Tintinabula wrote: »90% of the time if one of those zergers stray too far from the pack they really aren't that good. So..in a group of ten zergers you'll have one really good player who can hold their own.
I like to catch the strays..occasionally I'll bite off more than I can chew but not often.
Tintinabula wrote: »wouldn't it make sense to "spec" and use skills based on 1 V 1? I mean..My 1 V 1 hot bar doesn't change when I'm in a group or in a dungeon. To spec ONLY for a group scenario seems to gimp you (to me)...there are times you're gonna be alone..too far away from your group to get those heals or extra dps. So 1 V 1 should be your foundation. (IMHO)
I know for myself I use diferent set ups for solo, small group and large group. As the number of players increase I go much more into a support role, always enough dps. But I'm sure there are lots who run their same setup as well.
I know for myself I use diferent set ups for solo, small group and large group. As the number of players increase I go much more into a support role, always enough dps. But I'm sure there are lots who run their same setup as well.
LonePirate wrote: »As an EP player, I honestly do not know how we are not a distant third in this campaign instead of the very close third we are right now. We absolutely suck at both offense and defense. DC walked all over us during their recent march to their latest emperorship as people ignored calls to bolster our defenses at Alessia. I was ashamed of EP tonight.
quakedawg_ESO wrote: »I know for myself I use diferent set ups for solo, small group and large group. As the number of players increase I go much more into a support role, always enough dps. But I'm sure there are lots who run their same setup as well.
I ran two support bars for a while. It was quite challenging when I did have to run around solo ...
Some people don't want to be bothered with swapping out *shrug*
Got to looking at the set up I use on my DK when I'm in full support mode and realized it was pretty much a warden from DAoC some healing, bubble, damage add and fairly tanky
xsorusb14_ESO wrote: »
xsorusb14_ESO wrote: »
Can't believe that never really dawned on me before untill you just said that DK lava whip=Reaver flexible weapon line.
Dude, this wins as the most BS statement of the day I've seen, hands down.I think soloer and small group players are terrible because they lack the intellect to coordinate large #s.
Dude, this wins as the most BS statement of the day I've seen, hands down.I think soloer and small group players are terrible because they lack the intellect to coordinate large #s.
I've run in both 24 & 5 man groups, and what you say simply comes off as ridiculously ignorant. Both large groups and small groups need intelligent players to be successful. In fact, the small man groups require more intelligence per person than the large blob stacking group. Why? The key is in the differences in how each one functions.
A large blob only really requires intelligent leadership from one person - the leader. Everyone else uses an addon to point a big arrow at the crown so they just have to run around where the arrow points and play Simon says for when to use skills, when to use ults, when to use potions, ect. If the group has plays where they split into subgroups, then it requires intelligence from each sub-group leader as well ideally.
The main thing is the leader needs to be smart enough to make split second decisions - but the rest of the blob doesn't because the leader is managing their hotbars as an extension of his own and literally telling them what skills to use, who to target, ect. The most important aspect that determines the large blob's success or failure is the planning stage where they decide what loadout to use for the group. For instance, how many of each class, what ratio or healers per person, what will the skill rotation be and so on. This pre battle planning determines whether the blob dies or not when they go in Cyrodiil.
On the other hand a small man of say, 5 people, requires not only a good lead but also intelligence and initiative in every single member. Each person needs to be able to judge what to do in combat for themselves, because the 5 man isn't functioning as a single blob with a handful of rotations that they go through by rote. Each person needs to be able to gauge when to engage in combat, when to drop combat, and ideally be able to survive on their own if need be. Otherwise if just 1 or 2 people go down against a sizable enemy, the rest would be screwed.
And no, this isn't me just theory crafting BS. Having run in the blob group in the past, and running in a 5 man now, it takes a hell of a lot more thought and initiative to run in a small man compared to the follow the leader playstyle of a blob group. It doesn't mean that each individual in the blob is bad per se, just that their skills aren't pushed as far as if they were in a small man.
I've run in both 24 & 5 man groups, and what you say simply comes off as ridiculously ignorant. Both large groups and small groups need intelligent players to be successful. In fact, the small man groups require more intelligence per person than the large blob stacking group. Why? The key is in the differences in how each one functions.
