NB dps Trials - the shame of using a staff

  • Aeratus
    Aeratus
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    Guppet wrote: »
    PBpsy wrote: »
    Auralia wrote: »
    I wont use a staff or more than 2 pieces of light armour as a NB. If it means I can't do trials, so be it. Iam a night blade not a mage.
    Cute. Especially since NightBlades have been mages since TES Arena.

    So your trying to tell him he can't play it as DW/Bow? Now that is cute!!

    They have an awful long way to go, to get it to truly be play as you want, but that should be their highest priority.

    Also there are some very broad arch types that fit each class, those should be fully possible. I don't even care if you agree with the arch types, they are what a lot of people expect from the classes.

    Dragon knight, is expected to be a beast of a tank or melee Dps 2 handed (fighter) Heavy armour

    Sorcerer, is expected to be a ranged magic damage dealer using a staff (Mage) Light armour

    Nightblade is expected to be melee Dps, dual wield/bow (Thief) medium armour

    Templar is expected to be heavy armour healer, with one hander and shield (Cleric) heavy armour

    Yes they are very stereo typed classes, but that's what stereo types are. Currently the Mage is viable. The other 3 RPG staple archetypes, need a lot of work.

    It does not matter if you think a class should be a different way, those are the archetypes a lot of old RPG fans expect to be able to play successfully, at all levels, not just while levelling.
    This isn't some random RPG game with some warriors, mages and rogues. This is an Elder Scrolls game.

    And just a reminder, the class description for Nightblade in Oblivion is

    Nightblade:
    Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances.
    Specialization: Magic
    Skills: Acrobatics, Alteration, Athletics, Blade, Destruction, Light Armor, Restoration

    Using destro/resto is playing NB true to the lore.

    Edit: I'm not saying he can't play as dw/bow. I'm just saying that there is no shame in not doing so because you're playing a Nightblade (in the Elder Scrolls universe), not just some random thief in a random RPG.
    Edited by Aeratus on August 10, 2014 1:25PM
  • martinhpb16_ESO
    martinhpb16_ESO
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    GnatB wrote: »
    Auralia wrote: »
    I wont use a staff or more than 2 pieces of light armour as a NB. If it means I can't do trials, so be it. Iam a night blade not a mage.

    Who says a night blade isn't a mage? Don't get trapped into thinking ESO classes are actual classes. One of my "Nightblades" happens to be a Dark Priest. One of my sorcs, on the other hand, is a bow wielding Ranger.


    That said, yeah. Only my Summoner is going to ever be touching a destro staff. Because Warriors, Paladins, Rangers, Rogues, and Dark Priests don't cast fireballs out of sticks.

    True but the wider truth is that for trials only a staff and caster output is viable for a NB.

    Therefore if one chooses bow or melee with weapon damage your DPS is gimped compared to Resto staff. For an average Trials group the DPS difference is significant.

    I have had to release a ton of skill points, respec to stack magica, spell damage & crit as well as take up the staff.

    My preferred weapon is a bow, it was my primary weapon in LOTRO 7 years. In ESO for trials I have had to research a 3rd weapon specification for Trials. if I truly want to be competitive then this means I am also going to have to research light armor.

    I am just doing what a conscientious raider should do and that is spec for my dps role with the best possible scenario to support my team.

    That is clearly a fault in the game mechanics. I am not going to rage but the devs need to know this feedback.

    Edited by martinhpb16_ESO on August 10, 2014 1:23PM
    At least the spelling is difficult for you.
    Hew's Bane*
  • martinhpb16_ESO
    martinhpb16_ESO
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    Out of all the classes, the Nightblade is actually the best in terms of DPS on Stamina in Trials, and they're also the best DPS caster as well if they choose to bring it.

    Either way, Whining about how your nightblade can't be this awesome stealther in trials is silly, Cause no one can currently, It is not a nightblade thing. That is simply a Stamina issue right now.

    So how else are people supposed to give feeedback unless they do so on the forums?

    At least the spelling is difficult for you.
    Hew's Bane*
  • Tavore1138
    Tavore1138
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    Aeratus wrote: »
    Guppet wrote: »
    PBpsy wrote: »
    Auralia wrote: »
    I wont use a staff or more than 2 pieces of light armour as a NB. If it means I can't do trials, so be it. Iam a night blade not a mage.
    Cute. Especially since NightBlades have been mages since TES Arena.

