This isn't some random RPG game with some warriors, mages and rogues. This is an Elder Scrolls game.
So your trying to tell him he can't play it as DW/Bow? Now that is cute!!
They have an awful long way to go, to get it to truly be play as you want, but that should be their highest priority.
Also there are some very broad arch types that fit each class, those should be fully possible. I don't even care if you agree with the arch types, they are what a lot of people expect from the classes.
Dragon knight, is expected to be a beast of a tank or melee Dps 2 handed (fighter) Heavy armour
Sorcerer, is expected to be a ranged magic damage dealer using a staff (Mage) Light armour
Nightblade is expected to be melee Dps, dual wield/bow (Thief) medium armour
Templar is expected to be heavy armour healer, with one hander and shield (Cleric) heavy armour
Yes they are very stereo typed classes, but that's what stereo types are. Currently the Mage is viable. The other 3 RPG staple archetypes, need a lot of work.
It does not matter if you think a class should be a different way, those are the archetypes a lot of old RPG fans expect to be able to play successfully, at all levels, not just while levelling.
I wont use a staff or more than 2 pieces of light armour as a NB. If it means I can't do trials, so be it. Iam a night blade not a mage.
Who says a night blade isn't a mage? Don't get trapped into thinking ESO classes are actual classes. One of my "Nightblades" happens to be a Dark Priest. One of my sorcs, on the other hand, is a bow wielding Ranger.
That said, yeah. Only my Summoner is going to ever be touching a destro staff. Because Warriors, Paladins, Rangers, Rogues, and Dark Priests don't cast fireballs out of sticks.
xsorusb14_ESO wrote: »Out of all the classes, the Nightblade is actually the best in terms of DPS on Stamina in Trials, and they're also the best DPS caster as well if they choose to bring it.
Either way, Whining about how your nightblade can't be this awesome stealther in trials is silly, Cause no one can currently, It is not a nightblade thing. That is simply a Stamina issue right now.
This isn't some random RPG game with some warriors, mages and rogues. This is an Elder Scrolls game.
So your trying to tell him he can't play it as DW/Bow? Now that is cute!!
They have an awful long way to go, to get it to truly be play as you want, but that should be their highest priority.
Also there are some very broad arch types that fit each class, those should be fully possible. I don't even care if you agree with the arch types, they are what a lot of people expect from the classes.
Dragon knight, is expected to be a beast of a tank or melee Dps 2 handed (fighter) Heavy armour
Sorcerer, is expected to be a ranged magic damage dealer using a staff (Mage) Light armour
Nightblade is expected to be melee Dps, dual wield/bow (Thief) medium armour
Templar is expected to be heavy armour healer, with one hander and shield (Cleric) heavy armour
Yes they are very stereo typed classes, but that's what stereo types are. Currently the Mage is viable. The other 3 RPG staple archetypes, need a lot of work.
It does not matter if you think a class should be a different way, those are the archetypes a lot of old RPG fans expect to be able to play successfully, at all levels, not just while levelling.
And just a reminder, the class description for Nightblade in Oblivion is
Nightblade:
Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances.
Specialization: Magic
Skills: Acrobatics, Alteration, Athletics, Blade, Destruction, Light Armor, Restoration
Using destro/resto is playing NB true to the lore.
SuraklinPrime wrote: »Here we go again with the selective highlights ignoring Acrobatics, Athletics & Blade - even Light Armour is moot since medium was not an option and leathers were considered light until ESO.
In fact all TES games have offered NB as a mixed class of using magic to help with stealth and a mix of blade and destruction magic for killing.
Also note that until this game magic did not need a silly piece of wood to achieve, one could cast a fireball while carrying a dagger.
So while those of us who like a blade accept your choice to use a stick perhaps do us the courtesy of returning the favour as both builds are equally lore worthy - it is just ESO devs that fail us all here.
martinhpb16_ESO wrote: »First few runs in Trials for me.
After a few runs and after reading many NB guides - I had to drop bow / dw and go for pure spell / resto staff output, just to get that high dps.
Sad really.
There are basically two options to address this:
1. nerf dress/ stick so that it is on par with the other weapons and armors available.
2. buff the other weapons and armors so they are on par with stick/ dress.
Which is the better solution?
Class is just the starting point, not the end destination, this is what they promised and delivered. Future content is going to drive that point home even more.
But they did not deliver it. If they, did you would see lots of weapon verity in trials.
That's kind of the whole point of the thread.
People want them to deliver on their promise.
The pic above, of a queue of staff users is the reality in this game right now.
The devs know it and it must annoy them just how skewed the plsyerbase is towards staffs and light armour. I know I would be mighty annoyed if people only use one of the options I had spent ages designing.
I suspect they are as frustrated as we are.
There are basically two options to address this:
1. nerf dress/ stick so that it is on par with the other weapons and armors available.
2. buff the other weapons and armors so they are on par with stick/ dress.
Which is the better solution?
There are basically two options to address this:
1. nerf dress/ stick so that it is on par with the other weapons and armors available.
