK
  • kijima
    kijima
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    Shields are for [snip] :p

    [Moderator Note: Edited per our rules on Cursing & Profanity]
    Edited by ZOS_LeroyW on August 11, 2014 1:14AM
    Been here since Feb 2014 - You'd think I'd be half reasonable at this game by now...
  • Orchish
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    Is this another joke thread?
  • Anazasi
    Anazasi
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    There is nothing wrong with block. You lack the mechanical understanding of class rolls.
  • Cody
    Cody
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    NookyZooky wrote: »
    I am not for nerfing but I do agree that if blocking no dps actions should occur.

    Would break game, but sure why not add it *grin*

    Would break the cheesy act of holding resto+block all the time whilst spamming instant-casts. Bring it on.

    I don't see a problem with making block a skill that you need to learn to use properly rather than just a button you hold down permanently.

    No, it'd break the game simply because you'd completely remove the ability for any actual shield users to do any damage. Hell it'd make pretty much every single 2v1 in this game impossible to do. In a 2v1 you have to block, The damage is simply to high otherwise, and the second you're not blocking, You're going to die or be chain CCed to death.

    As for holding down block with Restro staff, Learn to put Disease on your weapon and to use light attacks to knock down their stamina....You realize how quickly i could drain your stamina to nothing if you have a staff? Cause I sure as hell know you're not going to have any block cost reduction jewelry pieces.

    Shield users should be a special case to a degree given the speciality is blocking and dps is more limited. Any S+S skills should be available whilst blocking (except invasion of course). But, again, hiding behind it permanently whilst spamming dps class skills with no restriction is ridiculous. It's a stupid, broken mechanic.

    Yes I have disease but the secondary effect has to proc to get that healing reduction (whatever the number is) and good luck whittling down that magic users stamina with light attacks whilst they're doing full damage to you since you can't permablock whilst using normal attacks. It's not quite that easy and the cheesy resto-block-classspam tactic works really well. Nightmages spamming funnel health blocking behind a resto toothpick, for example, do very well in general.

    You are aware every single shield user in the game also uses class abilities to do damage as well right? What your suggestion would do would flat out break the game. As for that night blade? You can remove his stamina in 15 hits, you realize how quickly I can do that with something like dual wield or hell 1hd and shield. I'm sorry you died to said night blade doing this, but breaking the game over your loss is silly.
    I wish my bow could hit them 15 times before they use abilities of their own. would be nice

    We've already established your problem is you don't run Impenetrable on any of your armor
    what does an armor trait have to do with how fast my bow can fire? or enemies using abilities while they are blocking?
    Edited by Cody on August 11, 2014 2:46AM
  • ferzalrwb17_ESO
    ferzalrwb17_ESO
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    I am not for nerfing but I do agree that if blocking no dps actions should occur.

    Would break game, but sure why not add it *grin*

    Would break the cheesy act of holding resto+block all the time whilst spamming instant-casts. Bring it on.

    I don't see a problem with making block a skill that you need to learn to use properly rather than just a button you hold down permanently.

    No, it'd break the game simply because you'd completely remove the ability for any actual shield users to do any damage. Hell it'd make pretty much every single 2v1 in this game impossible to do. In a 2v1 you have to block, The damage is simply to high otherwise, and the second you're not blocking, You're going to die or be chain CCed to death.

    As for holding down block with Restro staff, Learn to put Disease on your weapon and to use light attacks to knock down their stamina....You realize how quickly i could drain your stamina to nothing if you have a staff? Cause I sure as hell know you're not going to have any block cost reduction jewelry pieces.

    Shield users should be a special case to a degree given the speciality is blocking and dps is more limited. Any S+S skills should be available whilst blocking (except invasion of course). But, again, hiding behind it permanently whilst spamming dps class skills with no restriction is ridiculous. It's a stupid, broken mechanic.

    Yes I have disease but the secondary effect has to proc to get that healing reduction (whatever the number is) and good luck whittling down that magic users stamina with light attacks whilst they're doing full damage to you since you can't permablock whilst using normal attacks. It's not quite that easy and the cheesy resto-block-classspam tactic works really well. Nightmages spamming funnel health blocking behind a resto toothpick, for example, do very well in general.

    You are aware every single shield user in the game also uses class abilities to do damage as well right? What your suggestion would do would flat out break the game. As for that night blade? You can remove his stamina in 15 hits, you realize how quickly I can do that with something like dual wield or hell 1hd and shield. I'm sorry you died to said night blade doing this, but breaking the game over your loss is silly.

    Sounds like a toothpick blocker who is scared of losing this cheesy tactic. If that would break the game for you... you need to change it up. If this "breaks the game" for anyone they really need to consider moving back to candy crush. This game doesn't take much skill.. but c'mon.. it should require more than 2 buttons. If you can't block, release to take action, hold to block again.. LOL.

    As an aside: I've lost to everything at some point. Including cliffs. I don't find this the most threatening style in the game but I find it cheap and cheesy. And boring. I'd rather people have to actually do something like... react. There's nothing reactive about holding block and spamming one skill.