    So your trying to tell him he can't play it as DW/Bow? Now that is cute!!

    They have an awful long way to go, to get it to truly be play as you want, but that should be their highest priority.

    Also there are some very broad arch types that fit each class, those should be fully possible. I don't even care if you agree with the arch types, they are what a lot of people expect from the classes.

    Dragon knight, is expected to be a beast of a tank or melee Dps 2 handed (fighter) Heavy armour

    Sorcerer, is expected to be a ranged magic damage dealer using a staff (Mage) Light armour

    Nightblade is expected to be melee Dps, dual wield/bow (Thief) medium armour

    Templar is expected to be heavy armour healer, with one hander and shield (Cleric) heavy armour

    Yes they are very stereo typed classes, but that's what stereo types are. Currently the Mage is viable. The other 3 RPG staple archetypes, need a lot of work.

    It does not matter if you think a class should be a different way, those are the archetypes a lot of old RPG fans expect to be able to play successfully, at all levels, not just while levelling.
    This isn't some random RPG game with some warriors, mages and rogues. This is an Elder Scrolls game.

    And just a reminder, the class description for Nightblade in Oblivion is

    Nightblade:
    Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances.
    Specialization: Magic
    Skills: Acrobatics, Alteration, Athletics, Blade, Destruction, Light Armor, Restoration

    Using destro/resto is playing NB true to the lore.

    Here we go again with the selective highlights ignoring Acrobatics, Athletics & Blade - even Light Armour is moot since medium was not an option and leathers were considered light until ESO.

    In fact all TES games have offered NB as a mixed class of using magic to help with stealth and a mix of blade and destruction magic for killing.

    Also note that until this game magic did not need a silly piece of wood to achieve, one could cast a fireball while carrying a dagger.

    So while those of us who like a blade accept your choice to use a stick perhaps do us the courtesy of returning the favour as both builds are equally lore worthy - it is just ESO devs that fail us all here.
  • Aeratus
    Aeratus
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    Here we go again with the selective highlights ignoring Acrobatics, Athletics & Blade - even Light Armour is moot since medium was not an option and leathers were considered light until ESO.

    In fact all TES games have offered NB as a mixed class of using magic to help with stealth and a mix of blade and destruction magic for killing.

    Also note that until this game magic did not need a silly piece of wood to achieve, one could cast a fireball while carrying a dagger.

    So while those of us who like a blade accept your choice to use a stick perhaps do us the courtesy of returning the favour as both builds are equally lore worthy - it is just ESO devs that fail us all here.

    I agree with your comment, actually. My intention wasn't to say that you should only play as a caster. I'm just saying that there should be no shame in playing caster NB because such is fully consistent with what a Nightblade is.

    Moreover, my other point was that we shouldn't apply generic RPG archetypes to an Elder Scrolls game.

    So I support the notion of all classes, all weapons. That is, I think dual wield should be viable even on DK and Templar.
    Edited by Aeratus on August 10, 2014 1:33PM
  • Tabbycat
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    There are basically two options to address this:

    1. nerf dress/ stick so that it is on par with the other weapons and armors available.

    2. buff the other weapons and armors so they are on par with stick/ dress.

    Which is the better solution?
    Founder and Co-GM of The Psijic Order Guild (NA)
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  • Aeratus
    Aeratus
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    Option 2 looks a lot easier to handle than Option 1, and that's what I would do. Option 1 looks more difficult to pull off correctly because dress/stick is intertwined with class skills.
  • Anastasia
    Anastasia
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    First few runs in Trials for me.

    After a few runs and after reading many NB guides - I had to drop bow / dw and go for pure spell / resto staff output, just to get that high dps.

    Sad really.

    >:) Bunch of b.s. - glad I can at least wield my daggers with panache in Cyr and have FUN, else I'd have to become bitter.

    Oh.

  • Teiji
    Teiji
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    Tabbycat wrote: »
    There are basically two options to address this:

    1. nerf dress/ stick so that it is on par with the other weapons and armors available.

    2. buff the other weapons and armors so they are on par with stick/ dress.

    Which is the better solution?

    Buff all the things.

    I understand that Magicka and skill in utilising it, is extremely dangerous, It makes sense, It's Magicka.

    I also understand that skill, prowess and heroism born from Boethiah utilized in fighting in armour wielding melee weaponry, is also extremely dangerous.