A large blob only really requires intelligent leadership from one person - the leader. Everyone else uses an addon to point a big arrow at the crown so they just have to run around where the arrow points and play Simon says for when to use skills, when to use ults, when to use potions, ect. If the group has plays where they split into subgroups, then it requires intelligence from each sub-group leader as well ideally.
The main thing is the leader needs to be smart enough to make split second decisions - but the rest of the blob doesn't because the leader is managing their hotbars as an extension of his own and literally telling them what skills to use, who to target, ect. The most important aspect that determines the large blob's success or failure is the planning stage where they decide what loadout to use for the group. For instance, how many of each class, what ratio or healers per person, what will the skill rotation be and so on. This pre battle planning determines whether the blob dies or not when they go in Cyrodiil.
On the other hand a small man of say, 5 people, requires not only a good lead but also intelligence and initiative in every single member. Each person needs to be able to judge what to do in combat for themselves, because the 5 man isn't functioning as a single blob with a handful of rotations that they go through by rote. Each person needs to be able to gauge when to engage in combat, when to drop combat, and ideally be able to survive on their own if need be. Otherwise if just 1 or 2 people go down against a sizable enemy, the rest would be screwed.
And no, this isn't me just theory crafting BS. Having run in the blob group in the past, and running in a 5 man now, it takes a hell of a lot more thought and initiative to run in a small man compared to the follow the leader playstyle of a blob group. It doesn't mean that each individual in the blob is bad per se, just that their skills aren't pushed as far as if they were in a small man.
HAHAHAHAHA. i was making a point about how subjective comments are inherently impossible to supprt.Dude, this wins as the most BS statement of the day I've seen, hands down.I think soloer and small group players are terrible because they lack the intellect to coordinate large #s.
I've run in both 24 & 5 man groups, and what you say simply comes off as ridiculously ignorant. Both large groups and small groups need intelligent players to be successful. In fact, the small man groups require more intelligence per person than the large blob stacking group. Why? The key is in the differences in how each one functions.
A large blob only really requires intelligent leadership from one person - the leader. Everyone else uses an addon to point a big arrow at the crown so they just have to run around where the arrow points and play Simon says for when to use skills, when to use ults, when to use potions, ect. If the group has plays where they split into subgroups, then it requires intelligence from each sub-group leader as well ideally.
The main thing is the leader needs to be smart enough to make split second decisions - but the rest of the blob doesn't because the leader is managing their hotbars as an extension of his own and literally telling them what skills to use, who to target, ect. The most important aspect that determines the large blob's success or failure is the planning stage where they decide what loadout to use for the group. For instance, how many of each class, what ratio or healers per person, what will the skill rotation be and so on. This pre battle planning determines whether the blob dies or not when they go in Cyrodiil.
On the other hand a small man of say, 5 people, requires not only a good lead but also intelligence and initiative in every single member. Each person needs to be able to judge what to do in combat for themselves, because the 5 man isn't functioning as a single blob with a handful of rotations that they go through by rote. Each person needs to be able to gauge when to engage in combat, when to drop combat, and ideally be able to survive on their own if need be. Otherwise if just 1 or 2 people go down against a sizable enemy, the rest would be screwed.
And no, this isn't me just theory crafting BS. Having run in the blob group in the past, and running in a 5 man now, it takes a hell of a lot more thought and initiative to run in a small man compared to the follow the leader playstyle of a blob group. It doesn't mean that each individual in the blob is bad per se, just that their skills aren't pushed as far as if they were in a small man.
LonePirate wrote: »As an EP player, I honestly do not know how we are not a distant third in this campaign instead of the very close third we are right now. We absolutely suck at both offense and defense. DC walked all over us during their recent march to their latest emperorship as people ignored calls to bolster our defenses at Alessia. I was ashamed of EP tonight.
Dleatherus wrote: »EP likes them DC scrolls is all
D.
IcyDeadPeople wrote: »Anyone else finding the frame rate to be a little worse than Wabbajack?
The game seems to be only playable if I avoid large battles inside keeps and stick to exterior areas on the outskirts.