2. buff the other weapons and armors so they are on par with stick/ dress.
Which is the better solution?
Option 3: The developers do whatever they want. I like how strong magic and staffs are.
CapuchinSeven wrote: »Class is just the starting point, not the end destination, this is what they promised and delivered. Future content is going to drive that point home even more.
But they did not deliver it. If they, did you would see lots of weapon verity in trials.
That's kind of the whole point of the thread.
People want them to deliver on their promise.
The pic above, of a queue of staff users is the reality in this game right now.
The devs know it and it must annoy them just how skewed the plsyerbase is towards staffs and light armour. I know I would be mighty annoyed if people only use one of the options I had spent ages designing.
I suspect they are as frustrated as we are.
If they actually wanted to fixed it (and ultimately here I'm talking about the people running the game, not the devs as such), it would be very very easy.
Nerf Circle of Life into the ground, reduce the need for Impulse as the only decent AOE in the game (frankly I hate AOE gameplay and games that push it in anyway).
Staff problem goes away, then they just have to deal with the light armour issue.
This isn't some random RPG game with some warriors, mages and rogues. This is an Elder Scrolls game.
So your trying to tell him he can't play it as DW/Bow? Now that is cute!!
They have an awful long way to go, to get it to truly be play as you want, but that should be their highest priority.
Also there are some very broad arch types that fit each class, those should be fully possible. I don't even care if you agree with the arch types, they are what a lot of people expect from the classes.
Dragon knight, is expected to be a beast of a tank or melee Dps 2 handed (fighter) Heavy armour
Sorcerer, is expected to be a ranged magic damage dealer using a staff (Mage) Light armour
Nightblade is expected to be melee Dps, dual wield/bow (Thief) medium armour
Templar is expected to be heavy armour healer, with one hander and shield (Cleric) heavy armour
Yes they are very stereo typed classes, but that's what stereo types are. Currently the Mage is viable. The other 3 RPG staple archetypes, need a lot of work.
It does not matter if you think a class should be a different way, those are the archetypes a lot of old RPG fans expect to be able to play successfully, at all levels, not just while levelling.
And just a reminder, the class description for Nightblade in Oblivion is
Nightblade:
Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances.
Specialization: Magic
Skills: Acrobatics, Alteration, Athletics, Blade, Destruction, Light Armor, Restoration
Using destro/resto is playing NB true to the lore.
Edit: I'm not saying he can't play as dw/bow. I'm just saying that there is no shame in not doing so because you're playing a Nightblade (in the Elder Scrolls universe), not just some random thief in a random RPG.
xsorusb14_ESO wrote: »CapuchinSeven wrote: »Class is just the starting point, not the end destination, this is what they promised and delivered. Future content is going to drive that point home even more.
But they did not deliver it. If they, did you would see lots of weapon verity in trials.
That's kind of the whole point of the thread.
People want them to deliver on their promise.
The pic above, of a queue of staff users is the reality in this game right now.
The devs know it and it must annoy them just how skewed the plsyerbase is towards staffs and light armour. I know I would be mighty annoyed if people only use one of the options I had spent ages designing.
I suspect they are as frustrated as we are.
If they actually wanted to fixed it (and ultimately here I'm talking about the people running the game, not the devs as such), it would be very very easy.
Nerf Circle of Life into the ground, reduce the need for Impulse as the only decent AOE in the game (frankly I hate AOE gameplay and games that push it in anyway).
Staff problem goes away, then they just have to deal with the light armour issue.
Impulse isn't the only decent AOE in the game
Get ya a pair of Covenant's Axes with its Necklace, and spec Dual Wield with Steel Tornado.
Yeah don't you see it is written there in invisible ink? "Do not use the shity cliche DW/BOW NB build which doesn't even fit the TES NB lore." /facepalm
So your trying to tell him he can't play it as DW/Bow? Now that is cute!!
SuraklinPrime wrote: »Here we go again with the selective highlights ignoring Acrobatics, Athletics & Blade - even Light Armour is moot since medium was not an option and leathers were considered light until ESO.
In fact all TES games have offered NB as a mixed class of using magic to help with stealth and a mix of blade and destruction magic for killing.
Also note that until this game magic did not need a silly piece of wood to achieve, one could cast a fireball while carrying a dagger.
So while those of us who like a blade accept your choice to use a stick perhaps do us the courtesy of returning the favour as both builds are equally lore worthy - it is just ESO devs that fail us all here.
I agree with your comment, actually. My intention wasn't to say that you should only play as a caster. I'm just saying that there should be no shame in playing caster NB because such is fully consistent with what a Nightblade is.
Moreover, my other point was that we shouldn't apply generic RPG archetypes to an Elder Scrolls game.
So I support the notion of all classes, all weapons. That is, I think dual wield should be viable even on DK and Templar.
Rune_Relic wrote: »SuraklinPrime wrote: »Here we go again with the selective highlights ignoring Acrobatics, Athletics & Blade - even Light Armour is moot since medium was not an option and leathers were considered light until ESO.