    The divide between damage inflicted should simply be more, refined and normalised. The recent change to medium and heavy armour is a great step in the right direction, shouldn't be much longer, Sithis willing, until there's not so much as a divide.

    I don't care what others use and don't use though, I enjoy using all the weapon skills in this game, I'd never feel "shame", but each to their own.

    Curious, does anyone else feel shame when they use a staff? If you do, why do you feel shame?
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  • Absynthe
    Absynthe
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    I like bows, always have. Dual wield is fun too, tossing the odd spell? Ok. I like spells. Having to rely on spells to do damage on a rogue type? Not OK. I like casters. Really I do, I just like options and if I run around with a bow, that should be just as good as spells. BTW - I actually do run around with a bow anyways... lol. I want to see stamina builds on par with sticks and dresses.
    Leonine Tigeress
  • CapuchinSeven
    CapuchinSeven
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    Guppet wrote: »
    Armann wrote: »
    Class is just the starting point, not the end destination, this is what they promised and delivered. Future content is going to drive that point home even more.

    But they did not deliver it. If they, did you would see lots of weapon verity in trials.

    That's kind of the whole point of the thread.

    People want them to deliver on their promise.

    The pic above, of a queue of staff users is the reality in this game right now.

    The devs know it and it must annoy them just how skewed the plsyerbase is towards staffs and light armour. I know I would be mighty annoyed if people only use one of the options I had spent ages designing.

    I suspect they are as frustrated as we are.

    If they actually wanted to fixed it (and ultimately here I'm talking about the people running the game, not the devs as such), it would be very very easy.

    Nerf Circle of Life into the ground, reduce the need for Impulse as the only decent AOE in the game (frankly I hate AOE gameplay and games that push it in anyway).

    Staff problem goes away, then they just have to deal with the light armour issue.
  • SFBryan18
    SFBryan18
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    Tabbycat wrote: »
    There are basically two options to address this:

    1. nerf dress/ stick so that it is on par with the other weapons and armors available.

    2. buff the other weapons and armors so they are on par with stick/ dress.

    Which is the better solution?

    Option 3: The developers do whatever they want. I like how strong magic and staffs are.
    Edited by SFBryan18 on August 10, 2014 2:06PM
  • CapuchinSeven
    CapuchinSeven
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    SFBryan18 wrote: »
    Tabbycat wrote: »
    There are basically two options to address this:

    1. nerf dress/ stick so that it is on par with the other weapons and armors available.

    2. buff the other weapons and armors so they are on par with stick/ dress.

    Which is the better solution?

    Option 3: The developers do whatever they want. I like how strong magic and staffs are.

    Yey option 3 sounds like an awesome game, massively imbalanced with little point in spending any skill points in anything outside of light armour and a staff. SIGN ME UP!

    Your game sounds like crap, it sucks.
  • Xsorus
    Xsorus
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    Guppet wrote: »
    Armann wrote: »
    Class is just the starting point, not the end destination, this is what they promised and delivered. Future content is going to drive that point home even more.

    But they did not deliver it. If they, did you would see lots of weapon verity in trials.

    That's kind of the whole point of the thread.

    People want them to deliver on their promise.

    The pic above, of a queue of staff users is the reality in this game right now.

    The devs know it and it must annoy them just how skewed the plsyerbase is towards staffs and light armour. I know I would be mighty annoyed if people only use one of the options I had spent ages designing.

    I suspect they are as frustrated as we are.

    If they actually wanted to fixed it (and ultimately here I'm talking about the people running the game, not the devs as such), it would be very very easy.

    Nerf Circle of Life into the ground, reduce the need for Impulse as the only decent AOE in the game (frankly I hate AOE gameplay and games that push it in anyway).

    Staff problem goes away, then they just have to deal with the light armour issue.

    Impulse isn't the only decent AOE in the game

    Get ya a pair of Covenant's Axes with its Necklace, and spec Dual Wield with Steel Tornado.

  • Guppet
    Guppet
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    Aeratus wrote: »
    Guppet wrote: »
    PBpsy wrote: »
    Auralia wrote: »
    I wont use a staff or more than 2 pieces of light armour as a NB. If it means I can't do trials, so be it. Iam a night blade not a mage.
    Cute. Especially since NightBlades have been mages since TES Arena.

    So your trying to tell him he can't play it as DW/Bow? Now that is cute!!