    Broken dumb mechanic. Silly arguments in defence of it. But cheesers will always defend the cheese.

  • Xsorus
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    Atreyu wrote: »
    As for defending the mechanic, I defend it for one simple reason... Because i know how broken the game would be without block working 360 degree's or you being silenced while blocking.

    Its also very easy to test, Go out in PvP right now... and for the entire night, Don't use Block once..Because that's basically how its going to be...Watch how fast you die, Watch how much you get CCed.

    Come back and tell me how ya like playing a game were you've just gutted what little mitigation there is in the actual game.

    Infact nobody is asking to remove blocking, blocking should be in game.

    The point is that atm cyrodill is about people holding down block. They won't even care about losing the stamina, because by doing that they are gonna lose it pretty fast , but it's so *** op it doesnt matter as in it's still effective.

    And as I already said most of the people run around using stamina only as a Blocking resource. and obviously the occasional break free, if they fail to hold down block.

    Which is also why stamina builds are not as competitive as magicka builds not even in this patch, even if they are a lot better.




    I think that people asking for "you block OR you use skills" are not that crazy at all, it could be working pretty fine.
    And would stop this non-sense spam of skills while holding down your right mouse button like a derp.
    It would also help other weapon set, as 2h and DW are for the most part lagging way behind 1h/shield because of this.

    Only you are asking for exactly that, You just don't realize it.

    Things you need Stamina For, Dodge Rolling, Blocking, Break Free (and sprinting to a lesser extent) You will be doing 2 things for damned sure in PVP, Dodge Rolling which eats a crap ton of stamina if you're not in medium, and blocking. If you get caught in certain areas not blocking, You're going to be using Break Free...All of these absolutely mow through stamina if you're not built for it.

    And that's just assuming you're built as a Magicka user.

    Now with that settled, Less discuss this whole bs about Stamina Builds not being competitive against Magicka Builds, That only applies to Trials in this game, Stamina Builds are perfectly fine in PvP, and I absolutely wreck Magicka based Caster builds all day long without breaking a sweat. What your suggestion would do is absolutely gut what little use Stamina Builds would have in this game, as everything would be moving over to a More Range oriented based system because you'd die the second you charged into any fight as a melee character.

    Also nothing is wrong with 2 hander and Dual Wield in PvP, neither of those sets are lagging behind 1 handed/shield in any regard.
  • Xsorus
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    I am not for nerfing but I do agree that if blocking no dps actions should occur.

    Would break game, but sure why not add it *grin*

    Would break the cheesy act of holding resto+block all the time whilst spamming instant-casts. Bring it on.

    I don't see a problem with making block a skill that you need to learn to use properly rather than just a button you hold down permanently.

    No, it'd break the game simply because you'd completely remove the ability for any actual shield users to do any damage. Hell it'd make pretty much every single 2v1 in this game impossible to do. In a 2v1 you have to block, The damage is simply to high otherwise, and the second you're not blocking, You're going to die or be chain CCed to death.

    As for holding down block with Restro staff, Learn to put Disease on your weapon and to use light attacks to knock down their stamina....You realize how quickly i could drain your stamina to nothing if you have a staff? Cause I sure as hell know you're not going to have any block cost reduction jewelry pieces.

    Shield users should be a special case to a degree given the speciality is blocking and dps is more limited. Any S+S skills should be available whilst blocking (except invasion of course). But, again, hiding behind it permanently whilst spamming dps class skills with no restriction is ridiculous. It's a stupid, broken mechanic.

    Yes I have disease but the secondary effect has to proc to get that healing reduction (whatever the number is) and good luck whittling down that magic users stamina with light attacks whilst they're doing full damage to you since you can't permablock whilst using normal attacks. It's not quite that easy and the cheesy resto-block-classspam tactic works really well. Nightmages spamming funnel health blocking behind a resto toothpick, for example, do very well in general.

    You are aware every single shield user in the game also uses class abilities to do damage as well right? What your suggestion would do would flat out break the game. As for that night blade? You can remove his stamina in 15 hits, you realize how quickly I can do that with something like dual wield or hell 1hd and shield. I'm sorry you died to said night blade doing this, but breaking the game over your loss is silly.

    Sounds like a toothpick blocker who is scared of losing this cheesy tactic. If that would break the game for you... you need to change it up. If this "breaks the game" for anyone they really need to consider moving back to candy crush. This game doesn't take much skill.. but c'mon.. it should require more than 2 buttons. If you can't block, release to take action, hold to block again.. LOL.

    As an aside: I've lost to everything at some point. Including cliffs. I don't find this the most threatening style in the game but I find it cheap and cheesy. And boring. I'd rather people have to actually do something like... react. There's nothing reactive about holding block and spamming one skill.

    Broken dumb mechanic. Silly arguments in defence of it. But cheesers will always defend the cheese.

