Circuitous wrote: »Is there a really good reason why you can't roll an alt?
Circuitous wrote: »You'd kinda have to anyway, to grind up the new class's level and skills. I can't think of a fair and reasonable way to let someone flip a switch to a new class without starting their progression over. The skills at the very least.
I feel the class restriction thing was contradictory to the "play as you want" (or something along the lines like that) Maybe the class system can be connected to the standing stones? Like you can only change classes once per month or something?
Circuitous wrote: »You'd kinda have to anyway, to grind up the new class's level and skills. I can't think of a fair and reasonable way to let someone flip a switch to a new class without starting their progression over. The skills at the very least.
Maybe make class change restricted to VR only. And it unlocks all skills. (You still need to spend a skill point though)
That's a bit premature to say. With Spellmaking in the works, the game is shaping up to be much like the single player games, with no defined classes. Opening up the class abilities to all players, essentially turning "class" into "the set of main abilities I have specced into at this point in time" isn't anywhere near the same thing as just handing out free VR12s.Class change mechanic? Hopefully not. Also hopefully not the ability to create an instant VR12. If a game's worth playing, it's worth playing properly.
As long as they keep the class lines together as "packages," nothing changes balance-wise except players have more freedom.Nox_Aeterna wrote: »I really wish they would remove the classes entirely , this is a huge step back of the good direction the TES games were going. You were free to be everything a little more with each game.
But if they wont remove this because it could open to even more OP combos , then atleast they should allow people to change classes so our chars dont feel so closed in.