    They have an awful long way to go, to get it to truly be play as you want, but that should be their highest priority.

    Also there are some very broad arch types that fit each class, those should be fully possible. I don't even care if you agree with the arch types, they are what a lot of people expect from the classes.

    Dragon knight, is expected to be a beast of a tank or melee Dps 2 handed (fighter) Heavy armour

    Sorcerer, is expected to be a ranged magic damage dealer using a staff (Mage) Light armour

    Nightblade is expected to be melee Dps, dual wield/bow (Thief) medium armour

    Templar is expected to be heavy armour healer, with one hander and shield (Cleric) heavy armour

    Yes they are very stereo typed classes, but that's what stereo types are. Currently the Mage is viable. The other 3 RPG staple archetypes, need a lot of work.

    It does not matter if you think a class should be a different way, those are the archetypes a lot of old RPG fans expect to be able to play successfully, at all levels, not just while levelling.
    This isn't some random RPG game with some warriors, mages and rogues. This is an Elder Scrolls game.

    And just a reminder, the class description for Nightblade in Oblivion is

    Nightblade:
    Spell and shadow are their friends. By darkness they move with haste, casting magic to benefit their circumstances.
    Specialization: Magic
    Skills: Acrobatics, Alteration, Athletics, Blade, Destruction, Light Armor, Restoration

    Using destro/resto is playing NB true to the lore.

    Edit: I'm not saying he can't play as dw/bow. I'm just saying that there is no shame in not doing so because you're playing a Nightblade (in the Elder Scrolls universe), not just some random thief in a random RPG.

    Just to be clear, those archetypes I described are very generic archetypes that many people will expect to be able to play competitively. I have linked them to this games classes, only to show that each could be viewed that way.

    Each of the archetypes I have described are staples from the very origin of RPG games. If these are not possible to build and be successful with in a game that proclaims play as you want, its always going to make a lot of players unhappy.

    You need to bear in mind that ESO has quite a mature playerbase and many of us will have grown up playing D&D, so we have seen these archetypes repeated again and again in many many games, so when a game flatly refuses to let us play what may well be our favourite archetype, we are rightly annoyed.

    They are making small tweaks to fix this, but they seem to be far too small and don't address many of the issue the players clearly see.

    If you cant heal with a bow, why the heck should you be able to DPS with a resto staff? The right equipment, for the right role, that's what I want. Wanna tank?, equip heavy, not light. If they do that correctly, your class is just your flavour and you weapon and armour choice decides your role. I think that is what they intended all along.
  • CapuchinSeven
    CapuchinSeven
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    Guppet wrote: »
    Armann wrote: »
    Class is just the starting point, not the end destination, this is what they promised and delivered. Future content is going to drive that point home even more.

    But they did not deliver it. If they, did you would see lots of weapon verity in trials.

    That's kind of the whole point of the thread.

    People want them to deliver on their promise.

    The pic above, of a queue of staff users is the reality in this game right now.

    The devs know it and it must annoy them just how skewed the plsyerbase is towards staffs and light armour. I know I would be mighty annoyed if people only use one of the options I had spent ages designing.

    I suspect they are as frustrated as we are.

    If they actually wanted to fixed it (and ultimately here I'm talking about the people running the game, not the devs as such), it would be very very easy.

    Nerf Circle of Life into the ground, reduce the need for Impulse as the only decent AOE in the game (frankly I hate AOE gameplay and games that push it in anyway).

    Staff problem goes away, then they just have to deal with the light armour issue.

    Impulse isn't the only decent AOE in the game

    Get ya a pair of Covenant's Axes with its Necklace, and spec Dual Wield with Steel Tornado.

    And Impulse will still out perform it, and everything that you can do to boost Steel Tornado (such as Drain Power) will help Impulse as well. Steel Tornado is great when they drop below 50% health, but that really doesn't matter with Impulse.

    I've used both, Drain Power and Steel Tornado is great but the light armour, destro staff combo is just better for never ending spam.

    That said, my wording was a little off, it's not the only decent AOE in the game, you're correct and I take that back.
  • GRxKnight
    GRxKnight
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    Yeah I wanted to do trials but my DPS was lacking with my bow. So I took my 200+ skill points and spec'd into light armor staff and siphoning so I could compete. I wouldn't say that I hate that I have to have a spec specific towards trials only considering that I have my DW/Bow spec for PvP. It's just annoying and a huge gold synch to go into that 2 build setup and can say that I spent a lot of money doing so.

