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How do you feel about VR post-nerf?

Tavore1138
Tavore1138
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Much discussed but not yet acted on...

VR was reduced in difficulty across the board in response to player feedback but, rather than applying targeted changes where needed, a general area wide nerf was applied.

Are you happier since it was done or not?
Edited by Tavore1138 on August 10, 2014 1:51PM

How do you feel about VR post-nerf? 72 votes

VR was always too easy, I need serious content.
4%
arbaaz_ali_786peb18_ESOsmeeprocketnub19_ESOSkillzMFG 3 votes
VR was about right, it needs to be buffed up again.
20%
zdkazzYulsInversusferzalrwb17_ESOIceDreadShunraviGFBStarWarsKariTRdaganshouanothermewh1tes1kaBBSoonerAudigyRodarioAeratus 15 votes
VR was too hard in places but is now too easy.
15%
firstdecaners101284b14_ESOThatRedguardGuyjamie.goddenrwb17_ESOTavore1138mar42freeThunderPantsAnastasiaPBpsyDekkameronItoq 11 votes
VR is now about right.
38%
GrunimTabbycatFat_Cat45RatatouilleNivana1717KevinmonAlphashadoMorduilb92303008rwb17_ESOcf398ub17_ESOVannorTarrinvlatkoj86rwb17_ESOUPrimeKilrunakimbohRSramNinnghizhiddarusila22Adrastes 28 votes
VR is still too hard.
1%
Lorgend 1 vote
I hate the questing so don't care how hard it might be.
2%
BarsVis 2 votes
Other
16%
StrontiumMelianAroraromainmasselotb16_ESOPhantaxOjustaboogdorsettub17_ESOZorrashidavid271749Nox_AeternaGrimreaper2000Nocturnalfox 12 votes
  • Tavore1138
    Tavore1138
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    VR was too hard in places but is now too easy.
    My own take is that it was unbalanced. Some fights needed redesigning.

    Overall maybe a small nerf needed.

    But now I can solo VR10 world bosses as a stamina NB without much trouble, that ain't right.

    Also it is making me sloppy, get into bad habits with fights being easy so when I venture into areas that are actually tougher I am out of practice.

    I don't consider myself to be a better than average player so tuning it up a bit hopefully would mean most could still compete.
  • firstdecan
    firstdecan
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    VR was too hard in places but is now too easy.
    Good selection of options in the poll.
  • Adrastes
    Adrastes
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    VR is now about right.
    it is now about right. was way too hard before. storm atronach still need nerf cos they are pretty much godlike still :expressionless:
  • Melian
    Melian
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    Other
    To be honest, I don't see much of a difference. I thought it was fine to begin with, for what it's worth.
  • Nocturnalfox
    Nocturnalfox
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    Other
    On the one hand I get it, sometimes its hard roping other people in to clear content (World bosses and open dungeons), Some people like it but I hate the grind now anyway, they should never of put the vet system in to begin with, Zeni definitely ahs some CoD players in their ranks huh lol

    Now if it was just 50 to 60 instead I would of though ok fair one but it isn't yet...

    Now all im doing is grinding Crag for vet levels. Because it was taking me on average a day of playtime (10 hours approx) to clear a zone- thats a bit heavy, when I go off leave and back to work next week my levelling will slow down to a crawl with the way it is. And that will bore me. /unsub /wait for archeage /get bored of that /go back to space engineers or the game when you clean a space station
    :lol:
    Vasiliya Vet 8 DK -NA DC-
    Normally found grinding, arguing or charging with a Battle Axe all round Cyrodiil
  • Nox_Aeterna
    Nox_Aeterna
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    Other
    The option i would have selected:

    VR was too hard in places but is now too easy in places.

    There really was an issue where certain areas and fights were really hard , while others were already easy. What the game needed was a look on all vr content and a change to each fight individually , not a huge overall of everything.

    What was hard before became normal , but what was easy or just about right became stupid.

    Note , im talking about my own experience on these fights , which can be a warped opinion. I until now always played with random dropped armor and weapons, that i change when the armor breaks for another drop , never had even one set , i also used pretty much anyway weapon since i wanted to lvl all skill trees , while true i always had the resto staff on the second bar.