    Really? you think i'm a toothpick blocker?

    https://www.youtube.com/watch?v=An5QjAxh1nM

    here's my toothpick

  • Hortator Indoril Nerevar
    Hortator Indoril Nerevar
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    Dumb, yes op. End thread.
  • arnaldomoraleseb17_ESO
    The real problem is blocking + instant skills. People that use unblockable skills like Swallow Soul (NB) or daedric curse (Sorcerer) have a great adventage because they are blocking all incoming dmg while they are doing a good dmg.
    Edited by arnaldomoraleseb17_ESO on August 11, 2014 7:48AM
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  • Zubba
    Zubba
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    Raeder wrote: »
    This isn't so much a nerf as a rebalance, but blocking should only effect damage that is coming in from 60 degrees in front of the player that is blocking. I should be able to hit someone from behind and they shouldn't be able to block that.

    This is a good start
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  • frwinters_ESO
    frwinters_ESO
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    zScars wrote: »
    something needs to be done about these people that literally just block the entire fight,


    I propose that their block mitigation gets weaker per attack blocked,


    I think if they just turned off 360 degree blocking it would solve a lot of it and be fair. Should be a 90 deg cone in front of the toon.
  • Syndy
    Syndy
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    A potential fix for people just holding down block the whole time would be to just halt stamina regen while blocking... let go of block, you regen stamina as normal...

    Press block you halt regen, then absorb the hit, lose stamina, continue holding block, and you never regain that stamina...
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  • Insurrektion
    Insurrektion
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    Blocking already imposes a penalty in the form of decreased movement speed.
  • Pixysticks
    Pixysticks
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    • You shouldn't be able to block if you have a bow or staff equipped.
    • You shouldn't be able to block more than 180 degrees, even with a shield equipped.
    • Casting an instant-cast spell should drop your shield for 1 second.
    • It should cost stamina per second just to hold block down, not take stamina away every time you block.
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    Retired 05/04/15.
  • Maulkin
    Maulkin
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    ✭✭✭
    Pixysticks wrote: »
    • You shouldn't be able to block if you have a bow or staff equipped.
    • You shouldn't be able to block more than 180 degrees, even with a shield equipped.
    • Casting an instant-cast spell should drop your shield for 1 second.
    • It should cost stamina per second just to hold block down, not take stamina away every time you block.

    Point 1:
    In that case you shouldn't be able to block with anything other than shield. not sure why the stick makes a worse blocking device than daggers for example? I'm all for this but it would have to lead huge changes in the design of the game as the damage dealt out of block is huge and the time-to-kill would collapse.

    Point 2:
    Also, if you can't block more than 180 you should at least be able to mitigate AoE damage. Dunno why spamming a 360 ability like steel tornado or impulse should hit me behind my shield.

    Point 4:
    If the cost is time based as opposed to block-based then you would be able to turtle up even more people than you currently do. Because blocking 10 hits in 1 sec would have no more cost than blocking 1. Which is I think the opposite of what you're trying to achieve.
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  • Nala_
    Nala_
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    Pixysticks wrote: »
    • You shouldn't be able to block if you have a bow or staff equipped.

    Point 1:
    In that case you shouldn't be able to block with anything other than shield. not sure why the stick makes a worse blocking device than daggers for example? I'm all for this but it would have to lead huge changes in the design of the game as the damage dealt out of block is huge and the time-to-kill would collapse.

    u can parry attacks with daggers and small swords, completely block attacks with 2h swords and axes/maces, but blocking a wrecking blow with your bowstring or treebranch is a bit ridiculous

  • Pixysticks
    Pixysticks
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    Point 4:
    If the cost is time based as opposed to block-based then you would be able to turtle up even more people than you currently do. Because blocking 10 hits in 1 sec would have no more cost than blocking 1. Which is I think the opposite of what you're trying to achieve.

    Uhhh...no...then it would make it more reaction-based instead of holding it down at all times because there is no penalty for doing so. If you tried to hold down block when there was a cost-per-second, then you would run out of stamina just as you do for sprinting.

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    Retired 05/04/15.
  • zScars
    zScars
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    Blocking already imposes a penalty in the form of decreased movement speed.

    are you for real
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  • Pixysticks
    Pixysticks
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    Point 1:
    why does the stick make a worse blocking device than daggers for example?

    Because a stick will break?
    Edited by Pixysticks on August 11, 2014 4:06PM
    Alacrity

    Retired 05/04/15.
  • Maulkin
    Maulkin
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    Pixysticks wrote: »
    Point 4:
    If the cost is time based as opposed to block-based then you would be able to turtle up even more people than you currently do. Because blocking 10 hits in 1 sec would have no more cost than blocking 1. Which is I think the opposite of what you're trying to achieve.

    Uhhh...no...then it would make it more reaction-based instead of holding it down at all times because there is no penalty for doing so. If you tried to hold down block when there was a cost-per-second, then you would run out of stamina just as you do for sprinting.

    Umm yes it would. I can sprint for about 10 secs if i remember correctly. If 5 people are on top of me I'm out of stamina in 2 secs flat, because I'll block about 10-15 attacks in that time what with all the animation cancelling that takes place. If I can block for 10+ secs I have more opportunity to turtle and survive until help comes. Capiche?
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