    That being said I have seen a lot of NB's in PvP now using the DW/Bow setup so good on them. Now they just need to up the DPS for PvE content somehow without making them too OP in PvP (which they currently are with the Soul Tether shenanigans)
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  • Melian
    Melian
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    PBpsy wrote: »
    Guppet wrote: »
    PBpsy wrote: »
    Auralia wrote: »
    I wont use a staff or more than 2 pieces of light armour as a NB. If it means I can't do trials, so be it. Iam a night blade not a mage.
    Cute. Especially since NightBlades have been mages since TES Arena.

    So your trying to tell him he can't play it as DW/Bow? Now that is cute!!
    Yeah don't you see it is written there in invisible ink? "Do not use the shity cliche DW/BOW NB build which doesn't even fit the TES NB lore." /facepalm

    Ok, so say someone likes DW and wants to use it in trials. What class should they choose? Why is there a DW skill line at all?
  • Rune_Relic
    Rune_Relic
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    Aeratus wrote: »
    Here we go again with the selective highlights ignoring Acrobatics, Athletics & Blade - even Light Armour is moot since medium was not an option and leathers were considered light until ESO.

    In fact all TES games have offered NB as a mixed class of using magic to help with stealth and a mix of blade and destruction magic for killing.

    Also note that until this game magic did not need a silly piece of wood to achieve, one could cast a fireball while carrying a dagger.

    So while those of us who like a blade accept your choice to use a stick perhaps do us the courtesy of returning the favour as both builds are equally lore worthy - it is just ESO devs that fail us all here.

    I agree with your comment, actually. My intention wasn't to say that you should only play as a caster. I'm just saying that there should be no shame in playing caster NB because such is fully consistent with what a Nightblade is.

    Moreover, my other point was that we shouldn't apply generic RPG archetypes to an Elder Scrolls game.

    So I support the notion of all classes, all weapons. That is, I think dual wield should be viable even on DK and Templar.

    But their is 4 generic/archetype TES classes.
    Mage (ward/robe absorb magical /magicka), Thief (light speed/dodge), Assassin (medium dexterity/block) and Fighter (heavy absorb physical /health).
    Hence the associated guilds.

    If each has a resource, your attribute points would let you focus your abilitie/class.
    If you then trained in the guilds you could also enhance and gain associated skills too.

    Alas that requires 4 resources ;) ...but at least you can mix and match any hybrid or pure role
    Edited by Rune_Relic on August 10, 2014 3:04PM
    Anything that can be exploited will be exploited
  • Arora
    Arora
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    I was leveling restore staff just to level it up, using it for support heals not as the dps mentioned above, and I cant go back to bow, i felt sufficiently weaker and died much much more, when I went back, Bow has been effectively nerfed to the point of being useless, it makes me sad
    Arora Moon - EB- Nightblade
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  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
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    Rune_Relic wrote: »
    Aeratus wrote: »
    Here we go again with the selective highlights ignoring Acrobatics, Athletics & Blade - even Light Armour is moot since medium was not an option and leathers were considered light until ESO.

    In fact all TES games have offered NB as a mixed class of using magic to help with stealth and a mix of blade and destruction magic for killing.

    Also note that until this game magic did not need a silly piece of wood to achieve, one could cast a fireball while carrying a dagger.

    So while those of us who like a blade accept your choice to use a stick perhaps do us the courtesy of returning the favour as both builds are equally lore worthy - it is just ESO devs that fail us all here.

    I agree with your comment, actually. My intention wasn't to say that you should only play as a caster. I'm just saying that there should be no shame in playing caster NB because such is fully consistent with what a Nightblade is.

    Moreover, my other point was that we shouldn't apply generic RPG archetypes to an Elder Scrolls game.

    So I support the notion of all classes, all weapons. That is, I think dual wield should be viable even on DK and Templar.

    But their is 4 generic/archetype TES classes.
    Mage (ward/robe absorb magical /magicka), Thief (light speed/dodge), Assassin (medium dexterity/block) and Fighter (heavy absorb physical /health).
    Hence the associated guilds.

    If each has a resource, your attribute points would let you focus your abilitie/class.
    If you then trained in the guilds you could also enhance and gain associated skills too.