    The people that use awesome purple/leg crafted gear/sets , may think the content was always easy , while my opinion goes more along the lines of the playerbase that just uses what they get.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Tabbycat
    Tabbycat
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    VR is now about right.
    Based on the fact that people are now populating VR zones and doing the content, I'd say it's about right for the majority of the game population.

    There are always going to be those that think it's too hard or too easy.

    Can't please everyone.
    Founder and Co-GM of The Psijic Order Guild (NA)
    0.016%
  • BBSooner
    BBSooner
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    VR was about right, it needs to be buffed up again.
    I preferred VR pre nerf. I would have rather seen the rewards boosted to match the content instead of the content reduced to match the rewards.
  • Tarrin
    Tarrin
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    VR is now about right.
    I want the VR1-2 difficulty for lvl 1-50 game
    Samurai without a sword
    Like a samurai with the sword
    But without the sword
  • Anastasia
    Anastasia
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    VR was too hard in places but is now too easy.
    My own take is that it was unbalanced. Some fights needed redesigning.

    Overall maybe a small nerf needed.

    But now I can solo VR10 world bosses as a stamina NB without much trouble, that ain't right.

    Also it is making me sloppy, get into bad habits with fights being easy so when I venture into areas that are actually tougher I am out of practice.

    I don't consider myself to be a better than average player so tuning it up a bit hopefully would mean most could still compete.


    Noted SuraklinPrime -

    (*Not just you, any who haven't gone through the Vet content yet:)

    "...get into bad habits with fights being easy so when I venture into areas that are actually tougher I am out of practice."

    This. In addition to those players who do not have MMO experience in grouping and sure as hell aren't going to get regular practice now because of the Nerf, nor any chance to learn their role well and regularly within groups in Vet+ upper level content BEFORE trying to head into PvE endgame.

    Why the nerf, instead of more motivation for players to WANT to group up?***Direct consequences on this MMO's endgame. Period.***



    Edited by Anastasia on August 10, 2014 3:17PM
  • Rodario
    Rodario
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    VR was about right, it needs to be buffed up again.
    BBSooner wrote: »
    I preferred VR pre nerf. I would have rather seen the rewards boosted to match the content instead of the content reduced to match the rewards.

    Couldn't agree more.
    Victoria Lux - Templar Tank
    {EU/DC}
  • KariTR
    KariTR
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    VR was about right, it needs to be buffed up again.
    I liked it as it was and can live with how it is - especially as the content is done for me anyway - but it is ridiculous that I can solo dolmens and world bosses. I do it, but it still feels cheesy.

    I have said it before, I am an average player at best so the content as it was (needing at least one other for world bosses, more for dolmens and the rest of the stuff able to solo) presented a nice challenge and had a good mix of solo/group content.

    Still, in any growing MMO there is a good argument for reducing difficulty at the lower levels - for example, we may say we solo'd public dungeons, but those caves were packed on our first run through.
  • Inversus
    Inversus
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    VR was about right, it needs to be buffed up again.
    I was fine with the difficulty, but there is a massive lack of rewards for the VR content from 1>10
    It feels like questing for the sake of questing rather than moving towards an end goal
    VR14 EH Sorc
    VR1 AD NB Crafter
  • Anastasia
    Anastasia
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    VR was too hard in places but is now too easy.
    KariTR wrote: »
    I liked it as it was and can live with how it is - especially as the content is done for me anyway - but it is ridiculous that I can solo dolmens and world bosses. I do it, but it still feels cheesy.

    I have said it before, I am an average player at best so the content as it was (needing at least one other for world bosses, more for dolmens and the rest of the stuff able to solo) presented a nice challenge and had a good mix of solo/group content.

    Still, in any growing MMO there is a good argument for reducing difficulty at the lower levels - for example, we may say we solo'd public dungeons, but those caves were packed on our first run through.


    Insightful post KariTR, and *understood >>>..."Still, in any growing MMO there is a good argument for reducing difficulty at the lower levels...

    Maybe if ZOS had left the Vet content as it was and done any number of other adjustments allowing for some seasoning and data collection of character playing habits etc in Vet content it would have made sense.