In fact all TES games have offered NB as a mixed class of using magic to help with stealth and a mix of blade and destruction magic for killing.
Also note that until this game magic did not need a silly piece of wood to achieve, one could cast a fireball while carrying a dagger.
So while those of us who like a blade accept your choice to use a stick perhaps do us the courtesy of returning the favour as both builds are equally lore worthy - it is just ESO devs that fail us all here.
I agree with your comment, actually. My intention wasn't to say that you should only play as a caster. I'm just saying that there should be no shame in playing caster NB because such is fully consistent with what a Nightblade is.
Moreover, my other point was that we shouldn't apply generic RPG archetypes to an Elder Scrolls game.
So I support the notion of all classes, all weapons. That is, I think dual wield should be viable even on DK and Templar.
But their is 4 generic/archetype TES classes.
Mage (ward/robe absorb magical /magicka), Thief (light speed/dodge), Assassin (medium dexterity/block) and Fighter (heavy absorb physical /health).
Hence the associated guilds.
If each has a resource, your attribute points would let you focus your abilitie/class.
If you then trained in the guilds you could also enhance and gain associated skills too.
Alas that requires 4 resources...but at least you can mix and match any hybrid or pure role
Any class they damn which to be. Will they be in groups that make 10 min runs? Probably not.They probably can get into the more social guilds that take 1hour to do it. though .I am not arguing that stamina dps is somewhat inferior or that it shouldn't be improved . I am just pointing out that NBs = / =DW/Bow D&D ranger.If you look at the skills in the class they are all versions or inspired by old TES game spells from Illusion,destruction,conjuration so the class is very much a mage class .This thread pretty much starts with the ridiculous premise that going Magicka based NB is shameful so it can't really be taken to serious either.Yeah don't you see it is written there in invisible ink? "Do not use the shity cliche DW/BOW NB build which doesn't even fit the TES NB lore." /facepalm
So your trying to tell him he can't play it as DW/Bow? Now that is cute!!
Ok, so say someone likes DW and wants to use it in trials. What class should they choose? Why is there a DW skill line at all?
Yeah I wanted to do trials but my DPS was lacking with my bow. So I took my 200+ skill points and spec'd into light armor staff and siphoning so I could compete. I wouldn't say that I hate that I have to have a spec specific towards trials only considering that I have my DW/Bow spec for PvP. It's just annoying and a huge gold synch to go into that 2 build setup and can say that I spent a lot of money doing so.
That being said I have seen a lot of NB's in PvP now using the DW/Bow setup so good on them. Now they just need to up the DPS for PvE content somehow without making them too OP in PvP (which they currently are with the Soul Tether shenanigans)
Yeah I wanted to do trials but my DPS was lacking with my bow. So I took my 200+ skill points and spec'd into light armor staff and siphoning so I could compete. I wouldn't say that I hate that I have to have a spec specific towards trials only considering that I have my DW/Bow spec for PvP. It's just annoying and a huge gold synch to go into that 2 build setup and can say that I spent a lot of money doing so.
That being said I have seen a lot of NB's in PvP now using the DW/Bow setup so good on them. Now they just need to up the DPS for PvE content somehow without making them too OP in PvP (which they currently are with the Soul Tether shenanigans)
"...only considering that I have my DW/Bow spec for PvP."
Righto. But our friends who main a PvE character and want to have a main stam build such as others can have a MAIN MAGICKA build, do not get that 'relief' - they are playing primarily on one character doing the thing this game advertised which is 'everyone can be anything all the time' *joshes -- and they can't enjoy it. That is why so many are agreeing of all the changes, adjustments that could be made, why not at LEAST up/raise the stamina regen? AT LEAST.
If you were not looking at your Trials build as just an alternate hotbar you utilize so you can be effective to your group in PvE Trials but you primarily run your DW/Bow spec a lot of your playtime if you mostly PvP --- how would you be feeling?
TESO PvP all builds=fun.
TESO PvE one build=most fun.
martinhpb16_ESO wrote: »First few runs in Trials for me.
After a few runs and after reading many NB guides - I had to drop bow / dw and go for pure spell / resto staff output, just to get that high dps.
Sad really.Bunch of b.s. - glad I can at least wield my daggers with panache in Cyr and have FUN, else I'd have to become bitter.
Oh.
ferzalrwb17_ESO wrote: »It is sad. Trials were poorly designed with no thought for diversity.
Likewise, though, I refuse. I just won't ever participate in Trials until they get someone with a clue to (re)design the dungeon mechanics.
martinhpb16_ESO wrote: »martinhpb16_ESO wrote: »First few runs in Trials for me.
After a few runs and after reading many NB guides - I had to drop bow / dw and go for pure spell / resto staff output, just to get that high dps.
Sad really.Bunch of b.s. - glad I can at least wield my daggers with panache in Cyr and have FUN, else I'd have to become bitter.
Oh.
Hey Mr BS this is about Trials not Cyro.