    Alas that requires 4 resources ;) ...but at least you can mix and match any hybrid or pure role

    block for assassin? that makes no sense.
    Dear Sister, I do not spread rumors, I create them.
  • PBpsy
    PBpsy
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    Melian wrote: »
    PBpsy wrote: »
    Guppet wrote: »
    PBpsy wrote: »
    Auralia wrote: »
    I wont use a staff or more than 2 pieces of light armour as a NB. If it means I can't do trials, so be it. Iam a night blade not a mage.
    Cute. Especially since NightBlades have been mages since TES Arena.

    So your trying to tell him he can't play it as DW/Bow? Now that is cute!!
    Yeah don't you see it is written there in invisible ink? "Do not use the shity cliche DW/BOW NB build which doesn't even fit the TES NB lore." /facepalm

    Ok, so say someone likes DW and wants to use it in trials. What class should they choose? Why is there a DW skill line at all?
    Any class they damn which to be. Will they be in groups that make 10 min runs? Probably not.They probably can get into the more social guilds that take 1hour to do it. though .I am not arguing that stamina dps is somewhat inferior or that it shouldn't be improved . I am just pointing out that NBs = / =DW/Bow D&D ranger.If you look at the skills in the class they are all versions or inspired by old TES game spells from Illusion,destruction,conjuration so the class is very much a mage class .This thread pretty much starts with the ridiculous premise that going Magicka based NB is shameful so it can't really be taken to serious either.


    Anyway if I would go for a DW/BOW Ranger I would go Khajith /DK all the way. I actually have one.I do hope when I reach high VR with it the diversity of stamina options is better.
    Edited by PBpsy on August 10, 2014 4:02PM
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  • Anastasia
    Anastasia
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    GRxKnight wrote: »
    Yeah I wanted to do trials but my DPS was lacking with my bow. So I took my 200+ skill points and spec'd into light armor staff and siphoning so I could compete. I wouldn't say that I hate that I have to have a spec specific towards trials only considering that I have my DW/Bow spec for PvP. It's just annoying and a huge gold synch to go into that 2 build setup and can say that I spent a lot of money doing so.

    That being said I have seen a lot of NB's in PvP now using the DW/Bow setup so good on them. Now they just need to up the DPS for PvE content somehow without making them too OP in PvP (which they currently are with the Soul Tether shenanigans)

    "...only considering that I have my DW/Bow spec for PvP."

    Righto. But our friends who main a PvE character and want to have a main stam build such as others can have a MAIN MAGICKA build, do not get that 'relief' - they are playing primarily on one character doing the thing this game advertised which is 'everyone can be anything all the time' *joshes -- and they can't enjoy it. That is why so many are agreeing of all the changes, adjustments that could be made, why not at LEAST up/raise the stamina regen? AT LEAST.

    If you were not looking at your Trials build as just an alternate hotbar you utilize so you can be effective to your group in PvE Trials but you primarily run your DW/Bow spec a lot of your playtime if you mostly PvP --- how would you be feeling?

    TESO PvP all builds=fun.
    TESO PvE one build=most fun.

    :(

  • Guppet
    Guppet
    ✭✭✭✭✭
    Anastasia wrote: »
    GRxKnight wrote: »
    Yeah I wanted to do trials but my DPS was lacking with my bow. So I took my 200+ skill points and spec'd into light armor staff and siphoning so I could compete. I wouldn't say that I hate that I have to have a spec specific towards trials only considering that I have my DW/Bow spec for PvP. It's just annoying and a huge gold synch to go into that 2 build setup and can say that I spent a lot of money doing so.

    That being said I have seen a lot of NB's in PvP now using the DW/Bow setup so good on them. Now they just need to up the DPS for PvE content somehow without making them too OP in PvP (which they currently are with the Soul Tether shenanigans)

    "...only considering that I have my DW/Bow spec for PvP."

    Righto. But our friends who main a PvE character and want to have a main stam build such as others can have a MAIN MAGICKA build, do not get that 'relief' - they are playing primarily on one character doing the thing this game advertised which is 'everyone can be anything all the time' *joshes -- and they can't enjoy it. That is why so many are agreeing of all the changes, adjustments that could be made, why not at LEAST up/raise the stamina regen? AT LEAST.

    If you were not looking at your Trials build as just an alternate hotbar you utilize so you can be effective to your group in PvE Trials but you primarily run your DW/Bow spec a lot of your playtime if you mostly PvP --- how would you be feeling?