    They could have thinned out the density of the trash mobs etc or increased rewards thereby motivating players to WANT to group up or other ideas. If they'd left the difficulty level as was LONG ENOUGH to see how it meshed with player habits and the results of the effectiveness of players who then arrived at endgame more reasonably prepared to head into PvE content there ie 8 months to a year or etc. IF that had been done, then it would be more understandable having that resulting player data, if they then went with making the nerf decision.

    180 degree change seemingly confusing to the players who came here looking for challenging mid to upper level PvE content that had regular grouping before heading in to this MMO's endgame. Just muddies the games identity. Honestly - when friends ask me how its going in TESO and what this MMO is all about, I find it hard to clearly define exactly what this MMO IS.

    All
    I can say now is I'm enjoying the hell out of PvP, and much the rest of the game is a flustercluck aside from the gorgeous graphics and exploration ;o(.
    Edited by Anastasia on August 10, 2014 3:38PM
  • KariTR
    KariTR
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    VR was about right, it needs to be buffed up again.
    I couldn't agree more with your summary Anastasia, and pre-nerf, I also suggested thinning out the herd.

    I personally have no issues with avoidance tactics, but some people see enemy NPCs in the same way mountain climbers see mountains, so this would have been the perfect solution to me.

    Now we have a game that gets easier once you get to Veteran content, not because, as previously, the player has learned to use their skills to the max, but because the content has been made so insignificant, no skill swapping is needed.
  • Audigy
    Audigy
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    VR was about right, it needs to be buffed up again.
    VR right now doesn't encourage grouping so that people have it even more difficult now to find like minded players.

    Pre nerf you met others and played side by side for minutes or hours - now its everyone for himself again, just like it was in the level part until 50 :(

    In my opinion an MMO needs content that brings people together from level one on.
    If that content is missing, more and more players will get to max level or the raid / pvp content not knowing anyone while hitting a brick wall.

    Right now I can solo world bosses, its just not how it should be in an MMO :(
  • Dekkameron
    Dekkameron
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    VR was too hard in places but is now too easy.
    My first experience with old school VR levels was on a heavy armoured magika based nightblade. I could solo pretty much anything (even public dungeons).

    but.. whilst i didn't find it particulary hard, it did take a lot longer and kinda sucked the fun out of it.

    On another one of my chars though (Templar) i found it too hard as i would often "OOM" just normal questing
    Edited by Dekkameron on August 10, 2014 4:31PM
    - Veteran Combat Librarian -
  • Vis
    Vis
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    I hate the questing so don't care how hard it might be.
    The issue I have always had with VR content is the time sink it is to v12. Shorten the time between 1-v12 and let us enjoy alting.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • Westcoast14_ESO
    Westcoast14_ESO
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    VR content was fairly uneven. VR was meant to be a source of "friction" like world bosses in the earlier zones to encourage (but not force players to group up). For its original purpose (other than the uneveness), it was pretty well designed since a small group could tear through VR content about as easily as a solo player could tear through pre-VR content.

    It looks like most everyone wanted to and expected to be able to solo VR content. Soloing the vast majority of VR content (including things like Dolmens, Public Dungeons, ...) originally required taking substantial advantage of the games basic combat systems and your abilities, or having a really strong build. It also looks like most players were uninterested or unable to do one of those two, so he difficulty of VR was overall excessively high. The new VR difficulty seems much closer to what the games audience overall is interested in.
  • Phantax
    Phantax
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    Other
    I'd say VR needs a slight tweak to make it a little harder. By that I do mean just a little harder, not for Zenimax to go all-out nuts buffing the mobs again...lol

    2-3% increase in HP/Damage for trash mobs
    6-7% increase in HP/Damage to Elites
    8-10% increase in HP/Damage to Bosses

    A small (possibly un-noticeable) change, but still a change all the same !

    ;)
    Edited by Phantax on August 10, 2014 5:17PM
    High Elf Sorcerer VR12 - Destro / Resto Staff
    I'm a werewolf. If you vamps don't like it.... Bite me !
    We're not retreating... we're advancing in a different direction !
  • Nox_Aeterna
    Nox_Aeterna
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    Other
    VR content was fairly uneven. VR was meant to be a source of "friction" like world bosses in the earlier zones to encourage (but not force players to group up). For its original purpose (other than the uneveness), it was pretty well designed since a small group could tear through VR content about as easily as a solo player could tear through pre-VR content.

    It looks like most everyone wanted to and expected to be able to solo VR content. Soloing the vast majority of VR content (including things like Dolmens, Public Dungeons, ...) originally required taking substantial advantage of the games basic combat systems and your abilities, or having a really strong build. It also looks like most players were uninterested or unable to do one of those two, so he difficulty of VR was overall excessively high. The new VR difficulty seems much closer to what the games audience overall is interested in.

    The problem is the power gaps in builds/items is huge , that simple.

    A casual player that just goes with the flow using drops and skills they like is a worm when compared to a guy that will use the most powerful build possible with a good set of items.

    Makes sense that the game allow for such search of improving ones char , but unless they make an option where the player decide on how hard their own game will be , one setting cant be the answer to both groups.

    What we see here is literally a difficult setting issue , problem is this is a MMO not a single player game.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    VR was always too easy, I need serious content.
    VR content was fairly uneven. VR was meant to be a source of "friction" like world bosses in the earlier zones to encourage (but not force players to group up). For its original purpose (other than the uneveness), it was pretty well designed since a small group could tear through VR content about as easily as a solo player could tear through pre-VR content.

    It looks like most everyone wanted to and expected to be able to solo VR content. Soloing the vast majority of VR content (including things like Dolmens, Public Dungeons, ...) originally required taking substantial advantage of the games basic combat systems and your abilities, or having a really strong build. It also looks like most players were uninterested or unable to do one of those two, so he difficulty of VR was overall excessively high. The new VR difficulty seems much closer to what the games audience overall is interested in.

    The problem is the power gaps in builds/items is huge , that simple.

    A casual player that just goes with the flow using drops and skills they like is a worm when compared to a guy that will use the most powerful build possible with a good set of items.

    Makes sense that the game allow for such search of improving ones char , but unless they make an option where the player decide on how hard their own game will be , one setting cant be the answer to both groups.

    What we see here is literally a difficult setting issue , problem is this is a MMO not a single player game.

    those two shouldn't be equal and if you aren't willing to put time into your set up and gear, you really shouldn't be able to skate by easily. The game should be challenging, and if you refuse to put any effort into it, it should be more difficult,
    Dear Sister, I do not spread rumors, I create them.
  • Strontium
    Strontium
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    Other
    Was fine, pre-Craglorn.
  • Nox_Aeterna
    Nox_Aeterna
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    Other
    VR content was fairly uneven. VR was meant to be a source of "friction" like world bosses in the earlier zones to encourage (but not force players to group up). For its original purpose (other than the uneveness), it was pretty well designed since a small group could tear through VR content about as easily as a solo player could tear through pre-VR content.

    It looks like most everyone wanted to and expected to be able to solo VR content. Soloing the vast majority of VR content (including things like Dolmens, Public Dungeons, ...) originally required taking substantial advantage of the games basic combat systems and your abilities, or having a really strong build. It also looks like most players were uninterested or unable to do one of those two, so he difficulty of VR was overall excessively high. The new VR difficulty seems much closer to what the games audience overall is interested in.

    The problem is the power gaps in builds/items is huge , that simple.

    A casual player that just goes with the flow using drops and skills they like is a worm when compared to a guy that will use the most powerful build possible with a good set of items.

    Makes sense that the game allow for such search of improving ones char , but unless they make an option where the player decide on how hard their own game will be , one setting cant be the answer to both groups.

    What we see here is literally a difficult setting issue , problem is this is a MMO not a single player game.

    those two shouldn't be equal and if you aren't willing to put time into your set up and gear, you really shouldn't be able to skate by easily. The game should be challenging, and if you refuse to put any effort into it, it should be more difficult,

    I agree , they should not be equal , like i said , the game should be open enough that people can develop their chars BUT there is nothing that says it should be harder at all.

    Only zen got the numbers to check how people were doing and all that on the VR content. If the majority is actually casual players that had problems and wanted an easier ride , then that is what the dif should be.

    There is no rule saying the game should fit a group that prefers to spend time tuning their chars, the call is entirely based on the devs vision of how the community as a whole actually wants it to be.

    Reason we have polls to check this to a point ourselves.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
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