    TESO PvP all builds=fun.
    TESO PvE one build=most fun.

    :(

    Fun could be replaced with effective.
  • martinhpb16_ESO
    martinhpb16_ESO
    ✭✭✭✭✭
    Anastasia wrote: »
    First few runs in Trials for me.

    After a few runs and after reading many NB guides - I had to drop bow / dw and go for pure spell / resto staff output, just to get that high dps.

    Sad really.

    >:) Bunch of b.s. - glad I can at least wield my daggers with panache in Cyr and have FUN, else I'd have to become bitter.

    Oh.

    Hey Mr BS this is about Trials not Cyro.


    At least the spelling is difficult for you.
    Hew's Bane*
  • Kizziexo
    Kizziexo
    ✭✭✭
    I hit 720 dps with dw medium armor nb last night, and my build has plenty room for improvement since the ophidian set sucks, I just like the look. Just work on your build and I mean really work on it. Practice your attacks and timing. You have to weave sadly but so does every class. Most importantly, learn how to keep you stam and mana pools up so you can constantly attacks. You'll need both, trust me. It may sound like work, but it is possible. Hopefully they fix the imbalances soon tho, I know a lot people don't put that much thought into a game. Good luck:)
  • Hypertionb14_ESO
    Hypertionb14_ESO
    ✭✭✭✭✭
    It is sad. Trials were poorly designed with no thought for diversity.

    Likewise, though, I refuse. I just won't ever participate in Trials until they get someone with a clue to (re)design the dungeon mechanics.

    its not trials, its the balance between mage and physical combats.
    I play every class in every situation. I love them all.
  • cronius77b14_ESO
    cronius77b14_ESO
    ✭✭✭
    yeah this has nothing to do with classes and is not just nightblade its melee vs ranged builds. I really wonder the sincerity of this games employees saying they play the game. They have had 3 patches now to fix the glowing imbalance of resto/destruction builds vs melee builds and have done nothing at all to address it. They say baby steps but come on they are moving far worse than even baby steps. This is starting honestly to remind me of warhammer online 2.0 with how they address balance. Its not just in trials either stupid abilities like ring of fire and devouring mist are hitting players for ridiculous amounts of damage vs any melee or bow build. If they want to take baby steps to address this crap they can but at least do a few changes in the weekly patches to show they are actually doing something besides flapping their gums on website interviews or posts in the forums. I remember hearing the same crap from half these people before they got fired from mythic or laid off and to me its already just seeming like more of the same.
  • Anastasia
    Anastasia
    ✭✭✭✭
    Anastasia wrote: »
    First few runs in Trials for me.

    After a few runs and after reading many NB guides - I had to drop bow / dw and go for pure spell / resto staff output, just to get that high dps.

    Sad really.

    >:) Bunch of b.s. - glad I can at least wield my daggers with panache in Cyr and have FUN, else I'd have to become bitter.

    Oh.

    Hey Mr BS this is about Trials not Cyro.



    My clarification was meant. I have been in all other mmo's (since 1999) save one super fun FPS one, a PvE main, and specifically enjoy group dungeon running and raiding the most.

    Coming into TESO with an open mind to try PvP was a good choice for me, as I feel PvE has been diluted and has little relevancy.

    So, we are sorta on the same page. I've just elected to look for fun somewhere rather than give up utterly on this MMO, giving seasoning a little more time for PvE. Not as hopeful as before but at least I have progression to focus on now.
    Edited by Anastasia on August 10, 2014 11:11PM
  • poodlemasterb16_ESO
    poodlemasterb16_ESO
    ✭✭✭✭✭
    My level 48 Vampire Witch is kinda facerolling Coldharbour and she has a staff, two the same actually. She seldom uses them. Her built in sorcerer weaponry is so much more powerful that the staff is only used in long fights on bosses where we manage to deplete her rather impressive magic reserves and dry up her pretty good pool of stamina. The magic comes back so fast that the staff does not get used much.

    Normal trash, in groups, is dead long before we need to go to the staff.

    Now of course it's what the staff brings to the table. Impulse I use all the time, with Devouring Swarm it's very funny and a bit OP actually. As I can generate ultimate very fast, about 30% per Dremora these days, I can fly the silly bats a lot. My son just discovered Destructive Touch on a fire staff and he is a VR3 Vampire NB so ...
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